Forgot your password?
typodupeerror
Graphics Software

AAHelper, Library for ASCII Games/Apps Released 11

Posted by michael
from the a-to-z dept.
Ravalox writes "AA Helper Library, which is a set of libraries to assist in the development of AA-Lib games/applications, has made its initial release. It currently provides a few graphics primitives and a render-to-frame function so you can get a normal image out of AA-Lib. If like me you are an ascii video fan another helpful ascii library is libcaca which is currently supported in Video Lan Media Player and Mplayer."
This discussion has been archived. No new comments can be posted.

AAHelper, Library for ASCII Games/Apps Released

Comments Filter:
  • first? (Score:5, Funny)

    by BinLadenMyHero (688544) <{binladen} {at} {9hells.org}> on Thursday September 30, 2004 @12:05PM (#10395446) Journal
    FFFFFFFFF PPPPPPPP
    FF PP PP
    FF PP PP
    FFFFFF PPPPPPPP
    FF PP
    FF PP
    FF PP
    FF PP

    i love the ability to preview a divx download remotely on a text terminal
    • A version of aalib that used the Mona font.

      Hell, a posting mode on Slashdot that wrapped the comment in Mona font tags. Ooooooh boy, the GNAA would love it though, so I guess that'll never happen.
  • TheDraw (Score:5, Informative)

    by ptaff (165113) on Thursday September 30, 2004 @01:08PM (#10396250) Homepage
    For those who created real ASCII art back in the days of the BBS, there exists a GPL clone of TheDraw to bring back memories (and maybe dust your 5.25" floppies) called DuhDraw [helsinki.fi]. Those were the good old times, as anybody remembering ANSI music will tell.

    Feel ready to own one or many Tux Stickers [ptaff.ca]?
    • Re:TheDraw (Score:3, Informative)

      by WiKKeSH (543962)
      There are other GPL viewers and drawers available such as TundraDraw (available on sf for linux and windows) and PabloDraw (Windows-only)
  • Finally... (Score:2, Funny)

    by sw155kn1f3 (600118)
    I can complete my space shooter I've been working on.
    Oh wait.. It was in '80s. But still good to know they made such great progress - gonna change the whole gaming industry.
  • If you can get the console resolution high enough, and utilize extended character encodings, and sit, just back from your computer a little ways, the quality of the aa video vs. an actual video isn't that bad. Which means that if you end up doing games in console, with a hi-res framebuffer, you could actually have some games that may contend with opengl. Who knows, but it looks promising.

When the weight of the paperwork equals the weight of the plane, the plane will fly. -- Donald Douglas

Working...