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Comments: 551 +-   The Duct Tape Programmer on Friday September 25, @09:40AM

Posted by kdawson on Friday September 25, @09:40AM
from the coders-at-work dept.
programming
theodp writes "Joel Spolsky sings the praises of The Duct Tape Programmer, who delivers programming teams from the evil of 'architecture astronauts' who might otherwise derail a project with their faddish programming craziness. The say-no-to-over-engineering attitude of the Duct Tape Programmer stems not from orneriness, but from the realization that even a 50%-good solution that people actually have solves more problems and survives longer than a 99% solution that nobody has because it's in your lab where you're endlessly polishing the damn thing. Like Steve Jobs, Duct Tape Programmers firmly believe that Real Artists Ship."
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  • by K. S. Kyosuke (729550) on Friday September 25, @09:42AM (#29539505)
    ...also protect you from sellers of snake oil and fake gems?
    • by goombah99 (560566) on Friday September 25, @10:14AM (#29539885)

      ...also protect you from sellers of snake oil and fake gems?

      No but I have a one-line perl script for that.

      • What!? You can have multiple lines in a perl script?

            • by ultranova (717540) on Friday September 25, @02:24PM (#29542787)

              The difference is, the app is up and running, ready to ship with the duck-typed languages,

              Except that it isn't. Sure, it starts, runs for a few seconds, and then exits due to typing error.

              All duct typing does is move type errors from compile time to runtime, which also means that you can never be sure if you've actually squashed them all. I truly hate that aspect of Python.

              • Except that it isn't. Sure, it starts, runs for a few seconds, and then exits due to typing error.

                Most of the time when I have an error, it's not a typing one. Sometimes it's something else the compiler would catch -- misspelled identifier, function or method name I misremembered (or forgot to implement), whatever -- but more often than not, I don't spend a lot of time hitting my face with my palm over a typing error.

                No, most of the time, I find that it's my logic: I only *think* I've given the computer instructions that will accomplish what I want it to do. But I've overlooked something, left out a step, forgotten a corner case, whatever.

                Having a compiler make sure my types are right doesn't generally contribute much to solving this kind of problem, at least for the common meaning of typing we're usually invoking when we're discussing this issue (e.g., typing as it's supported by languages like Java). You could argue that unit testing is kindof like a big type test (do these modules exhibit certain specified behaviors for their "type"?), and maybe there's a language that treats typing like that, which would be intriguing. But having a compiler tell me something like "class x doesn't have method y"? Not generally germane to most of the issues I have while developing, really, and even when it is, I don't really care if I discover this at run time, particularly since feedback is at least as immediate as what you'd get from a compiler if not more.

                And meanwhile, as others have pointed out, I'm spending less time writing convertors/adaptors.

                There are problem domains where I probably wouldn't use an interpreted/duck-typed language, but I find I'm more productive when I can use them.

    • by Ukab the Great (87152) on Friday September 25, @10:22AM (#29539991)

      Not really. I've seen way too much duct tape python and ruby code.

    • by Big Hairy Ian (1155547) on Friday September 25, @10:53AM (#29540371)
      My experience is the Duct Tape Programmer writes the worst kind of spaghetti code in the world. The best way to deal with someone who is over engineering the system is for his project manager & team leaders to do their job and shoot him down to size!
      • by urbanRealist (669888) on Friday September 25, @12:03PM (#29541139)
        FTA:

        forgive them if they never write a unit test, or if they xor the next and prev pointers of their linked list into a single DWORD to save 32 bits, because they are pretty enough, and smart enough, to pull it off.

        No, I don't forgive them for writing obfuscated spaghetti code and leaving it for me to maintain. Also FTA:

        Duct tape programmers tend to avoid C++, templates, multiple inheritance, multithreading, COM, CORBA, and a host of other technologies that are all totally reasonable, when you think long and hard about them, but are, honestly, just a little bit too hard for the human brain.

