Become a fan of Slashdot on Facebook

 



Forgot your password?
typodupeerror
×
Amiga Graphics Media Software Television

Source of Amiga Video Toaster Software Released 394

bender writes "About a decade after the release of of the NewTek Video Toaster for the Amiga, OpenVideoToaster is now hosting the source code of the software! The Video Toaster ushered in the age of affordable desktop video in 1991 and was used in products such as Babylon 5 and Jurassic Park."
This discussion has been archived. No new comments can be posted.

Source of Amiga Video Toaster Software Released

Comments Filter:
  • by green pizza ( 159161 ) on Sunday February 08, 2004 @04:42PM (#8220266) Homepage
    Video Toaster was great for local-access cable channel type work, but it wasn't even full broadcast quality... at least it was cheap.

    Some of the early rough-out effects for Jurassic Park were prototyped using an old version of Lightwave on an Amiga, but that's about it. All of the CGI effects in the movie were done on big iron Silicon Graphics machines at ILM, some of which included the use of the SGI IRIX version of Lightwave.

    Again, Jurassic Park effects were done with big iron... not with a consumer-level computer with a single 680x0 processor and an NTSC/PAL video board.
  • by Anonymous Coward on Sunday February 08, 2004 @04:50PM (#8220317)
    No that's partially true. There ARE indeed new Amiga Hardware either in the AmigaONE or the Pegasos II [pegasosppc.com]. It's a new PowerPC architecture with industry standard formfactor and components. I have one here running MorphOS [morphos.net] a native PowerPC Operating System with full AmigaOS 3.1 API compatibility + MC680x0 JIT for emulating old Amiga programms in full speed (even faster)

    For some cool ScreenShots go to my Web page Here the Link [akcaagac.com] or for more look at MorphZone [morphzone.org] (top right Image Gallery).

    greetings,

    oGALAXYo
  • by chill ( 34294 ) on Sunday February 08, 2004 @04:50PM (#8220320) Journal
    Again, Jurassic Park effects were done with big iron... not with a consumer-level computer with a single 680x0 processor and an NTSC/PAL video board.

    True, however the effects for Babylon 5, Sliders, SeaQuest DSV, Star Trek Voyager, etc. *were* created and rendered on consumer-level computers with a single 680x0 processor. No NTSC/PAL video board, though, other than for dailies. Lightwave rendered this stuff out using ScreamerNet, a cluster rendering tool over a "renderfarm" of Amiga computers. This was all before there was a PC version of Lightwave.

    -Charles Hill
  • Ah, memories... (Score:2, Informative)

    by Perdition ( 208487 ) on Sunday February 08, 2004 @04:51PM (#8220324)
    I remember distinctly lusting after the Video Toaster for a while, but budget restraints (having NO money) and other factors kept me from it. Sure, the Toaster was a bit crude, but it probably jump-started a few video editing careers... It was used in a few music videos, such as the Todd Rundgren song "Change Myself", which shipped with the demo tape of the Toaster's promotional package.
  • Discreet Toaster (Score:2, Informative)

    by minnkota ( 576497 ) on Sunday February 08, 2004 @04:59PM (#8220381)
    You can't even begin to compare Discreet's software to the original Toaster (or any toaster). The Toaster was basiclly a fancy video mixer controlled by an amiga. It was totally linear video (meaning you had to have a source deck and a record deck) it couldn't even capture video clips. NewTek later made "Toaster" software for Windows, which is pretty much in the same ballpark as editing/effects packages from Avid, Adobe, and Apple.
  • by minnkota ( 576497 ) on Sunday February 08, 2004 @05:03PM (#8220403)
    Seaquest used Lightwave, a 3D package from NewTek, for its CG effects. The Video Toaster was a combination of hardware and software, also from NewTek, for doing fancy computer-controlled video switching and mixing ("blue screen" chroma key, wipes/fades/disolves, graphics mixing, etc) in real-time via two or three tape decks... one or two for source, one for recording. Seaquest probably used the Toaster to mix the graphics with the video... but the 3D effects themselves were done in Lightwave. The Video Toaster is not a magical fairy wand that can do everything... it's just a computer-controlled video mixer / switch.
  • by StandardCell ( 589682 ) on Sunday February 08, 2004 @05:08PM (#8220428)
    IIRC the Toaster did utilize the Amiga's chips to the extent that it could. The magic was in that ASIC, and IMO that would be the more interesting thing to examine, although I'm sure if you dig into the code enough you'd have a rough idea of what they were trying to do.

