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Java Faster Than C++?

Posted by michael on Tue Jun 15, 2004 04:25 PM
from the sacred-cow dept.
jg21 writes "The Java platform has a stigma of being a poor performer, but these new performance benchmark tests suggest otherwise. CS major Keith Lea took time out from his studies at student at Rensselaer Polytechnic Institute in upstate New York's Tech Valley to take the benchmark code for C++ and Java from Doug Bagley's now outdated (Fall 2001) "Great Computer Language Shootout" and run the tests himself. His conclusions include 'no one should ever run the client JVM when given the choice,' and 'Java is significantly faster than optimized C++ in many cases.' Very enterprising performance benchmarking work. Lea is planning next on updating the benchmarks with VC++ compiler on Windows, with JDK 1.5 beta, and might also test with Intel C++ Compiler. This is all great - the more people who know about present-day Java performance, the better.""
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  • Um, it's online (Score:5, Informative)

    by JoshuaDFranklin (147726) * <joshuadfranklin. ... m minus herbivor> on Tuesday June 15 2004, @04:27PM (#9434963) Homepage
    If you want, you can read the actual author's piece instead of a news story about it:

    The Java is Faster than C++ and C++ Sucks Unbiased Benchmark [kano.net]

      • Re:Um, it's online (Score:5, Insightful)

        by jdhutchins (559010) on Tuesday June 15 2004, @04:52PM (#9435374)
        Just becuase you can't write a kernel in it doesn't mean the language is worthless. There are many things that you can do very easily in Java that would be more difficult in other languages, and Java makes it impossible to write many security bugs that plague other languages. You can't do EVERYTHING in Java, but you can do quite a bit.
        • Re:Um, it's online (Score:5, Informative)

          by Anonymous Coward on Tuesday June 15 2004, @05:30PM (#9435842)
          It also does stupid things. Like this:

          int c = 0;
          for (int i=n; i>0; i--) {
          sprintf(buf, "%d", i);
          if (X[strdup(buf)]) c++;
          }

          When this would have worked just fine:

          int c = 0;
          for (int i=n; i>0; i--) {
          if (X[atoi(i)]) c++;
          }


          The code is dumb, yes, but you are wrong, nonetheless. That code won't even compile. I think you meant itoa(), which would be about the same as sprintf in terms of functionality.

          That for() loop is not equivalent to the Java code's for loop, either. In the java code, he used

          if (ht.containsKey(Integer.toString(i, 10))) c++;

          which means that he should have used

          if (X.count(somestringrepofi)) c++;

          X[somestringrepofi] will create an entry for the key if it is not found, making it very different from containsKey().
  • by thebra (707939) * on Tuesday June 15 2004, @04:28PM (#9434976) Homepage Journal
    Correct link [bagley.org]
  • by nebaz (453974) on Tuesday June 15 2004, @04:29PM (#9435003)
    Here's some kindling...

    vi is better than emacs
    bsd is better than linux
    gnome is better than kde
    .
    .
    .
    anything else?

    oh yeah...
    my dad can beat up your dad.
    And you smell funny.
  • I just happened across Sun's FAQ about the -client and -server settings [sun.com] .
    • by vlad_petric (94134) on Tuesday June 15 2004, @04:57PM (#9435450) Homepage
      The server one is optimized for throughput and concurrency, whereas the client one for latency.

      You might think that the two are the same, but the two settings actually make a visible impact if you're running on a multi-processor system. Most notably, the garbage collector and locking primitives are implemented differently.

    • by Jennifer E. Elaan (463827) on Tuesday June 15 2004, @05:29PM (#9435832) Homepage
      "Some of the other differences include the compilation policy used, heap defaults, and inlining policy."

      Am I the only one who noticed the "inlining policy" thing? Considering "method call" was one of the most compelling arguments for his case (by orders of magnitude!), the fact that the methods being "called" are being called *INLINE* should mean something.

      If you're allowed to turn on the java inliner, surely you can spare the time to turn on the C++ one as well (he used -O2, not -O3, for compiling the C++ apps).

