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Programming IT Technology Entertainment Games

Three Rings Releases Open Source Java Game Toolkit 53

TheSpoom writes "Three Rings, developers of Puzzle Pirates, a recently mentioned MMORPG, has released their Java game toolkit (a.k.a. Narya) under the GPL and are providing free hosting for games developed in it on GameGardens. Want to create your own multiplayer puzzle game? This might be a great way to get started."
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Three Rings Releases Open Source Java Game Toolkit

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  • by DaveJay ( 133437 ) on Thursday March 17, 2005 @07:09PM (#11970389)
    I enjoyed Puzzle Pirates immensely when I had an account, although I found myself unwilling to invest the time to go beyond playing puzzles and having day-to-day fun with strangers. Still, the underlying technology seemed to work well enough, and it was a good time.
  • by Anonymous Coward
    ...imminent lawsuit from the Tolkien estate.
  • TAAARRrrr matey! oh boy...

  • At last! I'll create my own ultra tic tac toe!
    • Re:AT LAST! (Score:5, Funny)

      by digitalgiblet ( 530309 ) on Thursday March 17, 2005 @10:19PM (#11971794) Homepage Journal
      At last! I'll create my own ultra tic tac toe!

      HA! Is that the best you can come up with? Me, I'm working on the world's FIRST MMOP. That's Massively Multiplayer Online Pong. ONE ball, 20,000 paddles. I've already said too much! Patent Pending you thieving no goodniks! I'll make MILLIONS. NO! BILLIONS! Ha ha ha ha! Now I just need to figure out what this GPL thing is all about...

      • Will that be something like having a beach ball at a concert?
      • ONE ball, 20,000 paddles.

        Make sure you have "paddle-the-loser" as an option. My dad told me he got bent over the bar, pants pulled down, and paddled by 30 guys for his 21st birthday while in the Army. They weren't gentle, BTW. ;)
        • My dad told me he got bent over the bar, pants pulled down, and paddled by 30 guys for his 21st birthday while in the Army.

          Brother, I don't believe I'd have told that. You know the Army's rule: don't ask, don't tell.

        • Make sure you have "paddle-the-loser" as an option. My dad told me he got bent over the bar, pants pulled down, and paddled by 30 guys for his 21st birthday while in the Army. They weren't gentle, BTW. ;)


          O_o

          Why would your father tell you that...?!?
          • Why would your father tell you that...?!?

            I asked my dad what it was like being in the Army during the early 1950s. The birthday incident and taking a tour through the death camps were the highlights when his job was babysitting a group of tanks inside a red farm barn in West Germany during the Cold War.
        • I certainly hope they didn't paddle his balls!
      • You may laugh, but I have wanted to make multiplayer online versions of older games (with twists). Pacman, where each player setsup a home board (where they control ghosts) and the other players connect and run out to everyone elses boards. Or an online version of combat(atari 2600) where people code simple/primitive ai's to control their tanks instead of doing it manually... etc etc.
        • Yeah, I can see how that would be fun. There was an old arcade game that my brother and I used to play. Space Wars. It was only a two player game, I don't think there was an AI opponent option. But, I'd love to see that done online multiplayer. On MAME, I can't figure out how the various function key options set the gravity well settings of the star in the center. Now that I think of it, I think there was an Atari 2600 version, but it was a good bit lamer than the Vector graphics original.
  • ...how I wanted to start coding my *own* Massively Multiplayer Online Puzzle Game.
  • by Jicksta ( 760596 ) on Friday March 18, 2005 @12:21AM (#11972529) Homepage
    Think about this guys, we may see some really interesting projects develop here.

    Free, cross-platform games built on a reliable engine-- Online to boot.

    Sounds great to me. Can't wait to see where this goes.
  • by FirienFirien ( 857374 ) on Friday March 18, 2005 @07:48AM (#11974109) Homepage
    Puzzle Pirates is a developmentally odd game; there's about 12 or so puzzles currently in game, with full functionality and game completeness. Occasionally a new puzzle is released to fit one of the other 8 or so crafting houses that still require a puzzle to match the craft; this has a lot of feedback from the community (people kept asking for spades in the forums (why the association between pirates and card games? Seems completely unintuitive to me, if anyone has a reason please explain!)) so they went ahead and put it in)

    They have an open request for suggestions for these remaining puzzles; they're very thorough in doing these puzzles, and it's obvious that a lot of work has been done in creating puzzles that fit with their ranking systems (from 'booched' (botched) through 'fair' 'good' 'excellent' 'incredible' depending on how skilled your completion of the puzzle was relative to the others in the game - it's very dynamic and nicely sorted out), so that every single puzzle is playable by most, but still with a difficulty gradient that requires you to have serious thoughtpower and/or skill to master.

    The game garden seems very much a way of getting more ideas - taking your idea to the game to try to have it incorporated as a puzzle is difficult, because they're limited in how it's implemented, has to be scorable to allow the player rankings, has to be both easy and difficult, etc etc... the game garden seems a great way of getting more of these ideas to be playable without actually putting them into the full game. This is a great idea for Three Rings, as it allows them to vet games far more easily, it allows the non-ThreeRings game designers to get their games out to others even if it doesn't get into Puzzle Pirates, and it allows the players to play more puzzles (there's a link in-game that takes you to the website too).

    Plus, it's free to play them. Nice.
    • I'm not sure of any significant relationship between pirates and spades, but people are certainly itching for more social, team based games. Card games have been common suggestions, but the devs have been a little hesitant to introduce too much of a 'gambling' aspect into the game. Spades is sort of a compromise.
  • I really like the idea of a MMORPG in java that can take uploaded Java artifact objects. I had an account on a a Xerox "MUSE" system a decade ago, which included a simple object-oriented scripting language for new artifacts. I could create a "rose", and attach text responses to various verbs: "look" => "a beautiful, red-petaled rose in full bloom", "take" => "a thorn pricks your finger, leaving a single drop of blood", "smell" => "by any name, this flower smells sweet". A user-subclassable Java bas
    • how funny you should mention this. takes me back about 11 years. pretty much the first thing i did when I discovered xerox parc's labda-moo was to create a rose, with a plethora of descriptions and actions and then give it to another player. My first even online flirt. I went on to attempt a quite complex model railway before I stopped taking acid and sitting in a dark room, excited by the potential of a 2400baud slip connection.
      • I think that MUSE was the largest of its kind - up to 30K simul users. I'm disappointed that MMORPGs haven't been able to steer away from D&D arcade stereotypes, and get closer to that MUSE. Or that I haven't seen any teleconference system derived from that MUSE that had a smooth GUI, and worked well for business. Have you seen it come to anything but a neat cyberspace chatsubo?
        • Have you seen it come to anything but a neat cyberspace chatsubo?

          not yet. there is probably a very good reason why more visually interactive environments tend to be places you run around and blow each other up in, rather than sit about and chat in.

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