        I laughed out loud when I read this. I write in C++. It's my favorite language. But I can't stand these Duct Tape Programmers who are the ones casting to void * because they can't be bothered with templates. Now I know nothing of COM or CORBA, but multithreading is generally not something you have a choice about. Avoid it if you can, think very carefully about when you need to use it because of the application requirements.

      • by computational super (740265) on Friday September 25, @12:14PM (#29541259)
        the Duct Tape Programmer writes the worst kind of spaghetti code in the world.

        That may be true... although personally, I find that when I'm really cursing some other programmer's name and wishing disease and misfortune upon him and his family, it's the work of a "ten-levels-of-inheritance deep wrappers around wrappers that wrap wrappers that generate code on the fly" overengineerer, rather than a spaghetti coder. At least with spaghetti coding, I can walk through it mentally and figure out what's going on (although it may take a while) - with "clever" code, I can't make heads or tails of it without a debugger.

      • by Joce640k (829181) on Friday September 25, @01:19PM (#29542099) Homepage

        I bet Joel doesn't drive to work in a duct-taped go-cart .... and I bet he wouldn't drive over bridges or work in a building which wasn't designed by a proper, qualified engineers/architects.

        Out in the real world his "duct tape" programmer would be called a "cowboy builder".

        As for his ranting on C++: He's demonstrated his C++ ignorance enough times for C++ programmers to just ignore his opinion - he still thinks it's just C with added bloat. I agree that multithreading is harder than it looks but templates and multiple inheritance...? Puh-lease.

        The final nail in the coffin of the rant is in the last line where he says it's ok to avoid unit testing but that xoring two pointers together is somehow cool. If you weren't ignoring him before you should be by now.

        Summing up: Joel has jumped the shark, every article just confirms it more

  • True that (Score:5, Insightful)

    by gestalt_n_pepper (991155) on Friday September 25, @09:44AM (#29539523)

    Agile, scrum, patterns, unit tests, etc.
    .
    Interesting ideas, but can anybody show me *any* significant, quantitative, comparative proof of improved ROI?
    .
    Software is about money guys.

    • by Dareth (47614) on Friday September 25, @09:48AM (#29539575)

      You can't measure Synergy man, you just have to feel it!

    • Re:True that (Score:5, Insightful)

      by Chrisq (894406) on Friday September 25, @09:50AM (#29539595)

      Agile, scrum, patterns, unit tests, etc. . Interesting ideas, but can anybody show me *any* significant, quantitative, comparative proof of improved ROI? . Software is about money guys.

      From experience yes to unit tests. The number of times regressions have been picked up by a test bank before deployment to the UAT (user acceptance testing) system it pays for itself many times over. Patterns save time when an experienced group discusses design, but with developer turnover I get the feeling I have spent at least as much time explaining patterns to new developers as I have saved.

        • Re:True that (Score:5, Insightful)

          by bcmm (768152) on Friday September 25, @10:13AM (#29539879)
          If somebody shipped a browser as crash-prone as Netscape was today, it wouldn't matter if it was three years ahead of the competition. People would play with it for a bit, and then use something stable. It's possible that the type of programming he's talking about works only in the specific situation that there isn't reasonable competition, yet.
          • Re:True that (Score:5, Insightful)

            by pla (258480) on Friday September 25, @10:45AM (#29540261) Journal
            If somebody shipped a browser as crash-prone as Netscape was today, it wouldn't matter if it was three years ahead of the competition. People would play with it for a bit, and then use something stable.

            Um, no, you just disproved your own point.

            Netscape did deliver a browser years ahead of the competition... And in all its crash-prone, flawed glory, people loved it. It took the web from a geeky novelty to a mainstream phenomenon. Not until MSIE 5 came out, a full five years after the first version of Netscape Navigator, did Netscape finally fall below 50% usage.

            So the moral here? Beating your competition matters more than elegance - But having a viable business plan matters even more. ;)
        • Re:True that (Score:5, Insightful)

          by NewbieProgrammerMan (558327) on Friday September 25, @10:31AM (#29540095)

          I'd say at least write tests while you're closing bugs. Having an easily detectable bug pop up again two or three releases after you "fixed" it seems to indicate (even to non-developers) that you don't know what you're doing.