  • by exp(pi*sqrt(163)) (613870) on Tuesday June 15 2004, @04:30PM (#9435031) Journal
    ...on x86? Please! Wake me up when someone who knows enough about C++ to pick a decent x86 compiler runs some benchmarks.
      • by ky11x (668132) on Tuesday June 15 2004, @04:52PM (#9435388)
        g++'s goal is modularity for ease of porting in cross-platform cross-compiling. aggressive optimization is not one of its strengths. the point of such benchmarks is really not a language comparison, but a comparison between the code generated by the most optimized compilers for that language on a specific platform. Using g++ for this simply causes the study to lose credibility
      • by exp(pi*sqrt(163)) (613870) on Tuesday June 15 2004, @05:00PM (#9435481) Journal
        g++ isn't great at optimizing. For code I write it's somewhere between 0 and 50% slower than MSVC. It depends a lot on the type of code of course. For pure numerical work I think the Intel compiler usually scores highly so I'm surprised you're not seeing much difference.
  • by Anonymous Coward on Tuesday June 15 2004, @04:32PM (#9435070)

    Java and C++ are language. Languages aren't "faster" or "slower", but compilers for them might be. I find it somewhat underhanded to put the languages in the header when it's really comparing compilers.

    Not to mention, inter-language compiler benchmark[et]ing is notoriously difficult to get 'right'. The programs tested are often stupid (doesn't do anything meaningful), or constructed by a person with more skill/bias for one language than the other.

    • by 3770 (560838) on Tuesday June 15 2004, @04:50PM (#9435349) Homepage
      A few examples

      1) Java has bounds checking for arrays, C++ doesn't. This is specified in the language. This affects performance.
      2) Java has garbage collection, C++ doesn't. This is specified in the language. This affects performance.

      Also, the specification of Java says that it should be compiled to byte code and executed in a JVM.

      So the "language" certainly affects performance.
  • A few points... (Score:5, Insightful)

    by mindstrm (20013) on Tuesday June 15 2004, @04:34PM (#9435107)
    There seem to be some unanswered questions here..

    - How equivalent were the benchmarks? Where they programmed in an optimum way for their respective compilers and libraries? I'm sure the java ones were.. what about the C++ ones? The author states he doesn't understand G++ very well.

    G++ is also known to not produce the best results.

    "I rant it with -O2"

    My guess is many of the tests were not implemented properly in c++.

    The main clue would be this... I can understand java having better than expected performance.. but there is no way I can accept that java is that much FASTER than properly done C++... it doesn't make any sense.

    • Re:A few points... (Score:5, Insightful)

      by Trillan (597339) on Tuesday June 15 2004, @05:14PM (#9435644) Homepage Journal

      Maybe it does make sense. But what it proves is that C++ (at least as implemented by GCC, but it's probably a design flaw) is slower than expected, not that Java is blazingly fast.

    • Re:A few points... (Score:5, Interesting)

      by Cthefuture (665326) on Tuesday June 15 2004, @05:33PM (#9435879)
      I've been playing with those benchmarks for ages. I use them any time a new language comes out or if I just want to do some independent testing.

      A couple points:

      - The "Great Shootout" benchmark times are sometimes way off because the run-time was too short to get an accurate reading. In those cases the tests should have been run with higher values to really stress the machine. That doesn't appear to be an issue in this test though (assuming his graph values are in seconds).

      - Many of the C++ tests are not optimized. That is, they use C++ features like the iostream stuff (cout, and friends) which is extremely slow. The C versions are available and very fast. C++ is pretty much just an extension of C. You don't need to use C++ features if they slow you down. Another one is the hash stuff. In the C++ hash benchmark there are some goofy mistakes made by using the brackets [] operator where it forces several unnecessary lookups. You can also substitute a better STL hashing function that is faster (like MLton's insanely fast hasher).

      - The test could be done by comparing C to Java. Anything in C++ can be made as fast as an equivalent C version but there are not many programmers that know how. Just assume anything in C++ will run as fast as a C version, and if it doesn't then you did something wrong. The hash tests would be easier in C++ though. If they were written properly they would kill the Java version.

      With that said, I'm going to try these tests myself because I do not believe the results to be accurate. but who knows...
      • by Cthefuture (665326) on Tuesday June 15 2004, @06:06PM (#9436242)
        I just went through and tested the hash2 benchmark and found that I was correct. The C++ version slaughters the Java version (even in "server" mode). This is completely different than what this dude's page shows.

