Microsoft Pulls Plug on Mixed Reality in New Windows 11 Update 23
Microsoft has discontinued Windows Mixed Reality support in its latest Windows 11 update, rendering a number of VR headsets obsolete. The move, reported by UploadVR, affects devices from major manufacturers. An estimated 80,000 users will lose access to their headsets upon upgrading to Windows 11 24H2. UploadVR adds: Despite the name, all Windows MR headsets were actually VR-only, and are compatible with most SteamVR content via Microsoft's SteamVR driver. The first Windows MR headsets arrived in late 2017 from Acer, Asus, Dell, HP, Lenovo, and Samsung, aiming to compete with the Oculus Rift and HTC Vive that had launched a year earlier. They were the first consumer VR products to deliver inside-out positional tracking, for both the headset and controllers.
All the original Windows MR OEMs except Samsung used the same cheap fixed panels LCD design with fixed lenses, while the Samsung Odyssey had IPD adjustment and OLED panels - the same OLED panels that would be featured in HTC Vive Pro and Oculus Quest a year and a half later. Even though the LCD headsets were sold for as low as $200 at times, and even though Samsung offered (for the time) high-resolution OLED panels, Windows MR headsets failed to ever reach widespread adoption amongst PC VR gamers. On the Steam Hardware Survey Windows MR peaked at around 10% of SteamVR usage share in 2019, and now sits around 3.5%. The move follows Microsoft recently discontinuing the HoloLens 2.
All the original Windows MR OEMs except Samsung used the same cheap fixed panels LCD design with fixed lenses, while the Samsung Odyssey had IPD adjustment and OLED panels - the same OLED panels that would be featured in HTC Vive Pro and Oculus Quest a year and a half later. Even though the LCD headsets were sold for as low as $200 at times, and even though Samsung offered (for the time) high-resolution OLED panels, Windows MR headsets failed to ever reach widespread adoption amongst PC VR gamers. On the Steam Hardware Survey Windows MR peaked at around 10% of SteamVR usage share in 2019, and now sits around 3.5%. The move follows Microsoft recently discontinuing the HoloLens 2.