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GNU is Not Unix

Richard Stallman Shares His Concerns About GitHub's Copilot -- and About GitHub (gnu.org) 45

destinyland writes: A newly-released video at GNU.org shows an hour-long talk given by free software advocate Richard Stallman for the BigBlueBotton open source conference (which was held online last July). After a 14-minute clip from an earlier speech, Stallman answers questions from the audience — and the first question asked Stallman for his opinion about the AI Copilot [automated pair programming tool] developed for Microsoft's GitHub in collaboration with AI research and deployment company OpenAI.

Stallman's response?

There are many legal questions about Copilot whose answers I don't know, and maybe nobody knows. And it's likely some of theo depend on the country you're in [because of the copyright laws in those countries.] In the U.S. we won't be able to have reliable answers until there are court cases about it, and who knows how many years it'll take for those court cases to arise and be finally decided. So basically what we have is a gigantic amount of uncertainty.

Now the next thing is, what about morally? What can I say morally about Copilot? Well the basic idea seems okay. Why shouldn't a program be able to give you hints like that?

But there is one pitfall, which is that if you follow those hints, you might end up putting a substantial block of code copied from a GPL-covered program, written by someone else, or one hint after another after another after another — it adds up to a substantial amount of code, perhaps, with very little change, perhaps. And then you've infringed the GPL by releasing that code, unless your program is covered by the same versions — plural — of the GPL, in which case it would be permitted. But you might not even know that. Copilot might not tell you — it doesn't endeavor to inform you. So you're likely not to know. Which means Copilot is leading users — some of its users — into a pitfall. Well, they should fix it so it doesn't do that.

But basically, what can you expect from GitHub? GitHub gives people inadequate advice about what it means to choose a license. They tell you you can choose GPL version 2 or GPL version 3. I think they don't tell you that really you could choose GPL version 2 only, or GPL version 2 or later, or GPL version 3 only, or GPL version 3 or later — and those are four different choices. They give users different permissions over the future. So it's important to make each program say clearly which choice covers it. And GitHub doesn't tell you how to do that.

It doesn't tell you that you need to do that. Because the way you do that is with a licensed notice that is supposed to be in every source file. It's unreliable to put just one statement in a free program and say "This program is covered by such-and-such license." What happens if somebody copies one of the files into some other program which says it's covered by a different license? Now that program has been inaccurately mis-licensed, which is illegal and is going to mislead users. So any self-respecting — any repository that wants to be honest has to explain these things, not just tell people to make the licensing of each piece of code clear, but help users do so — make it easy.

So GitHub has had this enormous problem for all of its existence, and Copilot has the similar — a basically, vaguely similar sort of problem, in the same area. It's not exactly the same problem. I don't think that copying a snippet of a few lines of code infringes any license. I think it's de minimus. But I'm not a lawyer.

Java

In Finland, Scientists Are Growing Coffee In a Lab (fastcompany.com) 44

An anonymous reader quotes a report from Fast Company: [R]esearchers in Finland are experimenting with growing coffee from plant cells in bioreactors. There are several reasons why it might make sense to have such an alternative, says Heiko Rischer, a research team leader at VTT Technical Research Centre of Finland, the state-owned organization developing the coffee. "Conventional coffee production is notoriously associated with several problematic issues, such as unsustainable farming methods, exploitation, and land rights," he says. "Growing demand and climate change add to the problems." In Vietnam, for example, coffee production is driving deforestation.

The researchers are using the same techniques to make coffee that others are using to make "lab-grown," or cultivated, meat. Coffee plant cells were cultured in the lab, and then placed in bioreactors filled with nutrient medium to grow. It's a little easier to grow coffee than something like beef. "The nutrient media for plant-cell cultures are much less complex, i.e., cheaper, than those for animal cells," Rischer says. "Scaling up is also easier because plant cells grow freely, suspended in the medium, while animal cells grow attached to surfaces."