          • Re:True that (Score:5, Informative)

            by thePowerOfGrayskull (905905) on Friday September 25, @12:07PM (#29541161) Homepage Journal
            How do you determine what "needs" unit testing?

            Unit tests are only as good as the programmers who make them. And if the programmer can think of a unit test... chances are that his code has already accounted for it; after all it's the same person, and he will be in the same mindset as he was when writing the code in the first place.

            • Re:True that (Score:5, Insightful)

              by Chris Burke (6130) on Friday September 25, @01:14PM (#29542025) Homepage

              Unit tests are only as good as the programmers who make them. And if the programmer can think of a unit test... chances are that his code has already accounted for it; after all it's the same person, and he will be in the same mindset as he was when writing the code in the first place.

              Uh-huh, and then a year later, he needs to add some new and complicated functionality, but needs the old functionality to work too. He thinks he's preserving the old logic, but it has been a while and he is not in the same mindset anymore, and prior to committing the change to the repository, he runs the unit tests and -- woops! -- it fails. He goes and fixes it, now both the new and old functionality tests pass, and he checks in working code.

              And by "he" I mean "me".

              Unit tests do wonders for myself and my group. We develop a large and constantly evolving code base. And we have a saying/rule-of-thumb: There are features that are automatically tested in our check-in procedure, and there are features that are broken. How do you determine what needs testing? Well what do you want to still work a year from now? There's your answer.

              It's not appropriate for every situation, but it works for us.

        • Re:True that (Score:5, Insightful)

          by EastCoastSurfer (310758) on Friday September 25, @10:48AM (#29540303)

          Actually you've touched on the running theme in all of Joel's articles. Good developers are good developers. A good developer can get away with being a duct tape programmer, because they are good. Chances are that good developer could use almost any methodology and/or tool and ship working software. While it's interesting to look at the tools and methodologies good developers use, I would rather see ways to make mediocre developers better.

    • Re:True that (Score:5, Insightful)

      by geekoid (135745) <(dadinportland) (at) (yahoo.com)> on Friday September 25, @10:07AM (#29539811) Homepage Journal

      From eperson experience, I ahve seen all you list work extremely well.

      the projects took anywhere from 10 - 20% longer to go live, but all of them went out with huge success and barely any bugs. In fact one million line project went out and only had 2 bugs. Not a single one had a complaints about missing features or bloat.

      Anecdotal, yes; however I ahve been programming for a long time and I was amazed at how well it worked out. Freaking amazed.

      The problem s not that they don't work, the problem is most places don't actually implement them correctly, or have on partial buy in.

      If your turd never gets out the door, that's a people problem, not a problem with the method of development.

      Yes, software is about money in business; however management needs to begin to understand how to quantify it better. Taking 20% longer but have almost no fixes or down time after release isn't easily quantifiable, as such in is seldom considered.

      A good accountant will find away to make it quantifiable, and good management will look at the overall projects vs project done via other development methods.

      I just wrote an application, almost all of the function were just reuse of previous projects I ahve done. How does an account quantify the value of reuse?

      If you write database classes more then once, you are doing something wrong.

    • Re:True that - NOT (Score:5, Insightful)

      by garyisabusyguy (732330) on Friday September 25, @10:14AM (#29539889)

      I manage a small team of programmers. When I first started, I 'inherited' a developer, let's call him Crufty Joe, who had worked at the company for 20 years and had developed financial and hr routines on the old mainframe and spiffy new oracle apps system. Joe had developed a lot of code, but he was always having to perform updates and corrections...

      Why? Because he was a duct tape programmer! He always got it done by the deadline, but then he spent 75% of his time maintaining the huge pile of cruft that he had left in his wake over the years.

      Well, Joe retired and I had to place two developers on his projects for the next year just to clean out all of the old '50% working' routines, in some cases we just tossed the exisiting work and started from scratch. What was really frustrating about this was that the Oracle apps have a huge, nearly incomprehensible, but extremely useful architecture that he did not even bother to leverage, but just wrote around.

