New submitter JoeKilner writes "The Turbulenz HTML5 games engine has been released as open source under the MIT license. The engine is a full 3D engine written in TypeScript and using WebGL. To see what the engine is capable off, check out this video of a full 3D FPS running in the browser using the Turbulenz engine and Quake 4 assets. You can see some of the games already developed with the engine at Turbulenz.com. (Note — to try the games without registering, hit the big blue 'Play as Guest' button.) Also, IE doesn't have WebGL support yet, so to play without a plugin try Chrome or FIrefox."
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MojoKid writes "The concept of gaming accessories may have just been taken to a whole new level. A company called Virtuix is developing the Omni, which is essentially a multidirectional treadmill that its creators call 'a natural motion interface for virtual reality applications.' The company posted a video showing someone playing Team Fortress 2 and using the Omni along with the Oculus Rift virtual reality headset. You can see in the video how much running and movement this fellow performs. With something like the Omni in your living room, you'd likely get into pretty good shape in no time. Instead of Doritos and Mountain Dew, folks might have to start slamming back Power Bars and Gatorade for all night gaming sessions."
MojoKid writes "Every year, AMD and NVIDIA re-brand their GPU product lines, regardless of whether the underlying hardware has changed. This annual maneuver is a sop to OEMs, who like yearly refreshes and higher numbers. The big introduction NVIDIA is making this year is what it calls GPU Boost 2.0. When NVIDIA launched the GTX Titan in February, it discussed a new iteration of GPU Boost technology that measured GPU temperature rather than estimating TDP. This new approach gave NVIDIA finer-grained control over clock speeds and thermal thresholds, thereby allowing for better dynamic overclocking. That technology is coming to the GeForce 700M mobile family. In notebooks, GPU Boost 2.0 is a combination of thermal and application monitoring. GPU Boost 2.0 is designed to reflect an important fact of 3D gaming — no two applications use the same amount of power. The variance can be significant, even within the same game. It's therefore possible for the GPU to adjust clocks dynamically in order to maximize frame rates. Put the two together, and NVIDIA believes it can substantially improve FPS speeds without compromising thermals or electrical safe operating margins."
kandelar writes with news that BioShock: Infinite has been released. It's the third major release in the series of BioShock first-person shooters, and it's available for Xbox 360, PS3, and Windows. The game is garnering good critical reception, for the most part. Rock, Paper, Shotgun said, "Infinite is a game ruled by artists at least as much as it is by its writers. It’s the ultimate answer to the question of whether art or technology is the most important part of creating a visually excellent game – Crysis 3 might have far more going on under the hood, but its uninspired paintjob makes it seem so dull compared to Infinite’s vaguely Pixar-esque fusion of the photoreal and the colourfully unreal." Ars' reviewer wrote, "Infinite's battle system doesn't wear out its welcome or weigh down the game's excellent pacing. Infinite avoids the problem of near-endless waves of identical enemies that plagues so many shooters these days. The bits of shooting action are spaced and timed to serve as gentle punctuation marks that break up the story rather than full stops that bring it to a grinding halt." However, RPS adds this criticism of the player's effect the plot: "Infinite’s a triumph in terms of fantasy-architecture spectacle and bringing superb flexibility to the modern rollercoaster shooter, but in other respects it’s a small step down from the player agency and even the singular aesthetic of BioShock."
MojoKid writes "Let's get one thing clear up front. Crysis 3's graphics are absolutely stunning. Crytek's latest game doesn't raise the bar — it annihilates it. At the highest settings, Crysis blows Battlefield 3 out of the water, makes mincemeat of Max Payne, and makes the original Crysis — itself a graphics powerhouse — look more like the first Call of Duty. Crysis 3 really is that stunning, provided that you've got the graphics card to handle it. Like the first game, this title is capable of bringing even a high-end card to its knees. Everyone who worked in the artistic departments at Crytek, from character animations to texturing, deserves an award. The people who wrote the game's plot, on the other hand, don't. The game's design and some poor pacing decisions completely undermine what should be its greatest selling point. Crysis 3 could've been a great game but it feels like a science experiment. How much poor gameplay will players suffer through in exchange for utterly amazing graphics?"
adeelarshad82 writes "Needless to say, the march of processor speeds always continues. However, Nvidia Tegra 4's benchmark results are off the charts. Comparing the results against several other phones, it was evident that Tegra 4 will make for the fastest mobile phones yet. For instance when benchmarked against iPhone 5, results showed 1640 on Geekbench and 27 fps on GLBenchmark's Egypt HD offscreen benchmark. Whereas the Tegra 4 scores 4148 on Geekbench and 57 fps on the Egypt HD. Of course, the competition isn't standing still, either. Qualcomm is countering the Tegra 4 with its Snapdragon 800, which the company claims is even faster than the Tegra 4. And at the same time Samsung is readying the Exynos 5 Octa."
ananyo writes "Synthetic biologists have developed DNA modules that perform logic operations in bacteria. These 'genetic circuits' could, for example, be used by scientists to track key moments in a cell's life or, in biotechnology, to turn on production of a drug at the flick of a chemical switch. The researchers have encoded 16 logic gates in modules of DNA and stored the results of logical operations. The different logic gates can be assembled into a wide variety of circuits."
