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Graphics

Valve Developed an Open-Source Intel Vulkan GPU Driver For Linux 45

Posted by timothy
from the good-news-for-a-change dept.
An anonymous reader writes For those wondering when the first graphics driver for the new Khronos Vulkan API will materialize and for what hardware, it looks like the first driver could very well be for Intel graphics and it might not be too far away. It turns out Valve developed an Intel Linux Vulkan driver to help ISVs bootstrap their new Vulkan code, with Valve planning to open-source this driver code. This is yet another reason to love Valve, especially as Intel graphics on Linux don't even support OpenGL 4 yet.
Intel

Intel Reveals Unlocked, Socketed Broadwell and Core i7 NUC With Iris Graphics 48

Posted by timothy
from the faster-all-the-time dept.
MojoKid writes Intel held an event at a location adjacent to GDC last night, where the company discussed some updates to its 5th Gen Core processor line-up, Intel graphics developments, the Intel Hardware SDK, and its various game developer tools. Chris Silva, Director of Marketing for Premium Notebook and Client Graphics teams disclosed a few details that a socketed, unlocked, 65W desktop processor based on Intel's Broadwell architecture, featuring Iris graphics, is due to arrive sometime in mid-2015. It's noteworthy because this will be Intel's first desktop CPU with Iris Pro graphics and because it is multiplier unlocked. It will be interesting to see what Iris Pro can do with some overclocking. Intel then showed off a new NUC mini PC powered by a 28W, quad-core Core i7 Broadwell processor, which also featured Iris graphics. The device has a tiny .63 liter enclosure with support for high-performance M.2 solid state drives and features an array of built-in IO options, like USB3, BT4, and 802.11ac WiFi. Bryan Langley, Principal PM for Windows Graphics also talked a bit about DirectX 12, disclosing that the company would be ready with DX12 support when Windows 10 arrives and that there are optimizations in DX12 and their drivers that would deliver performance enhancements to current and future Intel graphics platforms.
Graphics

Source 2 Will Also Be Free 72

Posted by timothy
from the second-one's-free dept.
jones_supa writes Valve is officially debuting its Source 2 engine at GDC this week alongside a host of other new technologies, and it's expected to launch at a competitive price: free. The news of its release coincides with Epic making Unreal Engine 4 free-to-download and Unity announcing a full-featured free version of Unity 5. Valve is making a show of marketing Source 2 not just to developers, but game creators of all stripes — including Steam Workshop creators. "With Source 2, our focus is on increasing creator productivity," stated Valve engineer Jay Stelly in a press release confirming the launch. "Given how important user generated content is becoming, Source 2 is designed not for just the professional developer, but enabling gamers themselves to participate in the creation and development of their favorite games." It's worth noting that Valve also plans to release a version of Source 2 that's compatible with Vulkan, the open-standard graphics API that's considered heir apparent to OpenGL.
Graphics

Khronos Group Announces Vulkan To Compete Against DirectX 12 89

Posted by timothy
from the cross-platform-good dept.
Phopojijo writes The Khronos Group has announced the Vulkan API for compute and graphics. Its goal is to compete against DirectX 12. It has some interesting features, such as queuing to multiple GPUs and an LLVM-based bytecode for its shading language to remove the need for a compiler from the graphics drivers. Also, the API allows graphics card vendors to support Vulkan with drivers back to Windows XP "and beyond."
Graphics

Unreal Engine 4 Is Now Free 143

Posted by samzenpus
from the nice-price dept.
jones_supa writes In 2014, Epic Games took the step of making Unreal Engine 4 available to everyone by subscription for $19 per month. Today, this general-purpose game engine is available to everyone for free. This includes future updates, the full C++ source code of the engine, documentation, and all sorts of bonus material. You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. The business scheme that Epic set in the beginning, remains the same: when you ship a commercial game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. Epic strived to create a simple and fair arrangement in which they succeed only when your product succeeds.
Intel

Intel Announces Atom x3, x5 and x7, First SOCs With Integrated 3G and LTE Modems 111