        Here is the "correct" code for hash2.cpp:

        #include <stdio.h>
        #include <iostream>
        #include <ext/hash_map>

        using namespace std;
        using namespace __gnu_cxx;

        struct eqstr {
        bool operator()(const char* s1, const char* s2) const {
        return strcmp(s1, s2) == 0;
        }
        };

        struct hashme
        {
        size_t operator()(const char* s) const
        {
        size_t i;
        for (i = 0; *s; s++)
        i = 31 * i + *s;
        return i;
        }
        };

        int
        main(int argc, char *argv[]) {
        int n = ((argc == 2) ? atoi(argv[1]) : 1);
        char buf[16];
        typedef hash_map<const char*, int, hashme, eqstr> HM;
        HM hash1, hash2;

        for (int i=0; i<10000; i++) {
        sprintf(buf, "foo_%d", i);
        hash1[strdup(buf)] = i;
        }
        for (int i=0; i<n; i++) {
        for (HM::iterator k = hash1.begin(); k != hash1.end(); ++k) {
        hash2[(*k).first] += k->second;
        }
        }
        cout << hash1["foo_1"] << " " << hash1["foo_9999"] << " "
        << hash2["foo_1"] << " " << hash2["foo_9999"] << endl;
        }

  • by GillBates0 (664202) on Tuesday June 15 2004, @04:34PM (#9435113) Homepage Journal
    The results are very non-intuitive. An extra layer between the program -> CPU implies an extra amount of overhead - be it any layer (VM at the Application layer, VM at the OS layer, or even at the CPU layer (hyperthreading)).

    I looked at his results page quite extensively, but failed to find a good analysis/justification of the results. Just saying that the Server JVM is better than the Client JVM is *not* enough.

    I want to know where the C++ overhead comes from, which Java manages to avoid - does the JVM do better optimization because it is given a better intermediate code (bytecode)? Is it better at doing back/front end optimizations (unlikely given gcc's maturity).

    I tried to look for possible discrepancies in the results, but the analysis will definitely take more time - and I think it's the job of the experimenter to do a proper analysis of the results. Liked his choice of benchmarks though.

    • by jfengel (409917) on Tuesday June 15 2004, @05:07PM (#9435559) Homepage Journal
      His examples are all non-GUI things; they're pure CPU benchmarks. That's one major case where Java is certainly slower than C++.

      Most of his tests are big loops (primes, string concatenation, etc.) These are cases where (as a sibling poster mentioned) hot path analysis can do you a world of good. A heavily tuned C++ program can do it just as well, or better, but the point of using a high-level language is that you don't have to do those optimizations yourself; you write the code in whatever way seems natural and you let the compiler optimize.

      In a long-running Java program, you don't have that extra layer between the program and the CPU. The JIT does a real native compilation and passes control off to it. Once that's started, it runs just as fast as any other assembly code. Potentially faster, given that the JIT can look at the current run and optimize based on the way the code is going: the precise CPU it's running on, where things are in memory, how far it can afford to unroll a loop, what loop invariants it can lift, etc. It can even replace code as it runs.

      The question then is, does the one-time (albeit run-time) optimization do more good than it costs?

      That's especially easy on a hyperthreaded system. In a C++ program, these loops will run in a single thread on a single CPU, so if the JIT compiler runs on the other (virtual) CPU, you get its effort for free. Even the garbage collector can run on the other CPU, so you get the convenience of memory management with no total performance cost. (You do burn more CPU cycles, but you use up no extra wall-clock time.)

      GCC is very mature, but it doesn't have the option of changing the code at run time. Especially on modern CPUs with their incredibly deep pipelines, arranging your code to avoid pipeline stalls will depend a lot on runtime considerations.

      Also, Java has a few advantages over C++ in optimization. It's very easy to analyze Java programs to be certain that certain memory locations absolutely will not be modified. That's much harder in languages with native pointers. Those invariants allow you to compile out certain calculations that would have to be done at runtime in a C/C++ program. You can even start spreading loop cycles over multiple CPUs, but I'm pretty certain that the present JVMs aren't that smart.