The process results in an off-white biomass that's dried into a powder, then roasted to a dark brown color that looks like coffee grounds. The scientists recently brewed their first cups of the lab-grown coffee, which they say tastes and smells like ordinary coffee. It's also possible to make different varieties. "Cell cultures of different coffee cultivars can be established, and the roasting process can be modified, in order to produce coffee with very different character," says Rischer. "The cultivation process can be modified in order to generate more or less of certain compounds, such as caffeine or flavors." The lab plans to work with companies that can commercialize the new process.

Education

Online Coding School Treehouse Lays Off Most of Its Staff (oregonlive.com) 55

Treehouse, which launched in Portland a decade ago in an ambitious effort to teach software development online, plans to lay off most of its staff by the end of the month. Oregon Live reports: CEO Ryan Carson didn't answer emailed questions about the cutbacks, but said in a brief reply Tuesday that "we are going to continue to serve our students and customers." Carson, who moved to Connecticut last month, said Treehouse is no longer based in Portland and that its remaining staff now works remotely. In an announcement sent last week over the company's internal Slack messaging channel, later viewed by The Oregonian/OregonLive, Treehouse notified employees that their jobs and benefits would end on Sept. 30, without severance. "A small team will be remaining, along with Ryan, to continue to support students," the company wrote to staff.

Workers later posted an online spreadsheet with the names of 41 employees looking for new jobs. Treehouse has a geographically distributed workforce and the company's employees live in cities across the country. Treehouse attracted national attention in 2013 and 2015 with two unorthodox management strategies: The company eliminated all layers of management and it moved to a 32-hour-work week. Neither experiment worked. [...] It's not clear what triggered this week's cutbacks. Online education has been booming during the pandemic.

Open Source

Torvalds Merges Support for Microsoft's NTFS File System, Complains GitHub 'Creates Absolutely Useless Garbage Merges' (zdnet.com) 77

"Linux creator Linus Torvalds has agreed to include Paragon Software's NTFS3 kernel driver, giving the Linux kernel 5.15 release improved support for Microsoft's NTFS file system..." reports ZDNet, adding that the driver "will make working with Windows' NTFS drives in Linux an easier task — ending decades of difficulties with Microsoft's proprietary file system that succeeded FAT...."

"But he also had some process and security lessons to offer developers about how to code submissions to the kernel should be made." "I notice that you have a GitHub merge commit in there," wrote Torvalds.

He continued: "That's another of those things that I *really* don't want to see — GitHub creates absolutely useless garbage merges, and you should never ever use the GitHub interfaces to merge anything...GitHub is a perfectly fine hosting site, and it does a number of other things well too, but merges are not one of those things."

Torvalds' chief problem with it was that merges need "proper commit messages with information about [what] is being merged and *why* you merge something." He continued: "But it also means proper authorship and committer information etc. All of which GitHub entirely screws up."

TechRadar supplies some more context: One of the shortcomings Torvalds highlighted are GitHub's concise, factually correct, but functionally useless, commit messages. For instance, GitHub's commit message for Paragon's merge read "Merge branch 'torvalds:master' into master", which didn't impress Torvalds one bit...

Torvalds also had some pertinent security advice, perhaps useful in light of recent software supply chain cyberattacks that the Linux Foundation wants to address by improving supply chain integrity through tools that make it easier to sign software cryptographically. As Torvalds points out, this is particularly important for new contributors to the Linux kernel. "For GitHub accounts (or really, anything but kernel.org where I can just trust the account management), I really want the pull request to be a signed tag, not just a plain branch," Torvalds explains...

Torvalds suggests Paragon do future merges from the command-line.

AI

Can a Code-Writing AI Be Good News For Humans? (indianexpress.com) 90

"A.I. Can Now Write Its Own Computer Code," blares a headline in the New York Times, adding "That's Good News for Humans. (Alternate URL here.)

The article begins with this remarkable story about Codex (the OpenAI software underlying GitHub Copilot): As soon as Tom Smith got his hands on Codex — a new artificial intelligence technology that writes its own computer programs — he gave it a job interview. He asked if it could tackle the "coding challenges" that programmers often face when interviewing for big-money jobs at Silicon Valley companies like Google and Facebook. Could it write a program that replaces all the spaces in a sentence with dashes? Even better, could it write one that identifies invalid ZIP codes? It did both instantly, before completing several other tasks.

