Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
Microsoft

+ - Why you should use OpenGL and not DirectX->

Submitted by stickyboot
stickyboot (845510) writes "The independent games developer Wolfire describes why they decided to use OpenGL indead of DirectX. The article mainly discusses the marketing strategies behind DirectX and how the API became so popular. It also goes over why a developer would choose OpenGL over DirectX and what this decision means for the gamer."
Link to Original Source
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

Why you should use OpenGL and not DirectX

Comments Filter:

No user-servicable parts inside. Refer to qualified service personnel.

Working...