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Is Parallel Programming Just Too Hard?

Posted by kdawson on Tue May 29, 2007 12:24 AM
from the Moore's-Law-for-software dept.
pcause writes "There has been a lot of talk recently about the need for programmers to shift paradigms and begin building more parallel applications and systems. The need to do this and the hardware and systems to support it have been around for a while, but we haven't seen a lot of progress. The article says that gaming systems have made progress, but MMOGs are typically years late and I'll bet part of the problem is trying to be more parallel/distributed. Since this discussion has been going on for over three decades with little progress in terms of widespread change, one has to ask: is parallel programming just too difficult for most programmers? Are the tools inadequate or perhaps is it that it is very difficult to think about parallel systems? Maybe it is a fundamental human limit. Will we really see progress in the next 10 years that matches the progress of the silicon?"
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  • by rritterson (588983) * on Tuesday May 29 2007, @12:28AM (#19305175)
    I can't speak for the rest of the world, or even the programming community. That disclaimer spoken, however, I can say that parallel programming is indeed hard. The trivial examples, like simply running many processes in parallel that are doing the same thing (as in, for example, Monte Carlo sampling) are easy, but the more difficult examples of parallelized mathematical algorithms I've seen, such as those in linear algebra are difficult to conceptualize, let alone program. Trying to manage multiple threads and process communication in an efficient way when actually implementing it adds an additional level of complexity.

    I think the biggest reason why it is difficult is that people tend to process information in a linear fashion. I break large projects into a series of chronologically ordered steps and complete one at a time. Sometimes if I am working on multiple projects, I will multitask and do them in parallel, but that is really an example of trivial parallelization.

    Ironically, the best parallel programmers may be those good managers, who have to break exceptionally large projects into parallel units for their employees to simultaneously complete. Unfortunately, trying to explain any sort of technical algorithm to my managers usually exacts a look of panic and confusion.
    • by Anonymous Coward on Tuesday May 29 2007, @12:36AM (#19305223)
      I do a lot of multithreaded programming, this is my bread and butter really. It is not easy - it takes a specific mindset, though I would disagree that it has much to do with management. I am not a manager, never was one and never will be. It requires discipline and careful planning.

      That said, parallel processing is hardly a holy grail. On one hand, everything is parallel processing (you are reading this message in parallel with others, aren't you?). On the other, when we are talking about a single computer running a specific program, parallel usually means "serialized but switched really fast". At most there is a handful of processing units. That means, that whatever it is you are splitting among these units has to give itself well to splitting this number of ways. Do more - and you are overloading one of them, do less - and you are underutilizing resources. In the end, it would be easier often to do processing serially. Potential performance advantage is not always very high (I know, I get paid to squeeze this last bit), and is usually more than offset by difficulty in maintenance.
        • by poopdeville (841677) on Tuesday May 29 2007, @01:35AM (#19305593)
          That's debatable. You don't look at text one letter at a time to try to decipher the meaning, do you? You probably look at several letters, or even words, at a time. Understanding how the letters or words relate (spatially, syntactically, semantically) is a parallel process. Unless you're a very slow reader, your eyes have probably moved on from the words you're interpreting before you've understood their meaning. This is normal. This is how you establish a context for a particular word or phrase -- by looking at the surrounding words. Another parallel process.

          Every process is serial from a broad enough perspective. Eight hypothetical modems can send 8 bits per second. Or are they actually sending a single byte?
          • That's irrelevant. (Score:5, Insightful)

            by Estanislao Mart\x{00ed}nez (203477) on Tuesday May 29 2007, @03:54AM (#19306233) Homepage

            Our cognitive system does many things at the same time, yes. That doesn't answer the question that's being posed here: whether explicit, conscious reasoning about parallel processing is hard for people.

          • by Moraelin (679338) on Tuesday May 29 2007, @04:54AM (#19306453) Journal
            Actually, it's more like pipelined. The fact that your eyes already moved to the next letter, just says that the old one is still going through the pipeline. Yeah, there'll be some bayesian prediction and pre-fetching involved, but it's nowhere near consciously doing things in parallel.

