AI

Microsoft's New AI-Generated Version of 'Quake 2' Now Playable Online (microsoft.com) 31

Microsoft has created a real-time AI-generated rendition of Quake II gameplay (playable on the web).

Friday Xbox's general manager of gaming AI posted the startling link to "an AI-generated gaming experience" at Copilot.Microsoft.com "Move, shoot, explore — and every frame is created on the fly by an AI world model, responding to player inputs in real-time. Try it here."

They started with their "Muse" videogame world models, adding "a real-time playable extension" that players can interact with through keyboard/controller actions, "essentially allowing you to play inside the model," according to a Microsoft blog post. A concerted effort by the team resulted in both planning out what data to collect (what game, how should the testers play said game, what kind of behaviours might we need to train a world model, etc), and the actual collection, preparation, and cleaning of the data required for model training. Much to our initial delight we were able to play inside the world that the model was simulating. We could wander around, move the camera, jump, crouch, shoot, and even blow-up barrels similar to the original game. Additionally, since it features in our data, we can also discover some of the secrets hidden in this level of Quake II. We can also insert images into the models' context and have those modifications persist in the scene...

We do not intend for this to fully replicate the actual experience of playing the original Quake II game. This is intended to be a research exploration of what we are able to build using current ML approaches. Think of this as playing the model as opposed to playing the game... The interactions with enemy characters is a big area for improvement in our current WHAMM model. Often, they will appear fuzzy in the images and combat with them (damage being dealt to both the enemy/player) can be incorrect.

They warn that the model "can and will forget about objects that go out of view" for longer than 0.9 seconds. "This can also be a source of fun, whereby you can defeat or spawn enemies by looking at the floor for a second and then looking back up. Or it can let you teleport around the map by looking up at the sky and then back down. These are some examples of playing the model."

This generative AI model was trained on Quake II "with just over a week of data," reports Tom's Hardware — a dramatic reduction from the seven years required for the original model launched in February.

Some context from The Verge: "You could imagine a world where from gameplay data and video that a model could learn old games and really make them portable to any platform where these models could run," said Microsoft Gaming CEO Phil Spencer in February. "We've talked about game preservation as an activity for us, and these models and their ability to learn completely how a game plays without the necessity of the original engine running on the original hardware opens up a ton of opportunity."
"Is porting a game like Gameday 98 more feasible through AI or a small team?" asks the blog Windows Central. "What costs less or even takes less time? These are questions we'll be asking and answering over the coming decade as AI continues to grow. We're in year two of the AI boom; I'm terrified of what we'll see in year 10."

"It's clear that Microsoft is now training Muse on more games than just Bleeding Edge," notes The Verge, "and it's likely we'll see more short interactive AI game experiences in Copilot Labs soon." Microsoft is also working on turning Copilot into a coach for games, allowing the AI assistant to see what you're playing and help with tips and guides. Part of that experience will be available to Windows Insiders through Copilot Vision soon.
Power

Cuba's Power Grid Collapses Again After Second Hurricane. And Then an Earthquake Hit (cnn.com) 96

Wednesday Cuba was hit by a major hurricane which took down its entire power grid again, this time for about 24 hours, according to CNN: Videos of the aftermath showed power infrastructure turned into a mangled mess and power poles down on streets. Hundreds of technicians were mobilized Thursday to reestablish power connections, according to state media... Operations at two electrical plants were partially restored and parts of eastern and central Cuba had electricity back up by Thursday afternoon, state media reported... The country's power grid has collapsed multiple times, including when Hurricane Oscar hit in October and killed at least 7 people.
In the capital of Havana, where 2 million people live, power had been restored to less than 20% of the city by late Friday afternoon, . "Authorities had not yet given an estimate for when power would be fully restored..."

Then tonight, CNN reported: A 6.8 magnitude earthquake struck off the coast of eastern Cuba on Sunday, causing material damage in several regions as the island continues to recover from widespread blackouts and the impact of two hurricanes over the past few weeks. The earthquake was reported about 39 km (24 miles) south of Bartolomé Masó before noon local time, about an hour after a 5.9 magnitude quake rocked the area, the United States Geological Survey (USGS) said.

"There have been landslides, damage to homes and power lines," Cuban President Miguel Díaz-Canel said, adding that authorities are evaluating the situation to start recovery efforts.