Posted by samzenpus
from the brand-new dept.
MojoKid writes Intel is unleashing a new family of Atom processors today, taking a cue from its highly successful Core series with model branding. Similar to the Good, Better, Best strategy with the Core i3, i5 and i7, Intel is renaming its Atom family with x3, x5, and x7 designations. The biggest news comes from the low-end Atom x3, which will be available in three distinct variants; all of which will come with integrated modems — a first for the Atom family. All three variants are 64-bit capable cores. The Atom x3-C3130 tops out at 1GHz, incorporates a Mali 400 MP2 GPU, and includes an integrated 3G (HSPA+) modem. The Atom x3-C3230RK bumps the max clock speed to 1.2GHz, throws in a Mali 450 MP4 GPU, and the same 3G modem. Finally, the Atom x3-C3440 clocks in at 1.4GHz, features a Mali T720 MP2 graphics core, incorporates a Category 6 LTE modem, and can optionally support NFC. Using handpicked benchmarks, Intel claims that the Atom x3-C3230RK can offer up to 1.8x the media editing performance of competing SoCs from Qualcomm and MediaTek. Then there's Intel's Cherry Trail-based Atom x5 and x7. These are the first 64-bit Atom SoCs to be built using a 14nm manufacturing and they incorporate eighth generation Intel graphics. While the Atom x5 and x7 don't feature integrated modems like the Atom x3, they do support Intel's next generation XMM 726x and 7360 LTE modems. Intel claims that the Atom x7 offers two times the graphics performance of the existing high-end Atom Z3795 in the GFXBench 2.7 T-Rex HD benchmark and 50 percent greater performance on the 3DMark Ice Storm Unlimited benchmark.
Microsoft

Microsoft's Goals For Their New Web Rendering Engine 166

Posted by Soulskill
from the learning-from-mistakes dept.
An anonymous reader writes: Microsoft has put up a post about explaining what they wanted to accomplish when they started working on Project Spartan, the new web browser that will ship with Windows 10. They say some things you wouldn't expect to hear from Microsoft: "We needed a plan to make it easy for Web developers to build compatible sites regardless of which browser they develop first for. We needed a plan which ensured that our customers have a good experience regardless of whether they browse the head or tail of the Web. We needed a plan which gave enterprise customers a highly backward compatible browser regardless of how quickly we pushed forward with modern HTML5 features." They also explain how they decided against using WebKit so they wouldn't contribute to "a monoculture on the Web."
Microsoft

Users Decry New Icon Look In Windows 10 514

Posted by samzenpus
from the no-sir-I-don't-like-it dept.
jones_supa writes A lot of people got upset about the flat looks of Modern UI presented in Windows 8. Recent builds of Windows 10 Technical Preview have now started replacing the shell icons, and to some people they are just too much to bear. Basically, Microsoft opted to change the icons in search of a fresh and modern look, but there are plenty of people out there who claim that all these new icons are actually very ugly and the company would better stick to the previous design. To find out what people think about these icons, Softpedia asked its readers to tell their opinion and the messages received in the last couple of days pretty much speak for themselves. There are only few testers who think that these icons look good, but the majority wants Microsoft to change them before the final version of the operating system comes out.
Intel

Intel Updates NUC Mini PC Line With Broadwell-U, Tested and Benchmarked 60

Posted by samzenpus
from the check-it-out dept.
MojoKid writes Intel recently released its latest generation of NUC small form factor systems, based on the company's new low-power Broadwell-U series processors. The primary advantages of Intel's 5th Generation Core Series Broadwell-U-based processors are better performance-per-watt, stronger integrated graphics, and a smaller footprint, all things that are perfectly suited to the company's NUC (Next Unit of Computing) products. The Intel NUC5i5RYK packs a Core i5-5250U processor with on-die Intel HD 6000 series graphics. The system also sports built-in 802.11ac Wi-Fi, Gigabit Ethernet, USB 3.0 and USB 2.0, M.2 SSD support, and a host of other features, all in a 115mm x 111mm x 32.7mm enclosure. Performance-wise the new 5th Gen Core Series-powered NUC benchmarks like a midrange notebook and is actually up for a bit of light-duty gaming, though it's probably more at home as a Home Theater PC, media streamer or kiosk desktop machine.
Advertising

Google Now Automatically Converts Flash Ads To HTML5 188

Posted by samzenpus
from the have-some-ads dept.
An anonymous reader writes "Google today began automatically converting Adobe Flash ads to HTML5. As a result, it's now even easier for advertisers to target users on the Google Display Network without a device or browser that supports Flash. Back in September, Google began offering interactive HTML5 backups when Flash wasn't supported. The Flash-to-HTML5 conversion tools for the Google Display Network and DoubleClick Campaign Manager created an HTML5 version of Flash ads, showing an actual ad rather than a static image backup. Now, Google will automatically convert eligible Flash campaigns, both existing and new, to HTML5."
AMD

AMD Unveils Carrizo APU With Excavator Core Architecture 114

Posted by Soulskill
from the trying-to-catch-up dept.
MojoKid writes: AMD just unveiled new details about their upcoming Carrizo APU architecture. The company is claiming the processor, which is still built on Global Foundries' 28nm 28SHP node like its predecessor, will nonetheless deliver big advances in both performance and efficiency. When it was first announced, AMD detailed support for next generation Radeon Graphics (DX12, Mantle, and Dual Graphics support), H.265 decoding, full HSA 1.0 support, and ARM Trustzone compatibility. But perhaps one of the biggest advantages of Carrizo is the fact that the APU and Southbridge are now incorporated into the same die; not just two separates dies built into and MCM package.

