Quake As An Architectural Design Tool 168
Snaller writes: "'Established architectural virtual reality modelling systems tended to be very expensive, Mr Richens said. "We get slightly better results using a £30 game running on a £150 graphics card. So it's extremely low-cost virtual reality.'
The man saying this is Paul Richens, director of the Cambridge University's Martin Centre for Architectural and Urban Studies, and he's talking about a project to use Quake 2 as means to visualize new buildings. It's difficult for people to read architectural plans, but if you can "run" around in a virtual building you get a much better idea of what it looks like. The project is quite serious and is intended to let architects' clients see what the end product would look like - of course the guns and monsters just had to go, lest clients start to get trigger happy and blast away. 'They were doing that originally but we had to take the guns out -- the head of the department didn't like that at all,' Mr Richens said." It's a fascinating project -- reminds me of my longtime hope to see driving games used to simulate actual upcoming trips, to learn what exits will be like, etc.
The man saying this is Paul Richens, director of the Cambridge University's Martin Centre for Architectural and Urban Studies, and he's talking about a project to use Quake 2 as means to visualize new buildings. It's difficult for people to read architectural plans, but if you can "run" around in a virtual building you get a much better idea of what it looks like. The project is quite serious and is intended to let architects' clients see what the end product would look like - of course the guns and monsters just had to go, lest clients start to get trigger happy and blast away. 'They were doing that originally but we had to take the guns out -- the head of the department didn't like that at all,' Mr Richens said." It's a fascinating project -- reminds me of my longtime hope to see driving games used to simulate actual upcoming trips, to learn what exits will be like, etc.