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Feedback Sought for Proposed Mobile Firefox UIs
Posted by
Soulskill
on Fri Feb 01, 2008 04:20 AM
from the firefox-to-go dept.
from the firefox-to-go dept.
jangel writes to give us a look at the prototype UIs for Mobile Firefox, which is currently under development. Mozilla project lead Doug Turner has asked for opinions on the design. Quoting:
"Comments on the Wiki provide an idea of the choices the developers still have to make. For example, should the chevron at the right of the toolbar open a history page listing the most recently viewed pages, or -- as on desktop Firefox -- merely a list of most frequently typed URLs? And should "full screen" mode hide everything except the page being browsed, or retain the lowermost toolbar? Turner writes that while the user interfaces shown are merely starting points, 'going from the pretty pictures that Photoshop can produce to something that is functional is easy with the Mozilla platform. Building functional prototypes ... using only Javascript, XML, CSS, and images is really awesome.'"
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What is a touscreen? (Score:1)
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Flexibility... (Score:2)
Consider that it will end up running on lots of different devi
Re:Flexibility... (Score:5, Interesting)
On the other hand, allowing for multiple interfaces dramatically increases your test matrix. There are some de facto standards in the world of mobile computing (screen sizes, soft buttons, numerical keypads, etc) and if you can work out the minimal number of interfaces you need to support for those you'll be in a much better place. Display-wise, most phone displays are either quarter-VGA (320x240 or 240x320) or full-VGA (640x480 or 480x640), with only a few oddballs to deal with (the iPhone is 480x320, Palm OS-based devices are generally 320x320, and the Blackberry Pearl is a strange 240x260). For the interface, non-touch models typically have two "soft" buttons and at least a numeric keypad (qwerty keypads still include numeric functions), so you can rely on those as common-denominator. Touch models generally use a stylus except for the iPhone, though if you design your interface right you might allow for some finger-based navigation (while the address bar and navigation buttons could be big enough to allow for finger access, you'll still need a stylus for page-internal items like hyperlinks if the phone is not able to accurately resolve a finger press like the iPhone).
The way I see it, they're probably going to need three interfaces:
- Non-touch quarter-VGA for Windows Mobile 6 Standard, Symbian, Blackberry, and Linux devices. Designing for quarter-VGA would be sufficient, as quarter-VGA can easily scale to full VGA.
- Touch quarter-VGA for Windows Mobile 6 Professional devices (are there any Symbian, Blackberry, or Linux devices with touch screens?). The touch interface could probably just copy the non-touch interface, though it would be nice to have a targetted interface for touch interactions.
- Touch 480x320 for iPhone, due to the awkward resolution (neither quarter-VGA or VGA) and the extra functionality available through the iPhone touch interface (multi-touch, gestures, etc)
All interfaces would need to work in both landscape and portrait mode, for devices that can switch (iPhone, HTC Tilt, etc). Considering that the interface will almost certainly just be XUL in any case, I'm sure you'll still have enough leeway to hack it yourself as you feel appropriate. At that point you're modifying at your own risk and your personal changes don't have to fit into the official test matrices.Re: (Score:1)
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BTW, non-Treo Palm devices are also 480x320, and have been for years. Nokia devices come in all manner of screen
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In the mobile market, the only scalable interface is the iPhone (by virtue of being OS X, and thus using Displa
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Full Screen (Score:3, Insightful)
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i think safari style fission would do well.
i know nothing about UI design but i recon you can get a fairly good UI from:
fission
dynamic toolbear (unused buttons disappear, address bar expands to almost full width when selected, searc
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Address-bar dropdown list (Score:3, Insightful)
Re: (Score:3, Informative)
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Regardless... (Score:2)
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It's working wonderfully on my Pocket PC and it certainly beats the crap out of Pocket IE, even with all the plugins added.
Unfortunatelly it's not free, but you can use the unrestricted trial for a long time before you decide if
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Full Featured Firefox? (Score:1, Funny)
That's what we've come to expect from Firefox, and we won't settle for anything less just because it's on a mobile de
Chevron? (Score:2)
This is a chevron: >>
This is an arrow: >
GET IT RIGHT.
Might be decent for the eeePC (Score:2)
memory (Score:3, Insightful)