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Programming

Ask Slashdot: Best Way to Learn C# For Game Programming? 254

An anonymous reader writes So I, like many people, want to make my own game. Outside of MATLAB, Visual Basic, and LabVIEW I have no real programming experience. I initially started with Ruby, but after doing my homework decided that if I ever wanted to progress to a game that required some power, I would basically need to learn some form of C anyway. Further digging has led me to C#. The other parts of game design and theory I have covered: I have ~8 years of CAD modeling experience including Maya and Blender; I have a semiprofessional sound studio, an idie album on iTunes, and am adept at creating sound effects/music in a wide variety of programs; I'm familiar with the setbacks and frustration involved with game development — I beta tested DotA for 9ish years; I already have my game idea down on paper (RTS), including growth tables, unit types, unit states, story-lines, etc. I've been planning this out for a year or two; I will be doing this on my own time, by myself, and am prepared for it to take a couple years to finish. The reason for listing that stuff out, is that I want people to understand that I know what I'm getting myself in to, and I'm not trying to put out a not-so-subtle "help me make a game for free lol" type of post. With all of that said, where is a good place to start (i.e., recommended books) for learning C# for game programming? I am familiar with object oriented programming, so that's a little bit of help. I'm not necessarily looking for the syntax (that part is just memorization), but more for the methodology involved. If anyone also has any suggestions for other books or information that deal with game development, I would love to hear that too. I know enough to understand that I really don't know anything, but have a good foundation to build on.
Programming

Overeager Compilers Can Open Security Holes In Your Code 199

jfruh writes: "Creators of compilers are in an arms race to improve performance. But according to a presentation at this week's annual USENIX conference, those performance boosts can undermine your code's security. For instance, a compiler might find a subroutine that checks a huge bound of memory beyond what's allocated to the program, decide it's an error, and eliminate it from the compiled machine code — even though it's a necessary defense against buffer overflow attacks."
Education

Girls Take All In $50 Million Google Learn-to-Code Initiative 548

theodp writes: On Thursday, Google announced a $50 million initiative to inspire girls to code called Made with Code. As part of the initiative, Google said it will also be "rewarding teachers who support girls who take CS courses on Codecademy or Khan Academy." The rewards are similar to earlier coding and STEM programs run by Code.org and Google that offered lower funding or no funding at all to teachers if participation by female students was deemed unacceptable to the sponsoring organizations. The announcement is all the more intriguing in light of a Google job posting seeking a K-12 Computer Science Education Outreach Program Manager to "work closely with external leaders and company executives to influence activities that drive toward collaborative efforts to achieve major 'moonshots' in education on a global scale." Perhaps towards that end, Google recently hired the Executive Director of the Computer Science Teachers Association (CSTA), who was coincidentally also a Code.org Advisory Board member. And Code.org — itself a Made With Code grantee — recently managed to lure away the ACM's Director of Public Policy to be its COO. So, are these kinds of private-public K-12 CS education initiatives (and associated NSF studies) a good idea? Some of the nation's leading CS educators sure seem to think so (video).

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