            Try reading two different texts side by side, at the same time, and it won't work that neatly parallel any more.

            Heck, there were some recent articles about why most Powerpoint presentations are a disaster: in a nutshell, because your brain isn't that parallel, or doesn't have the bandwidth for it. If you try to read _and_ hear someone saying something (slightly) different at the same time, you just get overloaded and do neither well. The result is those time-wasting meetings where everyone goes fuzzy-brained and forgets everything as soon as the presentation flipped to the next chart.

            To get back to the pipeline idea, the brain seems to be quite the pipelined design. Starting from say, the eyes, you just don't have the bandwidth to consciously process the raw stream of pixels. There are several stages of buffering, filtering out the irrelevant bits (e.g., if you focus on the blonde in the car, you won't even notice the pink gorilla jumping up and down in the background), "tokenizing" it, matching and cross-referencing it, etc, and your conscious levels work on the pre-processed executive summary.

            We already know, for example, that the shortest term buffer can store about 8 seconds worth of raw data in transit. And that after about 8 seconds it will discard that data, whether it's been used or not. (Try closing your eyes while moving around a room, and for about 8 seconds you're still good. After that, you no longer know where you are and what the room looks like.)

            There's a lot of stuff done in parallel at each stage, yes, but the overall process is really just a serial pipeline.

            At any rate, yeah, your eyes may already be up to 8 seconds ahead of what your brain currently processes. It doesn't mean you're that much of a lean, mean, parallel-processing machine, it just means that some data is buffered in transit.

            Even time-slicing won't really work that well, because of that (potential) latency and the finite buffers. If you want to suddenly focus on another bit of the picture, or switch context to think of something else, you'll basically lose some data in the process. Your pipeline still has the old data in it, and it's going right to the bit bucket. That or both streams get thrashed because there's simply not enough processing power and bandwidth for both to go through the pipeline at the same time.

            Again, you only need to look at the fuzzy-brain effect of bad Powerpoint presentations to see just that in practice. Forced to try to process two streams at the same time (speech and text), people just make a hash of both.
    • Parallel programming is indeed hard. The standard approach these days is to decompose the parallel problem into a definite set of serial problems. The serial problems (applets) can then be coded more-or-less as normal, usually using message-passing rather than direct calls to communicate with other applets. Making sure that everything is scheduled correctly does indeed take managerial skills. The same techniques used to schedule projects (critical path analysis) can be used to minimize time overheads. The same techniques used to minimize the use of physical resources (SIMPLEX aka Operational Research) works just as well on software for physical resources there.

      The first problem is that people who make good managers make lousy coders. The second problem is that people who make good coders make lousy managers. The third problem is that plenty of upper management types (unfortunately, I regard the names I could mention as genuinely dangerous and unpredictable) simply have no understanding of programming in general, never mind the intricacies of parallelism.

      However, resource management and coding is not enough. These sorts of problems are typically either CPU-bound and not heavy on the networks, or light on the CPU but are network-killers. (Look at any HPC paper on cascading network errors for an example.) Typically, you get hardware which isn't ideally suited to either extreme, so the problem must be transformed into one that is functionally identical but within the limits of what equipment there is. (There is no such thing as a generic parallel app for a generic parallel architecture. There are headaches and there are high-velocity exploding neurons, but that's the range of choices.)

      • You may want to look into Erlang, which does two things that will interest you:

        • Concurrency is handled by lightweight thread-like pseudo-processes passing messages to one another, and supported directly in the language.
        • Shared state between these processes is absolutely forbidden.

        There are still concurrent problems which are hard, but generally it boils down to the problem being hard instead of the language making the problem harder to express.

      • Our brains are massively parallel, but we do not consciously attend to more than a couple of things at a time.
        • by Anonymous Coward on Tuesday May 29 2007, @02:04AM (#19305755)

          Our brains are massively parallel, but we do not consciously attend to more than a couple of things at a time.
          Speak for yourself, I forget to breathe whenever I'm doing someth...
          • I can eat, talk and think at the same time, all are pretty conscious actions

            True, but can you talk (perhaps reciting something from memory) at the same time you are listening to something? Even if it's not a volume issue; you're wearing headphones say.

