Want To Make Video Games? 307
Invader Zim writes "Looks like Levelord, of Ritual fame, and some folks at id, and Ensemble Studios have teamed together with Southern Methodist University to create a new school for people that want to work in the video games industry. It's called the Guildhall. Also a story about it at GameTutorials."
Nice! The trolls here are being MODDED UP! (Score:1, Insightful)
Don't do it! (Score:4, Insightful)
Besides, do you really think a Methodist church is going to teach you how to create First Person Shooters?!
Re:Southern Methodist??? (Score:5, Insightful)
Nor does a school deciding whats appropriate material for coursework.
Freedom of speech has nothing to do with people listening to you.
Once you graduate you can write whatever game you want, and if retailers dont want to sell it, thats their freedom of choice being excercised. No one persons rights (percieved or real) may infringe on anothers.
Nice idea ... but ... (Score:5, Insightful)
< Venting >
Thats great that they're going to share some of their "trade secrets", but it won't do anyone any good if they can't land a job!!
So basically, they're going to help flood the programming world with young, ambitious "game" programmers that won't know how to or want to do anything but make video games
This will lead to flooding the market (even worse than it already is) with badly designed games that have a couple of pieces of eye candy
Actually, I wonder how many apps Blizzard just got for their Unix sysadmin position
The biggest problem will be the number of lives a school like this will ruin
Trust me
(btw: our games don't make money
<
Over-rated (Score:3, Insightful)
The pay is crap too.
18 months... (Score:2, Insightful)
I would steer clear (Score:5, Insightful)
I have just applied to universities here in the UK, and I looked at the few computer game design courses available.
Most of them are very poor, they have low enterance requirements (someone at my college got in without even a maths A level!), and aren't run by any of the good universities (imagine Oxford doing a BA in computer game design - hardly).
I've opted to do a generic as possible degree, a masters in computer science, at a good, respected university (either Oriel college Oxford, Durham or Bristol).
I can't imagine why anyone would want to do one of these fashionable degrees like "wireless computing", "internet technology" or the computer games ones. People who want to do game design should study maths, physics or pure computer science.
Think of it like this, how many really good directors or actors went to one of these film schools one sees advertised in the back of film mags? Probably not many.
Re:Thank God! (Score:5, Insightful)
If they either don't teach or don't require some or most of those "other things", this would turn out to be the MCSE of the game programming world, if it survived at all...
anyone who's even slightly familiar with programming knows that game programming involves math very heavily...
Re:Sociology, folkdancing, and now this (Score:2, Insightful)
I hate to point out the obvious, but that's kinda how things are as we speak.
Re:Whoa they want you to have Experience already? (Score:4, Insightful)
Re:Attracting the best of the best (Score:4, Insightful)
That is because most of the word still hears when you say "game programer" is really "I play games for a living".
At some point in time this will change but not in the near future.
I wish them good luck, and I would love to "play games for living".
Re:Don't do it! (Score:2, Insightful)
Re:Attracting the best of the best (Score:2, Insightful)
This is not my perception of the gaming industry. I think there are far more programmers who want to work in game programming than there are jobs available. Especially the big names (Blizzard, id, etc.) can afford to be extremely selective, taking the cream of the crop of programmers. I seriously doubt that the insurance industry inspires the same response.
Also consider that of all programmers, probably 0.001% work on video games, and the rest work in run-of-the-mill transaction-based business systems, embedded systems, etc.
Any game programmers out there who can back me up on the relative difficulty of finding work in this area?
Re:Attracting the best of the best (Score:1, Insightful)
And then what do the congressmen and senators do? Minimum wage for game programmers? How much? We have labor laws that apply to everyone. Don't like your job? Don't expect the government to fix it for you, it's time for a career change.
Re:I would steer clear (Score:1, Insightful)
Re:The Guildhall? (Score:5, Insightful)
Ideas are cheap. Go to any game developer, be they an artist, programmer, level designer, or whatever, and you'll find dozens of interesting ideas for games.
There are two problems. 1) Creative doesn't mean good. An idea may just be stupid. A creative idea might even be interesting and exciting, but not actually produce something fun to play (like the inspired but unplayable Black and White). 2) The business types are cowards. Generic Fighting Game XXVII is seen as safe. It doesn't matter that there are (even after filtering out the bad ideas), many, many creative ideas available to them, they're only interested in low risk projects. It's harsh, but it's also their money.
All that said, while yes the industry is awash in clones and knock-offs, there is always some genuine innovation going on. In the last year for the PS/2 we've seen imaginative titles like Sly Cooper [techtv.com], Kingdom Hearts [techtv.com], and Rez [techtv.com] . On other systems we saw Animal Crossing [techtv.com], Freedom Force [techtv.com], Morrowind [techtv.com], and Mafia [techtv.com] . Head back a little further and you have brilliant titles like Ico [techtv.com], Jet Grind Radio [ign.com], or Pikmin [nintendo.com] . Yes, Grant Theft Auto: Vice City and Warcraft III are both derivative, but they're sequels to cutting edge games that changed expectations. Grand Theft Auto III redefined open ended game play and believable worlds. Warcraft effectively popularized real-time strategy games. Perhaps they're derivative, but they're fundamentally good games which have been continually refined and improved. Why pick on them if they shipping games that are genuinely fun? Instead, complain about Generic Real-Time Strategy II, Racing Game Number 8576, or Street Soul Mortal Ultimate Fighter Extreme Blade Combat IV.
not my experience... (Score:2, Insightful)
Most of the courses are at Ex-polytechnics, with the low requirements that go with them, however on the most part the are excellent courses that do well to teach generic work as well straight games applications.