Japan

Japan Issues First Ever 'Megaquake' Warning (phys.org) 10

After a 7.1 tremor struck southwestern Japan on Thursday, the country's meteorological agency issued its first-ever alert for a possible "megaquake." It marks the first time the warning has been issued under new rules drawn up after a 2011 earthquake, tsunami and nuclear disaster killed almost 20,000 people. Phys.org reports: The JMA's "megaquake advisory" warns that "if a major earthquake were to occur in the future, strong shaking and large tsunamis would be generated." "The likelihood of a new major earthquake is higher than normal, but this is not an indication that a major earthquake will definitely occur during a specific period of time," it added. The advisory concerns the Nankai Trough "subduction zone" between two tectonic plates in the Pacific Ocean, where massive earthquakes have hit in the past. [...]

Japan's government has previously said the next magnitude 8-9 megaquake along the Nankai Trough has a roughly 70 percent probability of striking within the next 30 years. In the worst-case scenario 300,000 lives could be lost, experts estimate, with some engineers saying the damage could reach $13 trillion with infrastructure wiped out. "The history of great earthquakes at Nankai is convincingly scary," geologists Kyle Bradley and Judith A Hubbard wrote in their Earthquake Insights newsletter. And "while earthquake prediction is impossible, the occurrence of one earthquake usually does raise the likelihood of another", they explained. "A future great Nankai earthquake is surely the most long-anticipated earthquake in history -- it is the original definition of the 'Big One'."

XBox (Games)

Upcoming Games Include More Xbox Sequels - and a Medieval 'Doom' (polygon.com) 32

Announced during Microsoft's Xbox Games Showcase, Doom: The Dark Ages is id Software's next foray back into hell. [Also available for PS5 and PC.] Doom: The Dark Ages is a medieval spin on the Doom franchise, taking the Doom Slayer back to the beginning. It's coming to Xbox Game Pass on day one, sometime in 2025.

Microsoft's first trailer for Doom: The Dark Ages shows the frenetic, precision gameplay we've come to expect from the franchise — there's a lot of blasting and shooting and a chainsaw. Oh, and the Doom Slayer can ride a dragon?

"Before he became a hero he was the super weapon of gods and kings," says the trailer (which showcases the game's crazy-good graphics...) The 2020 game Doom Eternal sold 3 million copies in its first month, according to Polygon, with its game director telling the site in 2021 that "our hero is somewhat timeless — I mean, literally, he's immortal. So we could tell all kinds of stories..."

Other upcoming Xbox games were revealed too. Engadget is excited about the reboot of the first-person shooter Perfect Dark (first released in 2000, but now set in the near future). There's also Gears of War: E-Day, Indiana Jones and the Great Circle, State of Decay 3, and Assassin's Creed Shadows, according to Xbox.com — plus "the announcement of three new Xbox Series X|S console options." [Engadget notes it's the first time Microsoft has offered a cheaper all-digital Xbox Series X with no disc drive.] "And on top of all that, we also brought the gameplay reveal of a brand-new Call of Duty game with Call of Duty: Black Ops 6."

Meanwhile, Friday's Summer Game Fest 2024 featured Star Wars Outlaws footage (which according to GamesRadar takes place between Empire Strikes Back and Return of the Jedi, featuring not just card games with Lando Calrissian but also Jabba the Hutt and a frozen Han Solo.) Engadget covered all the announcements from Game Fest, including the upcoming game Mixtape, which Engadget calls a "reality-bending adventure" with "a killer '80s soundtrack" about three cusp-of-adulthood teenagers who "Skate. Party. Avoid the law. Make out. Sneak out. Hang out..." for Xbox/PS5/PC.
News

Taiwan Quake Puts World's Most Advanced Chips at Risk (msn.com) 99

Taiwan's biggest earthquake in 25 years has disrupted production at the island's semiconductor companies, raising the possibility of fallout for the technology industry and perhaps the global economy. From a report: The potential repercussions are significant because of the critical role Taiwan plays in the manufacture of advanced chips, the foundation of technologies from artificial intelligence and smartphones to electric vehicles.