      This story acts like stopping to think about what you are doing means that you are going to implement huge, stupid architectures, but in reality he is just making excuses for being a sloppy hack. I feel damn sorry for anybody that has to support this crap in the future.

      • Re:True that - NOT (Score:5, Interesting)

        by Dare nMc (468959) on Friday September 25, @12:11PM (#29541227)

        I guess in my experience, your example doesn't really go anywhere to disprove the article. IE I had a project where we followed all the correct design principles and did 2 years of work * 5 developers for a project that was to be the future of the company. Another division had started before us a similar project with slightly different goals. The sold management on their duct tape software that met some of the spec before ours. So my project got canceled. Their duct tape software had to be completely re-written to add the remaining features (8 years later they still haven't surpassed what we had almost done.) The fact that they were done (with something) first won out. The fact that duct tape allowed them to provide the solution, and buy them the time to re-write it, in my mind showed how it makes them more successful (I did replace a bunch of their code with ours, and the correctly written code spawned other projects to use its base, so not a failure.)

        So the fact that your co-worker got the jobs, seamed to show people they needed that solution, and thus seams thats the reason you got the time to re-write them. Shows that duct tape programming "works." Even if it isn't always the most efficient method in the long run. IE this is about how many projects have just been abandoned because they were stuck in doing it the right way, where you slap something together, you got your foot in the door, and may buy the time to do it the right way.

    • Re:True that (Score:5, Insightful)

      by h4rm0ny (722443) <h4rm0ny AT tarddell DOT net> on Friday September 25, @10:21AM (#29539983) Journal

      I'm probably a "duct-tape programmer" in some ways. How did I become one? By learning everything I could about being an "architecture astronaut" first.

      You learn how to do things properly and then you know when and when not to step back from that. If anyone RTFS and says to themselves they don't need to have a good solid understanding of the principles of software design or even a grounding in some of the popular modern methodologies. The linked article is full of colourful metaphors about go-karts and WD-40. Making your argument by metaphor is usually a bad sign - you use them for people who would have trouble understanding the subject if you just stated the case plainly. I hope that's none of us. The article writer seems to see some great division between those who "wield their WD-40 and duct tape elegantly even as their go-kart careens down the hill at a mile a minute" and those who "are still at the starting line arguing over whether to use titanium or some kind of space-age composite material". Well the division between those two groups isn't normally one between two sets of people, but between two environments and resource levels. In an ideal situation, I'll create a rigorous specification and use that as the formal basis for my unit tests and do things by the book. Sometimes I find myself "careening down the hill" because I'm suddenly dumped a big, live system and told "make these vaguely described modifications by yesterday". And I'm the same individual. I'll tell you what I want to see if you're in that latter environment - I want to see someone who understands what corners they are cutting and when to do so and when they can't. Same goes for some of the project management methodologies. You don't have to do things by the letter of the law of Agile development or whatever, but if everyone in the group understands the principles, it can streamline things.

      Being better than the rest at anything doesn't come easy. This stupid article has some metaphorical "duct-tape programmer" who doesn't need to bother with the "achitecture astronaut" stuff because they're a whiz with their "WD-40". Enough with the metaphor. Show me the real instances of people who are better than others because they don't know about the theory.

      Some articles are stupid. This is one. It's a load of overblown metaphor and hypotheticals. Ironically enough, it falls into the trap of dealing only in hypothetical and idealised situations that it lambasts some programmers for. Sure - if you're up against a tight deadline and in the midst of a melee of programmers, don't waste two weeks drawing UML diagrams and Gantt charts. But that sort of judgement has nothing to do with not knowing the principles of software design or project management. Banging out a quick website might be a case of shifting images left and right from day to day based on customer feedback. But real programming is most definitely not a "downhill go-kart race". It's about producing maintainable, reliable code that meets the customers' needs. And if you see someone who looks like they're gluing brilliant code together on the fly with "duct tape", you'll probably find they're someone with a lot of experience and who understands the theory well enough that you don't notice them using it. As Ovid said: "Thus by art, is art concealed." In other words - they make it look easy, because they're good.
      • Re:True that (Score:5, Insightful)

        by oldspewey (1303305) on Friday September 25, @10:10AM (#29539843)

