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PC Games (Games)

The Aftermath of QuakeCon 50

Dr. Eggman writes "This past week quite whispers and rumors became fact as two FPS giants, id and Valve joined forces to bring id games back catalog to Valve's Steam. This marks a huge influx of old classics as well as opening up the possibility of bringing some of the newest, most anticipated id games to Steam. That wasn't the only news, of course. There were many announcements by the FPS veteran: Quake Wars is slated for October 2nd release. Quake 3 is coming to Xbox Live Arcade. Their next big game is called Rage , and will feature the id Tech 5 platform technology. All the details can be found in Eurogamer's full convention report. Probably the most interesting news from id was the revelation that they're working on a web-browser based version of Quake 3 . It's going to be completely free, supported by ad revenues."
Games

How FPS Storylines Are Written 165

Might E. Mouse writes "Cynics might say 'Who needs a storyline for an FPS game?' and if we're talking Quake or Doom then fair enough. But to brand the entire genre as lacking in story is to condemn gems like Half-Life 2 or Chronicles of Riddick. So what goes into writing a really compelling storyline for an FPS game? bit-tech has an article exploring this topic with the likes of Martin Lancaster, writer / designer for Crysis, Rob Yescombe, writer of Haze and more: 'There's nothing wrong with that of course, back in the day Quake was amazing in its own, essentially plotless, right. But it's interesting that only recently has a push for coherently told storylines appeared among FPS fans, bought on by another few years of maturity in what is an undeniably young medium. Paintings and music have both been around since time out of mind, but computer games have only been around for a couple of decades and only recently have they begun to be recognized for the artistic merit posed by their interactivity.'"
Games

id Software Working on New Title 157

id Software has announced that, powered by the 'magic' of a new Carmack-crafted engine, an entirely new franchise is on the way. GamesIndustry.biz reports that the venerable FPS development house is hard at work on a completely original game. Without ties to Doom or Quake, the company hopes to begin moving in some new and interesting directions. "Id's last major internally developed title was 2004's Doom 3, which utilized new technology created by Carmack. In the interim, id's technical director has been heavily involved in bringing games onto mobile, including Doom RPG and Orcs & Elves. 'Our first task at id is as a single studio developer,' [Todd] Hollenshead continued. 'That's really where everything spawns from. Because John Carmack is a programming genius, who in my opinion is unequalled in video games today, he makes a great technology that we can use across a wide range of applications and different games within our suite of franchises. The new stuff that we're working on does have a brand new engine that John has been working on, actually is still working on today. We can't really talk any details about it; we'll see about when the timing is right for an announcement. We like to be able to talk about stuff that we can show at the same time and it's not really ready to show yet.'"
Communications

New Submarine Cable Planned Between SE Asia and US 121

el_flynn writes "BusinessWeek is reporting on a new submarine cable system that will link South East Asia directly with the USA. Designated Asia-America Gateway (AAG), the project will involve a consortium of 17 international telcos, including AT&T Inc, India's Bharti AirTel, BT Global Network Services, CAT Telekom (Thailand), Eastern Telecommunications Philippines Inc (Philippines), Indosat (Indonesia) and Pacific Communications Pte Ltd (Cambodia). Led by Telekom Malaysia Berhad, the project is slated for completion in 2008, where 20,000km of cables will be providing a capacity of up to 1.92 Terabits per second of data bandwidth. Interestingly, the fibre-optic cable system will be taking a different route from many existing cables to avoid quake-prone areas and a repeat of the disruption to Asian web access caused by a tremor off Taiwan four months ago."
Games

S.T.A.L.K.E.R. Using Unlicensed Assets From Doom 3? 108

segafreak writes "ShackNews reports that S.T.A.L.K.E.R.:Shadow of Chernobyl may contain unlicensed assets from other commercial games such as Doom 3 and Half Life 2. Though this has yet to be confirmed by any of the developers involved, if true this would be somewhat worrying. 'Responding to inquiries made by Shacknews, id Software CEO Todd Hollshead stated: I've seen a post on a web forum that claims DOOM3 assets are used in another game, but we've been working hard on Enemy Territory: Quake Wars as well as our own internal project and have not had the time to fully investigate or otherwise verify that the claim is true. Only from what I've seen on the Web, it's concerning. However, it may turn out to be nothing.'"
Games

You Played Violent Games - Why Can't Your Kids? 501

An anonymous reader writes: "On the Wired site, Clive Thompson has up an article that points out a sobering truth: gamers are getting older. Folks who grew up playing videogames like Doom and Quake are now facing parental decisions with their own kids regarding appropriate content. Thompson cites well known gamer dads like Kotaku's Brian Crecente, discussing some of the approaches folks educated in gaming take with their own offspring: '"Everybody knows, as an adult, that the world is not always a nice place," Crecente told me. "But I don't want him to know that yet. I want him to have a childhood." So he disallows games with "realistic" combat, like World War II titles, or Resistance: Fall of Man, but permits highly cartoony shooting, like Starfox on the Nintendo DS -- since he regards it as essentially as abstract as playing cops and robbers with your fingers as guns.' Where do you think gamer parents should draw the line? If you have kids, what approach are you taking to introducing them to gaming? How old is 'old enough' to start fragging?"
First Person Shooters (Games)

A Look At Free Quake3 Engine Based Games 77

Thilo2 writes "As most of you probably know, id software released the Quake3 engine in summer 2005 under the terms of the GPL, nearly two years ago. Ever wonder what came out of it? Even though the engine is eight years old, just recently two independent projects have released fully featured multiplayers games, weighing in with downloads of about 550 megabytes each. Urban Terror and World of Padman, formerly modifications that required you to have the original Quake III Arena game, can now be played independently as stand-alone versions. Urban Terror combines realistic environments and weaponry with movement similar to Quake3. World of Padman on the other hand is a colorful shooter in comic style giving you fun weapons like water balloons and water pistols to shoot with. Last but not least there is Tremulous, a first person shooter with added real time strategy elements which has been out for quite some time now. Interesting to note, its game data is licensed under a CC license. All three games use an improved Quake3 engine from ioquake3, which has cleaned up the Quake3 source code since its release and made many improvements like OpenAL, Vorbis and SDL support, and thus are available for Windows, Linux and MacOSX. If you are willing to compile the engine yourself you can get support for even more platforms like Solaris or *BSD."
Games

Kids 'Unaffected By Game Violence' Says Study 101

Via Game|Life, an article in the Syndey Morning Herald discusses a new study indicating most children are unaffected by videogame violence. Though the study did indicate that children already predisposed to violence or neurotic behavior were over-stimulated by these games, most children showed no difference in behavior as a result of game play. "The study monitored the behavior of children from 10 schools in eastern and southern metropolitan Melbourne before and after playing the violent video game Quake II for 20 minutes, Swinburne's Professor Grant Devilly said. Prof Devilly said only children predisposed to aggression and more reactive to their environments changed their behavior after playing and of those only some showed more aggression."
Graphics

Will the Lack of DX10 on XP Spur OpenGL Dev? 168

Sparr0 asks: "Microsoft has announcement that DirectX 10 will not be released for Windows XP (which means no Shader Model 4.0 and no Geometry Shaders). I have since been waiting for news of game developers switching to OpenGL, in order to get the best graphics on the best hardware on the most popular gaming OS, however there is nary a whisper of such. Will such a shift occur, even if only in small amounts? When? Why not? It is probably safe to say that Unreal Tournament 3 (AKA UT2007) will have OpenGL as an option in Windows, but that is both unsurprising and also a long way off. Ditto for Quake Wars, and most other games that are planning a native Linux clients. Where are all of the other big names with Windows-only offerings? Why haven't we heard from Valve, Blizzard, Sony, or EA, to name a few?"
Games