            Feynman has a chapter in "What do you care what other people think" where he talks about some informal experimentation he did where he tried to figure out what he could do at the same time as accurately timing out a minute. Essentially, the same time as counting. He found that (1) he could be very consistent about timing out a given time, and that (2) he could do most things while counting. But what he couldn't do is talk. On discussion with other people in his dorm/frat/house/whatever, there was another person who could talk, but couldn't read while timing things out. Turns out that the reason it differed was because they counted differently; Feynman was hearing "one, two, three, ..." while this other guy was watching the numbers pass in front of his eyes.

            Activities are localized in the brain; it seems that these areas are largely independent, but try two tasks that use the same area and you're SOL.
        • by TheMCP (121589) on Tuesday May 29 2007, @02:20AM (#19305821) Homepage
          Most programmers have difficulty thinking about recursive processes as well, but there are still some who don't and we still have use for them. I should say "us", as I make many other programmers batty by using recursion frequently. Programmers tell me all the time that they find recursion difficult - difficult to write, difficult to trace, difficult to understand, difficult to debug. Conversely, I find it easier - all I have to do is reduce the problem to its simplest form and determine the end case, and a tiny snip of code will do where a huge mess of iterative code would otherwise have been required. So, I don't understand why anyone would want to write iterative code when recursion can solve the problem.

          I suspect that parallel programming may be similar - some programmers will "get it", others won't. Those who "get it" will find it fun and easy and be unable to understand why everyone else finds it hard.

          Also, most developement tools were created with a single processor system in mind: IDEs for parallel programming are a new-ish concept and there are few. As more are developed we'll learn about how the computer can best help the programmer to create code for a parallel system, and the whole process can become more efficient. Or maybe automated entirely; at least in some cases, if the code can be effectively profiled the computer may be able to determine how to parallelize it and the programmer may not have to worry about it. So, I think it's premature to argue about whether parallel programming is hard or not - it's different, but until we have taken the time to further develop the relevant tools, we won't know if it's really hard or not.

          And of course, for a lot of tasks it simply won't *matter* - anything with a live user sitting there, for example, only has to be fast enough that the person perceives it as being instantaneous. Any faster than that is essentially useless. So, for anything that has states requiring user input, there is a "fast enough" beyond which we need not bother optimizing unless we're just trying to speed up the system as a whole, and that sort of optimization is usually done at the compiler level. It is only for software requiring unusually large amounts of computation or for systems which have been abstracted to the point of being massively inefficient beneath the surface that the fastest possible computing speed is really required, and those are the sorts of systems to which specialist programmers could be applied.
  • by Opportunist (166417) on Tuesday May 29 2007, @12:34AM (#19305211)
    Aside from my usual lament that people already call themselves programmers when they can fire up Visual Studio, parallelizing your tasks opens quite a few cans of worms. Many things can't be done simultanously, many side effects can occur if you don't take care and generally, programmers don't really enjoy multithreaded applications, for exactly those reasons.

    And often enough, it's far from necessary. Unless you're actually dealing with an application that does a lot of "work", calculate or display, preferable simultanously (games would be one of the few applications that come to my mind), most of the time, your application is waiting. Either for input from the user or for data from a slow source, like a network or even the internet. The average text processor or database client is usually not in the situation that it needs more than the processing power of one core. Modern machines are by magnitudes faster than anything you usually need.

    Generally, we'll have to deal with this issue sooner or later, especially if our systems become more and more overburdened with "features" while the advance of processing speed will not keep up with it. I don't see the overwhelming need for parallel processing within a single application for most programs, though.
  • Yes and No (Score:5, Interesting)

    by synx (29979) on Tuesday May 29 2007, @12:47AM (#19305289)
    The problem with parallel programming is we don't have the right set of primitives. Right now the primitives are threads, mutexes, semaphores, shared memory and queues. This is the machine language of concurrency - it's too primitive to effective write lots of code by anyone who isn't a genius.