"These are problems that would be tough for a lot of humans to solve, myself included, and it would type out the response in two seconds," said Mr. Smith, a seasoned programmer who oversees an A.I. start-up called Gado Images. "It was spooky to watch." Codex seemed like a technology that would soon replace human workers. As Mr. Smith continued testing the system, he realized that its skills extended well beyond a knack for answering canned interview questions. It could even translate from one programming language to another.

Yet after several weeks working with this new technology, Mr. Smith believes it poses no threat to professional coders. In fact, like many other experts, he sees it as a tool that will end up boosting human productivity. It may even help a whole new generation of people learn the art of computers, by showing them how to write simple pieces of code, almost like a personal tutor.

"This is a tool that can make a coder's life a lot easier," Mr. Smith said.

The article ultimately concludes that Codex "extends what a machine can do, but it is another indication that the technology works best with humans at the controls."

And Greg Brockman, chief technology officer of OpenAI, even tells the Times "AI is not playing out like anyone expected. It felt like it was going to do this job and that job, and everyone was trying to figure out which one would go first. Instead, it is replacing no jobs. But it is taking away the drudge work from all of them at once."
Education

Code.org, Tech Giants Enlist Teachers To Sell Kids and Parents On 'CS Journeys' 89

theodp writes: On Monday, tech-bankrolled Code.org announced the CS Journeys program, which the nonprofit explains is designed to help teachers "excite, encourage, and empower your students to continue their CS journeys in and beyond your class." Besides live, virtual field trips to Amazon's Fulfillment Centers, kids aged 5-and-up will also participate in live, weekly classroom conversations with professionals from the likes of Google and Amazon, where they "will learn about a number of ways they can use computer science to have a positive impact, as well as different journeys that people have taken to get to meaningful careers and achieve their goals." A Googler will speak to kindergartners and other younger students about Developing responsible artificial intelligence on Sep. 22nd. Teachers are also being asked to show students inspiring Careers in Tech videos featuring employees from Facebook/Instagram, Microsoft, and Google.

Explaining that "students who hear from parents that they would be good at computer science are 2-3 times more likely to be interested in learning it," Code.org urges teachers to also "connect with parents and recruit their help in encouraging students to learn and continue on their computer science journey." Code.org even provides teachers with talking points to include in emails and letters home. A sample: "Computer science teaches students critical thinking and problem solving. In fact, studies show that students who learn computer science do better in other subjects, excel at problem solving, and are more likely to go to college. [...] Parent/guardian encouragement is critical to student success and interest in learning and success. So ask your student to see something they created in class."

The launch of CS Journeys comes less than a year after Google VP Maggie Johnson -- a long-time Code.org Board member -- reported that a Google-commissioned Gallup report showed that "students are generally unconvinced that computer science is important for them to learn," adding that "Interventions from parents, educators, community leaders, policymakers, nonprofits and the technology industry are needed to encourage girls, Black students and Hispanic students to take computer science courses. These students also need to be shown how CS knowledge can help them meet their goals in a variety of fields including the humanities, medicine and the arts." According to the report, only 22% of boys and 9% of girls "believe it is very important to learn CS."
Security

McDonald's Leaks Password For Monopoly VIP Database To Winners (bleepingcomputer.com) 33

A bug in the McDonald's Monopoly VIP game in the United Kingdom caused the login names and passwords for the game's database to be sent to all winners. BleepingComputer reports: After skipping a year due to COVID-19, McDonald's UK launched their popular Monopoly VIP game on August 25th, where customers can enter codes found on purchase food items for a chance to win a prize. These prizes include 100,000 pounds in cash, an Ibiza villa or UK getaway holiday, Lay-Z Spa hot tubs, and more. Unfortunately, the game hit a snag over the weekend after a bug caused the user name and passwords for both the production and staging database servers to be in prize redemption emails sent to prize winners.