MojoKid writes "PunkBuster, the anti-cheating service implemented in hundreds of online games, is down. As of the time of writing, the official PunkBuster website is up and down, after having been completely down for the past couple of hours. On Twitter, there are numerous reports of gamers who've been unable to play online in the most popular PunkBuster-backed title of the moment, Battlefield 3. EA has gone as far as to post an interim fix. Applying the fix is a simple matter of extracting an archive and then overwriting a couple of files inside of your Battlefield 3 install folder. While EA has little power over PunkBuster's ability to get things 100% functional again, this issue does highlight the fact that third-party solutions are not always the way to go."
hypnosec writes "The Raspberry Pi Foundation has released OpenArena – a multiplayer first person shooter game based on Quake III — for the Raspberry Pi. Available as a free download, the game has been rated 'Adults Only' because of the blood and guns. The open-source game is powered by the 'ioquake3' fork of the engine that Quake III runs on id's Tech 3 engine. Modifications have been made to the gameplay by removing the copyrighted material and adding new free content."
An anonymous reader writes "As first-person shooters have evolved, they've transitioned from using Nazis as the bad guys to more modern organizations, such as the Taliban. Two recent games, Call of Duty: Black Ops II and Medal of Honor: Warfighter, have both shown the country of Pakistan in a very negative light, and now shopkeepers in the country are beginning to boycott the games. 'Saleem Memon, president of the All Pakistan CD, DVD, Audio Casette Traders and Manufacturers Association, said he had written to members ordering them not to stock the controversial games after receiving dozens of complaints. ... The latest installment of the Medal of Honor series opens with American Navy Seals coming ashore in Karachi docks on a mission to destroy a black market arms shipment. But when their detonation sets off a second, bigger explosion they realize they have stumbled on a much bigger terrorist plot, sparking a global manhunt. A chaotic car chase through the city follows amid warnings that the ISI — Pakistan's intelligence agency — is on the way. Mr. Memon added there was a danger children would be brainwashed into thinking foreign agents were at war inside Karachi, possibly leading them into the arms of militants. "These games show a misleading idea of what is happening in the city. You don't get the CIA all the way through Grand Theft Auto," he said.'"
crookedvulture writes "AMD has begun addressing the Radeon frame latency spikes covered previously on Slashdot. A new beta driver is due out next week, and it dramatically smooths the uneven frame times exhibited by certain Radeon graphics processors. The driver only tackles performance issues in a few games, but more fixes are on the way. In the games that have been addressed, the new driver delivers more consistent frame times and smoother gameplay without having much of an impact on the minimum or average FPS numbers. Those traditional FPS metrics clearly do a poor job of quantifying the fluidity of in-game action. Surprisingly, it seems AMD was largely relying on those metrics when testing drivers internally. The company has now pledged to pay more attention to frame latencies to ensure that these kinds of issues don't crop up again."
CowboyRobot writes "In the past five years there has been an 8x increase in the amount of content being generated per every two-hour cinematic piece. Although 3D is not new, modern 3D technologies add from 100% to 200% more data per frame. In 2009, Avatar was one of the first movies to generate about a petabyte of information. The Hobbit: An Unexpected Journey was shot in a new digital format called High Frame Rate 3-D, which displays the movie at 48 frames per second, twice the standard 24-fps rate that's been in place for more than 80 years." But with digital storage transcending some other limitations of conventional projection techniques, it's not just framerate that directors are now able to play with more easily; it's the length of movies themselves, which stats suggest just keep getting longer.
crookedvulture writes "Slashdot has previously covered The Tech Report's exposure of frame latency issues with recent AMD graphics processors. Both desktop and notebook Radeons exhibit frame latency spikes that interrupt the smoothness of in-game animation but don't show up in the FPS averages typically used to benchmark performance. AMD has been looking into the problem and may have discovered the culprit. The Graphics Core Next architecture underpinning recent Radeons is quite different from previous designs, and AMD has been rewriting the memory management portion of its driver to properly take advantage. This new code improves frame latencies, according to AMD's David Baumann, and the firm has accelerated the process of rolling it into the official Catalyst drivers available to end users. Radeon owners can take some comfort in the fact that a driver update may soon alleviate the frame latency problems associated with AMD's latest GPUs. However, they might also be disappointed that it's taken AMD this long to optimize its drivers for the now year-old GCN architecture."
arclightfire writes "So while games have come under spotlight via the debate about the causes of the tragic school shootings in the U.S., it is worth remembering that games are now a broad medium and far from all games are FPS games. Even those about war are not now just about shooting, as Endgame:Syria shows by covering an ongoing war; 'The subject matter for Endgame: Syria should not however be looked on from a trivialized angle; people and civilian casualties are dying every day over in Syria.'" The game is part of a series from Auroch Digital.
