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Graphics Open Source Programming Games

Torque3D Engine Goes Open-Source 68

Posted by Soulskill
from the go-forth-and-build dept.
New submitter DangerOnTheRanger writes "Torque3D, the game engine behind games such as Blockland and Tribes 2, has gone open-source. The engine itself — in addition to four game templates — are all included in a Git repository hosted on GitHub. Documentation is available in a separate repository. Quite the exciting time in the world of game development!"
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Torque3D Engine Goes Open-Source

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  • V12 (Score:5, Informative)

    by AstrumPreliator (708436) on Friday September 21, 2012 @04:58PM (#41416037)
    Actually Tribes 2 used the V12 engine. This later became the Torque Game Engine, then Torque Game Engine Advanced, then Torque3D if memory serves me. The V12 engine was also an improvement over the Darkstar engine used for the original Tribes. Before that I have no idea, but this engine has been getting updates for at least 15 years.

    It's not exactly the best engine in the world, but open sourcing code is never bad. So thanks GarageGames!
  • by Tough Love (215404) on Friday September 21, 2012 @05:38PM (#41416367)

    our conclusion then was: Torque3D is already irrelevant due to the success of the Unity engine

    Which orifice did you pull that conclusion out of? Unity offers a free-to-use version that is very definitely not open source. There is value in that to be sure, for people who want to work with a state of the art engine, but for many devs the open source aspect just matters a whole hell of a lot more. Look at the vast majory of mobile games, the form factor rapidly dominating the game market. Those 3D engines are, to put it succinctly, pure crap. But a lot of those games are fun and successful, and better yet, production values are within the reach of small teams. I say: open source Torque is worth more to the community than the free Unity engine, without in any way belittling the value of the latter.

  • by iamnothing (178490) on Friday September 21, 2012 @06:08PM (#41416629) Homepage

    I think there's some confusion. The id tech engines are under the GPL, so all games/tools/etc created from it must have their source released.

    Torque 3D is under the MIT license, so no one has to release their source regardless of the type of project.

Real Users find the one combination of bizarre input values that shuts down the system for days.

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