      These results are toy benchmarks, and not really indicative of real performance, even on purely non-GUI code. But I wanted to outline the reasons why the results aren't just silly, and they do have a theoretical basis.
      • by GillBates0 (664202) on Tuesday June 15 2004, @04:48PM (#9435323) Homepage Journal
        and that's a topic that gets me all worked up (my Master's Thesis touch on Program Profiling).

        So, if the JIT computes Hot/Cold Paths, and optimizes the Hot paths, then it should work better and better on successive runs (as more and more profiling information is gathered). On the other hand, there will be cases where it performs worse, as profiles are gathered for specific inputs.

        That means that if an average of say 5 runs (on the same input) is taken, it will have an unfair advantage (since gcc did NOT have the advantage of profiling information (see man gprof or similar)). Using Profiling as an optimization tool is *always* unfair unless both tools are provided with the advantage of the same profiling information. This is a valid question for the author then: if the JIT/javac/JVM uses profiling information, gcc should too, for fair comparison.

        PS: I have seen this argument being made by my Professor and audiences at compiler conferences.

        • On the flip side (Score:5, Insightful)

          by msgmonkey (599753) on Tuesday June 15 2004, @05:12PM (#9435626)
          When C/C++ uses profiling it will only ever produce one "best case" compilation for a given function.

          With any JIT system you have the opertunity to use the profiling information from a given "window" of the execution so there is the possibility of having more than one compilation for a function.

          Now, I do not know how sophisticated JAVA JIT compilers have become but this is one area where JIT will have an upper hand over a static compiler.

          OTOH, these tests do not look like there is enough significant variation in the execution path for profiling to make a large difference.
  • Expert results (Score:5, Insightful)

    by otterpop81 (784896) on Tuesday June 15 2004, @04:36PM (#9435145)
    Some of the C++ tests would not compile. I've never been very good at decoding GCC's error messages, so if I couldn't fix a test with a trivial modification, I didn't include it in my benchmarks.

    That's Great! I can't figure out GCC's error messages, but I offer definitive proof that Java is faster than C++. Nice.

    • Re:Expert results (Score:5, Interesting)

      by Xugumad (39311) on Tuesday June 15 2004, @05:40PM (#9435960)
      Also, a quote from the article:

      "I was sick of hearing people say Java was slow, when I know it's pretty fast"

      Nice, unbiased viewpoint there...
  • by Omnifarious (11933) * on Tuesday June 15 2004, @04:37PM (#9435169) Homepage Journal

    I care that Java is an inconvenient pain to develop in and use. I care that I have to start a mini-OS just to run a Java program. I care that the language is under the control of one vendor. I care that the 'intialization == resource allocation' model doesn't work in Java. I care that the type system is too anemic to support some of the more powerful generic programming constructs. I care that I don't get a choice about garbage collection. I care that I don't get to fiddle bits in particular memory locations, even if I want to.

    I think Java is highly overrated. I would prefer that a better C++ (a C-like memory model, powerful generic programming, inheritance, and polymorphism) that lacked C++'s current nightmare of strangely interacting features and syntax.

    I use Python when I don't need C++s speed or low-level memory model, and I'm happier for it. It's more flexible than Java, much quicker to develop in, and faster for running small programs. Java doesn't play well with others, and it was seemingly designed not to.

    Besides, I suspect that someone who knew and like C++ really well could tweak his benchmarks to make C++ come out faster again anyway. That's something I've noticed about several benchmarks that compare languages in various ways.

    • by SuperKendall (25149) * on Tuesday June 15 2004, @05:20PM (#9435726)
      You are once again spouting the tired old line that Sun is the master of Java. Not at all true, Java's fate is controlled by a whole host of companies - including IBM. Take a look at the reality of Java platform evolution at the Java Community Process [jcp.org] web site.

      It's a standards body just like any other, just more open.

