Handhelds

id Games for Linux PDAs 92

Bill Kendrick writes: "Thanksgiving was a great day for Linux PDA gaming. Not one, but two classic id games were ported to not one, but two different Linux PDAs! Quake (screenshots) is available for the Sharp Zaurus and the original Wolf3D is out for the Agenda VR3. Now if only they could do Unreal Tournament over IR ports..."
Quake

Using 3D Game Engines in Architecture? 22

Mentor asks: "Recently, a very promising young architect asked me to give her some ideas for a design presentation she has to do concerning a new building in Germany. Instead of making another dull non-interactive flyby-drivethrough 3dmax-movie, I suggested using the Halflife or Quake engine to precreate the whole building, and let visitors of the exhibition experience the building firsthand, being a player in it, and interacting with the building (without any actual weapons of course :)). I was wondering whether this has been done a lot already . Does anyone have any tips?" I would think that most 3D engines have evolved enough where something like this might actually be practical. Thoughts?
Games

Pedal Your Way Through Quake 138

loteck writes: "Tom's previewed this latest toy that allows health savy gamers to peddle their way through flight simulators, racers and even first person shooters. Someone is providing a plethora of compatible games by which to Quake or Carmageddon yourself to that six-pack that you've always wanted." I wonder if this would burn more calories than the floor-pad from the old Nintendo system.
AMD

Athlon XP1900+ -- Faster Than A 2GHz P4? 299

doormat writes "AMD releases their AthlonXP 1900+ Processor today, thats 1.6GHz. And it seems like its enough to topple the P4-2.0GHz, even in Quake 3 Arena!! AMDMB has a review of it." Ian Bell points out an AMD press release on the new processor. I love watching my old Athlon get slower every day ...
Quake

ATI Drivers Geared For Quake 3? 511

alrz1 writes: "HardOCP has posted an article wherein they accuse ATI of writing drivers that are optimized for Quake 3, just Quake 3, and only Quake 3. Apparently, using a program called quackifier, which modifies the Quake3 executable by changing every "Quake" reference to "Quack" and then creating a new executable called "Quack3", they have demonstrated to some extent that the Quack3.exe benchmarks are around 15% slower than with the original Quake3.exe (same box, os, drivers, etc). The slant seems to be that there is something inherently wrong about writing game-specific optimizations into drivers, if in fact this is what ATI has done. I think this is perfectly acceptable: Quake 3 is the biggest game out there on Windows, and if ATI has invested a little extra time into pumping a few extra (meaningless) frames out of your Radeon 8500, is this really an act of treachery?"
Games

Husband and Wife Computer Games? 69

An Anonymous Coward asks: "I have a home network, and my wife and I each have our own computers (plus a few extra). My wife has a fear of computers, and uses hers as little as possible. In an attempt to get my wife in front of her computer more, I am looking for games we can play together. My question is, what networkable games out there appeal to the female gender? Quake-like games are definelty out. Too bad Sims isn't multi-player..." I've gotta echo the sentiment about the Sims not being multi-player, however lately I've noticed a few husband and wife couples out there on a few MMORPGs. Are any of you couples out there playing games together? If so, which ones?
Technology

Laptops with Decent Battery Life? 52

Dave Robillard asks: "I've been looking at new laptops recently (hooray for disposable income) and I can't find a single one that has what I want: relatively 'slow' processor (I do not need a Ghz PIII in a laptop), networking, and most importantly, loong battery life. The real reason I want a laptop is for coding on the run. I don't need to play Quake @ 100fps. Are there any laptop manufacturers out there that machines like this?" Any laptops out there that have a battery lifetime that exceeds 2 or 3 hours of usable lifetime?
Quake

Non Photo Realistic Quake 92

Nick G Superstar writes "From the site: 'NPRQuake attempts to capture the elements of different drawing techniques, and immerse the viewer in worlds drawn entirely in the prescribed style. If you have ever imagined running around inside a painting or a drawing, you are beginning to get the idea.' Warning: the site is slow." Update Remember this story when we first ran it? Hemos doesn't. Obviously he was a bit pre-occupied this morning. Wonder why.
Intel

2.2 GHz Xeon 253

INicheI writes "According to Intel, the plans for a release of a 2GHz Xeon for dual processor servers have been cancelled. Instead Intel is planning to debut a 2.2GHz chip codenamed "Prestonia" that will be ready the first quarter of 2002. I would love to see Quake running on a 4.4GHz computer."
Programming

Programming Linux Games 103

Long-suffering Slashdot reader WrinkledShirt contributes this review of John Hall's Programming Linux Games, and lays out the good and the bad in a book that's one of the few of its kind. More games are always good -- hopefully books like this one will spark some inspiration.