Piracy Forced id's Hand To Multiplatform Gaming 224

CVG is reporting on comments from a GDC talk last week by id CEO Todd Hollenshead on the necessity of multiplatform development. Essentially, said Hollenshead, id was forced to start developing for consoles because of the rampant piracy of PC games. "Enemy Territory: Quake Wars was given as an example of id's multiplatform direction. Originally in development for PC at the hands of Splash Damage and id Software, the multiplayer-focussed action game is now additionally heading to Xbox 360 and PS3."
Role Playing (Games)

How D&D Shaped the Modern Videogame 128

PC Gamer UK, via the CVG site, has a feature up on the influence Dungeons and Dragons had on the development of videogaming. The role D&D has had in inspiring gamers is fairly well known; Masters of Doom chronicles the inspiration the Johns' campaign had on the creation of Doom and Quake. The article discusses more recent confluences of the tabletop game and videogame development, such as Obsidian's use of pen-and-paper to develop the early areas of Neverwinter Nights 2. Ideas for the late, lamented, Fallout 3 were sparked by a number of tabletop roleplaying moments from developer campaigns.
Hardware

Navy Gets 8-Megajoule Rail Gun Working 650

prototypo writes "The Free Lance-Star newspaper is reporting that the Navy Surface Warfare Center in Dahlgren, Virginia has successfully demonstrated an 8-megajoule electromagnetic rail gun. A 32-megajoule version is due to be tested in June. A 64-megajoule version is anticipated to extend the range of naval gunfire (currently about 15 nautical miles for a 5-inch naval gun) to more than 200 nautical miles by 2020. The projectiles are small, but go so fast that have enough kinetic punch to replace a Tomahawk missile at a fraction of the cost. In the final version, they will apex at 95 miles altitude, well into space. These systems were initially part of Reagan's SDI program ("Star Wars"). An interesting tidbit in the article is that the rail gun is only expected to fire ten times or less per day, presumably because of the amount of electricity needed. I guess we now need a warp core to power them."
PlayStation (Games)

Sony, Nintendo, id Lauded With Emmys 55

Nintendo, Sony, and id Software have all been given Emmy awards for technology-related contributions to gaming and entertainment. Nintendo's Wiimote, obviously, garnered an Emmy for Peripheral Development and Technoogical Impact of Video Game Controllers, while id collectively received two awards. John Carmack was given The Pioneering Development Work in 3D Game Engines award, and id as a whole received an accolade for Quake's rendering technology. As reader NexusTw1n points out, though, there was something odd about Sony's award. "On Monday, Sony claimed their revolutionary SIXAXIS controller had been honoured with an Emmy , leaving many wondering why the Wiimote had been ignored. Yesterday, that press release was clarified, with a statement making it clear the award was actually for the PS2 Dual Shock controller, rather than the new PS3 model."
Role Playing (Games)

Neverwinter Nights 2 Review 282

Neverwinter Nights was like an arrow of Zonk-slaying aimed directly at my gamer heart. I've been a table-top player since grade school, and a CRPG version of Dungeons and Dragons with the (at the time) new 3.0 rule set was tremendously exciting. Some four years later, and the sequel had me equally excited. Neverwinter Nights 2 was developed by Obsidian (of Planescape: Torment fame), using a fairly faithful version of the newer 3.5 rules. The result is a game that oozes D&D from every pore. You've got tons of spells, prestige classes, quirky-weird races (tieflings? anybody?), and a polished, functional story that gets you from point A to point B with a minimum of pain. A recipe for a nerdgasm if there ever was one. The game itself, regrettably, suffers from a fairly big problem: they rolled a 1 on their Craft(Videogame) roll. Read on to find out why they should have taken 10 in my impressions of Neverwinter Nights 2.
Science