An unredacted screenshot of the email sent to prize winners was shared with BleepingComputer by Troy Hunt that shows an exception error, including sensitive information for the web application. This information included hostnames for Azure SQL databases and the databases' login names and passwords, as displayed in the redacted email below sent to a Monopoly VIP winner. The prize winner who shared the email with Troy Hunt said that the production server was firewalled off but that they could access the staging server using the included credentials. As these databases may have contained winning prize codes, it could have allowed an unscrupulous person to download unused game codes to claim the prizes. Luckily for McDonald's, the person responsibly disclosed the issue with McDonald's, and while they did not receive a response, they later found that the staging server's password was soon changed.

Programming

Developer Returns To Game After Four Decades, Discovers and Fixes Typo So It Works (tomsguide.com) 98

joshuark writes: Harry McCracken is not the name of a Cold War superspy, but a man who is now the tech editor of Fast Company and, in his younger days, a developer of games for Radio Shack's TRS-80 microcomputer. McCracken, who is also a regular Slashdot reader, recently went back to have a look at his first game, Arctic Adventure, which he wrote when he was 16 around 1980-81 -- a text adventure inspired by the work of Scott Adams in particular, a pioneering designer of the Adventure series of games for the TRS-80.

As was common in the 80s, Arctic Adventure was distributed in book form. This was The Captain 80 Book of BASIC Adventures: pages of type-it-yourself BASIC code, each entry its own adventure game. [...] "Decades later, I didn't spend much time thinking about Arctic Adventure, but I never forgot the fact that I hadn't received a copy of the Captain 80 book. Thanks to the internet, I eventually acquired one. But typing in five-and-a-half pages of old BASIC code seemed onerous, even if it was code I'd written."

McCracken eventually got around to it this July. "After five or six tedious typing sessions on my iPad, I had Arctic Adventure restored to digital form. That was when I made an alarming discovery: As printed in the Captain 80 book, the game wasn't just unwinnable, but unplayable. It turned out that it had a 1981 typo that consisted of a single missing '0' in a character string. It was so fundamental a glitch that it rendered the game's command of the English language inoperable. You couldn't GET SHOVEL let alone complete the adventure."

The Courts

GitHub Files Court Brief Criticizing 'Vague Infringement Allegations' (github.blog) 24

"One project going dark — due to a DMCA takedown or otherwise — can impact thousands of developers," GitHub warns in a blog post this week: We saw that firsthand with both leftpad and mimemagic. That's why GitHub's designed its DMCA process to follow the law in requiring takedown requests to identify specific content. We want developers on our platform and elsewhere to have a clear opportunity to remove infringing code yet keep non-infringing code up for others to use, modify, and learn from.

Ensuring that software copyright allegations are specific and actionable benefits the entire developer ecosystem. That's why GitHub submitted a "friend of the court" brief in the SAS Institute, Inc. v. World Programming Ltd. case before a Federal Court of Appeals.

This case is the most recent in a ten-year litigation spanning both the UK and the US. SAS Institute has brought copyright and non-copyright claims against World Programming's software that runs code written in the SAS language, and the copyright claims drew comparison to the recent Google v. Oracle Supreme Court case. But this case is different from Google v. Oracle because here the alleged copyright infringement is based on a claim of "nonliteral" infringement. That means there is no allegation that specific lines of code were literally copied, but only that other aspects, like the code's overall structure and organization, were used. In nonliteral infringement claims, the questions arise: what aspects of the "nonliteral" features were taken and are they actually protected by copyright...?

GitHub believes that for claims involving nonliteral copying of software, it is critical that a copyright owner provide — as early as possible — examples that would allow a developer, a court, or a software collaboration platform like GitHub to identify what was claimed to be copied. Our brief helps educate the court why specificity is especially important for developers.... We urged the court to think about efficiency in dispute resolution to avoid FUD (fear, uncertainty, and doubt). The sooner infringement allegations can be made specific and clear, the sooner infringing code can be changed and non-infringing code can stay up. That should be the result for both federal lawsuits, as well as DMCA infringement notices.