The 7.4-magnitude earthquake led to the collapse of at least 26 buildings, four deaths and the injury of 57 people across Taiwan, with much of the fallout still unknown. Taiwan Semiconductor Manufacturing Co., the world's largest maker of advanced chips for customers like Apple and Nvidia, halted some chipmaking machinery and evacuated staff. Local rival United Microelectronics also stopped machinery at some plants and evacuated certain facilities at its hubs of Hsinchu and Tainan.

Taiwan is the leading producer of the most advanced semiconductors in the world, including the processors at the heart of the latest iPhones and the Nvidia graphics chips that train AI models like OpenAI's ChatGPT. TSMC has become the tech linchpin because it's the most advanced in producing complex chips. Taiwan is the source of an estimated 80% to 90% of the highest-end chips -- there is effectively no substitute. Jan-Peter Kleinhans, director of the technology and geopolitics project at Berlin-based think tank Stiftung Neue Verantwortung, has called Taiwan "potentially the most critical single point of failure" in the semiconductor industry.

Linux

How Does FreeBSD Compare to Linux on a Raspberry Pi? (0x.no) 71

Klaus Zimmermann (a self-described "friendly hacker") recently posted a "State of the Distro" post, choosing his favorite distributions for things like portable installation from a USB drive (Alpine Linux) and for a desktop OS (Debian Linux or Devuan).

But when it comes to a distro for the Raspberry Pi, (at least until the 4), Zimmerman argues that FreeBSD's performance is "unlike any other Linux distribution I've ever seen, even with cpupower activated and overclocking." Nope, no match — FreeBSD's performance on the Pi is still way better, even without overclocking. You can browse a modern web, have things scroll smoothly, watch videos and even play some 3D games like Quake with it! And if you overclock it a little (2GHz) you can even make it run that gargantua MS Teams.

But what about all that lackluster driver support? WiFi drivers still on the 802.11g standard and all? Surely you can't be serious about it when Linux offers all that support out of the box, right? Wrong, actually. For starters, the drivers provided for the Pi's hardware are often half-assed proprietary blobs... I no longer think FreeBSD is really at fault if the driver support for the hardware is not helpful to begin with. Even drivers you find for Linux are shaky at best.

So yes, I will keep using FreeBSD on the Pi. As a desktop. With USB WiFi and audio adapters for those services, because the existing hardware is sort of moot even otherwise. And with those USB adapters — and FreeBSD — the Pi works really well, truly desktop-like.

I'd be curious to hear from Slashdot's readers about their own experiments with Linux (and FreeBSD) on a Raspberry Pi. Zimmerman's final winner, for the "Server" category, was Debian — though of his two servers, one is just an XMPP server set up on a Raspberry Pi. "I found that using Debian on the Pi is a real joy. Easy and simple to set up, familiar environment and all. So I'm keeping it.

"This concept is about to be overshadowed, however, by my growing like of FreeBSD lately..."


Thanks to long-time Slashdot reader walterbyrd for sharing the article.
Music

The Excitement of 70,000 Swifties Can Shake the Earth (economist.com) 46

The Economist reports: "Shake, shake, shake, shake," Taylor Swift sings from the stage of Lumen Field in Seattle at 10.35 in the evening on July 22nd. The fans respond, enthusiastically; the stadium duly shakes; a nearby seismometer takes note. To pop aficionados "Shake it off" is an empowering up-tempo anthem played at 160 beats per minute. To the Pacific Northwest Seismic Network, which is designed to monitor earthquakes, it is a 2.6 hertz signal in which the amplitude of the acceleration was as large as one centimetre per second, per second.

The well-situated seismometer first came to public attention in January 2011, when it recorded the response of fans of the Seattle Seahawks, an American football team, to a magnificent touchdown by Marshawn Lynch, a running back known as "Beast Mode." The "Beast Quake" went down in local sporting history. When Ms Swift came to town for two nights of her Eras tour, Jacqueline Caplan-Auerbach, a geology professor at Western Washington University, used the opportunity to learn more about how events in the stadium shake its surroundings. On December 11th she presented some of her conclusions at the American Geophysical Union's autumn meeting in San Francisco.

[...] Dr Caplan-Auerbach wanted to see whether such resonant amplification might also be at play elsewhere, and to distinguish between the effect of the music itself and the audience's response. Her concert-night data showed two distinct sets of signals, one in higher frequencies (30-80hz), one in lower frequencies (1-8hz). The higher-frequency signals were present during the sound check, when the band were on stage but the stadium empty, and absent during the concerts' "surprise songs," played without the band by Ms Swift alone. The lower frequencies were absent when the audience had yet to arrive. Clearly those higher frequencies were from the music itself.

