I left Microsoft because I think when you have the ability to be a creative person, you have to take that seriously, and you have to push yourself. And pushing yourself is a lot easier to do if you’re in a life raft that has a big hole in the side, and that’s what I think indie development is. You’re paddling desperately to get where you want to go to, but you’re also bailing out. Whereas if you’re in a big supertanker of safety, which Microsoft was, then that safety is like an anesthetic. It’s like taking antidepressants. The world just feels too comfortable.
Slashdot Deals: Cyber Monday Sale! Courses ranging from coding to project management - all eLearning deals 25% off with coupon code "CYBERMONDAY25". ×
SmartAboutThings writes: Peter Molyneux is one of the most famous personalities in the history of gaming, especially recognized for having created God games Dungeon Keeper, Populous, Black & White but also the Fable series. After creating the Fable series, Molyneux announced in March 2012 that he will be leaving Lionhead and Microsoft to start another company – 22Cans. During a recent interview, the former Microsoft employee has shared some interesting details regarding the time when he was working over at Redmond. He says Microsoft is a “big supertanker of safety” and that working there is “like taking antidepressants“. Here’s the excerpt from his interview: