Apricot Team Selected For Fully Open Source 3D Game 214
crush writes "The Linux Game Tome notes that the final team to produce a fully Open Source 3D game using the CrystalSpace engine and Blender has been chosen. The project (known as Apricot) aims to produce a cross-platform, 3D game with completely Free (CCA) graphics, music and code. An important side-effect of the project is to improve open source tools for the professional game development industry."
I look forward to more 3D games on my desktop, even if this one won't be the first. (And where is the open-source bus-driving counterpart to the under-rated FlightGear?)
I look forward to more 3D games on my desktop, even if this one won't be the first. (And where is the open-source bus-driving counterpart to the under-rated FlightGear?)
Good games I have been playing on Linux (Score:5, Interesting)
- Warzone 2100. Not as shiny as Supreme Commander, but much more involved. Great fun.
- NWN 1. Thanks to the fact that NWN2 bombed there is still a large online community.
Re:Open Source Bus Driving Simulator (Score:2, Interesting)
timothy
Re:The problem (Score:2, Interesting)
Re:This project needs funding? (Score:5, Interesting)
LetterRip
Re:Do we really need more FPS? (Score:2, Interesting)
How can you solve this problem? The answer is revolutionary.
Re:Do we really need more FPS? (Score:2, Interesting)
Yes. Because there are people growing up for whom OSS has always been around, and is something they really believe in, and they're willing to put the work in. People die for idealism all the time.
/it's 3:20AM here, I'm working on an open source game.
Re:Open Source Bus Driving Simulator (Score:2, Interesting)
Re:Gah! Why oh why Blender? (Score:2, Interesting)
At that point I said "what the hell", and then spent about 4 days times 12 hours per day just memorizing hotkeys and practicing using the interface for various standard tasks until everything was in my mind and the hotkeys were all at my fingertips. (repitition of simple tasks, analogous to the basketball player practicing free throws) It got to the point where if I even had the slightest inlking to perform an operation, magically the appropriate tool and mode was already right there on the screen, my left hand had typed the commands without even consiously thinking about it.
Now that I put in the time and did the memorization, I am actually far more proficient in Blender than any other 3d program for low to mid poly range. The Blender interface just gets the hell out of the way and lets you connect directly to what you are modeling. The right hand on the mouse is reserved for spatial tasks, while the left hand on the keyboard is controlling the tools and modifiers that are used - the mouse is never used for scrolling through menus or clicking on icons.
So, the conclusion I draw is that Blender's UI is excellent for the expert and horrible for the newbie. It's not the sort of program you would want to _learn_ 3D on, and even if you already know 3D, it will take approx 48 hours of hard work before the advantages really shine.
Re:Genre? (Score:2, Interesting)
How about any big 3D feature studio? Sure they might need to identify some supplemental tools (or some custom plugs/scripts) to work with Maya, but it's not like they're going to even think about throwing out all their existing tools for a new project.
And, as someone already said, OF COURSE you're going to use a specific tool if the whole point of doing your project is to promote a specific tool or tool chain. These guys are out to prove the viability of open source tools in fields that are dominated by closed source, proprietary tools and their 3D modeling and animation software of choice is Blender.
I finally sat down to really learn Blender this week and it's actually really, really nice. A little bit weird (coming from a background in Maya), but I absolutely LOVE it compared to something like 3DS. It's got a great range of tools (video editor, audio editor, etc) in addition to the core modeling and animation stuff and if you're looking to do any 3D work for cheap (or you just love open source) I see no reason for it not to figure prominently in your pipeline.