This not only improves performance, but also allows the Southbridge to take advantage of the 28SHP process rather than older, more power-hungry 45nm or 65nm process nodes. In addition, the Excavator cores used in Carrizo have switched from a High Performance Library (HPL) to a High Density Library (HDL) design. This allows for a reduction in the die area taken up by the processing cores (23 percent, according to AMD). This allows Carrizo to pack in 29 percent more transistors (3.1 billion versus 2.3 billion in Kaveri) in a die size that is only marginally larger (250mm2 for Carrizo versus 245mm2 for Kaveri). When all is said and done, AMD is claiming a 5 percent IPC boost for Carrizo and a 40 percent overall reduction in power usage.
The Courts

Nvidia Faces Suit Over GTX970 Performance Claims 161

Posted by timothy
from the lot-of-work-for-a-few-pixels dept.
According to this story at PC World, Nvidia was hit with a class action lawsuit Thursday that claims it misled customers about the capabilities of the GTX 970, which was released in September. Nvidia markets the chip as having 4GB of performance-boosting video RAM, but some users have complained the chip falters after using 3.5GB of that allocation. The lawsuit says the remaining half gigabyte runs 80 percent slower than it's supposed to. That can cause images to stutter on a high resolution screen and some games to perform poorly, the suit says. It was filed in the U.S. District Court for Northern California and names as defendants Nvidia and Giga-Byte Technology, which sells the GTX 970 in graphics cards. Nvidia declined to comment on the lawsuit Friday and Giga-Byte couldn't immediately be reached.
Graphics

NVIDIA To Re-Enable GeForce 900M Overclocking 32

Posted by Soulskill
from the it's-not-a-feature,-it's-a-bug dept.
jones_supa writes: One week after NVIDIA disabled overclocking on their GeForce 900M mobility lineup, a representative of the company has reported that NVIDIA will be bringing back the disabled feature for their overclocking enthusiasts on the mobility front. On the GeForce Forums, he writes, "We heard from many of you that you would like this feature enabled again. So, we will again be enabling overclocking in our upcoming driver release next month for those affected notebooks. If you are eager to regain this capability right away, you can also revert back to 344.75."
Graphics

NVidia Puts the Kibosh On Overclocking of GTX 900M Series 138

Posted by samzenpus
from the keeping-it-within-the-lines dept.
An anonymous reader writes Nvidia surprised members of the overclocking community this week when it pulled OC support from drivers for its 900M series mobile graphics cards. Many users (particularly those who bought laptops with higher-end cards like the 980m) were overclocking – until the latest driver update. Now, Nvidia is telling customers not to expect OC capabilities to return. “Unfortunately GeForce Notebooks were not designed to support overclocking,” wrote Nvidia’s Manuel Guzman. “Overclocking is by no means a trivial feature, and depends on thoughtful design of thermal, electrical, and other considerations. By overclocking a notebook, a user risks serious damage to the system that could result in non-functional systems, reduced notebook life, or many other effects.”
Graphics

Wayland 1.7.0 Marks an Important Release 189

Posted by Soulskill
from the onward-and-upward dept.
jones_supa writes: The 1.7.0 release of Wayland is now available for download. The project thanks all who have contributed, and especially the desktop environments and client applications that now converse using Wayland. In an official announcement from Bryce Harrington of Samsung, he says the Wayland protocol may be considered 'done' but that doesn't mean there's not work to be done. A bigger importance is now given to testing, documentation, and bugfixing. As Wayland is maturing, we are also getting closer to the point where the big Linux distros will eventually start integrating it to their operating system.
Displays