Microsoft

Microsoft Previews Free Visual Studio Code for the Web (theregister.com) 33

Microsoft is previewing Visual Studio Code for the Web, a code editor that runs entirely in the browser. The Register: The post introducing the new service was put up yesterday but is returning "page not found" at the time of writing, so possibly was published prematurely. But it is expected to return soon, since the technology looks the same as that already introduced by Microsoft-owned GitHub as the web-based editor.

The difference is that GitHub's version only works in a GitHub repository, where it is opened by pressing the dot key. By contrast, Microsoft stated: "Everyone can use VS Code for the Web for free at https://vscode.dev to quickly open and browse source code hosted on GitHub and on your local machine (and soon on Azure Repos), and make and commit lightweight changes."

Google

Google Play App Store Revenue Hit $11.2 Billion in 2019, Lawsuit Says (reuters.com) 9

Alphabet's Google generated $11.2 billion in revenue from its mobile app store in 2019, according to a court filing unsealed on Saturday, offering a clear view into the service's financial results for the first time. From a report: Attorneys general for Utah and 36 other U.S. states or districts suing Google over alleged antitrust violations with the app store also said in the newly unredacted filing that the business in 2019 had $8.5 billion in gross profit and $7 billion in operating income, for an operating margin of over 62%. The figures include sales of apps, in-app purchase and app store ads. Google told Reuters the data "are being used to mischaracterize our business in a meritless lawsuit."

The company and its accusers said in a separate filing on Saturday a trial in late 2022 is possible over whether Google abuses its alleged monopoly in app sales for Android devices. In its quarterly financial disclosures, Google groups Play app revenue with that of other services and accounts for the store's ad revenue as part of another broader category. Attorneys general, as well as mobile app developer Epic Games and others separately suing Google, have contended that it generates huge profits through the Play Store by taking 30% of the fee for every digital good sold inside an app. The plaintiffs say Google's cut is arbitrarily high, siphoning app developers' profits.

AI

40% of GitHub's Copilot's Suggestions Had Security Vulnerabilties, Study Finds (visualstudiomagazine.com) 24

"Academic researchers discover that nearly 40% of the code suggestions by GitHub's Copilot tool are erroneous, from a security point of view..." writes TechRadar: To help quantify the value-add of the system, the academic researchers created 89 different scenarios for Copilot to suggest code for, which produced over 1600 programs. Reviewing them, the researchers discovered that almost 40% were vulnerable in one way or another...

Since Copilot draws on publicly available code in GitHub repositories, the researchers theorize that the generated vulnerable code could perhaps just be the result of the system mimicking the behavior of buggy code in the repositories. Furthermore, the researchers note that in addition to perhaps inheriting buggy training data, Copilot also fails to consider the age of the training data. "What is 'best practice' at the time of writing may slowly become 'bad practice' as the cybersecurity landscape evolves."

Visual Studio magazine highlights another concern. 39.33 percent of the top options were vulnerable, the paper noted, adding that "The security of the top options are particularly important — novice users may have more confidence to accept the 'best' suggestion...." "There is no question that next-generation 'auto-complete' tools like GitHub Copilot will increase the productivity of software developers," the authors (Hammond Pearce, Baleegh Ahmad, Benjamin Tan, Brendan Dolan-Gavitt and Ramesh Karri) say in conclusion.

"However, while Copilot can rapidly generate prodigious amounts of code, our conclusions reveal that developers should remain vigilant ('awake') when using Copilot as a co-pilot. Ideally, Copilot should be paired with appropriate security-aware tooling during both training and generation to minimize the risk of introducing security vulnerabilities.

Businesses

Apple Will Now let App Store Developers Talk To Their Customers About Buying Direct (techcrunch.com) 19

Apple announced today it has reached a proposed settlement in a lawsuit filed against it by developers in the United States. The agreement, which is still pending court approval, includes a few changes, the biggest one being that developers will be able to share information on how to pay for purchases outside of their iOS app or the App Store -- which means they can tell customers about payment options that aren't subject to Apple commissions. The settlement also includes more pricing tiers and a new transparency report about the app review process. From a report: The class-action lawsuit was filed against Apple in 2019 by app developers Donald Cameron and Illinois Pure Sweat Basketball, who said the company engaged in anticompetitive practices by only allowing the downloading of iPhone apps through its App Store. In today's announcement, Apple said it is "clarifying that developers can use communications, such as emails, to share information about payment methods outside of their iOS app. As always, developers will not pay Apple a commission on any purchases taking place outside of their app or the App Stores."
Java

