ScuttleMonkey from the unsung-hero-of-programming-languages dept.
P. Staurou writes "There is very interesting article about game scripting with Python over at Sylphis3d.com. It talks about how game engines should be structured as operating systems with actors being the processes. The proposed design is based on a special version of Python called Stackless and already successfully implemented in their own Sylphis3D game engine."
To avoid criticism, do nothing, say nothing, be nothing.
-- Elbert Hubbard