Case in point being my current favourite: Hull
An old style university doing Computer Science With Games Development
Entry requirement being BCC
Don't confuse low entry with bad courses, they dont' always go together, I have been to Oxford on the open days (i'm predicted AABA for A level) I'd have to say their courses are great theoretical courses, but seem to be incredibly low on practical applications.
Just my views though YMMV
Re:Attracting the best of the best (Score:4, Insightful)
Re:Hmmm (Score:3, Insightful)
Robin and Rand Miller (Myst) didn't have a comp-sci background. Nor did Roberta Williams (King's Quest). And Moru Iwatani (Pac-Man) was a graphic designer! Some of the best computer games in history came from non Comp-sci, non-engineers.
Linear algebra only become hot in computer games in the past decade, with the 3D glut. Q3 is fancy, but boring and one dimensional, same with Wolfenstein to some extent
A good game starts with a vision, not physics and math. Most of these computer games classes are teaching design skills so that game content gets better.
Just because you have a PhD in physics and compsci doesn't mean you will make the world's best game.
It's like classical musicians: they master their instrument, but hardly any of them [can] actually compose!
All that for just 40K+ (Score:3, Insightful)
Hmmm... that would make the computer worth about $2.00 by the time you graduate (which you can tack onto the $1.00 your degree will be worth).
What ever happened to the old way of learning how to code (be it for gaming or any other software centric industry)? Go to a normal university and study CS.
Damn, same ole crap (Score:2, Insightful)
Weed out the weak, fight to the death, king of the mountain, competitive CRAP!! While this is the world of many games, this is totally inappropriate in education. Education should never be a boot camp. Damn competition! Let it be about teaching and nurturing, guiding, and learning for Christ's sake! And this is supposely a Christian college????
Re:I would steer clear (Score:3, Insightful)
You are completely right. For example, the broad-based education that I received at ITT Technical Institute has given me the confidence necessary to become the director of MIS at a Fortune 500 firm.
(Sorry, that won't be funny to foreigners.)
Uhhhh (Score:2, Insightful)
And, moving on, I teach myself lots of things in the programming field. I resent the idea that people somehow think I'm "dumb and don't understand the real world" because I'm smart enough to realize that guidance in learning is a good thing. It seems to be a fairly common opinion on Slashdot that kids in college are mechanical robots who can only do what teacher's taught them. I don't confuse this with knowing everything - but I have confidence that I'm smart enough to learn.
-Erwos
Don't waste your money (Score:5, Insightful)
Look at the cost.
For a time commitment of 18 months, you will find yourself $37,000 in the debt. After which time you will hold a 'certificate' that only qualifies you to work in a single industry. Since this is not a degree, but merely a certificate (what is a MSCE certificate worth?), you won't have much to fall back on if the game career doesn't work out.
Look at what you get.
You get a 'fully loaded computer' for an extra fee of $5000. A great deal of the cost is probably software, but you can build a phenominal computer for less that $2000, and since they are probably getting the software at educational discounts, even if they are installing SoftImage, Maya, 3DSMax, Photoshop, and Lightwave for artists. The software required for programmers is probably less. A copy of Visual Studio for Windows since they will probably teach game programming for DirectX. As a student at about any university, you could get the stuff for less.
Who is doing the teaching?
It is not really clear, but from the endorsements of the industry leaders who say such things as " I can't wait to teach at The Guildhall", it seems to infer that the people listed on the sight might be doing the teaching. If this is the case, then consider
John Romero - did level design at id and thought he was God. Part of the braintrust at ION Storm (along with Todd Porter and Tom Hall ) that blew through over $30 million of Eidos' money with only Daikatana and Anachronox to show for it. Not the model of success that you want to emulate.
Kill Creek - aka Stevie Case. Claim to fame was beating John Romero in Quake, getting the opportunity to yell "Suck it down, bitch" back to John Romero, posing nude for Playboy, and marrying John Romero.
Tom Hall - okay, Tom has a decent rap sheet with Anachronox, Rise of the Triad, Terminal Velocity and a lot of earlier stuff that was very pretty good at the time.
What does this certificate qualify you for?
Working in the game industry, which by the way, pays very poorly. Game companies staff the production teams with one or two senior members who actually earn a real salary, and then staff the rest with kids fresh out of school who will work the typical 70 hour weeks for peanuts and not complain because the job is cool. While this is exceptional fun while you are young, if you ever decide to settle down, get married, have kids or buy a house, you will find yourself looking in a different industry for work. However, game programming skills, if you have a rock solid education and phenominal math and programming skills, can get you hired writing simulators for military contractors. Trust me, though, you won't be learning what you need for these types of jobs in 18 months.
If you decide to leave the gaming industry, you won't be qualified to work in any other field. This game programming certificate is probably even worse than the Devry/ITT schools that convince people that they will make lots of money with a two year tech degree.
My personal experience is that most of the programmers who do well in the gaming industry have degrees in Computer Science with a strong math and physics background, or a physics degree with a strong programming and math background. You can't really try to shortcut the process down to 18 months and expect to have the qualifications that employers are looking for.
My own $0.02 so you don't waste $37,000.