    However, to do anything with it today is pretty redundant. Your average $500 PC from Dell with a $250 Canopus ADVC-100 has more capability to edit than the toaster ever did, plus the ability to do real-time previews and output to DVD or DV tape. If you were to emulate the hardware, you'd have something that with full effects would take fractions of a second to several minutes per frame or more to render its output. Then you'd need an analog deck with frame-by-frame control, because that's how the Toaster used to do its thing: frame-by-frame, painfully, slowly usually. Plus you'd need stand-alone Time Base Correctors at a few hundred a pop for frame stabilization. To do a 1-2 hour video and have a render and print-to-tape go overnight or even over the course of a couple of days wasn't a big deal considering the lack of alternatives at the time.

    I think for historical purposes or the code geek will appreciate the relase of code, but anyone with a PC from the last two years with a decent capture/output solution and a DVD writer can do far more than the original Toaster ever could.
  • by Anonymous Coward on Sunday February 08, 2004 @05:10PM (#8220443)
    One last note: the Amiga technology back in 1984 was being bid upon by two companies. The company that won was Commodore, and we know what a debacle of excess and poor marketing they were. The other was International Business Machines, who decided it wasn't valuable. Had IBM purchased the Amiga technology, it's very likely the computing landscape and development of multimedia technologies would have been a lot different and IMO advanced much further for the average person than history as it stands today shows.

    This is incorrect. Check out a comprehensive Amiga history [emugaming.com] and you'll see that the original corporate investor wanting to buy Amiga was in fact Atari, who produced the ST in competition to the Amiga after Commodore saved Amiga's IP butt by foiling a dirty funding deal by Atari.

    IBM wasn't really involved at all. Would the computing landscape be different if Atari had bought Amiga? Maybe, maybe not. Atari had a great bit of mismangement as well, but it might've been a winning combination nonetheless. We'll never know. :(
  • Re:Jurassic Park (Score:3, Informative)

    by presearch ( 214913 ) on Sunday February 08, 2004 @05:16PM (#8220478)
    Nope. That was SGI stuff, running the 'fsn' app. It was, indeed, a UNIX system.
  • Guys? (Score:3, Informative)

    by root:DavidOgg ( 133514 ) <ogg_david.hotmail@com> on Sunday February 08, 2004 @05:20PM (#8220509) Homepage
    Guys? This is the source for a Zorro based card. You arn't likely to get any use of it unless your PC has a Zorro bus.

    For more details visit http:\\www.ann.lu
  • by AndroidCat ( 229562 ) on Sunday February 08, 2004 @05:21PM (#8220517) Homepage
    This was all before there was a PC version of Lightwave.

    Don't forget the Mac version of Lightwave which, I believe, shipped with an Amiga tucked in there. :^P

  • by minnkota ( 576497 ) on Sunday February 08, 2004 @05:25PM (#8220543)
    When the toaster came out it was a wonderful replacement for aging, expensive monster mixers and effects boxes. In fact, when it came out it's closest competition was nearly $50,000. Toaster had the huge advantage of being a totally new system using new ideas and new techniques. It wasn't as powerful or as capable as a true non-linear editing system or field-accurate paintbox machine... but it didn't cost nearly as much as one either.
  • by Anonymous Coward on Sunday February 08, 2004 @05:38PM (#8220609)
    Then you'd need an analog deck with frame-by-frame control, because that's how the Toaster used to do its thing: frame-by-frame, painfully, slowly usually.

    They also released the source code for the ToasterFlyer which is a addon/followon to the toaster. The ToasterFlyer is NLE; non-linear editing, tapeless hard drive based editing of video.
  • This is excellent (Score:3, Informative)

