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In-Depth Look At HTML5 150

Posted by CmdrTaco
from the digging-in-for-the-long-haul dept.
snydeq writes "InfoWorld's Peter Wayner offers a four-part series devoted to the new features of HTML5. Each article examines the evolving spec in-depth, focusing on canvas, video, audio, and graphics for display options, including the <canvas> and <video> tags, Scalable Vector Graphics, and WebGL; local data storage, including Web Storage, Web Database, and other APIs designed to transform Web pages into local applications; data communications, for cross-document messaging, WebSockets, and other HTML5 APIs that improve website and browser interactivity; and forms, for increasing control over data input and validation."
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In-Depth Look At HTML5

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  • Re:The truth is (Score:4, Insightful)

    by Rysc (136391) * <sorpigal@gmail.com> on Wednesday March 09, 2011 @01:57PM (#35432662) Homepage Journal

    . Google and OSS people have to stop being like a little kid and accept that H.264 is already everywhere from mobile devices to GPU's and HDTV's and HTML5 will not get anywhere if it isn't used

    No. H.264 doomsayers like you have to stop being like a little kid and accept that a royalty-encumbered codec will never be accepted as the "one codec." No, seriously, *NEVER*. If you insist on one codec then you can forget about H.264; put it out of your mind, it doesn't exist.

    OSS people are not being pedantic or skinflints, it's just practical reality. It's "but H.264 has won!" people who need to wake up and smell some reality: H.264 is not nearly as permanently entrenched as you think it is. I'll take HTML5 with a mandated royalty-free codec over your "entrenched" de-facto standard any day of the week and twice on Sundays: in such a fight HTML5 will win nine times out of ten.

  • Re:Cool, but... (Score:5, Insightful)

    by skids (119237) on Wednesday March 09, 2011 @02:09PM (#35432830) Homepage

    Well, despite the fact that XML and HTML are abysmal markup languages, they are a heck of a lot better and more consistent than the off-the-cuff designed-by-horses carnivals you find in PDF and other markup languages that started as internal document formats for proprietary word processors. Consistent design leads to more well organized, less complex code.

    In addition, since HTML5 is coming with declarative animation features embedded, and on the heels of active use of the DOM, it has to be designed with performance in mind -- so there's a counterweight for the tendency for bloat to accrue.

    That said, with HTML looking to become a "living standard" after HTML5 or in other words, complete anarchy, there will be space for a streamlined markup language to make gains again in another half decade or so -- if someone can finally produce something that doesn't suck for human readability and for complex relationships that transcend tree structures. Perhaps we will have the first popular non-textual markup language by decades end.

  • Re:The truth is (Score:4, Insightful)

    by Lennie (16154) on Wednesday March 09, 2011 @02:17PM (#35432950) Homepage
    How do you think H.264 started out ? With zero hardware support, this is where VP8 was a few months ago. Now they have a few hardware manufacturers that ship VP8 built in. Any many said they would do the same. The whole H.264 / VP8 debate is also about looking at the future not just now.
  • Re:The truth is (Score:3, Insightful)

    by Anonymous Coward on Wednesday March 09, 2011 @02:20PM (#35432986)

    Would you buy a book written in disappearing ink?
    "It's fine, you can read it right now, no problem!" ?

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