AMD

AMD Enters Virtual Reality Fray With LiquidVR SDK At GDC 23

MojoKid writes: AMD jumped into the virtual reality arena today by announcing that its new LiquidVR SDK will help developers customize VR content for AMD hardware. "The upcoming LiquidVR SDK makes a number of technologies available which help address obstacles in content, comfort and compatibility that together take the industry a major step closer to true, life-like presence across all VR games, applications, and experiences," AMD representatives said in a statement. Oculus is one of the VR companies that will be working with AMD's LiquidVR SDK, and likes what it's seen so far. "Achieving presence in a virtual world continues to be one of the most important elements to delivering amazing VR," said Brendan Iribe, CEO of Oculus. "We're excited to have AMD working with us on their part of the latency equation, introducing support for new features like asynchronous timewarp and late latching, and compatibility improvements that ensure that Oculus' users have a great experience on AMD hardware."
Programming

Study: Refactoring Doesn't Improve Code Quality 247

itwbennett writes: A team of researchers in Sri Lanka set out to test whether common refactoring techniques resulted in measurable improvements in software quality, both externally (e.g., Is the code more maintainable?) and internally (e.g., Number of lines of code). Here's the short version of their findings: Refactoring doesn't make code easier to analyze or change (PDF); it doesn't make code run faster; and it doesn't result in lower resource utilization. But it may make code more maintainable.
GUI

Why We Should Stop Hiding File-Name Extensions 564

An anonymous reader writes 14 years after the Anna Kournikova virus took advantage of users' ignorance about file-name extensions in order to wreak worldwide havoc, virus writers and hackers are still taking advantage of the tendency of popular consumer operating systems to hide file-name extensions: Windows users still need to activate extension visibility manually – even though email-transmitted viruses depend most on less savvy users who will never do this. Additionally applications on even the latest versions of Apple's OSX operating system still require the user to 'opt in' to including a file-name extension during an initial save. In looking at some of the eccentricities of the modern user experience, this article argues that it might be time to admit that users need to understand, embrace and responsibly use the only plain-text, obvious indicator of what a file actually is.
Graphics

Khronos Group Announces Vulkan To Compete Against DirectX 12 91

Phopojijo writes The Khronos Group has announced the Vulkan API for compute and graphics. Its goal is to compete against DirectX 12. It has some interesting features, such as queuing to multiple GPUs and an LLVM-based bytecode for its shading language to remove the need for a compiler from the graphics drivers. Also, the API allows graphics card vendors to support Vulkan with drivers back to Windows XP "and beyond."
Open Source

Ask Slashdot: Which Classic OOP Compiled Language: Objective-C Or C++? 407

Qbertino writes: I've been trying to pick up a classic, object-oriented, compiled language since the early 90s, but have never gotten around to it. C++ was always on my radar, but I'm a little torn to-and-fro with Objective-C. Objective-C is the obvious choice if you also want to make money developing for Mac OS X, but for the stuff I want to do, both languages would suffice on all platforms. I do want to start out on x86 Linux, though, and also use it as my main development platform. Yes, I know quite a few other languages, but I want to get into a widespread compiled language that has good ties into FOSS. Both Objective-C and C++ fit that bill. What do you recommend? How do these two programming languages compare with each other, and how easy is cross-platform development in either? (Primarily GUI-free, "headless" applications.)
Graphics

Unreal Engine 4 Is Now Free 143

jones_supa writes In 2014, Epic Games took the step of making Unreal Engine 4 available to everyone by subscription for $19 per month. Today, this general-purpose game engine is available to everyone for free. This includes future updates, the full C++ source code of the engine, documentation, and all sorts of bonus material. You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. The business scheme that Epic set in the beginning, remains the same: when you ship a commercial game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. Epic strived to create a simple and fair arrangement in which they succeed only when your product succeeds.
Oracle

Oracle Sues 5 Oregon Officials For 'Improper Influence' 83

SpzToid writes: Following up on an earlier Slashdot story, the Oracle Corporation has filed a rather timely suit against five of former governor John Kitzhaber's staff for their "improper influence" in the decision to shutter the Cover Oregon healthcare website, while blaming Oracle to defuse the political consequences. Oracle argues the website was ready to go before the state decided to switch to the federal exchange in April.

"The work on the exchange was complete by February 2014, but going live with the website and providing a means for all Oregonians to sign up for health insurance coverage didn't match the former-Governor's re-election strategy to 'go after' Oracle," Oracle spokeswoman Deborah Hellinger said in a statement.