    by Anonymous Coward on Sunday February 08, 2004 @05:45PM (#8220644)
    The worst thing about working in television is the editing - there's an editor sitting at a big dumb expensive machine and you don't experiment at 300 bucks an hour, you stick with grey. But there's a company that's changing that. There's a new machine that may give us real color TV. NewTek in Topeka, yes Topeka (the "yes Topeka" gag is right on their stationary) has done another one of those technological end runs around politics and conventions. They have invented the Video Toaster, desktop video. It costs around 1500 clams and works in an Amiga (I know you don't have an Amiga but if you want to play with video buy one, it's no big deal - it's just an Amiga for Pete's sake - you don't have to eat crow and buy a Mac). The Toaster does everything those pesky dinosaur machines do and you don't need any editor person in you face. You can do all those digital video effects you see on real TV yourself. It has a character generator, ChromaFX and Luminance Key (that's like blue screen so you can put things behind you that aren't really there - you can do your rap in front of a big nude picture of Uma Thurman). It has screen buffers so you can pull in pictures of, oh let's say, Uma Thurman and has a 3D animation thing and an incredible paintbox so you can doctor up those pictures or draw original ones and throw them right onto video tape. And, get this, it's broadcast quality. Rumor has it that some of CNN's Gulf War coverage was Toasted. This means one person can shoot footage of meat-puppets on HI-8 and, with a couple of tape machines and time base correctors, put out no-kidding television. The editing can be done in your home - alone. Once the set up is paid for, the editing is free. This machine is going to fill wedding videos with lots of 3D flying titles and "infinity slides" but, face it, we're going to have world peace before we have watchable wedding videos. I love playing with the Video Toaster but what really kills me dead is dreaming of a lot of people using Toasters. When it gets universal enough we'll have video that has the pure artistic white light/white heat of writing and painting - glimpses into another person's vision. Of course MTV will still show Robert Palmer - computers can't solve all our problems.
  • Re:Nice code, but... (Score:5, Informative)

    by ScottGant ( 642590 ) <scott_gant@sbcgloba l . n etNOT> on Sunday February 08, 2004 @05:52PM (#8220670) Homepage
    The Video Toaster itself wasn't really used in Babylon 5, but it came bundled with Lightwave...and THAT was used in the CGI...and continued to be used and is still used today...though not on an Amiga.

    I remember when Alan Hastings was looking for another distributer when the one that distributed VideoScape 3D crapped out and NewTek gobbled him up. He was even looking for a name for the new "Videoscape" which later turned into Lightwave. This was back in the day when I was trying like mad to get Pixar to port Photorealistic Renderman to the Amiga, even getting them to go to a couple of Amiga-worlds...but I guess they saw the writing on the wall.

    Oh well, that was a long time ago. But it's cool that they released the source for the Toaster. Now if they would release the source for Lightwave that would REALLY be cool. lol
  • Re:Jurassic Park (Score:2, Informative)

    by 0racle ( 667029 ) on Sunday February 08, 2004 @05:54PM (#8220679)
    That was all Irix. Irix screenshots [nekochan.net] showing the Jurassic Park interface.
  • by schon ( 31600 ) on Sunday February 08, 2004 @05:59PM (#8220716)
    Your facts are incorrect. The Toaster most definitely was video quality.

    basiclly a 68030 Amiga with a fancy linear video i/o board and some software for basic effects.

    No, the Original video toaster didn't come with an Amiga.. the toaster was the "fancy linear i/o board and some software for basic effects."

    It was basiclly a fancy video switch / mixer.

    Yes, that's the point.

    the Toaster didn't even do ful 640x480, it was a bit less than that

    First of all, "640x480" isn't "full" video, it's "VGA", which is significantly different than a TV signal. (VGA is underscanned, with a 1:1 aspect ratio, NTSC video is overscanned, with a 4:3 aspect ratio.)

    And second, the Toaster did do full 752x480 - full overscanned NTSC.

    There is no way this was used for film work.

    It was used for film work - just not the way you think. Although it wasn't used in the final cut, it was used to do rough-ups for staging.
  • Source.... (Score:3, Informative)

    by hackus ( 159037 ) on Sunday February 08, 2004 @06:04PM (#8220739) Homepage
    its all in M68K assmebly language...

    We might as well start from scratch...

    unless of course u own a AMIGA, then it is very useful.

    -Hack
  • by lostchicken ( 226656 ) on Sunday February 08, 2004 @06:07PM (#8220756)
    This isn't entirely true. the Video Toaster could handle live video, something you really can't do with any good consumer systems right now. The closest thing that came to a replacement for the video toaster was the Play Trinity, but you can't buy that anymore, not to mention that it was for a much higher end market. It was a professional system.