      P.S. - Aside from that gripe being wrong, I agree with the other poster that you should look into Objective-C to address other issues. Look for "GnuSTEP" for cross-platform objective C GUI work. It's just nicer to use on a Mac as they have very good tools (though in fairness I have never looked at what GnuSTEP tools might be around, I just can't imagine them being quite as good as the tools Apple has sunk so much effort into!).
  • by mypalmike (454265) on Tuesday June 15 2004, @04:40PM (#9435200) Homepage
    From methcall.cpp:

    int
    main(int argc, char *argv[]) {
    int n = ((argc == 2) ? atoi(argv[1]) : 1);

    bool val = true;
    >> Toggle *toggle = new Toggle(val);
    for (int i=0; i<n; i++) {
    val = toggle->activate().value();
    }
    cout << ((val) ? "true" : "false") << endl;
    delete toggle;

    val = true;
    NthToggle *ntoggle = new NthToggle(val, 3);
    for (int i=0; i<n; i++) {
    val = ntoggle->activate().value();
    }
    cout << ((val) ? "true" : "false") << endl;
    >> delete ntoggle;

    return 0;
    }

    Why allocate and deallocate an object within the scope of a function? Well, in C++, there's no reason, so this is bad code. You can just declare it as a non-pointer and it lives in stack space. But guess what? You can't do that in Java: all objects are allocated on the heap.

    That, and using cout instead of printf, are probably why this is slower than the "equivalent" Java.

    -_-_-
  • by vlad_petric (94134) on Tuesday June 15 2004, @04:41PM (#9435227) Homepage
    First of all, g++ actually sucks big time in terms of performance. Intel C Compiler, with inter-procedural optimizations enabled, produces code that's almost always 20->30% faster than g++. I've actually once compiled C code with g++ and it was visibly slower than the same code compiled with gcc ... oh well.

    Now, regarding java performance ... Java isn't slow per se, JVMs and some apis (most notably swing) are. Furthermore, JVMs usually have a slow startup, which gave java a bad name (for desktop apps startup matters a lot, for servers it's hardly a big deal). Java can be interpreted, but it doesn't have to be so (all "modern" JVMs compile to binary code on the fly)

    Bytecode-based environments will, IMNSHO, eventually lead to faster execution than with pre-compilation. The reason is profiling and specialized code generation. With today's processors, profiling can lead sometimes to spectacular improvements - as much as 30% performance improvements on Itanium for instance. Although Itanium is arguably dead, other future architectures will likely rely on profiling as well. If you don't believe me, check the research in processor architecture and compiling.

    The big issue with profiling is that the developper has to do it, and on a dataset that's not necessarily similar to the user's input data. Bytecode environments can do this on-the-fly, and with very accurate data.

  • What about gcj? (Score:5, Interesting)

    by joshv (13017) on Tuesday June 15 2004, @04:45PM (#9435280)
    I'd be interested in comparing the speed of the native code generated by gjc to the that of JVM.

    -josh
  • by alphafoo (319930) <loren@boxbe.com> on Tuesday June 15 2004, @04:45PM (#9435282) Homepage
    A year and a half ago I proposed building a standalone server-type application using Java, and my client scoffed at me because "everyone knows Java is slow". It was 1.4.2 on rh8.0 running on standard dual xeons. It ran pretty fast, and then I profiled it. Repeatedly. I replaced some of the stock library routines with my own faster ones or ones I found on sourceforge, found the most monitor-contentious areas and tuned them, played around with different GC strategies for the given hardware, and ended up with something that is amazingly fast. Scaled to 400+ HTTP requests per second and over a thousand busy threads, per node. Some of the speed bumps came for free, like when NPTL threads came available in the 2.4 kernel.

    I am starting on a new standalone server now doing something different, but I am going to stick with Java, and will be happy to see what 1.5 does for me.

    But I have seen Java run slow before, and I will tell you this: in every instance it is due to someone writing some needlessly complicated J2EE application with layer upon bloaty layer of indirection. All the wishing in the world won't make one of those behemoths run fast, but it's not fair to blame Java. Maybe blame Sun for EJB's and their best practices, or blame BEA for selling such a pig.

    Stuff I like in the Java world:

    • sun's 1.4.2 on hyperthreaded xeons
    • Jetty (fast!)
    • Piccolo XML parser (fast!)
    • Lea's concurrency library
    • Grosso's expirable cache [click] [onjava.com]
    • hibernate
    • JAM on Maven [click] [javagen.com]
    • eclipse
  • by IvyMike (178408) on Tuesday June 15 2004, @04:48PM (#9435322)
    Here is my experience with C++ vs. Java: At my company, we had a specialized image viewing program. The original program was written in C++ years ago, and performance sucked even on modern machines. It probably had a dozen man-years of time in it. We decided to re-write it in java.