Alphabet's Drones Delivered 10,000 Cups of Coffee, 1,200 Roast Chickens In the Last Year (cnbc.com) 30

Alphabet's drone company Wing delivered 10,000 cups of coffee, 1,700 snack packs and 1,200 roast chickens to customers in Logan, Australia, over the last year, the company said Wednesday in a blog post outlining its progress. CNBC reports: Wing was launched in 2019 in Australia, following a series of drone tests that began in 2014. The service, which was initially part of Alphabet's experimental research division, allows users to order items such as food through a mobile app and is fast approaching 100,000 deliveries since its launch. Wing hopes to one day deliver products to people all over the world without having to rely on drivers or delivery trucks like other companies.

The company works with more than 30 partners globally, including local coffee shops and national brands such as Walgreens, according to a February blog post. Local businesses can also reach out directly to the company to get involved. In 2020, Wing partnered with a Virginia school district to deliver library books during the pandemic.

Programming

Turns Out The Hardest Part of Making a Game is Everything (ign.com) 88

Game devs of all sizes and scopes respond to the question: "What is a thing in video games that seems simple but is actually extremely hard to make?" From a report: Earlier this year, game developers across the industry weighed in on Twitter on a seemingly innocuous question: What's the problem with doors in video games? It turns out, a lot. A seemingly boring feature such as usable doors can be absolute hell for developers to put in their games for numerous reasons. Everything from physics to functionality, from AI to sound, comes into play while making a single door in a single video game work. And not just work, but work in such a way where the player never has to think about it. Building a working, forgettable door is an incredible game development undertaking. But it will probably not surprise you to learn that doors are far from the only seemingly simple feature that prove to be unexpectedly challenging in the development process.

A few months ago, I asked developers across the industry the question, "What is a thing in video games that seems simple but is actually extremely hard for game developers to make?" I received nearly 100 responses representing a wide breadth of industry experience, ranging from solo developers to those who had tackled issues within teams of hundreds. The pool of responses similarly included a number of varied problems, but also a number of similar issues popping up among many projects. Those I spoke to described challenges in making games look and sound good, storytelling, movement and interaction with objects, menus, save systems, multiplayer, and all sorts of intricacies of design that are so rarely discussed outside of studios themselves. Many noted that they've received angry player feedback about the topics they mentioned, with their audiences asking, "Why don't you just do X?" The answer is, almost always: because it's really, really hard.

So if you've ever wondered why the maker of your favorite game didn't simply fix one of the myriad issues developers mentioned below, here's why those seemingly simple problems are hardly simple at all. As the original topic of game development headaches focused on doors, it made sense that many of the developers I spoke to had issues with other methods used to connect a person from one place to another. For instance, elevators. Multiple developers told me about the frustrations of elevators, whether they're taking players up a single floor in a building or serving as pseudo-loading screens between two major game areas. [...]

Microsoft

A Decade Later, .NET Developers Still Fear Being 'Silverlighted' By Microsoft (visualstudiomagazine.com) 125

the_insult_dog writes: Some 10 years after the final Microsoft Silverlight release, some developers still fear being 'Silverlighted,' or seeing a development product in which they have invested heavily be abandoned by Microsoft.

Microsoft will tell you that official support for Silverlight will end in less than two months, on Oct. 12, 2021. Anyone in the industry will tell you it effectively died around 2011 when the last version, Silverlight 5, was made available for download. Speculation about its demise arose around the same time.

Security

Secret Terrorist Watchlist With 2 Million Records Exposed Online (bleepingcomputer.com) 87

A secret terrorist watchlist with 1.9 million records, including classified "no-fly" records was exposed on the internet. The list was left accessible on an Elasticsearch cluster that had no password on it. BleepingComputer reports: July this year, Security Discovery researcher Bob Diachenko came across a plethora of JSON records in an exposed Elasticsearch cluster that piqued his interest. The 1.9 million-strong recordset contained sensitive information on people, including their names, country citizenship, gender, date of birth, passport details, and no-fly status. The exposed server was indexed by search engines Censys and ZoomEye, indicating Diachenko may not have been the only person to come across the list.