Kitzhaber resigned last week amid criminal probes into an influence-peddling scandal involving allegations that his fiancée used her position in his office for personal gain.
Security

Blu-Ray Players Hackable Via Malicious Discs 107

An anonymous reader writes: Some Blu-Ray disc interactive features use a Java variant for UIs and applications. Stephen Tomkinson just posted a blog discussing how specially created Blu-Ray discs can be used to hack various players using exploits related to their Java usage. He hacked one Linux-based, network-connected player to get root access through vulnerabilities introduced by the vendor. He did the same thing against Windows Blu-Ray player software. Tomkinson was then able to combine both, along with detection techniques, into a single disc.
Education

Microsoft, Amazon, Google, Facebook Press WA For $40M For New UW CS Building 102

theodp (442580) writes "Nice computer industry you got there. Hate to see something bad happen to it." That's the gist of a letter sent by Microsoft, Amazon, Facebook, Google, Code.org, and other tech giants earlier this week asking the WA State Legislature to approve $40M in capital spending to help fund a new $110M University of Washington computer science building ($70M will be raised privately). "As representatives of companies and businesses that rely on a ready supply of high quality computer science graduates," wrote the letter's 23 signatories, "we believe it is critical for the State to invest in this sector in a way that ensures its vibrancy and growth. Our vision is for Washington to continue to lead the way in technology and computer science, but we must keep pace with the vast demand." The UW Dept. of Computer Science & Engineering profusely thanked tech leaders for pressing for a new building, which UW explained "will accommodate a doubling of our enrollment." Coincidentally, the corporate full-press came not long after the ACM Education Council Diversity Taskforce laid out plans "to get companies to press universities to use more resources to create more seats in CS classes" to address what it called "the desperate gap between the rising demand for CS education and the too-few seats available.
Programming

Invented-Here Syndrome 158

edA-qa writes: Are you afraid to write code? Does the thought linger in your brain that somewhere out there somebody has already done this? Do you find yourself trapped in an analysis cycle where nothing is getting done? Is your product mutating to accommodate third party components? If yes, then perhaps you are suffering from invented-here syndrome.

Most of use are aware of not-invented-here syndrome, but the opposite problem is perhaps equally troublesome. We can get stuck in the mindset that there must be a product, library, or code sample, that already does what we want. Instead of just writing the code we need a lot of effort is spent testing out modules and trying to accommodate our own code. At some point we need to just say, 'stop!', and write the code ourselves.
Programming

The Programmers Who Want To Get Rid of Software Estimates 347

An anonymous reader writes: This article has a look inside the #NoEstimates movement, which wants to rid the software world of time estimates for projects. Programmers argue that estimates are wrong too often and a waste of time. Other stakeholders believe they need those estimates to plan and to keep programmers accountable. Is there a middle ground? Quoting: "Software project estimates are too often wrong, and the more time we throw at making them, the more we steal from the real work of building software. Also: Managers have a habit of treating developers' back-of-the-envelope estimates as contractual deadlines, then freaking out when they're missed. And wait, there's more: Developers, terrified by that prospect, put more and more energy into obsessive trips down estimation rabbit-holes. Estimation becomes a form of "yak-shaving" — a ritual enacted to put off actual work."
Android

Who's Afraid of Android Fragmentation? 136

Nerval's Lobster writes: The dreaded term "fragmentation" has been applied to Android more times than anyone can count over the past half-decade. That's part of the reason why game developers often build for iOS before Android, even though Android offers a bigger potential customer base worldwide, and more types of gaming experiences. Fortunately, new sets of tools allow game developers to build for one platform and port their work (fairly) easily to another. "We've done simultaneously because it is such a simple case of swapping out the textures and also hooking up different APIs for scores and achievements," London-based indie developer Tom Vian told Dice. "I've heard that iOS is a better platform to launch on first, but there's no sense for us in waiting when we can spend half a day and get it up and running." So is fragmentation an overhyped roadblock, or is it a genuine problem for developers who work in mobile?
AI

The Believers: Behind the Rise of Neural Nets 45

An anonymous reader writes Deep learning is dominating the news these days, but it's quite possible the field could have died if not for a mysterious call that Geoff Hinton, now at Google, got one night in the 1980s: "You don't know me, but I know you," the mystery man said. "I work for the System Development Corporation. We want to fund long-range speculative research. We're particularly interested in research that either won't work or, if it does work, won't work for a long time. And I've been reading some of your papers." The Chronicle of Higher Ed has a readable profile of the minds behind neural nets, from Rosenblatt to Hassabis, told primarily through Hinton's career.
Education

Interviews: Ask Senior Director Matt Keller About the Global Learning XPRIZE 31

The former Vice President of One Laptop per Child (OLPC) Matt Keller is currently the Senior Director of the $15 million Global Learning XPRIZE. The competition challenges teams from around the world to develop open source software solutions that will allow children in developing countries to teach themselves basic reading, writing and arithmetic within a 18 month competition period. After 18 months a panel of judges will evaluate the projects and announce semi-finalists. Semi-finalists will have a month to tweak their projects and/or reconfigure their teams before the judges elect the top five finalist to proceed. Each of the five teams selected will receive $1 million to field test their ideas with the eventual winners receiving the Grand Prize of $10 million. The Global Learning XPRIZE is recruiting teams now through April 30, 2015. Matt has agreed to answer any questions you might have about the competition and the future of education in general. As usual, ask as many as you'd like, but please, one per post.
Programming

