Forgot your password?
typodupeerror
Emulation (Games) Nintendo Programming Games

A JavaScript Gameboy Emulator, Detailed In 8 Parts 62

Posted by timothy
from the behind-the-scenes dept.
Two9A writes "JavaScript has shed its image of being a limited language, tied to DOM manipulation in a browser; in recent years, new engines and frameworks have given JS a reputation as a language capable of bigger things. Mix this in with the new elements of HTML5, and you have the capacity to emulate a game console or other system, with full graphical output. This series of articles looks in detail at how an emulator is written in JavaScript, using the example of the Gameboy handheld: starting at the CPU, and (as of part 8) running a copy of Tetris."
This discussion has been archived. No new comments can be posted.

A JavaScript Gameboy Emulator, Detailed In 8 Parts

Comments Filter:

The flow chart is a most thoroughly oversold piece of program documentation. -- Frederick Brooks, "The Mythical Man Month"

Working...