    What we need is more advanced primitives. Here are my 2 or 3 top likely suspects:

    - Concurrent Sequential Programs - CSP. This is the programming model behind Erlang - one of the most successful concurrent programming languages available. Writing large, concurrent, robust apps is as simple as 'hello world' in Erlang. There is a whole new way of thinking that is pretty much mind bending. However, it is that new methodology that is key to the concurrency and robustness of the end applications. Be warned, it's functional!
    - Highly optimizing functional languages (HOFL) - These are in the proto-phase, and there isn't much available, but I think this will be the key to extremely high performance parallel apps. Erlang is nice, but not high performance computing, but HOFLs won't be as safe as Erlang. You get one or the other. The basic concept is most computation in high performance systems is bound up in various loops. A loop is a 'noop' from a semantic point of view. To get efficient highly parallel systems Cray uses loop annotations and special compilers to get more information about loops. In a functional language (such as Haskel) you would use map/fold functions or list comprehensions. Both of which convey more semantic meaning to the compiler. The compiler can auto-parallelize a functional-map where each individual map-computation is not dependent on any other.
    - Map-reduce - the paper is elegant and really cool. It seems like this is a half way model between C++ and HOFLs that might tide people over.

    In the end, the problem is the abstractions. People will consider threads and mutexes as dangerous and unnecessary as we consider manual memory allocation today.
  • Parallel programming doesn't have to be quite as painful as it currently is. The catch is that you have to face the fact that you can't go on thinking with a sequential paradigm and have some tool, library, or methodology magically make everything work. And now, I'm not talking about functional programming. Functional programming is great, and has a lot going for it, but solving concurrent programming issues is not one of those things. Functional programming deals with concurrency issues by simply avoiding them. For problems that have no state and can be coded purely functionally this is fine, but for a large number of problems you end up either tainting the purity of your functions, or wrapping things up in monads which end up having the same concurrency issues all over again. It does have the benefit that you can isolate the state, and code that doesn't need it is fine, but it doesn't solve the issue of concurrent programming.

    No, the different sorts of paradigms I'm talking about no shared state, message passing concurrency models ala CSP [usingcsp.com] and pi Calculus [wikipedia.org] and the Actor Model [wikipedia.org]. That sort of approach in terms of how to think about the problem shows up in languages like Erlang [erlang.org], and Oz [wikipedia.org] which handle concurrency well. The aim here is to make message passing and threads lightweight and integrated right into the language. You think in terms actors passing data, and the language supports you in thinking this way. Personally I'm rather fond of SCOOP for Eiffel [se.ethz.ch] which elegantly integrates this idea into OO paradigms (an object making a method call is, ostensibly, passing a message after all). That's still research work though (only available as a preprocessor and library, with promises of eventually integrating it into the compiler). At least it makes thinking about concurrency easier, while still staying somewhat close more traditional paradigms (it's well worth having a look at if you've never heard of it).

    The reality, however, is that these new languages which provide the newer and better paradigms for thinking and reasoning about concurrent code, just aren't going to get developer uptake. Programmers are too conservative and too wedded to their C, C++, and Java to step off and think as differently as the solution really requires. No, what I expect we'll get is kluginess retrofitted on to existing languages in a slipshod way that sort of work, in as much as it is an improvement over previous concurrent programming in that language, but doesn't really make the leap required to make the problem truly significantly easier.
  • Amdahl's law (Score:5, Insightful)

    by apsmith (17989) * on Tuesday May 29 2007, @12:51AM (#19305325) Homepage
    I've worked with parallel software for years - there are lots of ways to do it, lots of good programming tools around even a couple of decades back (my stuff ranged from custom message passing in C to using "Connection-Machine Fortran"; now it's java threads) but the fundamental problem was stated long ago by Gene Amdahl [wikipedia.org] - if half the things you need to do are simply not parallelizable, then it doesn't matter how much you parallelize everything else, you'll never go more than twice as fast as using a single thread.

    Now there's been lots of work on eliminating those single-threaded bits in our algorithms, but every new software problem needs to be analyzed anew. It's just another example of the no-silver-bullet problem of software engineering...
  • The Bill comes due (Score:5, Insightful)

    by stox (131684) on Tuesday May 29 2007, @01:46AM (#19305637) Homepage
    After years of driving the programming profession to its least common denominator, and eliminating anything that was considered non-essential, somebody is surprised that current professionals are not elastic enough to quickly adapt to a changing environment in hardware. Whoda thunk it? The ones, you may have left, with some skills are nearing retirement.
  • Tom Leonard, a programmer from Valve, gave a fascinating talk about this at GDC this year, about retrofitting multicore support into Half-Life 2 (specifically, into the Source Engine, which powers Half-Life 2). Not surprisingly, this talk was named "Dragged Kicking and Screaming" [gdconf.com] ...

    There was a lot of really good wisdom in there, whether you are writing a game or something else that needs to get every possible performance boost.

    I'm sure they probably drew from 20+ years worth of whitepapers (and some newer ones about "lock-free" mutexes, see chapter 1.1 of "Game Programming Gems 6"), but what I walked away from the talk with was the question: "why the hell didn't _i_ think of that?"

    There were several techniques they used that, once you built a framework to support it, made parallelizing tasks dirt simple. A lot of it involves putting specific jobs onto queues and letting worker threads pick them up when they are idle, and being able to assign specific jobs to specific cores to protect your investment in CPU cache.

    Most of the rest of the work is building things that don't need a result immediately, and trying to build things that can be processed without having to compete for various pieces of state...sometimes easier said than done, sure. But after hearing his talk, I was of the opinion that while parallelism is always more complex than single-threaded code, doing this well is something most developers aren't even _thinking_ about yet. In most cases, we're not even at the point where we can talk about _languages_ and _tools_, since we aren't even using the ones we have well.

    --ryan.

    • Re:Nope. (Score:5, Interesting)

      by lmpeters (892805) on Tuesday May 29 2007, @12:49AM (#19305295)

      It is not difficult to justify parallel programming. Ten years ago, it was difficult to justify because most computers had a single processor. Today, dual-core systems are increasingly common, and 8-core PC's are not unheard of. And software developers are already complaining because it's "too hard" to write parallel programs.

      Since Intel is already developing processors with around 80 cores [intel.com], I think that multi-core (i.e. multi-processor) processors are only going to become more common. If software developers intend to write software that can take advantage of current and future processors, they're going to have to deal with parallel programming.

      I think that what's most likely to happen is we'll see the emergence of a new programming model, which allows us to specify an algorithm in a form resembling a Hasse diagram [wikipedia.org], where each point represent a step and each edge represents a dependency, so that a compiler can recognize what can and cannot be done in parallel and set up multiple threads of execution (or some similar construct) according to that.

      • Re:Nope. (Score:5, Interesting)

        by poopdeville (841677) on Tuesday May 29 2007, @01:11AM (#19305465)
        I think that what's most likely to happen is we'll see the emergence of a new programming model, which allows us to specify an algorithm in a form resembling a Hasse diagram, where each point represent a step and each edge represents a dependency, so that a compiler can recognize what can and cannot be done in parallel and set up multiple threads of execution (or some similar construct) according to that.