H-1B Visas Proving Lucrative For Engineers, Dev Leads 176

Nerval's Lobster (2598977) writes Ever wanted to know how much H-1B holders make per year? Developer Swizec Teller, who is about to apply for an H-1B visa, took data from the U.S. Department of Labor and visualized it in a series of graphs that break down H-1B salaries on a state-by-state basis. Teller found that the average engineer with an H-1B makes $87,000 a year, a good deal higher than developers ($74,000) and programmers ($61,000) with the same visa. ("Don't call yourself a programmer," he half-joked on Twitter.) Architects, consultants, managers, administrators, and leads with H-1Bs can likewise expect six-figure annual salaries, depending on the state and company. Teller's site is well worth checking out for the interactive graphs, which he built with React and D3.js. The debate over H-1Bs is an emotional one for many tech pros, and research into the visa's true impact on the U.S. labor market wasn't helped by the U.S. Department of Labor's recent decision to destroy H-1B records after five years. "These are the only publicly available records for researchers to analyze on the demand by employers for H-1B visas with detail information on work locations," Neil Ruiz, who researches visa issues for The Brookings Institution, told Computerworld after the new policy was announced in late 2014.
Displays

Valve To Reveal Virtual Reality Dev Kit Next Week At GDC 48

An anonymous reader writes Gaming giant Valve has been researching augmented and virtual reality for some time. Early on, the company worked closely with Oculus, sharing research findings and even adding support for TF2 to Oculus' first VR headset, the DK1, back in 2013. After demonstrating their own prototype VR headset at Steam Dev Days in early 2014, and then a modified version later in the year, Valve is now ready to take the wraps off a 'previously unannounced ... SteamVR Dev Kit,' which will make its debut at GDC next week. SteamVR is the name of the software adaptation of Steam's 'Big Picture' mode that the company revealed early last year, allowing players to browse their Steam library and play supported games all in virtual reality.
Businesses

Attention, Rockstar Developers: Get a Talent Agent 145

ErichTheRed writes OK, we all know that there are a lot of developers and IT people in the field who shouldn't be, and finding really good people and hanging onto them is very difficult. However, I almost fell out of my chair reading this breathless article suggesting that developers hire agents. I grant the authors that recruiters are sometimes the only way to cut through the HR jungle in some companies, but outside of the hot San Francisco startup market, can you imagine a "10x rockstar developer" swaggering into a job interview with his negotiating team? I'm sure our readers can cite plenty of examples of these types who were only 10x in their own minds...
Programming

How One Developer Got the Internet To Watch People Code 65

blottsie writes: While Twitch TV is generally used for livestreaming gameplay, Alexander Putilin has other plans for the platform. Putilin and his girlfriend are using Twitch to build a community of software developers and students who broadcast complex floating point operations and algorithm design to the rest of the world. The community is responding and growing alongside its newfound popularity. WatchPeopleCode is now facilitating live hackathons (there was one this weekend), enabling programmers to meet and collaborate with people that they'd otherwise never be able to.
AI

The Robots That Will Put Coders Out of Work 266

snydeq writes Researchers warn that a glut of code is coming that will depress wages and turn coders into Uber drivers, InfoWorld reports. "The researchers — Boston University's Seth Benzell, Laurence Kotlikoff, and Guillermo LaGarda, and Columbia University's Jeffrey Sachs — aren't predicting some silly, Terminator-like robot apocalypse. What they are saying is that our economy is entering a new type of boom-and-bust cycle that accelerates the production of new products and new code so rapidly that supply outstrips demand. The solution to that shortage will be to figure out how not to need those hard-to-find human experts. In fact, it's already happening in some areas."
Microsoft

How Machine Learning Ate Microsoft 96

snydeq writes Yesterday's announcement of Azure Machine Learning offers the latest sign of Microsoft's deep machine learning expertise — now available to developers everywhere, InfoWorld reports. "Machine learning has infiltrated Microsoft products from Bing to Office to Windows 8 to Xbox games. Its flashiest vehicle may be the futuristic Skype Translator, which handles two-way voice conversations in different languages. Now, with machine learning available on the Azure cloud, developers can build learning capabilities into their own applications: recommendations, sentiment analysis, fraud detection, fault prediction, and more. The idea of the new Azure offering is to democratize machine learning, so you no longer need to hire someone with a doctorate to use a machine learning algorithm."

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