Earth

Aftershocks Can Occur Centuries After Original Earthquake, Says Study (theguardian.com) 37

Large earthquakes are always followed by aftershocks -- a series of smaller but still potentially damaging quakes produced as the ground readjusts. But how long does it take for the aftershocks to die out? A new study suggests some areas can experience aftershocks decades or even centuries after the original earthquake. From a report: In earthquake-prone areas it is hard to tell the difference between aftershocks and ordinary background seismicity. But recognising aftershocks is an important part of assessing a region's disaster risk. To understand how long aftershocks can persist, researchers turned to the stable continental interior of North America, where earthquakes are uncommon. Using statistical analysis they assessed the timing and clustering of quakes that followed three large magnitude 6.5 to 8 historical earthquakes: one near south-east Quebec in Canada in 1663; a trio of quakes around the Missouri-Kentucky border from 1811 to 1812; and an earthquake in Charleston in South Carolina in 1886. Their results, published in Journal of Geophysical Research: Solid Earth, suggest that the Quebec quake in 1663 has likely shaken itself out, but to their surprise nearly a third of modern quakes in the Missouri-Kentucky area were most likely to be aftershocks from the 1811-12 event, and about 16% of recent quakes in the Charleston region are probably aftershocks from the 1886 quake.
XBox (Games)

Xbox Boss Is Open To Breaking the Seal On Some Forgotten Games (pcgamer.com) 43

An anonymous reader quotes a report from PC Gamer: Whether you think Microsoft's recent acquisition of Activision Blizzard is a move toward a dry gaming monopoly or a financial windfall for Activision and Blizzard games both, it's definitely happened. The UK's CMA has given the thumbs up, Kotick's on his way out -- the deal's closed, and now we get to see the impact ripples spread. It looks like there's already some great news for fans of Activision Blizzard's older catalogue, as confirmed by Xbox boss Phil Spencer himself in an official interview on the Xbox channel. "I do think with Game Pass that we have the ability to pick a couple franchises every year and almost do like a 'revisited' [version] -- I just made up that term ... when you look across the franchises that are part of our teams, there's an opportunity to go back."

"I wanna make sure that when we go back and visit something that we do it with our complete ability not just create something for financial gain (or a PR announcement), and not deliver." Ultimately, while he's got his own wishlist (the return of FPS classic Hexen is a running gag), Spencer says it's important for these fresh coats of paint to be a result of developer passion: "If teams wanna go back and revisit some of the things we have, and do a full focus on it, I'm gonna be all in. I think there's an amazing trove of [games] we can go and touch on again. I think about things like the Quake 2 remaster that just came out from [id Software], I thought that was awesome. They did a real good job revisiting a game, making it current, but not leaving its history behind. I'd love to see more things like that."

Mars

Scientists Surprised By Source of Largest Quake Detected on Mars (reuters.com) 17

An anonymous reader shares a report: On May 4, 2022, NASA's InSight lander detected the largest quake yet recorded on Mars, one with a 4.7 magnitude -- fairly modest by Earth standards but strong for our planetary neighbor. Given Mars lacks the geological process called plate tectonics that generates earthquakes on our planet, scientists suspected a meteorite impact had caused this marsquake. But a search for an impact crater came up empty, leading scientists to conclude that this quake was caused by tectonic activity -- rumbling in the planet's interior -- and giving them a deeper understanding about what makes Mars shake, rattle and roll.

"We concluded that the largest marsquake seen by InSight was tectonic, not an impact. This is important as it shows the faults on Mars can host hefty marsquakes," said planetary scientist Ben Fernando of the University of Oxford in England, lead author of the research published this week in the journal Geophysical Research Letters. "We really thought that this event might be an impact." "This represents a significant step forward in our understanding of Martian seismic activity and takes us one step closer to better unraveling the planet's tectonic processes," added Imperial College London planetary scientist and study co-author Constantinos Charalambous, co-chair of InSight's Geology Working Group.