    If I'm a low budget cable access, or UHF station, I can't use Final Cut Pro for my live broadcast. In fact, my local cable access station still uses, guess what, the Video Toaster for this purpose.
  • by K8Fan ( 37875 ) on Sunday February 08, 2004 @06:23PM (#8220854) Journal

    I was in Kansas City working for an Amiga dealer, and I remember when Tim Jennison came to demo the DigiView. At the time, it was astonishing. Mac users were buying Amigas just as a way to get frame captures and higher color scans.

    The name Video Toaster was the end result of humorous false rumors spread by NewTek. They leaked that they were working on a "laser toaster" to toast graphics onto white bread for hotels and resturaunts. Then they said that they had expanded their project to include a "JellyJet printer" that could spray mint, rasberry and blueberry jelly onto the bread for color output. The next month they announced that they had expanded it to the Amiga's 4096 color "Hold and Modify" mode for "HAM on Toast". This went on until the actual product was announced. At which point it became vaporware for a very long period of time.

    The Toaster was broadcast quality by the only standard that mattered - would a broadcaster broadcast it? They did. The video output was comparable to the quality of a 1" C-format machine, and the CG letters were comparable to Dubner or Chyron systems of the time. What people fed into the Toaster was another matter. VHS in is going to look like VHS coming out. But I put the Toaster directly on air several times, and the engineers looked closely at it's bars on their waveform monitors and vectorscopes and were happy.

    I have doubts how worthwhile this code is going to be for anyone. The Video Toaster development team had a reputation for bizzare hacks, making the Amiga chipset do things that they were never meant to do. Woz would have been proud of their kind of hackery. But I doubt if any of it is going to be transferrable to any other platform - maybe the CG code.

  • by ActiveSX ( 301342 ) on Sunday February 08, 2004 @06:24PM (#8220867) Homepage
    what's that effect called? Where only a portion of a video source is overlaid?

    Chroma/Luma/Alpha Keying.
  • by Sycraft-fu ( 314770 ) on Sunday February 08, 2004 @06:29PM (#8220902)
    BAsically, what would need to be done is all the parts that deal with hardware would need to be reimplemented in software. Not a huge deal, given the power of today's CPUs. Not sure if it would be worth the effort or not, but it's still something that people can tinker with.
  • by rduke15 ( 721841 ) <rduke15@gTWAINmail.com minus author> on Sunday February 08, 2004 @06:32PM (#8220921)
    Most people here seem to have it all mixed up.

    The Amiga, with Toaster or whatever else has never been an NLE (non-linear video editor). Professional NLEs are Avid (Mac and Windows) and Apple's Final Cut Pro (Mac only, of course). There are a few others for hobbyists.

    What the Amiga had, was hardware producing high quality analog video output (PAL or NTSC), and video software to go with it like Toaster, for effects, mixing, switching, etc. and all that at an incredibly low price.

    Another thing that adds to the confusion is that the Amiga also had a great 3D package called Lightwave, which enabled it to do 3D rendering for film output. The rendering was slow, but the quality was great. For faster rendering, people could just add more cheap Amigas.

    So Lightwave on Amigas certainly has been used for 3D stuff in some big movies. (I have no idea if it was really used in Jurrassic Park. Probably not, because they would have had the budget to afford many SGIs with SoftImage, but it could have been used).

    But this 3D stuff has not much to do with Toaster or the Amiga's video output abilities (except for previews). 3D stuff is output in single files of a single frame each (usually TIFF files), and transfered to film negative in a specialized lab, frame by frame (even today, these later printers do not work in real time; I think they print a few frames per second).

    And all these movies were definitely not edited on an Amiga. They were edited on film or on an Avid.

    Hope that clears up a little bit the confusion between NLE, 3D, video hardware and video effects and mixing software.
  • by Trurl's Machine ( 651488 ) on Sunday February 08, 2004 @06:36PM (#8220943) Journal
    Not to troll, but could someone tell me why I should use the Amiga as opposed to another platform, such as the Macintosh?