    We knew java in theory should be worse than C++ at manipulating large blocks of raw data, so we spent some time architecting, prototyping, and profiling java. We quickly learned the limitations and strengths.

    The result? After 4 engineers worked for 6 months, we had a program that was rock solid, had more features, had a modern UI, and was WAY faster. Night and day; the old program felt like a hog, and the new program was zippy as anything. And the new code is fewer lines, and (in our opinion) way more maintainable. Since the original release, we've added severeal new features after day or two of work; the same features never would have happened on the old version, because they would have been too risky.

    So the question is this? Could we have re-written or refactored the C++ program and gotten the same speed benefits? No doubt, such a thing is possible. But we are all convinced there is NO WAY we could have done it with as little effort. The C++ version would have taken longer to write and debug.
  • by morcheeba (260908) * on Tuesday June 15 2004, @04:52PM (#9435372) Journal
    Why did he use only -O2?

    -O3 adds function inlining and register renaming [gnu.org].

    Also, some of the code doesn't look too much of a test of the language, but more of a test of the libraries. Both versions of hash rely on the library implementations, and it looks like hash.cpp [kano.net] does an extra strdup that the java version doesn't. I don't know either of the hash libraries well enough, but I don't see why this significant slowdown would be necessary in the gcc version.
  • Troll (Score:5, Insightful)

    by stratjakt (596332) on Tuesday June 15 2004, @04:52PM (#9435390) Journal
    This test proves that Sun's optimized Java compiler and VM are faster on Red Hat than gcc.

    Gcc is designed for compatibility with a wide range of architectures, and is not optimized for a single one. He also (apparantly) used stock glibc from Red Hat. And only one "test", the method call test, showed java to be a real winner. And even then, it's server-side Java, which is meaning less when you talk about it as a day-to-day dev language (ie; creating standalone client-side apps).

    Intel's (heavily optimized) C++ compiler should be a damn sight faster, and so should VC++.

    This "comparison" is so limited in scope and meaning, that this writeup should be considered a troll.

    Hell, read his lead-in:

    "I was sick of hearing people say Java was slow, when I know it's pretty fast, so I took the benchmark code for C++ and Java from the now outdated Great Computer Language Shootout and ran the tests myself."


    Ie; I set out to prove Java is teh awesome and c++ is teh suck!

    If anything it proves something I've known intuitively for a long time. gcc does not produce x86 code that's as fast as it could be. That's a trade-off for it being able to compile for every friggin cpu under the sun.

    I can't wait till RMS takes personal offense and goes on the attack.
  • Explanation (Score:5, Interesting)

    by gillbates (106458) on Tuesday June 15 2004, @05:51PM (#9436075) Homepage Journal

    Reviewing the console log, we find that when java programs were tested with a large number of iterations, Java only performed better on one test.

    • We don't know which OS was used. While each C++ program must have been loaded entirely each time, the JVM may very well have remained cached in RAM between tests - hence a faster startup time, which explains:
    • Java is actually slower than C++, but because the JVM was already cached in RAM, it ran faster on those tests which involved a relatively small number of iterations. However, when the number of iterations was increased, Java was always slower than C++, with the exception method call and object instantiation:
    • Object instantiation isn't really relevant because of the fact that C++ programs call the OS for every single memory request, where as Java can pool it. This test measured the speed of the kernel's malloc more than the speed of C++.
    • In most of the C++ code, IO is placed in the inside loops, meaning that the program is really testing the throughput of libc and the OS, as opposed to the efficiency of the generated code.
    • An interesting note: the Java client won none of the benchmarks.

    I know that Java has many strengths, but speed isn't one of them. Looking at the results, we see the g++ runtimes are much more consistent than those of Java - on some tests, the Java Server is faster than the client by a factor of 20!? How could a programmer code without having any realistic expectation of the speed of his code. How embarrassed would you be to find that your "blazingly fast" app ran slower than molasses on the client machine, for reasons yet unknown?

    When it comes to speed, compiled languages will always run faster than interpreted ones, especially in real-world applications.

    But discussions of language speed are a moot point. What this really tested was the implementation, not the language. Speed is never a criteria upon which languages are judged - a "slow" language can always be brought up to speed with compiler optimizations (with a few exceptions). I suspect that if C++ was interpreted, and Java compiled, we'd see exactly the opposite results.