        Nobody cares if it's ugly and stiched together

        ... except the guy who has to go into it six months down the road because a new requirement came up or a new system must be integrated

        • Ruel of Thumb (Score:5, Insightful)

          by cmiller173 (641510) on Friday September 25, @10:34AM (#29540129)
          Always write code as if the guy who has to maintain it is a sociopath who knows where you live.
        • Re:True that (Score:5, Insightful)

          by Darinbob (1142669) on Friday September 25, @02:06PM (#29542593)
          A good "duct tape" program would allow you to peel off the tape shift the part slightly, then tape it back up. Duct tape code can be maintainable, depending upon how much tape is used. As opposed to spaghetti code which involves painfully disentangling everything, or just hoping that you're cutting the right wire.

          One of the important things I learned awhile after leaving school, was that no one really cared how elegant or perfect my programming was, they really just wanted the work to get done. Missing the deadline just to make things look better didn't help anyone. Of course it was nice to get code that was easily maintainable later on, but it shouldn't be your primary goal. I've seen some overengineered architectures that looked like someone was trying to make things easy to maintain, but the result was a nightmare to modify because no one understood all the layers and abstraction, and a "simple" porting job where the team took so much time creating the perfect portability layer that the product never finished.
      • Re:True that (Score:5, Insightful)

        by NewbieProgrammerMan (558327) on Friday September 25, @10:28AM (#29540069)

        You'd be surprised how many money generating services run on top of really sloppy code that you wouldn't want anybody else to see. ... Nobody cares if it's ugly and stiched together.

        I think this is true of many things in life outside the realm of software development: most people would be horrified if they knew the real story about how most things are made, and how thin the veneer of "quality" is sometimes. Over the years I've just come to accept that the universe is fairly forgiving of mediocrity.

        I don't think this is a valid reason to intentionally do shitty work, but it's probably good to remember that if you make a good faith effort at building something in a non-sloppy manner, it's going to fare pretty well most of the time.

      • Re:True that (Score:5, Insightful)

        by ChienAndalu (1293930) on Friday September 25, @10:26AM (#29540051)

        Software is about money guys.

        Which is exactly what is wrong with software. Software should be about creating a useful tool.

        For some people writing software is also about paying the rent and buying food.

          • Re:True that (Score:5, Interesting)

            by mcgrew (92797) * on Friday September 25, @02:07PM (#29542597) Journal

            Indeed. I have a friend [slashdot.org] who works in construction. His boss is a stickler for quality and tries to keep costs down as well. As a result, he has more business than he can handle while his competetitors are cutting corners, charging high prices, and going out of business right and left.

  • my employer's fault (Score:4, Interesting)

    by rubycodez (864176) on Friday September 25, @09:44AM (#29539525)

    my employer knows I can whip out a fast 4,000 line (but ugly, no artistic talent) web portal or e-commerce app in a month when it should be a 20K line project done by a team, so that's what we do. dangerous I think, we handle real money with that shit.

      • by rubycodez (864176) on Friday September 25, @10:00AM (#29539717)

        hahaha. you know, I once had a boss that would make stupid statements like that, how he could have done xyz in minutes. one day I threw the keyboard at him and said, "you are full of shit, show me!" that stopped his b.s. bragging to me at least, though he continued to b.s. everyone else.

  • by smack.addict (116174) on Friday September 25, @09:45AM (#29539549)

    The "duct tape programmer" is just as dangerous as the "astronaut architect".

    What distinguishes good architects from these fools is this:

    A good architect is someone with the experience to know when to cut corners and when to enforce rigid discipline.