    Well, if you'd ask the same question around 1990, the answer would be pretty straightforward. Amiga OS was a superb blend of CLI [nethkin.com] and GUI [nethkin.com]. In early 1990's, there were already many better solutions of both the GUI and the CLI, but the quality of the blend itself was unmatched until MacOS X. And even in MacOS X this blend is not always as good as in Amiga (for example, it was much easier to tweak the startup sequence of your system using purely GUI tools). Also, until the mid 1990's Amiga was a much better gaming platform than a Mac.
  • by Multics ( 45254 ) on Sunday February 08, 2004 @06:56PM (#8221051) Journal
    Over at The State Hornet [statehornet.com] from the Califronia State University at Sacramento has a story [statehornet.com] from March 2003. She's the front woman for a rock band called Warp 11 [warp11.com].

    One Warp11's web site there are even some videos!

    -- Multics

    p.s. no she's not 'let herself go' -- mostly the contrary!

  • Re:Nice code, but... (Score:2, Informative)

    by neko9 ( 743554 ) on Sunday February 08, 2004 @06:59PM (#8221064)
    Lightwave ScreamerNet nodes don't need licences. for example you can have unlimited amount of Linux machines to do your rendering. Linux ScreamerNet rpm comes with 7.5c update.
  • by Anonymous Coward on Sunday February 08, 2004 @07:14PM (#8221131)
    $ cd /usr/src/kernel/linux-2.4.24
    $ grep -ir fuck .
    ./Documentation/DocBook/kernel-locking.tmpl:&nb sp; If you don't see why, please stay the fuck away from my code.
    ./Documentation/DocBook/kernel-locking.tmpl : <title>The Fucked Up Sparc</title>
    ./arch/x86_64/kernel/mtrr.c:/*&nbsp ; Some BIOS's are fucked and don't set all MTRRs the same! */
    ./arch/i386/kernel/mtrr.c:/* Some BIOS's are fucked and don't set all MTRRs the same! */
    ./arch/sparc/kernel/process.c: /* fuck me plenty */
    ./arch/sparc/kernel/head.S: /* XXX Fucking Cypress... */
    ./arch/sparc/kernel/ptrace.c:/* Fuck me gently with a chainsaw... */
    ./arch/sparc/kernel/sunos_ioctl.c: /* Binary compatibility is good American knowhow fuckin' up. */
    ./arch/mips/sgi-ip22/ip22-setup.c: * fucking with the memory controller because it needs to know the
    ./arch/mips/kernel/irixelf.c:#if 0 /* XXX No fucking way dude... */
    ./arch/mips/kernel/irixioctl.c: * irixioctl.c: A fucking mess...
    ./arch/ppc/kernel/ppc405_pci.c: * the kernel try to remap our BAR #1 and fuck up bus
    ./arch/sparc64/kernel/traps.c: /* Why the fuck did they have to change this? */
    ./arch/sparc64/kernel/process.c: /* fuck me plenty */
    ./arch/sparc64/kernel/binfmt_aout32.c: /* Fuck me plenty... */
    ./arch/sparc64/mm/init.c: /* Fucking losing PROM has more mappings in the TLB, but
    ./arch/parisc/kernel/signal.c: /* ARGH! Fucking brain damage. You don't want to know. */
    ./drivers/net/sunhme.c:/* Only Sun can take such nice parts and fuck up the programming interface
    ./drivers/net/sunhme.c: /* This card is _fucking_ hot... */
    ./drivers/net/b44.c: /* ??? What the fuck is the purpose of the interrupt mask
    ./drivers/net/macsonic.c: fuck did SONIC_BUS_SCALE come from, and what was it supposed
    ./drivers/char/drm/drmP.h:extern int DRM(release_fuck)(struct inode *inode, struct file *filp);
    ./drivers/scsi/qlogicpti.h:/* Am I fucking pedantic or what? */
    ./drivers/scsi/esp.c: * how bad the target and/or ESP fucks things up.
    ./drivers/scsi/esp.c: * phase things. We don't want to fuck directly with
    ./drivers/scsi/esp.c: /* Be careful, we could really get fucked during synchronous
    ./drivers/scsi/NCR53C9x.c: * how bad the target and/or ESP fucks things up.
    ./drivers/scsi/NCR53C9x.c: /* Be careful, we could really get fucked during synchronous
    ./drivers/sound/aci.c:/* The four ACI command types are fucked up. [-:
    ./drivers/cdrom/sbpcd.c: blkdev_dequeue_request(req); /* task can fuck it up GTL */
    ./drivers/ide/pci/cmd640.c: * These chips are basically fucked by design, and getting this driver
    ./fs/binfmt_aout.c: /* Fuck me plenty... */
    ./fs/jffs/intrep.c: don't fuck up. This is why we have
    ./include/linux/netfilter_ipv4/ipt_limit.h: /* Ugly, ugly fucker. */
    ./include/linux/netfilter_ipv6/ip6t_limit.h:&n bsp; /* Ugly, ugly fucker. */
    ./include/asm-m68k/sun3ints.h:/* master list of VME vectors -- don't fuck with this */
    ./include/asm-sparc64/system.h: /* If you fuck with this, update ret_from_syscall code too. */ \
    ./include/asm-parisc/spinlock.h: * writers) in interrupt handlers someone fucked up and we'd dead-lock
    ./lib/vsprintf.c: * Wirzenius wrote this portably, Torvalds fucked it up :-)
    ./net/core/netfilter.c: /* James M doesn't say fuck enough. */
    ./net/ipv4/netfilter/ip_nat_snmp_basic.c: * (And this is the fucking 'basic' method).
    ./net/ipv4/netfilter/ipt_limit.c: * Alexey is a fucking genius?
    ./net/ipv6/netfilter/ip6t_limit.c: * Alexey is a fucking genius?
  • by Gordonjcp ( 186804 ) on Sunday February 08, 2004 @07:35PM (#8221273) Homepage
    Don't forget that 24-bit colour is woefully inadequate for film work. Cine film has got so much more dynamic range than video, so when you drop to video you lose all the detail in dark and light areas. That's why FilmGimp has 48-bit colour processes - you can choose to display a range from that on your monitor, with either the blacks flattened or the whites flattened. You just can't have both.