Games

3D First-Person Games, So Far 373

Gernot Ziegler writes: "One of my professors (Stefan Gustavsson) has written a good summary that explains the history & technical background/innovations that Doom, Quake & Unreal brought with them when they were released. Check it out." It's a pdf file. Gustavsson ends with a list of hopeful questions about where such games can go, after nearly a decade of running and violence. What I'd really like to see is a goal-free 3D world like the Snowcrash Metaverse, but it will take games to get there ;)
Quake

ZeRo4 Wins; Quake: The Movie Released 225

okotauri writes: "ZeRo4 took home his second consecutive Quakecon championship today, beating the rest of the world's top Quake 3 players in the process, and cementing his reputation as the best Q3 dueller in the world today. more info: Quakecon scoreboard." And Escape from the Bastille was also released at the Con - better have high-speed access if you want to download it.
Quake

Quake 4 Announced 310

Warrior-GS writes: "This just in from QuakeCon in Texas: Id Software and Raven Software will be joing forces on Quake 4. Id and Nerve Software are also going to working on some unspecified game. Carmack is giving his talk right now. GameSpyDaily has all the details."
Toys

BYO Battlebot 117

An anonymous submitter sent in: "With the new season of BattleBots coming up (filmed in SF over Memorial Day weekend) everyone is sick of the same-old design of a glorified R/C car. This site has the full design for a bot that runs on an onboard 486 and is controlled off a laptop with quake-style controls! Build your own for around $100 by using mostly old parts." On the other hand, Coolrobots.com has info on how to build an expensive battlebot.
The Media

The Poverty Of Attention 152

As a Nobel prize-winning economist puts it, "What Information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention." This technologically-driven ADD is transforming politics, entertainment, sports and culture. There is only so much attention to go around, and we are being bombarded with more information all the time. Most of us have no idea how to allocate our attention widely or productively. Those who can help us will be rich. (Second in a series).
Slashback

Slashback: Shooters, Ire, Boldness 117

More inspiration tonight for anyone planning a low-key entry to space, eyeball feed to celebrate Quake's semi-decennial, and a bit more on Scott McCloud's comic arguments.
Quake

Five Years of Quake 221

Jacek Fedorynski writes "On this day five years ago the shareware version of Quake has hit the Net and changed the world forever. There's a pretty good article about the history of Quake on Methos Quake. It's got an interview with John Romero and Tim Willits."
Technology

Shake While You Quake for $20? 55

Bill Houlehan, the same dude who has a million unopened atari 2600 games for sale from his cave warehouse is now selling Aura VR Units which are essentially a vibrating vest you hook up to any audio source (read:pc playing quake, although I suppose it has pr0n potential as well if you swing that way). No big deal, except at $20 I figured this is might be worth mentioning on a quiet sunday afternoon. here's another review of the thing. You can get more info at the website which is a strange mix of oddball old widgets (Atari T-Shirts? Tetris Keychains? 14 Acres of Colorado Land?) that amuses the hell out of me.
Quake

Shocking Force Feedback Ideas 88

Erston writes "It seems as if this could really make it to market. Mad Catz is working on a game controller that will zap you with electrodes when you are on the receiving end of your enemies' weapon. The story is here. I hope the zapper will work without the controller- I'm a keyboard/mouse fragger myself. But the more senses that I can get involved in Quake, the better-- There is also an interesting trivia piece on the bottom of the page that talks about electroshock/bio(force)feedback and how it relates to a chimpanzee in the pre-manned spaceflight era of NASA. . . " I've been using similiar technology to train CowboyNeal to get me coffee/cookies/girls and so far it hasn't been successful, but this appears to be much more practical.
Quake

How Fast Too Slow? A Study Of Quake Pings 145

Jonathan Lennox writes: "Grenville Armitage has published an analysis of ping times of clients connecting to his Quake III Arena server. His conclusion is that 150 milliseconds is the limit that people find tolerable, and says this may have interesting implications for Internet Quality of Service research."

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