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EA Spouse Posts Plans for Watchdog Organ
Posted by
Zonk
on Wed Dec 15, 2004 12:25 PM
from the anonymous-blog-for-social-change dept.
from the anonymous-blog-for-social-change dept.
Jaero writes "The Spouse has a followup post to her "EA: The Human Story" from over a month ago. Not only was it nominated for a Best Software Essay of 2004, but she has revealed plans to start an independent industry watchdog organization called GameWatch.org, meant to monitor the quality of life in the game development world. Anyone will be able to post their story, as well as design the logo (a contest which lasts until January 15th)."
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patio11 writes "EA Spouse, who sparked a revolution (or, at least, a wave of lawsuits and promises for improvement) in the game development industry with a blog post decrying labor practices at Electronics Arts, was outed as Erin Hoffman in a Mercury News article. She and then-fiance, now-husband Leander Hasty were plaintiffs in one of the lawsuits against EA and continue to develop games and be activists for better working conditions for game developers." From the article: "More than a year later, game developers have won settlements in three class-action lawsuits alleging EA created exhausting work schedules without paying overtime and successfully pressed employers to ease unrelenting workloads. And EA Spouse, whose true identity has been cloaked until now, is becoming a voice against America's culture of overwork."
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Union Now (Score:5, Interesting)
Re:Union Now (Score:2, Insightful)
Re:Union Now (Score:2, Interesting)
Re:Union Now (Score:5, Insightful)
Spoken like someone who never had to work without benefit of a union's success.
As you are randomly downsized and sold overseas, take comfort that you didn't give in and unionize when it could have saved your profession.
(and don't try telling me that there are no unions for white-collar workers: what do you think bar associations and medical boards are?)
Parent
Re:Union Now (Score:2)
Re:Union Now (Score:2)
Think of this: the only meager workers right you've got in the US got instituted thanks to unions. In most western countries workers have more rights than in the US (in particular more holidays), this does not stop workers from being actually as productive or more than US workers.
There are abusive unions just as there are
Re:Union Now (Score:2)
Do you really want to scab in a field where those who would otherwise "only" beat you up a little, will instead ruin your credit rating and enroll you on every sex offender list in the country?
Have fun stealing jobs, until "someone" tips off the police that you work within a mile of a school.
Re:Union Now (Score:2)
I've always looked at it like this: To get good deals in the marketplace you need a good agent (you can be the agent yourself, of course, but that's not your core competence, is it?).
If you're in a market where there is real differentiation (your skill difference compared to the next guy is actually valuable to the buyer), like in the market for top football players, then you probably should have an agent that works on
Re:Union Now (Score:2)
Re:Union Now (Score:3, Insightful)
Re:Union Now (Score:3, Insightful)
Re:Union Now (Score:2)
"all your base . .
Re:Union Now (Score:2)
Practicality? Disrupted deadlines?
Re:Union Now (Score:1)
If a union could be formed like the textile unions [imdb.com] which at least initially fixed horrendous working conditions, that would be a union that
Re:Union Now (Score:1)
Re:Union Now (Score:1)
Re:Union Now (Score:2)
If system administration and tech support went on strike, our business might freeze. If application development (me) went on strike... they'd fire all of us and hire someone else. And this is all different from programmers in a software company, which I know nothing about.
Re:Union Now (Score:2, Funny)
Im there... but only if I dont have to stand up for too long... and make sure there is plenty of coffee and snacks.
Re:Union Now (Score:1, Interesting)
Re:Union Now (Score:5, Funny)
Technically correct, but laughable to put it that way.
Parent
Re:Union Now (Score:2)
Re:Union Now (Score:1)
Here is the core complaint from this "person" (no gender is ever identified):
Put up or shut up and leave: this is the core of EA's Human Resources policy.
Is that a horrible policy for a company who abuses "Exempt" employee status to milk their workers for extra hours? Yes.
Is it their own damned fault if they don't choose op
Watchdog Organ? (Score:5, Funny)
Re:Watchdog Organ? (Score:1, Informative)
Re:Watchdog Organ? (Score:2)
Can you imagine an organized strike of IT workers? (Score:5, Funny)
Re:Can you imagine an organized strike of IT worke (Score:2)
Nah, I can see a geek strike.