    That's mainly the reason for running big render jobs on big iron - there is literally twice as much data to shift, four times the precision needed in calculations (at least), and don't forget you need extremely specialised processes to get the digital output onto film.

  • Re:Nice code, but... (Score:3, Informative)

    by GregWebb ( 26123 ) on Sunday February 08, 2004 @07:38PM (#8221297)
    Rendering moved off Amigas when Netter Digital took over from Foundation Imaging. Series 3 IIRC.
  • not quite (Score:4, Informative)

    by Doktor Memory ( 237313 ) on Sunday February 08, 2004 @07:54PM (#8221401) Journal
    Back in the early days of B5, a couple of the Foundation Imaging guys were active on rec.arts.sf.tv.babylon5 (along with JMS), and this question came up a lot.

    My (admittedly sketchy) memory of the answer is that the FX shots for the original 2-hour pilot episode of B5 were composed and rendered with ScreamerNet/Amiga, but that by the time the actual series got picked up and put into production (over a year later), they'd pretty much migrated entirely to LightWave NT, and were doing their rendering on Intel hardware.

    I can't speak for Sliders and DSV (and, frankly, don't care), but Voyager was certainly not rendered on Amigas: Foundation was entirely an NT (and SGI?) shop by that point.
  • Re:Source.... (Score:1, Informative)

    by Anonymous Coward on Sunday February 08, 2004 @09:04PM (#8221880)
    of course it is! Code bloat was not an option back
    then. hell the OS gui and all fit in 512k of rom and maybe about 5-10 mb hard disc space for utilites. Even today the only way, ONLY WAY to get the most out of hardware is to code in assembler. or use a compiler built by someone who actually give a dam about code size.
  • by afidel ( 530433 ) on Sunday February 08, 2004 @09:14PM (#8221934)
    By that definition there hasn't been any big iron since the mid 80's =) IBM Z Series nee S/390 are the quintisential big iron and modern ones are a single rack sized cabinet without DASD. Btw I think a 1,024 CPU SGI cluster would require a special building and some interesting cooling solutions =) Oh yes, how did a troll get a +1 posting bonus?
  • by Here's Kiki ( 750492 ) on Sunday February 08, 2004 @09:24PM (#8221995)
    http://www.warp11.com
  • by drinkypoo ( 153816 ) <drink@hyperlogos.org> on Sunday February 08, 2004 @09:55PM (#8222151) Homepage Journal
    I don't know much about electronics (my knowledge is enough to do auto wiring and that's about it - even then if I wanted to change how things worked and not just repair or add on, I'd have to at least use some scratch paper) but I recall the amiga taking an external clock for genlocking. I believe the clock came in on the video connector, which is over on the right side of the system as you are facing it, past the power supply. This is on the 2000/2500. (The amiga 500 is basically the same machine without the video connector.) I used to have an A2000 with a genlock, and later I had an A2500 without one. (I also have owned several 500s and a 3000, and still have a 1200.)