NASA retired InSight in 2022 after four years of operations. In all, InSight's seismometer instrument detected 1,319 marsquakes. Earth's crust - its outermost layer - is divided into immense plates that continually shift, triggering quakes. The Martian crust is a single solid plate. But that does not mean all is quiet on the Martian front. "There are still faults that are active on Mars. The planet is still slowly shrinking and cooling, and there is still motion within the crust even though there are no active plate tectonic processes going on anymore. These faults can trigger quakes," Fernando said.

Games

Meet the Guy Preserving the New History of PC Games, One Linux Port At a Time (404media.co) 21

An anonymous reader quotes a report from 404 Media: Historically, video game preservation efforts usually cover two types of games. The most common are very old or "retro" games from the 16-bit era or earlier, which are trapped on cartridges until they're liberated via downloadable ROMs. The other are games that rely on a live service, like Enter the Matrix's now unplugged servers or whatever games you can only get by downloading them via Nintendo's Wii Shop Channel, which shut down in 2019. But time keeps marching on and a more recent era of games now needs to be attended to if we still want those games to be accessible: indies from the late aughts to mid twenty-teens. That's right. Fez, an icon of the era and indie games scene, is now more than a decade old. And while we don't think of this type of work until we need it, Fez, which most PC players booted on Windows 7 when it first came out, is not going to magically run on your Windows 11 machine today without some maintenance.

The person doing that maintenance, as well as making sure that about 70 of the best known indie games from the same era keep running, is Ethan Lee. He's not as well known as Fez's developer Phil Fish, who was also the subject of the documentary Indie Game: The Movie, but this week Lee started publicly marketing the service he's been quietly providing for over 11 years: maintenance of older games. "The way that I've been pitching it is more of like, the boring infrastructure," he said. "Let's make sure the current build works, whereas a lot of times, people feel like the only way to bring a game into a new generation is to do a big remaster. That's cool, but wouldn't have been cool if Quake II just continued to work between 1997 and now without all the weird stuff in between? That's sort of why I've been very particular about the word maintenance, because it's a continuous process that starts pretty much from the moment that you ship it."

As he explains in his pitch to game developers: "the PC catalog alone has grown very large within the last 15 years, and even small independent studios now have an extensive back catalog of titles that players can technically still buy and play today! This does come at a cost, however: The longer a studio exists, the larger their catalog grows, and as a result, the maintenance burden also grows." Just a few of the other indie games Lee ported include Super Hexagon, Proteus, Rogue Legacy, Dust: An Elysian Tail, TowerFall Ascension, VVVVVV, Transistor, Wizorb, Mercenary Kings, Hacknet, Shenzhen I/O, and Bastion. [...] With the PC, people assume that once a game is on Windows, it can live on forever with future versions of Windows. "In reality, what makes a PC so weird is that there's this big stack of stuff. You have an x86 processor, the current-ish era of like modern graphics processors, and then you have the operating system running on top of that and its various drivers," Lee said. A change to any one of those layers can make a game run badly, or not at all.

Earth

Japan is Preparing For a Massive Earthquake (economist.com) 15

The centenary of the Great Kanto earthquake brings angst, and lessons for the world. From a report: Every year on September 1st, Japan's ministers trek by foot to the prime minister's office to take part in a crisis simulation. Across the country, local officials and schoolchildren drill for disasters. The date marks the Great Kanto earthquake, a 7.9-magnitude tremor that struck near the capital back in 1923. The ensuing disaster killed at least 105,000 people, including around 70,000 in Tokyo itself, destroyed 370,000 homes and changed the course of Japanese history.

This year's centenary of the disaster has occasioned much commemoration -- and angst. What will happen when the next Big One hits? Seismologists cannot predict earthquakes, but their statistical models, which are based on past patterns, can estimate the likelihood of one. The city government's experts reckon there is a 70% chance of a magnitude 7 or higher quake hitting the capital within the next 30 years. Far fewer people will probably die than during the disaster in 1923, thanks to better technology and planning: the worst case foresees some 6,000 deaths in the city. But millions of lives will be upended.

