Developing Games with Perl and SDL 248
segphault writes "Andy Bakun has written an excellent 20 page guide to game development with SDL_Perl for Ars Technica. The tutorial, which includes extensive code examples and plenty of screenshots, walks readers through the process of building a clone of the original Atari Kaboom! game." From the article: "One of the biggest benefits of using SDL is that it allows portable media applications to be written without having to be concerned with specific implementations of media libraries for each target platform. Bringing Perl into the picture takes the portability one step further, allowing media-rich applications to be written in a high-level language that can be targeted to a number of platforms. While programming using SDL requires knowledge of C and access to a C compiler, using SDL_perl does not. This greatly decreases the amount of time it takes to get something up on the screen and working."
A 286 Emulator? (Score:2, Funny)
Wait a minute (Score:5, Funny)
I thought perl was already a game.
Yes, but where is my Perl module to create (Score:1, Funny)
Do I win a prize?
Games in Perl? (Score:2, Funny)
Enhancing gui user experience with Oracle Forms
HowTo: Brute Force numbercrunching in Visual Basic
or
Windows 98 Security 101
Re:Python has been used for this. (Score:2, Funny)
Re:Games in Perl? (Score:3, Funny)
Any game will do!
In return, I will give you a number crunching program in Visule Basic. Unfortunately, the only number it crunches is '4' :-)
Re:Easy (Score:3, Funny)
But you also need to remember that the remaining 80% of the code takes the other 80% of the time.