VESA Embedded DisplayPort 1.4a Paves Way For 8K Displays, Longer Battery Life 94

Posted by Soulskill
from the will-reportedly-grow-you-a-replacement-kidney dept.
MojoKid writes: The VESA standards organization has published the eDP v1.4a specification (Embedded DisplayPort) that has some important new features for device manufacturers as they bump up mobile device displays into the 4K category and start looking towards even higher resolutions. eDP v1.4a will be able to support 8K displays, thanks to a segmented panel architecture known as Multi-SST Operation (MSO). A display with this architecture is broken into two or four segments, each of which supports HBR3 link rates of 8.1 Gbps. The updated eDP spec also includes VESA's Display Stream Compression (DSC) standard v1.1, which can improve battery life in mobile devices. In another effort to conserve battery power, VESA has tweaked its Panel Self Refresh (PSR) feature, which saves power by letting GPUs update portions of a display instead of the entire screen.
Handhelds

Dell Venue 8 7000, "World's Thinnest Tablet" With Intel Moorefield Atom Reviewed 120

Posted by timothy
from the straight-outta-round-rock dept.
MojoKid (1002251) writes "Dell recently launched their Android-based Venue 8 7000 slate, claiming it's the "world's thinnest" tablet. It measures a mere 6 millimeters thick, or 0.24 inches and change. That's 0.1mm slimmer than Apple's iPad Air 2 and 1.5mm flatter than the iPad mini 3, giving Dell full bragging rights, even if by a hair. Dell also opted for an Intel Atom Z3580 processor under the hood, clocked at up to 2.3GHz. This quad-core part is built on Intel's 22nm Moorefield microarchitecture. Compared to its Bay Trail predecessor, Moorefield comes in a smaller package with superior thermal attributes, as well as better graphics performance, courtesy of its PowerVR G6430 graphics core. The Venue 8 7000 also features one of the best 8-inch OLED displays on the market, with edge-to-edge glass and a 2560x1600 resolution. Finally, the Venue 8 7000 is also the first to integrate Intel's RealSense Snapshot Depth Camera, which offers interesting re-focusing and stereoscopic effects, with potentially other, more interesting use cases down the road. Performance-wise, the Venue 8 7000 is solid enough though not a speedster, putting out metrics in the benchmarks that place it in the middle of the pack of premium tablets on the market currently."
Classic Games (Games)

Ask Slashdot: Automated Tool To OCR CCGs Like Magic: the Gathering? 96

Posted by timothy
from the very-specific-requirements dept.
An anonymous reader writes I buy massive collections of trading card games, Magic:The Gathering, Yu-Gi-Oh!, Pokemon, Weiss Schwarts, Cardfight Vanguard, etc, etc. And I've gotten the process fairly streamlined as far as price checking, grading, sorting, etc. Part of my process involves using higher-quality web cams positioned over the top of the cards which are in a stack. I keep a cam window on the screen to show a larger, brighter version of the card. What I'm wondering: Is there is an OCR solution out there that will look at the same spot on the screen, capture, ocr, dump to clipboard, etc.? I've tried several open source solutions but none of them quite fit my needs. What I'd really like is to be able to hit a hotkey, and have my clipboard populated with the textual data of the graphics in a pre-set x,y window range. All this should be done via a hotkey. I may be asking for a lot, but then again, I'm sure someone out there has had need of this type of set-up before. Anyone have any recommendations?
Displays

Mobile G-SYNC Confirmed and Tested With Leaked Driver 42

Posted by Soulskill
from the spilling-the-beans dept.
jones_supa writes: A few weeks ago, an ASUS Nordic support representative inadvertently made available an interim build of the NVIDIA graphics driver. This was a mobile driver build (version 346.87) focused at ASUS G751 line of laptops. The driver was pulled shortly, but PC Perspective managed to get their hands on a copy of it, and installed it on a ASUS G751 review unit. To everyone's surprise, a 'G-SYNC display connected' system tray notification appeared. It turned out to actually be a functional NVIDIA G-SYNC setup on a laptop. PC Perspective found a 100Hz LCD panel inside, ran some tests, and also noted that G-SYNC is picky about the Tcon implementation of the LCD, which can lead to some glitches if not implemented minutely. NVIDIA confirmed that G-SYNC on mobile is coming in the near future, but the company wasn't able to yet discuss an official arrival date or technology specifics.
Books

Book Review: Core HTML5 2D Game Programming 50

Posted by samzenpus
from the read-all-about-it dept.
eldavojohn writes Core HTML5 2D Game Programming details a journey through creating Snail Bait in well defined steps. This simple two dimensional platform game works as a great starting point for anyone interested in making their very first game targeting many desktop and mobile platforms. This incremental process is expertly segmented into logical lessons with the only prerequisite being fluency in JavaScript. One of the most attractive aspects of this book is that the core concepts of this book don't rely on some flavor of the week JavaScript library or framework. Read below for the rest of eldavojohn's review.