    In short, the value of a language consists not in how fast it runs, but in what it enables the programmer to do.

  • by Get Behind the Mule (61986) on Tuesday June 15 2004, @05:59PM (#9436155)
    Whew, there's seems to be a lot of denial running through this thread. "An interpreted language just can't possibly be as fast or faster as a compiled language! So I just don't care what the empirical results say, no matter how badly or well done they are, it just can't possibly be!"

    I think some of you are overlooking the fact that a VM running byte code is capable of doing optimizations that a compiled language just can't possibly do. A compiled language can only be optimized at compile time. Those optimizations may be very sophisticated, but they can never be any better than an educated guess about what's going to happen at runtime.

    But a VM is capable of determining exactly what is happening at runtime; it doesn't have to guess. And thus it is able to optimize those sections of code that really are, in true fact, impacting performance most severely. In can do this by compiling those sections to machine code, thus exploiting precisely the advantage that a compiled language is alleged to have by its very nature. And other kinds of optimizations, the kind that a compiler traditionally does, can be performed on those sections as well.

    Of course there are scenarios where runtime optimization doesn't win much, for example in a program that is run once on a small amount of data and then stopped, so that the profiler doesn't get much useful info to work with. This is why Java is more likely to have benefits like this in long-running server processes.

    And of course a conscientious C++ programmer will run a profiler on his program on a lot of sample data, and go about optimizing the slowest parts. A conscientious Java programmer should do that too. But an interpreted language has the advantage that the VM can do a lot of that work for you, and always does it at runtime, which is when it really counts.
  • Function calls (Score:5, Interesting)

    by BenjyD (316700) on Tuesday June 15 2004, @06:00PM (#9436176)
    Why does the example use a recursive fibonnaci sequence algorithm? It's so slow, and the runtime is dominated by the function call time.

    For example:

    [bdr@arthurdent tests]$ time ./fib_recurse 40
    165580141
    real 0m3.709s
    user 0m3.608s
    sys 0m0.005s

    time ./fib_for_loop 40
    165580141
    real 0m0.006s
    user 0m0.002s
    sys 0m0.002s

    I think a lot of these benchmarks are showing that the Hotspot optimiser is very good at avoiding function call overheads.
    • by Ianoo (711633) on Tuesday June 15 2004, @04:34PM (#9435096) Journal
      I think you're missing the point. I bet 19 seconds of that execution time was the start-up and shutdown of the virtual machine. As the program gets bigger and bigger, this becomes less and less significant.
    • Re:Sorry, no. (Score:5, Interesting)

      by shadowmatter (734276) on Tuesday June 15 2004, @04:40PM (#9435211)
      First, it's been known for awhile that Java is a poor performer when writing to the console, for whatever reason. Second, your Java timing probably include the time to startup the VM (not that this is wrong).

      If you have a program that runs for awhile (so the startup time is small compared to the time the program takes to run), and does not do intensive output to the console, then Java is a reasonable choice in my opinion. Combined with SWT, Java applications can be quite snappy (see Eclipse, Azureus), and the end user will probably never know the difference.

      - shadowmatter
    • by phasm42 (588479) on Tuesday June 15 2004, @05:52PM (#9436085)
      I just wrote two programs to count to 1 billion. The one written in C took 2.4 seconds, the one written in assembly took 0.85 seconds. Wow, assembly is so much faster. My in-depth analysis of these two languages has shown once and for all that all us high-level language suckers need to get back to coding in assembly and quit this HLL foolishness.
    • You haven't played with the pluggable look and feel for Swing much, have you?

      Oh... and as of Java1.5, Swing apps can now be skinned to look however you'd like them to.

    • by saden1 (581102) on Tuesday June 15 2004, @04:35PM (#9435119)
      I&#146;m sorry but someone who says "I've never been very good at decoding GCC's error messages" is not competent enough to perform performance comparison. This performance test is a shame and shouldn&#146;t be taken seriously.
    • by Pac (9516) <paulo...candido@@@gmail...com> on Tuesday June 15 2004, @04:44PM (#9435264)
      Out of the box Swing is amazingly ugly. The people choosing default colors at Sun could well be substituted by a randomizer without a difference in results. I mean, who was the genius who thought purple bars in a menu were cute?

