Become a fan of Slashdot on Facebook

 



Forgot your password?
typodupeerror

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

×
Emulation (Games)

+ - JavaScript Gameboy emulator, detailed in 8 parts->

Submitted by Two9A
Two9A (866100) writes "JavaScript has shed its image of being a limited language, tied to DOM manipulation in a browser; in recent years, new engines and frameworks have given JS a reputation as a language capable of bigger things. Mix this in with the new elements of HTML 5, and you have the capacity to emulate a game console or other system, with full graphical output. This series of articles looks in detail at how an emulator is written in JavaScript, using the example of the Gameboy handheld: starting at the CPU, and (as of part 8) running a copy of Tetris."
Link to Original Source
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

JavaScript Gameboy emulator, detailed in 8 parts

Comments Filter:

Q: How many IBM CPU's does it take to execute a job? A: Four; three to hold it down, and one to rip its head off.

Working...