The researcher discovered the exposed database on July 19th, interestingly, on a server with a Bahrain IP address, not a US one. However, the same day, he rushed to report the data leak to the U.S. Department of Homeland Security (DHS). "I discovered the exposed data on the same day and reported it to the DHS." "The exposed server was taken down about three weeks later, on August 9, 2021." "It's not clear why it took so long, and I don't know for sure whether any unauthorized parties accessed it," writes Diachenko in his report. The researcher considers this data leak to be serious, considering watchlists can list people who are suspected of an illicit activity but not necessarily charged with any crime. "In the wrong hands, this list could be used to oppress, harass, or persecute people on the list and their families." "It could cause any number of personal and professional problems for innocent people whose names are included in the list," says the researcher.

Java

Report: Java 'Surges' Back Up in Programming Language Popularity (zdnet.com) 60

"The programming language Java's popularity has been slowly declining in some programming language index rankings, but it's popped back into the second spot in RedMonk's latest chart," reports ZDNet: Javascript still rules in RedMonk's Q3 2021 language popularity rankings, which have been updated twice a year since 2010.

Python overtook Java for the second spot in RedMonk's Q2 2020 ranking, and Java has remained there in Python's shadow ever since, but now it has jumped one spot to second — a place it once again shares with Python. As RedMonk analyst Stephen O'Grady notes, Java's consistent third placing over the past year was "prompting questions from observers as to whether it was fated to a gradual drift down these rankings".

Tiobe's CEO Paul Jensen last September said Java was in "real trouble" because of a notable decline in its share of queries for programming languages on major search engines. But now, according to RedMonk, Java has 'surged' back. "This would be less of a surprise but for many of the language's competitors — and, it should be said, the odd industry analyst or two — writing regularly recurring epitaphs for the stalwart of enterprise infrastructure," said O'Grady.

The article also reports that Google's Dart programming language "made its debut in RedMonk's top 20 this month and displaced Perl."
Programming

OpenAI's Codex Turns Written Language Into Computer Code 69

A new AI system can read written instructions in conversational language and transform it into working computer code. From a report: The model is the latest example of progress in natural language processing (NLP), the ability of AIs to read and write text. But it also points towards a future where coders will be able to offload some of their work to AIs, and where ordinary people may be able to code without actually learning how to code.

Today OpenAI is releasing an improved version of its Codex AI model and releasing it for developers for private developers through its API. Codex is a descendant of OpenAI's massive text-generating model GPT-3, which was released last summer. But while GPT-3 was trained on a huge quantity of language data taken from the internet -- enabling it to read and then complete text prompts submitted by a human user -- Codex was trained on both language and billions of lines of publicly available computer code.
Microsoft

Microsoft is Recruiting US Teens To Be Influencers on Social Media for Its Educational Coding Platform (twitter.com) 33

Long-time Slashdot reader theodp writes: Just ahead of the new school year, Microsoft and its nonprofit partner Code.org took to Twitter to recruit teens for Microsoft's inaugural MakeCode Insiders Program. Microsoft MakeCode is a code platform that allows kids to write programs for a wide variety of applications even if they have little or no previous coding experience; there's also a College Board-endorsed MakeCode AP CS curriculum, which can earn high school students college credit...

MakeCode Insiders, Microsoft adds, will be recognized for completing key milestones with badges, including MakeCode Influencer ("This badge is earned when a MakeCode Wizard is chosen to represent our product to teens on social media."). MakeCode Influencers, Microsoft explains, "are teens who have graduated from the Insiders program and are selected to represent MakeCode on social media in various forms...

Insider applications are due today, kids!

This is Microsoft's first time running the "Insider" program, and the guidebook promises the larger program's Insiders "will focus on MakeCode Arcade, a coding editor for retro-style video games, offering feedback and ideas that will inform product decision."

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