    • by khakipuce (625944) on Friday September 25, @10:00AM (#29539713) Homepage Journal
      It's all about the people, a good developer (and a good architect) can use anything from a duct tape approach to a full-on methodology based life-cycle depending on the scale, complexity and critcality of the job in hand. You cannot use the same approach for building a sky scraper that you might use for building a garden shed.

      Several issues cloud this mix:

      • Non technical management really struggle to tell genuinely good developers from braggards and people who must be good because they are weird
      • Architects and analysts want fashionable things on their CVs as much as developers do, so they push towards the newest buzz because their next job may depend on it

      At the bottom of every successful development are a few people who just get on and write the code, it's where it actually happens. Ever see a hole in the road where one guy is down the hole with a shovel, and 4 others are stood around the top? I'm the guy down the hole, have been down coding holes for 20 years and pretty much every project I have started coding, I have finished and delivered, some where big methodology driven things, some where me against the world with a couple of weeks to deliver. But get keen interested and pragmatic people on the shovel and the job gets done

      • by Jurily (900488) <jurily@@@gmail...com> on Friday September 25, @09:56AM (#29539677)

        After reading the article, there's nothing we didn't know before: release early, release often. But here's the killer quote all of you need to duct tape somewhere in your office right now:

        Duct tape programmers dont give a shit what you think about them. They stick to simple basic and easy to use tools and use the extra brainpower that these tools leave them to write more useful features for their customers.

  • by freddled (544384) on Friday September 25, @09:48AM (#29539579)
    I agree with most of Joel's post. What bothers me with this kind of thing is that there are a lot of idiots out there just waiting for an excuse for their poor standards. For every real Duct Tape Programmer there are ten buffoons who will now take that label for themselves. But hell they shoudln't be hard to spot.
  • False dichotomy (Score:5, Interesting)

    by ciggieposeur (715798) on Friday September 25, @09:50AM (#29539599)

    I'm plagiarizing a point I saw on Reddit and I'm too lazy to find the original article, but I agree with the author of it: there doesn't have to be a choice between "crappy duct tape" programming and "crappy over-architected" programming. A decent programmer can get both: a small program that does its job well, AND can be extended in unplanned-for ways for new functionality.

  • by afree87 (102803) on Friday September 25, @09:57AM (#29539679) Homepage Journal

    Why is it that whenever I read an article by Joel I feel like I'm being talked down to?

    • Becasue Joel is an ass.

      Seriously, he is an ass, and is often wrong.

    • by Tridus (79566) on Friday September 25, @10:31AM (#29540097) Homepage

      Hey, it's a great piece of advice if ex Duke Nukem Forever programmers read the article!

    • by Taevin (850923) * on Friday September 25, @10:42AM (#29540227)
      In this case, I'm left wondering what the fuck just happened? like when someone from marketing comes by my desk with a slurry of buzzwords and technical jargon they don't understand, but it's sure to make my code rock solid. Seriously, I usually like his articles, but what the fuck is he on about?

      He starts out with a good premise, that as programmers we tend to want to over-engineer stuff and that is something we should try to avoid because it adds unnecessary cost to a project. Then he apparently has a brain hemorrhage and starts dumping on a whole host of invaluable software tools that actually increase productivity and reduce errors, both of which help you ship your code faster.
      • C++ is too hard? I admit it's no longer my first choice of language, but seriously? How much software (enterprise-class, even) is written and continues to be written in C++? I'd wager quite a bit.
      • Templates are too hard? I sincerely hope he's referring to jackasses that try to write an entire program solely out of templates and not the code reuse and simplification they offer. If he's actually supporting the kind of jackass that copy-pastes everything so there are a dozen different copies of a file with 1 change each (previously, I've referred to this kind of programmer as a Duct Tape Programmer in my head)... then fuck you, Joel, that guy is in the cubicle next to mine and I'm the one that has to fix his shit!
      • Multithreading is too hard? When you first heard about it, maybe. Yes it requires a bit of a mental shift from blowing through your whole process in one god-awful, huge, slow loop but asynchronous processes are not rocket science.

      And what the hell is he talking about with "those breathtakingly good-looking young men"? Homoeroticism aside, what does this have to do with anything? The only thing I can see is that he's saying these guys can get away with horrific things (e.g. not writing unit tests, pointer voodoo--wait, I thought we weren't using C++-like languages because they're too hard and you can't ship quickly enough), simply because they are pretty and/or smart. I thought this was also how people got away with over-engineered projects too? The smart, charismatic guy proposes a solution that's over-the-top but everyone is too busy being in awe over his intelligence or their desire to fellate him that no one notices.

      Am I way off-base here? As I said, I usually like reading Joel's stuff and I feel like I've learned a few things from his articles but after this I'm left wondering where he's getting access to such fine recreational drugs and hot, smart programmer guys.

  • is the duct tape manager

    trying to hop in his chair to the phone, arms bound to the armrests with duct tape, screaming MMMMPH MMMMPH through the glorious dull shiny grey of...

    what were we talking about?

  • by ansible (9585) on Friday September 25, @10:11AM (#29539857) Homepage Journal

    Curious that JWZ and his time at Netscape were particularly lauded here.

    It's quite likely I'm being a bit snarky here... but Netscape lost the browser wars just a few years after they hit it big. And the core code of Netscape Navigator was bad enough that they eventually abandoned it around 1999 with the start of the Mozilla project.

    Now don't get me wrong, it was only through the herculean efforts of guys like JWZ at Netscape that allowed them to ship a product at all. And certainly it made him and some of the founders a lot of money, which is a valid measure of success in business.

    But to point to that particular code base as an example we all should follow? I don't think so. Certainly, choosing C++ then (or now in my opinion) is a mistake. And I've definitely seen people get overly rambunctious with architecture... especially in the Java world. But I think that's mostly the result of programming languages sucking as much as anything else. That and most people just aren't that good at design. Mostly meaning that when they've come up with a bad design themselves, they can't admit that and then really do what it takes to try and fix it. Of course, in the business world there are always severe time / money constraints, so that makes it real hard. And that's when not having unit tests hurts more... because it is harder to make significant changes to the code and have some assurance you didn't make mistakes.

  • by Alkonaut (604183) on Friday September 25, @10:18AM (#29539941)

    Shipping is easy. Any idiot can whip something together that solves a problem, ships on time etc. That is rarely the issue. The issue is doing it in a fashion that will scale, be extensible, modifiable, understandable, high performing... the list goes on.

    Given enogh time, any idiot could also make a system that is polished and architected to the point where it is fast, modifiable and extensible, and long overdue.

    Bottom line: the whole skill of this business is delivering something that is architected enough while still meeting the deadline. In my experience, the necessary timeframe to deliver something long lasting and well architected is around five to ten times the time it would take to just solve the problem (tm). Of course many business exist today because they managed to release something to make money. The biggest mistake of many startups is probably polishing too much and not releasing early enough. The biggest mistake of those who DO make it past the first release is to not throw the first solution away and start over if it was something duct taped together.

    • Everyone seems to be taking this article as "do anything it takes to ship" and saying that's a horrible attitude.

      Your comment is the first I've seen that seems to be more along my understanding of the piece. Duct Tape Programming is about getting what is needed done and building from there.

      "I need a website that lets people share videos".

      So what do you do? Do you make a little site that serves flash videos? That's Duct Tape Programming.

      Making a little site that takes videos and catalogs them and tries to analyze them for similarity and has editing tools and needs to be able to scale to 20 computers and... That's the problem.

      When you start your site, it's OK to have it not be able to instantly scale out to 10,000. Sometimes it's better to get the basic features there and build them up and fix them as you go. Not everything needs to be there from day one. Not everything needs 3 layers of abstraction because it's "what people do".

      As your program goes on, you clean it up, add abstractions where needed. The first version of Word for Windows didn't look ANYTHING like the current version. If you are going to make a new word processor, you go after the old version, not aim at the sky.

      Your understanding of his post agrees with mine. This isn't about a system to last 20 years, this is about a system to fix things NOW while you make it better so your users don't have to keep doing things by hand for 6 months while you try to figure out why your framework build on another framework isn't interacting correctly with some other thing.