An Early Warning System For Earthquakes 147

Iphtashu Fitz writes "Would 15 seconds be enough warning time to prepare for an earthquake? It certainly wouldn't be long enough to evacuate from where you live, but it may be just long enough to get out of a building or brace yourself in a doorframe or under a solid desk. Italian scientists may have discovered a way to measure the initial shockwave of an earthquake two seconds after it starts, and from it predict the extent of the destructive secondary wave that will follow. It typically takes twenty seconds for the secondary wave to spread 40 miles, so sensors that can transmit warnings at the speed of light may provide just enough warning before a major quake for people to brace themselves. Even more importantly, such a warning could allow for utilities like gas companies to close safety valves, preventing potential fires or explosions in the aftermath of the quake."
Software

Origin of Quake3's Fast InvSqrt() 402

geo writes "Beyond3D.com's Ryszard Sommefeldt dons his seersucker hunting jacket and meerschaum pipe to take on his secret identity as graphics code sleuth extraordinaire. In today's thrilling installment, the origins of one of the more famous snippets of graphics code in recent years is under the microscope — Quake3's Fast InvSqrt(), which has been known to cause strong geeks to go wobbly in the knees while contemplating its simple beauty and power." From the article: ""

First Impressions of Halo 3 83

1up and EGM have had some time in the last month with the next iteration of Microsoft's Halo series. Several folks at the site have put up their impressions of the current build of the game, including some multiplayer feelings from EGM editor-in-chief Dan Hsu, a bunch of nice crunchy details from Mark Macdonald, a nostalgia-laiden look at the game from Luke Smith, and a potpourri of details from Crispin Boyer. From Luke's writeup: "Maybe it was the first shooter I played that had some substance? Maybe it was that my best friend bought me a copy of the game for my birthday and I didn't even have the console yet. Maybe it was all of the traveling to play in Halo tournaments on weekends in college, but somewhere between Halo: Combat Evolved's release and now, Halo became my Mario. It is the game that made me care about video games like I did when I was 10."

AMD AM2 Digital Home - ASUS M2NPV-VM Motherboard

Tweaktown recently had a chance to look at the ASUS M2NPV-VM Motherboard - designed to take on the Digital Home on the K8 front with AMD Live! platform. The motherboard is paired with nVidia's GeForce 6150 chipset, creating a feature packed setup. The test system consisted of an AMD Athlon 64 X2 3800+ (Socket AM2) and nVidia GeForce 7800GT chipset. They ran the system through a battery of scenarios, including Doom, Quake, and F.E.A.R. The final thoughts? "The ASUS M2NPV-VM satisfied all our basic requirements for a solid Digital Home/HTPC based motherboard."

Get Buff While Geeking Out 241

Two different devices intended to slow the nerd obesity epidemic just came to our attention. PoconoPCDoctor writes about the Geek-A-Cycle, which is a workstation with built-on exercise bike that you have to pedal to run the computer. And several readers pointed out the FP Gamerunner (mirror), reviewed here: think treadmill meets Quake 4. Again, you have to keep moving to stay in the game.

North Korea Says It Has Conducted Nuclear Test 1623

ScentCone writes "North Korea says that it has conducted its first nuclear weapons test and 'brought happiness to its people.' Japan and China earlier issued an unusual joint statement saying that such a test would be 'unacceptable.' As of 11:10PM EST, the USGS says that it has not detected any unusual seismic activity on the Korean peninsula in the last 48 hours." From the article: "The North said last week it would conduct a test, sparking regional concern and frantic diplomatic efforts aimed at dissuading Pyongyang from such a move. North Korea has long claimed to have nuclear weapons, but had never before performed a known test to prove its arsenal. The nuclear test was conducted at 10:36 a.m. (0136 GMT) in Hwaderi near Kilju city, Yonhap reported, citing defense officials." Update: 10/09 05:50 GMT by J : The U.S. Geological Survey reports a 4.2 magnitude quake; South Korean news is reporting a 3.58 magnitude event; the White House apparently confirms a nuclear test.

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