      Now, when you need to change that quickly and without much overload, there are ways. A little known global HashTable called UIDefaults lets you change just about everything on the visual interface without having to write your own LookAndFeel (which you obviously can do too, for very large projects). You can have your scrollbars, menus, etc in any colour, size and shape, using any font. You can easily change all default colours without having to set every control. After a while the ugliness ceases to be a problem.
      • by I_Love_Pocky! (751171) on Tuesday June 15 2004, @04:46PM (#9435284)
        All you programmers that say you can do anything in Java/C#/etc are terrible.

        Actually you can do most anything in those languages. Although for performance, and desgin reasons you may wish to use something else depending on the application.

        You have no respect for code. Learn assembly and then we'll talk.

        I know assembly, and fun as it is, it isn't well suited for high level projects where code reuse and mantainability are important. By the way, I have no respect for someone who knows assembly and thinks it is difficult. It isn't. And it certainly isn't graceful or elegant, but I love it all the same.
        • My Hero! (Score:5, Insightful)

          by 3770 (560838) on Tuesday June 15 2004, @05:16PM (#9435676) Homepage
          No, I'm not being ironic.

          I'm tired of some programmers expecting to be worshipped because they know assembly.

          Assembly isn't all that.

          For some uses, it is the right tool. For 99.9%+ it most definitely isn't.
    • by Ianoo (711633) on Tuesday June 15 2004, @04:37PM (#9435160) Journal
      Java isn't "emulation". Modern JVMs use a JIT (just-in-time compiler) to translate bytecode instructions into pure binary assembled object code just before it is reached in the program (hence "just in time"). This is cached, so the next time that particular code is executed, it will run at full assembler speed.

      Something I've often wondered is whether this caching could be persistent, i.e. be kept between runs of the JVM. Eventually, the entire program would be translated to pure assembler with the cost of translation largely amortised across many sessions. You still keep the safety, cross platform compatibility and ease-of-programming of a bytecode language (i.e. Java, C#) but you get the bonus of the cached object code being just as fast, even during startup and shutdown.
        • Re:my arse (Score:5, Informative)

          by kaffiene (38781) on Tuesday June 15 2004, @04:40PM (#9435203)
          *sigh* have you people never heard of runtime optimisations? There are some things you can optimise at runtime (like runtime constants) which are *impossible* to optimise at compile time.

          This whole "x is written in y, so x can't be faster than y" rubbish is just that - rubbish.
    • by pclminion (145572) on Tuesday June 15 2004, @04:42PM (#9435236)
      Talk about an unfair comparison... The C++ example uses the standard IO library, while the C example uses the UNIX write() call. Of course there's going to be overhead associated with using a buffered IO layer.

      This would be much more meaninful if you had used fputs() instead of write() in the C version.

      As for "several orders of magnitude," I call bullshit. There's no way in hell the standard C++ IO functions are hundreds of times slower unless they're extremely badly written. Which leads me to another reason why this example sucks: there can be different implementations of the standard libraries.

      In conclusion, this "comparison" is a stinky pile of shit, and should be ignored. And it's not even on topic, since it doesn't have a Java version.

    • by Anonymous Coward on Tuesday June 15 2004, @04:43PM (#9435245)
      1) javac (Sun's Java compiler) is written in Java. You can even access it programmatically at runtime if you really want to.

      2) While it's not an id game, IL2 Sturmovik [il2sturmovik.com] is a critically-acclaimed fight simulator that was written almost entirely in Java.
    • by Erwos (553607) on Tuesday June 15 2004, @04:47PM (#9435305)
      I believe that Sun's javac bootstraps itself just like gcc does. That would be your java compiler written in Java.

      _Jikes_, OTOH, is written in C++. But that's not really the official Java compiler by a long shot.

      Your second requirement is absolutely bizarre. Does this mean you're not taking languages like Lisp, Prolog, Python, and Perl seriously, too? Those are all very nice languages for doing stuff in, but I'm pretty sure id never wrote a 3D engine in them. In fact, I was under the impression that id has never written a 3D engine in C++, either. Should we not take C++ seriously?

      IMHO: The measure of a language is not how easy it is to write an arbitrary application in it. It's how easy it is to write something for which the language was designed to do.

      -Erwos