  • by JohnWiney (656829) on Friday September 25, @10:19AM (#29539951)
    is Release 2.
  • by diamondsw (685967) on Friday September 25, @10:24AM (#29540033)

    My respect for him ratcheted down quite a lot. Yes, you must ship (who knew?). That's what milestones and deadlines are for, so keep overarchitecting and feature creep from occurring. However, I would NEVER want to let a "Duct Tap Programmer" near any project that I would ever have to modify, maintain, or extend. You know, something that isn't completely trivial.

  • by Aceticon (140883) on Friday September 25, @10:32AM (#29540111)

    I don't think this guy ever worked with any software engineer with any significant amount of experience. Or maybe he just works with people that suck as software engineer.

    The typical evolution towards wisdom in Software Engineering goes like this (simplified):

    • Starting by making small programs or programs supposed to be used only once (i.e. school assignments)
    • Transition 1: Discovery of code reusability, the problems with copy & paste coding and how using methods lets you partition your code into more easy to understand blocks - this is when one transitions beyond junior developer
    • Transition 2: Discovery of the concept of software design and how it makes for more adaptable code which is easier to understand and how it helps main complexity small as the size of the program increases - this is when one transitions into junior designer
    • Transition 3: Discover that there is such thing as too much design. That over-designing decreases maintenability, makes the code harder to understand by others and by oneself in the future. That the flexibility that the real world will require from the code will rarely match one's initial idea of what should be made flexible during design and that trying to create a top-to-bottom design that covers all eventualities actually results in an inflexible system. Above all, discovery of the value of the KISS approach: don't design/implement a specific something now because you think you will need it later, it is often easier to do it then if you do actually need it and you probably won't need it and are just making for big code instead of useful code. At the same time discover that newer isn't always better when it comes to software tools, languages and frameworks and that coolness and hype are really bad things to focus in when choosing something to use in an professional IT project - this is how you get medior designers and senior developers
    • Transition 4: Discover that creating software is actually a process not an act. That a lot of things serve as feed-ins to the actual design and development of software and a lot of things feed out from it. That software isn't just made, it lives, evolves and gets changed. That making an application is easy (no mater how big and complex) and making the right application which does what's need in the right way for the users of the application is what's hard. That the quality of your feed-ins (requirements, analysis, time, people and all manner of preparations) is much more relevant to the success of a project than the code or the design. That over the long run, the true quality of the code and design is measured by how easy it is to regression test, maintain, support, extend and by how fast new designers/developers can pick up the code (which are some of the feed outs) - this is how you get senior designers and technical analysts.
    • Transition 5: Discover that the applications your develop are part of an ecosystem. That software talks to software that talks to software. That many applications need to do many of the same things, only in slightly different ways. That standardizing (up to a level) things like certain kinds of exchange of information between applications or the kind of libraries used for certain common functional areas (such as multi-system logging, single-sign-on, messaging) will make for increased overall productivity and maintenability (develop and maintain a single implementation for each and distribute it as a library). Discover that standardizing on a reduced number of mature programming languages makes it easier to find people to work with them and move people around to different projects and systems - this is how you get technical architects

    At best what the guy in the article is calling "duct-tape programmer" is somebody past the 3rd transition only and what he calls and "astronaut architect" is somebody past the 2nd transition only.

    I would hardly call a junior designer type "architect".

      • by russotto (537200) on Friday September 25, @10:40AM (#29540189) Journal

        You are not required to be a certified engineer to write apps. If that was the case a lot of problems in the industry would go away becasue the developer would be liable, and it would give them power over management when management tries to force q dead line down their throat.

        Liability doesn't mean power. Liability just means liability. Personal liability and sign-off for developers just means he has to choose between bankruptcy and a life of "Would you like fries with that?" if failure occurs, or losing his income now (and possibly having trouble finding a job because he's got a reputation for being difficult) because he won't sign off.

A great many people think they are thinking when they are merely rearranging their prejudices. -- William James