Microsoft Publishes Free XBox Development Tools 221
prostoalex writes "Microsoft announced the release of free XNA Game Studio Express tools for developing C# games that run on both Windows and XBox. They're also selling XNA Creators Club subscriptions, which, similar to MSDN subscriptions, offer access to sample code and additional documentation. Also, Microsoft is explicitly aiming towards uniting the Windows and XBox development platforms: 'You will have to compile the game once for each platform. In this release simply create a separate project for each platform and then compile them both. Our goal is to allow as much code as possible to be shared between those two projects, allowing you to use the same source files in both projects, but platform-specific code will need to be conditionally-compiled.'"
Re:Not quite free.... (Score:5, Insightful)
Re:Is it just me... (Score:2, Insightful)
It's just you. I guess it might be technically possible to build a virtual machine on top of the .NET Framework Compact Edition which could then run Linux, but that's not anywhere near the same as running Linux on the Xbox 360.
Non commercial (Score:5, Insightful)
Re:Non commercial (Score:3, Insightful)
MS put a lot of cash down to develop an entire platform, they stuck out their necks... if you're making cash from a venture involving their proprietary platform tell me where their cut comes from?
Re:Not quite free.... (Score:1, Insightful)
I disagree. It's more like "the first hit is free", a popular Microsoft strategy. They give away free, cut-down versions of stuff (Visual Studio, their virtualization thing), or sell things at a discount (PCs preloaded with Windows + cheap Office, education discounts). This way, people get trapped in their tangled web of "interoperability".
I can imagine that Sony and Nintendo are none to amused at this, so I'll just sit back and wait for them to file antitrust complaints.
Re:SNES (Score:3, Insightful)
Back then, with much smaller resources, a lot of work was still done in assembler and some pretty low level code that is now taken care of by libraries. There isn't the need to squeeze every last inch of functionality out of hardware any more, and the coding is a lot different.
Developers, developers, developers! (Score:3, Insightful)
Re:Not quite free.... (Score:1, Insightful)
Re:Not quite free.... (Score:5, Insightful)
God help you if the indians get close to you with a few "gimme" rounds of texas hold'em. You'll never break free.
it's almost like this truly vicious practice that many shareware vendors have (wolves in sheeps clothing, these guys). They offer you up a fantastic game as a trial version and then ask you to pay for it if you love it.
bastards.
Using Other Developers To Profit (Score:3, Insightful)
By applying the same principles to the Xbox 360 they might just find that more people use the system because of what they can do with it, not because of the numbers.
The applications make the system useful, not the other way around.
Re:Not quite free.... (Score:2, Insightful)
M$ actually got something right for a change.
Now before you start flaming away @ this, hear me out. I am a longtime Linux user myself (Slack 11.0 as of this writing) and am as big a M$ hater as they come. This time, though, M$ actually has a good idea.
GASP...HORROR!!!!
One of the biggest draws for me to PCs and PC gaming was the indie game development. I got tired first of platformers, then of FPS's, now of third person sneak arounds. The PC seemed the ideal platform for me because of the fact that anyone could download a compiler and design a game however they saw fit. I knew that someone, somewhere, would eventually start designing, or had already designed, something I would enjoy. And in the rare cases where that didn't happen, I could always do it myself. This is also what attracted me to FOSS in the first place. Not only did we have the power of the compiler, but a ready made development team around the world. w00t!!!
What M$ is doing is trying to break into that market and bring that into the console world. Imagine that an indie game, spread across the internet, could be brought to the console world? Its a sad fact that most gamers today are moving towards the consoles. This might actually help breathe new life into the PC gaming world. Double w00t!!
Now, granted, M$ is doing this in its usual bloated, monopolizing fashion. But we can't expect miracles, now can we?
I'm done now, so flame on!!
"I think we might actually crash this time"-Mal Reynolds, Serenity
Re:Not quite free.... (Score:3, Insightful)
if they create something worthwhile they can pay more to get it full licenced for release
Let me rephrase that for you: "if they create something worthwhile they have to pay more to get it full licenced for release".
Helpful, eh?
Re:Not quite free.... (Score:2, Insightful)
You've accused me of lying (that's emotionally loaded terminology in my mind)
You're use of "m$" clearly identifies you as a disinterested observer? We all have opinions that we bring to the table. That mine is different than yours does not make me evil.
that's a lot of negatives, but I see where you're headed.
That seems non-obvious. IANAL and all that, but offering development tools to the public and wailing antitrust seems like a stretch. What could MS offer to customers in any market for free without crossing your boundary here?
Re:Not quite free.... (Score:3, Insightful)
I'd counter-claim astroturfing, but I don't know who would be paying...
You've clearly got a belief structure built up here... some people are christians, and frankly I don't agree with them either...
Re:Not quite free.... (Score:1, Insightful)
What?
What Linux Gaming?
Linux gamers feel their "hobby" threatened by this product?
I thought the only way to go for Linux Gaming was up.