    Anyway Agnus, the biggest chip in the Amiga and the one most frequently upgraded because it increased your chip memory, is responsible for clock generation in OCS amigas (2500 and below.) here is a pinout for the video slot. [l8r.net] Agnus does not generate a clock, it divides an external clock which is apparently 28MHz.

    Unfortunately I don't have any amiga manuals lying around any more, so I can't look in the schematic for clock pins and trace them.

  • by Inoshiro ( 71693 ) on Sunday February 08, 2004 @10:16PM (#8222277) Homepage
    Source of the comment from here [pennandteller.com], probably cribbed from this comment [slashdot.org].

    I don't know why you'd do that, especially when you break all formatting and make it impossible to read. Paragraph breaks are your friend.
  • by adisakp ( 705706 ) on Sunday February 08, 2004 @11:36PM (#8222705) Journal
    Your average $500 PC from Dell with a $250 Canopus ADVC-100 has more capability to edit than the toaster ever did, plus the ability to do real-time previews and output to DVD or DV tape.

    I don't think the "preview" with a $500 PC and a $250 ADVC-100 is anywhere close to the realtime effects the Toaster was capable of creating. I have a $1000 PC and an ADVC-100 so I should know.
  • by borschski ( 665381 ) on Sunday February 08, 2004 @11:36PM (#8222707)


    I worked for NewTek during the Toaster heyday. Tim & Paul tried to negotiate with Irving Gould (of Commodore fame) in his Bahamaian Commodore headquarters (can you say 'evade taxes'?) in an attempt to get him to license the Amiga chip-sets.

    With 'em we could've made a Mac & PC Video Toaster!

    But alas, old Irving knew that his shell game of moving Amiga's around the world would cease (currency trading is very profitable if done right) and the Toaster was the only thing that was keeping the Amiga going.

    Being at the Christmas parties with "Lurch", Wil Wheaton, James Doohan (Scotty), Kiki and the other "Cool Friends of NewTek" made me even more aware of my un-coolness. But the buzz was really there and it really, really felt like the early Apple days (I rep'ed them too in 1980).

    Imagine had Commodore done it....what might've been.

  • by tsangc ( 177574 ) on Sunday February 08, 2004 @11:38PM (#8222714)
    The Amiga, with Toaster or whatever else has never been an NLE (non-linear video editor). Professional NLEs are Avid (Mac and Windows) and Apple's Final Cut Pro (Mac only, of course). There are a few others for hobbyists.


    You're completely wrong. The Amiga had several NLE systems designed for it, including the Flyer Toaster (an addon board for the VideoToaster), the MacroSystems VLAB Motion, and the Applied Magic Digital Broadcaster.


    In addition, two entire NLE turnkey systems, the MacroSystems Draco and MacroSystems Casablanca were based on the Amiga hardware and OS. The latter sold pretty heavily into educational institutions because it was simple to use and almost VCR like in operation.


    As for whether or not you consider them professional, the majority of Amiga NLE users were lower end--they used them for everything from corporate training videos to local broadcast market productions. A lot of small firms used the Amiga as an NLE, and made a good amount of money doing it. Not everyone uses an Avid to cut a wedding video or a training film about machine tools, but there certain were a lot of Amiga shops.

  • It's NOT Dead (Score:4, Informative)

    by Lehk228 ( 705449 ) on Monday February 09, 2004 @01:31AM (#8223125) Journal
    After reading many of the comments it seems that people are under the impression that VT and lightwave are dead products and of "historical" value, they aren't dead at all, still sold check out NewTeks' [newtek.com] web site
    They still kick ass and i still want one (damned lottery not picking the right numbers)
  • by HughsOnFirst ( 174255 ) on Monday February 09, 2004 @03:38AM (#8223590)
    The toaster banged on the Amiga custom chips pretty hard, so the "this code only runs on dead hardware" gripe is pretty on target. Oh, and what wasn't banging the custom chips was running on the toaster hardware which were a few xilinx FPGAs if I remember correctly.

He has not acquired a fortune; the fortune has acquired him. -- Bion

Working...