        This is more-or-less how functional programming works. You write your program using an XML-like tree syntax. The compiler utilizes the tree to figure out dependencies. See http://mitpress.mit.edu/sicp/full-text/book/book-Z -H-10.html#%25_sec_1.1.5 [mit.edu]. More parallelism can be drawn out if the interpreter "compiles" as yet unused functions while evaluating others. See the following section.
      • Re:Nope. (Score:5, Interesting)

        by Lost Engineer (459920) on Tuesday May 29 2007, @01:34AM (#19305587)
        It is still difficult to justify if you can more easily write more efficient single-threaded apps. What consumer-level apps out there really need more processing power than a single core of a modern CPU can provide? I already understand the enterprise need. In fact, multi-threaded solutions for enterprise and scientific apps are already prevalent, that market having had SMP for a long time.
          • Re:Nope. (Score:5, Insightful)

            by EvanED (569694) <evanedNO@SPAMgmail.com> on Tuesday May 29 2007, @03:30AM (#19306129)
            Yes, but that's an easy sort of parallelism. Heck, I wrote a fractal generator that did the generation in a separate thread in 11th grade after writing my first Win32 program 4 or 5 months previous. It was also my first experience with threads. I'm not even sure I really knew what they were before that. This isn't *really* paralleling the application in the sense TFA means.

            Closer is this: After some more work and a rewrite (for other reasons), I had "Fracked" running n threads, each rendering 1/n of the display. Data parallelism == easy parallelism.

            But a lot of problems don't fit these models, and need a LOT of thought put into how to parallelize them. It's likely that some problems in P are not efficiently parallelizable.
      • Re:Nope. (Score:5, Insightful)

        by Gorshkov (932507) <[ac.no.amhgo] [ta] [vokhsrog]> on Tuesday May 29 2007, @01:47AM (#19305651)

        Then why is it that (as of right now) all the up-modded posts are laid out sequentially down the comment tree?
        Because one of the things TFM neglects to mention is that parallel programming, like any other programming method, is suitable for some things and not for others .... and the hard reality is, is that most application programmes you see on the desktop are basically serial, simply because of the way PEOPLE process tasks & information

        There is a very real limit as to how much you can parallelize standard office tasks.
      • by jlarocco (851450) on Tuesday May 29 2007, @02:50AM (#19305943) Homepage

        I've often wondered if parallel programming would be easier if it were done in Chinese characters instead of English/European alphabetical characters.

        Perhaps having a Chinese character represent a simple block of pre-compiled code that does one simple thing. Then the characters could be placed in two-dimensional order to form parallel threads. This would require a completely different approach to compiler development. But that would be OK because compilers are stuck in the 1970s anyway.

        Maybe I'm a "bit thick", but that doesn't make any sense to me. It's an interesting idea, but I just don't see how it'd help parrallelize things. At the very least, it seems to be solving the wrong problem.

        The biggest problem right now is that it's really hard to split most tasks into parts that can be performed at the same time. Once a parrallel algorithm is devised, it's relatively easy to write a program that performs the task in parrallel.

        Also, I don't know what you mean about compilers being stuck in the 70s. There have been massive improvements to compilers in the last 40 years.

        Just getting away from the idea of having code based on a very limited set of alphanumeric characters strung together like beads on a string might help unlock a whole new era of innovative approaches to parallel program development strategies.

        But programming doesn't work like that. Individual characters in a programming language are almost irrelevant.

    • by allenw (33234) on Tuesday May 29 2007, @01:15AM (#19305487) Homepage Journal
      Implementing MapReduce is much easier these days: just install and contribute to the Hadoop [apache.org] project. This is an open source, Java-based MapReduce implementation, including a distrbuted filesystem called HDFS.

      Even though it is implemented in Java, you can use just about anything with it, using the Hadoop streaming [apache.org] functionality.

    • Re:Not justifyable (Score:5, Insightful)

      by Grave (8234) <awalbert88 AT hotmail DOT com> on Tuesday May 29 2007, @01:18AM (#19305501)
      I seem to recall comments from Tim Sweeney and John Carmack that parallelism needed to start from the beginning of the code - IE, if you weren't thinking about it and implementing it when you started the engine, it was too late. You can't just tack it on as a feature. Unreal Engine 3 is a prime example of an engine that is properly parallelized. It was designed from the ground up to take full advantage of multiple processing cores.

      If your programmers are telling you they need more time to turn a single-threaded game into a multi-threaded one, then the correct solution IS to push the game out the door, because it won't benefit performance to try to do it at the end of a project. It's a fundamental design choice that has to be made early on.