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Slashdot Items Tagged "myst"

Date / TimeStory
Thursday October 17, 2013 @07:32PM Myst Creators Announce Obduction
Tuesday September 24, 2013 @06:15PM Myst Was Supposed To Change the Face of Gaming. What Is Its Legacy?
Thursday August 18, 2011 @12:06PM Coming Soon, Shorter Video Games
Wednesday February 17, 2010 @02:19AM Myst Online: Uru Live Returns As Free-To-Play
Wednesday February 10, 2010 @01:03AM Uru Live returns as free-to-play
Sunday September 27, 2009 @12:37PM Imagination In Games
Saturday September 05, 2009 @09:09AM Re-Examining the Immersion Factor For First-Person Shooters
Friday August 21, 2009 @12:19PM A Video Ad, In a Paper Magazine
Monday March 02, 2009 @05:42PM Creating 3D Environments Without Polygons
Tuesday December 16, 2008 @09:15AM Adventure Game Interfaces and Puzzle Theory
Saturday December 13, 2008 @03:04PM Cyan Worlds To Open-Source Myst Online: Uru Live
Monday November 10, 2008 @10:06AM Non-Violent, Cooperative Games?
Thursday November 06, 2008 @07:01AM How Do Games Grow Up?
Thursday September 11, 2008 @09:03PM Will Modern Games Stand the Test of Time?
Monday July 28, 2008 @11:00PM Have Modern Gamers Lost the Patience For Puzzles?
Sunday June 08, 2008 @05:29AM HyperCard Comes Back From the Dead to the Web
Tuesday November 06, 2007 @10:41PM Slouching Toward Black Mesa
Tuesday October 10, 2006 @10:55AM Fans Celebrate the Return of Uru Live
Tuesday October 03, 2006 @07:19PM A GUI For Books
Thursday July 27, 2006 @04:40PM Can Games Make You Cry?

Real Programmers don't write in FORTRAN. FORTRAN is for pipe stress freaks and crystallography weenies. FORTRAN is for wimp engineers who wear white socks.

 



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