Picture this: in front of Evil Corporate Headquarters sit a bunch of geeks, some playing on GBAs, others with laptops, and a couple using cell phones to blog about their experience. A couple of LED signs [betabrite.com] scroll "... WHAT DO WE WANT? ... FAIR WORKING HOURS ... WHEN DO WE WANT IT? ... NOW ..." and "... BOYCOTT EVIL CORPORATION ..." on the ground next to them. Someone's hooked an iPod up to their car stereo and is looping the same thing repeatedly at max volume.
I think it cou
A problem is with unions in general (Score:5, Interesting)
I grew up in Canada, with a father in management at a public utility. I heard endless complaints about the union workers at said utility... how they were overpaid and underworked, but there wasn't anything management could do about it, or there would be a strike.
Then I went to work in Europe, and lo and behold, almost everyone is in a union. Furthermore, the union workers are not abusing their powers. Instead, the unions help their members get jobs and training, with contract negotiation basically a secondary function. It simply isn't needed, because companies tend to be fair in the first place. The unions publish wage statistics that companies are expected to follow, and they do.
It seems that in North America, unionized workers are the ones that need it the least, while companies like Wal*Mart and EA do whatever they want to their employees. There's this attitude of management to care only about the bottom line and not about the workers, while at the same time, unions are all about grabbing more and more for their members (see the current labour situation in the NHL).
I hope that at some point the system can change, but it's a long way off.
Re:A problem is with unions in general (Score:2)
Food for thought.
Re:A problem is with unions in general (Score:1)
Further, I think your implicit admonishment of Canadian Unionised labour is a rather reprehensible piece of
Re:A problem is with unions in general (Score:2)
However, some unions really have run rampant here. I'm on a four-month co-op job right now, where all co-op students are required to be in a union. I also happen to be overpaid by about $5/hour, and I barely do any work, because the corporate mentality is so lazy. And this is a company that is flirting with b
Re:A problem is with unions in general (Score:5, Informative)
I'm related to one of the vice-presidents of Costco and asked him about this. He told me that apparently there have been only two costco warehouses with unionized workers and recently, one of them disbanded because the workers realized that they were paying union dues for no reasons. Costco treats its employees very well. The upshot of this is that Wall Street doesn't like Costco very much, because they spend too much money on their employees; but they nevertheless continue to be a very sucessful company.
The moral is that while there are certainly bloated unions who only stifle industry; they're the exception. If businesses take good care of their workers, the workers won't feel the need to unionize. From the sound of things, parts of the game industry are in desperate need of unionization.
Parent
Re:A problem is with unions in general (Score:2)
Costco seems to be doing well, paying enough so that the employees are happy to do more than the minimum to get by. But Wall Street doesnt like that.
Re:A problem is with unions in general (Score:1)
Re:A problem is with unions in general (Score:2)
Can Someone Post the Text? (Score:1, Offtopic)
Article Text (Score:1, Redundant)
So much has happened in the past month, I find it difficult to grasp. One essay written months ago set off a powderkeg of response, not just from the game industry but from the entire software development community. Truly, the power of the Internet is astounding, and all other things aside, we live in a positive age when so much information
i fear! (Score:2)
Re:i fear! (Score:2)
If the excesses of the last couple of decades have shown us anything, it's that corporations need to be reined in. Right now, the average CEO makes 500x the salary of his* company's average worker, many corporations can bypass billions in federal taxes simply by setting u
Re:i fear! (Score:2)
Re:i fear! (Score:2)
The vast majority of people will always be spectators in the political scene. Aside from voting every four years, they don't organize their lives in a way that promotes their political beliefs. Most people think sweatshops are a bad thing, but how many of us take the time to figure out which companies to support in order to improve the standards of living for laborers? Most of us are against corporate welfare, but few people have any ideas about which co
Unsure about the best possible solution here. (Score:5, Informative)
I am fortunate enough to work at a company that is exactly what EA is not. So I dont feel particularly persecuted or exploited at the moment. Hell, I can post to slashdot while at work, it appears.
There is something about Unions that are repulsive on some level to myself and the programmers I know. Mostly due to the negative connotations they have aquired.
First, myself and my coworkers basically agree one one element though. A crunch is acceptible when needed. A death march is not. The goal then, is to prevent a death march.
Second, the amount of hours that are needed for a project is directly dependant on how much time a project is given and how much money is offered for it. Both those variables are controlled by the publisher. The dev studios must work with what they can get in that regard.
A death march happens when either the time frame for a project cannot be met using sane hours from the available programmers. The way to avoid a death march is to ensure that there are enough programmers on a project to complete in in the allotted time frame.
Having a union for game programers at one developer studio means that a publisher will simply not give that studio any projects. To my thinking, there is just too much of a disconnect between the part of the industry that gets the lions share of the money and the part of the industry that creates the products.
EA did not turn into a shit hole to work at until after they started to focus hard on the bottom line. Being a publisher AND develper, they should know better. But I bet that the guys in Decision Making positions do nothing more then dictate how a game will be made. They do not have to actually work under the conditions they mandate.
My previous job, when we were in a crunch, I do not recall the decision makers actually being at the office. The lead programmers were the highest meatbags on the food chain, and they were just as slammed as anyone. But at my current job, I can honestly say that my boss puts in harder hours then anyone else, for the most part. The resulting difference in crunch policy is obvious to one who has seen both methods.
The I think that the real solution is to make sure that the people who dictate schedules are also working under those schedules. But I dont know how to make that happen. All a union does is add another layer of people who do not work under the conditions they create (though I concede that the union types are closer to those conditions then management types).
END COMMUNICATION
Re:Unsure about the best possible solution here. (Score:2)
But what about the negative connotations of workers competing against each other in a race to see who can work for the least amount of compensation? Bueller? Anyone?
Having a union for game programers at one developer studio means that a publisher will simply not give that studio any projects.
Until most programmers are unionized, of course.
Re:Unsure about the best possible solution here. (Score:2)
The choice between Union and Not Union to me seems false, or at least flawed. I always like to go for Plan C. I think that Plan C is for game companies to become less dependent on publishers.
Most game developers are started up by game programmers. I dont think that any one of them harbor dreams of becoming EA type programmer meat farms that pump out assembly line games
Re:Unsure about the best possible solution here. (Score:2)
Nor can it negotiate with the electric company. So what? Nor can the electric company negotiate with the guy who hires your bosses company to do something. Again, so what? I don't see your point. If the boss has to abide by a contract with the union, then the union has indirectly influenced negotiations, just as the electric company has indirectly influenced negotiations by the brute fa
Re:Unsure about the best possible solution here. (Score:2)
Unions could potentially solve many problems with the labour abuses that exist in game development. However, they can also create an entirely new and different set of problems.
And regardless of the pro's and con's of Unions, that solution will simply not work as long as the majority of game programmers mistrust the idea. Our mistrust may b
More work for everyone! (Score:1)
So this organ... (Score:2)
Cut The Fat....... (Score:2, Interesting)
Virtually everywhere we see people making less, their jobs getting outsourced, or employees be laid off. However, the income gap between the bottoms rungs of an organization and the top level has been skyrocketing across all industries. It's time for all workers to have a little more respect for themselves.
EA should be unionized by IATSE (Score:3, Informative)
For EA Redwood City, IATSE Local 16 has jurisdiction. Here's the union contract for Industrial Light and Magic [mpsc839.org], whose CGI employees are represented by IATSE Local 16, San Francisco. [local16.org]
Some key clauses:
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The basic five day workweek for this computer graphics unit is 45 hours (40 hours of straight time and 5 hours of (1.5 times rate) overtime. This workweek is a flexible one, allowing the employee to work as many as 12 hours in a day without additional pay as long as the aggregate hours worked in the five day period does not exceed 45. Hours worked in excess of 12 in one day or 45 in the five day workweek will be compensated at 1.5 times the hourly rate. All overtime beyond 9 hours in any day or 45 hours in any week must be expressly pre-approved by the employee's supervisor. Any employee who works more than five (5) days out of any seven (7) consecutive days shall be compensated (i) for time worked on the sixth day at a rate not less than one and one-half times the hourly rate for the classification of the employee and (ii) for time worked on the seventh day at a rate not less than two times the hourly rate for the classification of tfie employee.
With a contract like that, "crunches" mean huge overtime pay. They still happen, but the paychecks go way up when they do. So employers don't understaff.IATSE also represents Dreamworks SKG employees, who work in the same building complex as EA Redwood City, doing very similar jobs.
An IATSE organizer can be found at most Bay Area SIGGRAPH meetings. The links above will take you to the union web sites.