How interested are you in Virtual Reality tech?
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VR again? (Score:4, Insightful)
This technology crops up every few years, but never catches on.
VirtualBoy, anyone?
There's a killer app out there somewhere, but I don't think we've found it yet.
Re:VR again? (Score:5, Insightful)
Neck muscles tire easily. Constantly turning your head isn't really natural for most people. We move our eyeballs and bodies, and the head is moved only for short moments. Otherwise we avoid it.
Also, even with a full field of view, it tends to make people dizzy, because the inner ear doesn't agree with what you see. This is one reason why dome theatres never took off - people need to be comfortable.
My prediction is that it will meet the same fate as the Wii, which now is a basement filler, next to the George Foreman grill and VCR.
Re:VR again? (Score:5, Insightful)
Re:Oculus is the real deal, the others are hype (Score:2, Insightful)
The Oculus Rift is the real deal. They've done their research and figured out what needs to be done to sell their company for a high price.
The killer app will be human-mimicking AI (Score:4, Insightful)
The killer app for virtual reality is AI able to act like and interact with humans.
There's a strong Oculus-in-Second-Life effort, because it's the only non-game, non-trivial virtual world left. Virtual worlds keep dying because there's no killer app for them, yet. Creative people build pretty spaces in virtual worlds, but nobody will visit because they aren't engaging enough. It's not enough to have things to look at.
People are more interesting than things. Virtual worlds won't be engaging until there are a lot of people there. They won't have a lot of people until they are engaging. Chicken. Egg.
To make matters worse, virtual worlds tend to become larger than is useful. Too much space, too few people. They become ghost towns. Creepy, empty and lonely.
The solution is AI. Fill those spaces with AI people, or monsters, or whatever, and they'll be much more interesting. Visuals aren't enough, though. You have to be able to interact with the AI.
The challenge is that virtual spaces will become so large you won't be able to find real humans. You can reserve spaces for real humans, but if you got there through first making virtual spaces attractive with AI, then that AI will be used to fake humans in human spaces. Second Life already has this problem, though the AI is nearly non-existent. SL seems empty and creepy, despite being full of avatars, because most of the avatars are bots.
But if you can have an engaging time in a virtual world, interacting with bots, will you care that they are bots? The time will come when the people with the best stories and the best jokes and the best advice will be AI.
Re:I've had som VR goggles for almost a year now (Score:4, Insightful)