A Programmer's Bookshelf 362
An anonymous reader writes "With christmas just round the corner I have been looking for gifts for my geek friends. But what book? I recently found a simple page with one person's bookshelf and explain what's good and what's not. What do you think? Whats on a programmer's bookshelf? (or what should be and is not!)"
first post (Score:5, Informative)
Frederik Brooks (Score:5, Informative)
There are so many options (Score:5, Informative)
Where are the following? (Score:3, Informative)
In my opinion, the best c++ books out there.
Perl Best Practices (Score:1, Informative)
I'm hoping that they make a series of 'Best Practices' with a C/++ and Python too. It was quite expensive at $40 but I bought local. Totally packed with amazing nuggets of things you never knew you never knew
Joel on Software's Book List (Score:5, Informative)
Some other suggestions (Score:3, Informative)
Code Complete [amazon.com]
Software Project Survival Guide [amazon.com]
Society of Mind [amazon.com]
ACCU Reviews (Score:3, Informative)
Re:Where are the following? (Score:4, Informative)
Also, read this excerpt of the alt.comp.lang.learn.c-c++ FAQ:
The Soul of a New Machine (Score:4, Informative)
It is not a technical book. It is a non-fiction novel about a team of engineers building a mini-computer back in the early 1980s. The book might be 25 years out of date from the technical point of view, but few books capture the essence of the engineer's mind and commitment as well as this one does.
Where to begin (Score:3, Informative)
D. Knuth, The Art of Computer Programming (Volumes 1-3)
D. Berlinski, A Tour of the Calculus
D. Berlinski, The Advent of the Algorithm
G. Polya, How to Solve It
P. Beckmann, A History of Pi
G. Lakoff & R. Nunez, Where Mathematics Comes From
Aho & Ullman, Principles of Compiler Design (1st Ed.)
Aho & Sethi & Ullman, Compilers: Principles, Techniques, and Tools
P. Freiberger & M. Swaine, Fire in the Valley: The Making of The Personal Computer
H. Sheldon, Boyd's Introduction to the Study of Disease
C. Petzold, Code: The Hidden Language of Computer Hardware and Software
Anyone of these would have made a good gift for me -- and I'm sure other geeks would appreciate these as well. That is, if they don't own them already.
On a related note: The conference proceedings from the ACM SIGCSE add quite a bit to my library every year. The membership is very affordable and makes an excellent gift (provided, of course, that the geek in question is not already a member of the ACM). I'm not sure about the other SIGs, but you certainly get your dues worth out of SIGCSE.
Book Pool (Score:4, Informative)
A few must-haves... (Score:5, Informative)
The Pragmatic Programmer by Andrew Hunt and Dave Thomas
Refactoring: Improving the Design of Existing Code by Martin Fowler
The Mythical Man Month by Fred Brooks
The are a few off the top of my head that any programmer should read. I'm sure there are a few others. Most things after that are probably specific to certain areas and interests.
Safari (Score:5, Informative)
Computational Beauty of Nature (Score:3, Informative)
My personal favorites... (Score:5, Informative)
Inside the C++ Object Model [amazon.com] by Stanley B. Lippman. Lippman is one of the original authors of CFront (along with Stroustrup), the original C++ compiler which worked by translating C++ into C. This book explains how every C++ feature is implmented by the compiler: virtual functions, multiple inheritence, in-memory object layout, etc. If you are working on projects where the overhead of a pointer de-reference or virtual function call may be too much, then this book is a must read. Even if that doesn't describe you, this is still a suprisingly enjoyable read and will almost certainly help you at any job interviews for C++ programming positions.
Hackers Delight [amazon.com] by Henry S. Warren Jr. This deals entirely with efficient bit twiddling. It has chapters on counting the bits set in a word, finding the first set bit, quick integer square root approximations, etc. Unless you're working with embedded systems or otherwise need assembly-level optimizations, this book just serves to obfuscate your code. On the other hand, it's quite a fun challenge to try to figure out the algorithms without reading the explanations.
Re:Frederik Brooks (Score:3, Informative)
linux system administration (Score:3, Informative)
I think that buying a programming reference for a person who programs for a living would not be such a good idea. But buying something related to a person's out-of-work (or out-of-school) computer interests is a nice gift.
Re:What kind of geeks are they? (Score:3, Informative)
If your friends are serious about 3D programming, I recommend books about D3D instead. D3D is used in 99% of PC game development studios. An OGL-like API is used on the Gamecube, and the PS2 doesn't have a formal API for graphics, although lots of studios choose to emulate OGL with their own API. Finally, the XBox (obviously) uses a D3D API. That being said, it is much easier for a first-timer into the industry to get a gig with a PC development studio then a console development studio, so *if* you do graphics in the game industry, it's much more likely you will be working with D3D (to start) than with OGL.
Stay away from anything by LaMothe, whether he edited it, wrote it or just wrote the forward. His books are absolutely terrible. I recommend the book Advanced 3D Game Programming with Directx 9.0 [barnesandnoble.com] by Peter Walsh. Although "Advanced" this is a good treatment on quite a few game programming topics, and is really a good introduction to graphics programming.
If your friend is an advanced graphics programmer, then GPU Gems or GPU Gems II [barnesandnoble.com] might be more their speed.
Finally, if your friend is interested in game development but not particularly in graphics per se, then the Game Programming Gems [barnesandnoble.com] series is a must have, at least books 1-3. I cannot vouch for GPG 4 or 5 as I have not read them myself yet.. However, books 1-3 are phenomenal, and are widely used within the game industry.
Re:Try "Notes from Underground" (Score:3, Informative)
As an aside my [older] translation begins with "I am a sick man... an angry man... an unattractive man. For whatever reason the newer translation substitutes wicked for angry. Perhaps someone who understands more Russian would know why.
The Russian word is zloy, which can be translated both as wicked and angry among others. Dostoevsky uses zloy a lot, so the choice is quite significant. I don't know English enough to advise the best choice though.
Debugging - Useful AND funny (Score:2, Informative)
It was reviewed on Slashdot http://books.slashdot.org/books/04/02/21/228241.s
You can get it on Amazon but they sold out this week, so for Christmas you'd have to go Barnes and Noble and pay a bit more.
Oh, and it's cheap ($15 on Amazon, $22 on B&N) but well worth the money.
See http://www.debuggingrules.com/ [debuggingrules.com] for info, samples, free poster, etc.
Re:Book Pool (Score:3, Informative)
yet another list of book suggestions (Score:2, Informative)
Structure and Interpretation of Computer Programs (Abelson & Sussman)
The New Hacker's Dictionary (Raymond)
Selected Papers on Computer Science (Knuth)
Database-Backed Websites (Greenspun)
Programming Pearls (Bentley)
The C Programming Language (K&R)
Algorithms (Cormen et al) --OR-- The Art of Computer Programming series (Knuth)
Essentials of Programming Languages (Friedman et al)
The Little Schemer (Friedman & Felliesen)
This last book is perhaps one of the most elegantly simple, yet profound books I've ever read. Even though it is not as comprehensive as, say, SICP, this is probably my favorite computer science book, because it's such a joy to read and it truly expands your thinking.
Those books, combined with online or printed language/API manuals, would make a great foundational library for a programmer.