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Programming

Programming Linux Games 103

Long-suffering Slashdot reader WrinkledShirt contributes this review of John Hall's Programming Linux Games, and lays out the good and the bad in a book that's one of the few of its kind. More games are always good -- hopefully books like this one will spark some inspiration.

Games

3D First-Person Games, So Far 373

Gernot Ziegler writes: "One of my professors (Stefan Gustavsson) has written a good summary that explains the history & technical background/innovations that Doom, Quake & Unreal brought with them when they were released. Check it out." It's a pdf file. Gustavsson ends with a list of hopeful questions about where such games can go, after nearly a decade of running and violence. What I'd really like to see is a goal-free 3D world like the Snowcrash Metaverse, but it will take games to get there ;)
Quake

ZeRo4 Wins; Quake: The Movie Released 225

okotauri writes: "ZeRo4 took home his second consecutive Quakecon championship today, beating the rest of the world's top Quake 3 players in the process, and cementing his reputation as the best Q3 dueller in the world today. more info: Quakecon scoreboard." And Escape from the Bastille was also released at the Con - better have high-speed access if you want to download it.
Quake

Quake 4 Announced 310

Warrior-GS writes: "This just in from QuakeCon in Texas: Id Software and Raven Software will be joing forces on Quake 4. Id and Nerve Software are also going to working on some unspecified game. Carmack is giving his talk right now. GameSpyDaily has all the details."
Toys

BYO Battlebot 117

An anonymous submitter sent in: "With the new season of BattleBots coming up (filmed in SF over Memorial Day weekend) everyone is sick of the same-old design of a glorified R/C car. This site has the full design for a bot that runs on an onboard 486 and is controlled off a laptop with quake-style controls! Build your own for around $100 by using mostly old parts." On the other hand, Coolrobots.com has info on how to build an expensive battlebot.
The Media

The Poverty Of Attention 152

As a Nobel prize-winning economist puts it, "What Information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention." This technologically-driven ADD is transforming politics, entertainment, sports and culture. There is only so much attention to go around, and we are being bombarded with more information all the time. Most of us have no idea how to allocate our attention widely or productively. Those who can help us will be rich. (Second in a series).
Slashback

Slashback: Shooters, Ire, Boldness 117

More inspiration tonight for anyone planning a low-key entry to space, eyeball feed to celebrate Quake's semi-decennial, and a bit more on Scott McCloud's comic arguments.
Quake

Five Years of Quake 221

Jacek Fedorynski writes "On this day five years ago the shareware version of Quake has hit the Net and changed the world forever. There's a pretty good article about the history of Quake on Methos Quake. It's got an interview with John Romero and Tim Willits."
Technology

Shake While You Quake for $20? 55

Bill Houlehan, the same dude who has a million unopened atari 2600 games for sale from his cave warehouse is now selling Aura VR Units which are essentially a vibrating vest you hook up to any audio source (read:pc playing quake, although I suppose it has pr0n potential as well if you swing that way). No big deal, except at $20 I figured this is might be worth mentioning on a quiet sunday afternoon. here's another review of the thing. You can get more info at the website which is a strange mix of oddball old widgets (Atari T-Shirts? Tetris Keychains? 14 Acres of Colorado Land?) that amuses the hell out of me.
Quake

Shocking Force Feedback Ideas 88

Erston writes "It seems as if this could really make it to market. Mad Catz is working on a game controller that will zap you with electrodes when you are on the receiving end of your enemies' weapon. The story is here. I hope the zapper will work without the controller- I'm a keyboard/mouse fragger myself. But the more senses that I can get involved in Quake, the better-- There is also an interesting trivia piece on the bottom of the page that talks about electroshock/bio(force)feedback and how it relates to a chimpanzee in the pre-manned spaceflight era of NASA. . . " I've been using similiar technology to train CowboyNeal to get me coffee/cookies/girls and so far it hasn't been successful, but this appears to be much more practical.
Quake

How Fast Too Slow? A Study Of Quake Pings 145

Jonathan Lennox writes: "Grenville Armitage has published an analysis of ping times of clients connecting to his Quake III Arena server. His conclusion is that 150 milliseconds is the limit that people find tolerable, and says this may have interesting implications for Internet Quality of Service research."
Games