Another, similarly likely scenario could be much worse. A Nankai Trough earthquake, envisaged south of Kansai, Japan's industrial heartland, could trigger a tsunami; as many as 323,000 might be killed, according to an official estimate. Japan's approach to the risks of such catastrophes offers insights for a warming world facing more frequent disasters. Quakes of this size could "challenge the survival of Japan as a state" and send economic shock waves around the globe, says Fukuwa Nobuo of Nagoya University. After the next Tokyo quake, recovering basic city functions could take weeks and rebuilding the capital could take years; direct damage alone could run to as much as $75bn. One piece of research estimates that gdp would dip by 11% following a Nankai earthquake.

Japan

Japan Vending Machines To Automatically Offer Free Food If Earthquakes Hit (theguardian.com) 45

An anonymous reader quotes a report from The Guardian: Japan has extended its natural disaster preparations to vending machines, which will offer free food and drink in the event of a major earthquake or typhoon. Two machines have been installed in the western coastal city of Ako, located in a region that seismologists say is vulnerable to a powerful earthquake that is expected to hit the country's central and south-west pacific coast in the next few decades. The machines, which contain about 300 bottles and cans of soft drinks and 150 emergency food items, including nutritional supplements, have been installed near buildings that have been designated as evacuation shelters.

They are designed to "unlock" and make their contents available free of charge in the event of a heavy rain warning, or an evacuation order after a quake of an upper five or higher on the Japanese seismic intensity scale of seven, according to the Mainichi Shimbun. Their contents must be paid for the rest of the time, the newspaper added. The manufacturer, Earth Corp, which has a factory in the city, says the machines are the first of their kind in Japan, one of the world's most seismically active countries, and where increasingly powerful typhoons have caused widespread flooding and landslides in recent years. "We would like to install [the machines] throughout the country," a company representative told the Mainichi. A city official said: "We expect that the stockpile will lead to the safety and security of our residents."
Earlier this year, a vending machine with a radio that will automatically issue emergency broadcasts was set up in a park in Tokyo. "The radio will be activated by earthquakes registering 5 or higher on the Japanese intensity scale, and transmit evacuation and other vital information from a local community radio station," reports the Guardian.
Mars

A Quake on Mars Showed Its Crust is Thicker Than Earth's (sciencenews.org) 15

"Planetary scientists now know how thick the Martian crust is," reports ScienceNews, "thanks to the strongest Marsquake ever observed." On average, the crust is between 42 and 56 kilometers thick [26 to 34 miles], researchers report in a paper to appear in Geophysical Research Letters. That's roughly 70 percent thicker than the average continental crust on Earth.

The measurement was based on data from NASA's InSight lander, a stationary seismometer that recorded waves rippling through Mars' interior for four Earth years. Last May, the entire planet shook with a magnitude 4.7 quake that lasted more than six hours. "We were really fortunate that we got this quake," says seismologist Doyeon Kim of ETH Zurich.

InSight recorded seismic waves from the quake that circled Mars up to three times. That let Kim and colleagues infer the crust thickness over the whole planet. Not only is the crust thicker than that of the Earth and the moon, but it's also inconsistent across the Red Planet, the team found. And that might explain a known north-south elevation difference on Mars.

Games

The 2023 Video Game Hall of Fame Inductees (museumofplay.org) 44

Slashdot reader Dave Knott shares the four class of 2023 inductees into the Video Game Hall Of Fame. They were announced today at The Strong National Museum of Play. From the press release: Barbie Fashion Designer : "The 1996 hit Barbie Fashion Designer emerged at a time when many games were marketed to male players. Published by Digital Domain/Mattel Media, it proved that a computer game targeted to girls could succeed, selling more than 500,000 copies in two months. The game helped greatly expanded the market for video games and in the process opened important -- and ongoing -- discussions about gender and stereotypes in gaming. Barbie Fashion Designer was also innovative in bridging the gap between the digital and the physical, allowing players to design clothes for their Barbie dolls and print them on special fabric."

Computer Space : "Nutting Associate's Computer Space appeared in 1971 and was the first commercial video game. Inspired by the early minicomputer and previous World Video Game Hall of Fame inductee -- Spacewar! (1962) -- the coin-operated Computer Space proved that video games could reach an audience outside of computer labs. While not a best-seller, it was a trailblazer in the video game world and inspired its creators to go on to establish Atari Inc., a video game giant in the 1970s and 1980s."

