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Submission + - Online Gaming's Explosive Growth: $29B by 2016 (

donniebaseball23 writes: DFC Intelligence's latest report estimates that overall worldwide revenue for online games (for both PC and consoles) will nearly double from $15.7 billion in 2010 to $29 billion in 2016, notes IndustryGamers. DFC said this includes revenue from subscriptions, online usage, online advertising in games and digital downloads. The PC is the largest driver of growth, while "console hardware can make it hard for companies to try creative new business models," said DFC analyst David Cole.
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Online Gaming's Explosive Growth: $29B by 2016

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