An anonymous reader sends this excerpt from Develop: "Games developed for the next-generation of consoles will still target a performance of 30 frames per second, claims id Software co-founder John Carmack. Taking to Twitter, the industry veteran said he could 'pretty much guarantee' developers would target the standard, rather than aiming for anything as high as 60 fps. id Software games, such as Rage, and the Call of Duty series both hit up to 60 fps, but many titles in the current generation fall short such as the likes of Battlefield 3, which runs at 30 fps on consoles. 'Unfortunately, I can pretty much guarantee that a lot of next gen games will still target 30 fps,' said Carmack."
In this video (with transcript), we review Planetside 2, a new MMOFPS game from Sony Online Entertainment. The game is a true first-person shooter, using its MMO nature to bring a persistent world into play, with battles sometimes involving hundreds of players, and it does so without trying to shoe-horn in ill-fitting MMORPG tropes like questing, story development, or insurmountable gear disparities. The combat favors relative realism (you won't be rocket jumping around, and nobody gets to be Rambo), but it's mixed with vehicle combat in a way that manages to be entertaining without being unfair. Planetside 2 is free to play, using microtransactions to support itself. It wisely avoids selling gear you can't acquire in-game (aside from cosmetic stuff), and doesn't require purchases to be competitive. Hit the link below to see/read our review.
An anonymous reader writes "Last year, when we discussed news that The Hobbit would be filmed at 48 frames per second, instead of the standard 24, many were skeptical that format would take hold. Now that the film has been released, an article at Slate concedes that it's a bit awkward and takes a while to get used to, but ends up being to the benefit of the film and the entire industry as well. 'The 48 fps version of The Hobbit is weird, that's true. It's distracting as hell, yes yes yes. Yet it's also something that you've never seen before, and is, in its way, amazing. Taken all together, and without the prejudice of film-buffery, Jackson's experiment is not a flop. It's a strange, unsettling success. ... It does not mark the imposition from on high of a newer, better standard — one frame rate to rule them all (and in the darkness bind them). It's more like a shift away from standards altogether. With the digital projection systems now in place, filmmakers can choose the frame rate that makes most sense for them, from one project to the next.'"
crookedvulture writes "AMD is bundling a stack of the latest games with graphics cards like its Radeon HD 7950. One might expect the Radeon to perform well in those games, and it does. Sort of. The Radeon posts high FPS numbers, the metric commonly used to measure graphics performance. However, it doesn't feel quite as smooth as the competing Nvidia solution, which actually scores lower on the FPS scale. This comparison of the Radeon HD 7950 and GeForce 660 Ti takes a closer look at individual frame latencies to explain why. Turns out the Radeon suffers from frequent, measurable latency spikes that noticeably disrupt the smoothness of animation without lowering the FPS average substantially. This trait spans multiple games, cards, and operating systems, and it's 'raised some alarms' internally at AMD. Looks like Radeons may have problems with smooth frame delivery in new games despite boasting competitive FPS averages."
dotarray writes "Valve's Gabe Newell has confirmed that they are building the Source 2 engine, but haven't yet had the game to roll it out with. From the article: 'If you're not smiling yet, you'll definitely be doing so after you hear how the announcement was made. It was Gabe Newell's birthday on November 3rd, and 4Chan's /v/ (videogames) board decided to pay him a surprise visit. In addition to an enormous birthday card signed by many of /v/'s regulars, they also gave him an an actual Mann-Co crate, which he had to pay $2.50 to unlock in order to receive the gift of a combat helmet similar to the one worn by the Team Fortress 2 soldier. Irony at its best.'"
Hugh Pickens writes "CBS reports that seven active duty members of SEAL Team Six, best known for killing Osama bin Laden, have been disciplined for revealing secrets working as paid consultants on a video game, Medal of Honor: Warfighter. The game does not recreate the bin Laden raid, but it does portray realistic missions, such as an attack on a pirates' den in Somalia. Electronic Arts boasts that real commandos, both active duty and retired, help make its games as realistic as possible. EA says Medal of Honor Warfighter was 'written by actual U.S. Tier 1 Operators while deployed overseas,' and that it 'features a dotted line to real world events and provides players a view into globally recognized threats and situations letting them experience the action as it might have unfolded.' It is unclear what secrets members of SEAL Team Six gave away, but while serving as consultants for the game, they used classified material which had been given to them by the Navy and also violated the unwritten code that SEALs are silent warriors who shun the spotlight. 'We do not tolerate deviations from the policies that govern who we are and what we do as Sailors in the United States Navy,' says Deputy Commander of Naval Special Warfare, Rear Admiral Garry Bonelli. 'The non-judicial punishment decisions made today send a clear message throughout our Force that we are and will be held to a high standard of accountability.'"