The Last of Us : "Released by Naughty Dog and Sony Interactive Entertainment in 2013, The Last of Us jumped into an oversaturated field of post-apocalyptic zombie games and quickly stood out among the rest with its in-depth storytelling, intimate exploration of humanity, thrilling game jumps and cutscenes, and its memorable characters. More than 200 publications named it the game of the year in 2013. Its story has since made the jump to Hollywood, inspiring an HBO adaptation in 2023 watched weekly by millions."

Wii Sports : "Wii Sports launched with the Nintendo Wii home video game system in 2006 and introduced motion-based technology to living rooms across the world. With a simple swipe of the controller, players could serve a tennis ball, hurl a bowling bowl, throw a left hook, or drive a golf ball. The simple mechanics made the game accessible to almost anyone -- allowing it to be played by young children and seniors alike -- and helped to redefine the idea of who is a "gamer." Ultimately, the game helped Nintendo to sell more than 100 million Wii consoles worldwide."
These titles managed to beat out several other incredibly popular titles, including Angry Birds, Age of Empires, Call of Duty 4: Modern Warfare, GoldenEye 007, NBA 2K, FIFA International Soccer, Quake, and Wizardry.
Facebook

John Carmack Resigns Meta VR Post, Leaves VR Industry, Criticizes Meta's 'Inefficiency' (venturebeat.com) 163

"John Carmack, the programmer who brought us Doom, Quake and Oculus/Meta virtual reality products, has resigned from his executive consultant post for virtual reality at Meta," reports VentureBeat.

"This is the end of my decade in VR," Carmack wrote in an internal post (which he later reposted on Facebook).

"I have mixed feelings." Quest 2 [Meta's VR headset] is almost exactly what I wanted to see from the beginning — mobile hardware, inside out tracking, optional PC streaming, 4k (ish) screen, cost effective. Despite all the complaints I have about our software, millions of people are still getting value out of it. We have a good product. It is successful, and successful products make the world a better place. It all could have happened a bit faster and been going better if different decisions had been made, but we built something pretty close to The Right Thing.

The issue is our efficiency.... We have a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort....

It has been a struggle for me. I have a voice at the highest levels here, so it feels like I should be able to move things, but I'm evidently not persuasive enough. A good fraction of the things I complain about eventually turn my way after a year or two passes and evidence piles up, but I have never been able to kill stupid things before they cause damage, or set a direction and have a team actually stick to it. I think my influence at the margins has been positive, but it has never been a prime mover.

This was admittedly self-inflicted — I could have moved to Menlo Park after the Oculus acquisition and tried to wage battles with generations of leadership, but I was busy programming, and I assumed I would hate it, be bad at it, and probably lose anyway.

Enough complaining. I wearied of the fight and have my own startup to run, but the fight is still winnable! VR can bring value to most of the people in the world, and no company is better positioned to do it than Meta. Maybe it actually is possible to get there by just plowing ahead with current practices, but there is plenty of room for improvement.

Make better decisions and fill your products with "Give a Damn"!

Mars

A Space Rock Smashed Into Mars' Equator - and Revealed Chunks of Ice (cnn.com) 39

The mission of NASA's robotic lander InSight "is nearing an end as dust obscures its solar panels," reports CNN. "In a matter of weeks, the lander won't be able to send a beep to show it's OK anymore."

"Before it bids farewell, though, the spacecraft still has some surprises in store." When Mars rumbled beneath InSight's feet on December 24, NASA scientists thought it was just another marsquake. The magnitude 4 quake was actually caused by a space rock slamming into the Martian surface a couple thousand miles away. The meteoroid left quite a crater on the red planet, and it revealed glimmering chunks of ice in an entirely unexpected place — near the warm Martian equator.
The chunks of ice — the size of boulders — "were found buried closer to the warm Martian equator than any ice that has ever been detected on the planet," CNN explained earlier this week. The article also adds that ice below the surface of Mars "could be used for drinking water, rocket propellant and even growing crops and plants by future astronauts. And the fact that the ice was found so near the equator, the warmest region on Mars, might make it an ideal place to land crewed missions to the red planet." Interestingly, they note that scientists only realized it was a meteoroid strike (and not an earthquake) when "Before and after photos captured from above by the Mars Reconnaissance Orbiter, which has been circling Mars since 2006, spotted a new crater this past February." A crater that was 492 feet (150 meters) across and 70 feet (21 meters) deep... When scientists connected the dots from both missions, they realized it was one of the largest meteoroid strikes on Mars since NASA began studying the red planet.... The journal Science published two new studies describing the impact and its effects on Thursday....

