Flash Is Dead; Long Live OpenFL! 166
First time accepted submitter lars_doucet writes "I am a 15-year Flash veteran and nobody hates to say this more than me: Flash is dying, and the killer is Adobe. Where to now? HTML5 doesn't help me with native targets, and Unity is proprietary just like Flash was — 'don't worry, we'll be around forever! And so sorry about that neglected bug report — we're busy.' I'm putting my bets on OpenFL, a Haxe-based, fully open-source implementation of the Flash API that might just please both Flash refugees and longtime Flash haters alike. My article discusses my experiences with it and gives a brief overview for newcomers. In short: I can keep making Flash games if I want, but with the same codebase I can also natively target Win/Mac/Linux desktops, mobile, and more, without having to mess with Adobe AIR or other virtual machines."
Oh happy day (Score:3, Funny)
How can we make sure it doesn't come back from the dead. Zombie Flash.
Take off and nuke Adobe headquarters from orbit... It's the only way to be sure.
I thought it was Apple's fault (Score:2, Funny)
Apple's footprints were found at the crime scene.
Re:To Clarify (Score:5, Funny)