Asus Request Feedback on "Cheat" Drivers 257

skunkeh writes "Asus have a poll up on their site asking the general public whether or not they would like to see "SeeThrough technology" available in drivers for Asus graphics cards. The technology in question is causing uproar in the online gaming community where the drivers can be used to cheat in games such as Quake III and Counter-Strike. Asus have posted some flimsy arguments in defence of the technology on their product page but they don't appear to be convincing the several thousand gamers who have already posted their comments." I still think this is cool stuff. People are just going to cheat online: drivers don't have all that much to do with it. And if they can't cheat, they'll DoS attack. Maybe I'm just disillusioned, but I have more fun playing with people I know and trust then strangers. Strangers cheat.
Quake

Sketch Quake Renderer 110

icemind writes "And you thought Panoramic Quake was cool. NPRQuake is actually three renderers which make Quake levels look hand sketched, like they're blueprints or even done with brushstrokes, all in real time. Very cool, although if this interview is anything to go by it sadly isn't being updated anymore." I'm not sure if making Quake look like that Aha's Take on Me video is an idea that will make quake playable, but is really sweet.
Technology

3D w/o Goggles 90

jamner writes "A Yahoo Daily News article mentions that computer users may soon be able to work on screens with displays that give the appearance of being three dimensional. The company is Deep Visual Imaging at www.actualdepth.com and their products page." They accomplish it by layering LCDs, so while its not going to fake a true 3d workspace, the depth would still add substantially to many applications (well, it would make quake cooler, and I'm sure desktop apps could benefit, but I suspect the medical industry has more important uses).
Quake

PanQuake 134

Aardappel writes: "PanQuake, a quake sourceport that allows a 360 degree panoramic view, has been released. Download it here."
Games

Multi-Million Dollar LAN Event In Germany 99

lmake writes: "I'm sure a few Slashdot readers have been to a few LAN events. Packed up their computer, hauled it down to the event, almost breaking their back carrying their 19" monitor just so they can play quake against 200 other people for the day. Well, those days may be over. Electronic Arts Germany is sponsoring a LAN event in Germany with a budget of 4 million DM (AUD $ 5,200,000). You won't need to bring your computer to this event, they will be provided. View the original article (in German) here Or Cyberforces Gaming Nation has a translation here." The translated page is also abbreviated quite a bit; the original version raises the interesting question of just who is going to pay for the 3,000 (!) PCs needed for the event. (Do you really need a PC for each player?)
Quake

High-End VR QuakeIII Arena 46

An Anonymous Coward writes: "Saw this over at vrsource.org. Paul Rajlich has released CAVE Quake III Arena (cq3a). cq3a is a Quake3 engine that runs in VR environments from desktop HMDs to high-end multi-wall projection systems like the CAVEs and fully-enclosed C6. The original announcement is here. There is also an article describing what he had to do. The main cq3a page is here at visbox where you can download the code for multiple environment types (VR Juggler, CAVElibs, FreeVR, SDL, GLUT, and GLX). It currently runs on Linux, Irix, Win32, MacOS, and FreeBSD. You also have to check out the cool pictures on the site."
Patents

Worlds.com Patents Quake-like Games? Kinda. 260

Eddie Edwards writes "This story over at Gamasutra details how Worlds.com have been awarded US patent 6,219,045 for - well, for more-or-less exactly the client-server architecture used in Quake. As the article says, "the company believes the patent may apply to currently in-use multi-user games" (!) and Worlds.com "will also review other 3D sites who may be using [their] technology to ensure [they] are fully compensated". " Of course, Worlds.com will prolly get squashed on the prior art issue - but wow. From what I can see, IANAL, it's not so much Quake-like games, but more like 3D chat-game-type environment.
Games

Promises And Pitfalls In Linux Game Development 118

Mark 'Nurgle' Collins contributes the piece below on some of the factors which undeniably influence the state of Linux games, espcially for developers hoping to make money by selling them. I haven't been there in a few months (been hooked on various Free games instead), but I know I bought Quake III Arena from dedicated shelf space at EB -- so Mark's optimism can't be that far off the mark.
Programming

Michael Abrash's Black Book For Download 91

Decado writes "I found out from gamasutra that Michael Abrash and Dr.Dobbs Journal have made Abrash's now out of print "Graphics Programming Black Book" available for free download here. Written at about the time he was finished on Quake it was one of the most readable and informative books on graphics programming. Abrash begins each chapter with a real life anecdote to the problem he is solving and you can't help but think he is a cool guy. Though fairly dated now it is still a great read and his approach to optimisation still holds true today."

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