"The image of the impact was unlike any I had seen before, with the massive crater, the exposed ice, and the dramatic blast zone preserved in the Martian dust," said Liliya Posiolova, orbital science operations lead for the orbiter at Malin Space Science Systems in San Diego, in a statement....

Researchers estimated the meteoroid, the name for a space rock before it hits the ground, was about 16 to 39 feet (5 to 12 meters). While this would have been small enough to burn up in Earth's atmosphere, the same can't be said for Mars, which has a thin atmosphere only 1% as dense as Earth's.... Some of the material blasted out of the crater landed as far as 23 miles (37 kilometers) away.

Teams at NASA also captured sound from the impact, so you can listen to what it sounds like when a space rock hits Mars. The images captured by the orbiter, along with seismic data recorded by InSight, make the impact one of the largest craters in our solar system ever observed as it was created.

Android

Android Users Alerted Just Before California Earthquake (axios.com) 47

While many people in California felt a moderate earthquake Tuesday, some smartphone users actually got a heads-up before it happened thanks to technology developed at the University of California, Berkeley. Axios reports: Researchers at Berkeley released an app called MyShake that can offer a brief earthquake warning by detecting the signals of an earthquake just before they are felt. Think of it like how you can see lightning before you hear thunder. The app works on both iPhone and Android, but Google announced in 2020 it would implement Berkeley's technology directly into Android, allowing far more people to benefit.

As often happens after an earthquake, people turned to Twitter after the Magnitude 5.1 quake. But some reported getting the alert first. "Got the earthquake alert on my Android phone a few seconds before I felt it," Google's Dieter Bohn said in a tweet. Google CEO Sundar Pichai also tweeted about getting the alert.

Japan

Japan Signals Return To Nuclear Power To Stabilize Energy Supply (reuters.com) 229

Japan will restart more idled nuclear plants and look at developing next-generation reactors, Prime Minister Fumio Kishida said on Wednesday, setting the stage for a major policy shift on nuclear energy a decade after the Fukushima disaster. Reuters reports: Japan has kept most of its nuclear plants idled in the decade since a massive earthquake and tsunami in 2011 triggered a nuclear meltdown at the Fukushima Daiichi power plant. Quake-prone Japan also said it would build no new reactors, so a change in that policy would be a stark turnaround. Kishida told reporters he had instructed officials to come up with concrete measures by the year end, including on "gaining the understanding of the public" on sustainable energy and nuclear power.

Government officials met on Wednesday to hammer out a plan for so-called "green transformation" aimed at retooling the world's third-largest economy to meet environmental goals. Nuclear energy, which was deeply opposed by the public after the Fukushima crisis, is now seen by some in government as a component for such green transformation. Public opinion has also shifted, as fuel prices have risen and an early and hot summer spurred calls for energy-saving.

Graphics

Raspberry Pi 4 Expands 3D Potential With Vulkan Update (arstechnica.com) 53

The Raspberry Pi 4 has hit a major graphics milestone, adding support for a more modern Vulkan 3D APIa. Ars Technica reports: Raspberry Pi CEO Eben Upton announced the Pi 4's Vulkan 1.2 conformance on Monday. Support isn't available yet in downloadable Pi-friendly operating systems but should be coming soon. For most people using their Pi as a server, a DIY controller, or a light desktop, Vulkan 1.2 conformance won't be noticeable. Desktop graphics on the standard Raspberry Pi OS are powered by OpenGL, the older graphics API that Vulkan is meant to replace. There is one group that benefits, says Upton: games and other 3D Android applications. Android uses Vulkan as its low-overhead graphics API.

As with most Raspberry Pi advancements, there could be unforeseen opportunities unleashed by this seemingly tiny change. Vulkan 1.2 support gives developers the same 3D-graphics interface (if not anywhere near the same power) as 2019 NVIDIA graphics cards, 2020 Intel chips with integrated graphics, and dozens of other devices. With a Vulkan 1.0 driver installed, developer Iago Toral was able in 2020 to get the original Quake trilogy mostly running on a Pi 4, with not-too-shabby frame rates.

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