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Technology

Coinbase Reaches $100 Million Settlement With New York Regulators (nytimes.com) 13

Coinbase, a publicly traded cryptocurrency trading exchange based in the United States, agreed to pay a $50 million fine after financial regulators found that it let customers open accounts without conducting sufficient background checks, in violation of anti-money-laundering laws. From a report: The settlement with the New York State Department of Financial Services, announced Wednesday, will also require Coinbase to invest $50 million to bolster its compliance program, which is supposed to prevent drug traffickers, sellers of child pornography and other potential lawbreakers from opening accounts with the exchange.

It's the latest hit to the once-highflying global cryptocurrency trading business. Several cryptocurrency firms have filed for bankruptcy over the past year -- most notably FTX, which was the world's second-largest crypto exchange before it collapsed in November. Sam Bankman-Fried, the founder, and other top FTX executives now face federal criminal charges. The compliance problems at Coinbase were first detected during a routine examination in 2020 after the exchange secured a license to operate in New York in 2017, regulators said. They found problems with the exchange's anti-money-laundering controls going as far back as 2018.

Social Networks

Social Media Use Is Linked To Brain Changes In Teens, Research Finds (nytimes.com) 31

An anonymous reader quotes a report from the New York Times: The effect of social media use on children is a fraught area of research, as parents and policymakers try to ascertain the results of a vast experiment already in full swing. Successive studies have added pieces to the puzzle, fleshing out the implications of a nearly constant stream of virtual interactions beginning in childhood. A new study by neuroscientists at the University of North Carolina tries something new, conducting successive brain scans of middle schoolers between the ages of 12 and 15, a period of especially rapid brain development. The researchers found that children who habitually checked their social media feeds at around age 12 showed a distinct trajectory, with their sensitivity to social rewards from peers heightening over time. Teenagers with less engagement in social media followed the opposite path, with a declining interest in social rewards.

The study, published on Tuesday in JAMA Pediatrics, is among the first attempts to capture changes to brain function correlated with social media use over a period of years. The study has important limitations, the authors acknowledge. Because adolescence is a period of expanding social relationships, the brain differences could reflect a natural pivot toward peers, which could be driving more frequent social media use. "We can't make causal claims that social media is changing the brain," said Eva H. Telzer, an associate professor of psychology and neuroscience at the University of North Carolina, Chapel Hill, and one of the authors of the study. But, she added, "teens who are habitually checking their social media are showing these pretty dramatic changes in the way their brains are responding, which could potentially have long-term consequences well into adulthood, sort of setting the stage for brain development over time."
"They are showing that the way you use it at one point in your life does influence the way your brain develops, but we don't know by how much, or whether it's good or bad," said Jeff Hancock, the founding director of the Stanford Social Media Lab, who was not involved in the study. He said that many other variables could have contributed to these changes.

"What if these people joined a new team -- a hockey team or a volleyball team -- so started getting a lot more social interaction?" he said. It could be, he added, that the researchers are "picking up on the development of extroversion, and extroverts are more likely to check their social media."

He described the paper as "a very sophisticated piece of work," contributing to research that has emerged recently showing that sensitivity to social media varies from person to person. "There are people who have a neurological state that means they are more likely to be attracted to checking frequently," he said. "We're not all the same, and we should stop thinking that social media is the same for everyone."
AI

Microsoft and OpenAI Working On ChatGPT-Powered Bing In Challenge To Google 61

Microsoft is in the works to launch a version of its search engine Bing using the artificial intelligence behind OpenAI-launched chatbot ChatGPT, The Information reported on Tuesday, citing two people with direct knowledge of the plans. Reuters reports: Microsoft could launch the new feature before the end of March, and hopes to challenge Alphabet-owned search engine Google, the San Francisco-based technology news website said in a report. Microsoft said in a blog post last year that it planned to integrate image-generation software from OpenAI, DALL-E 2, into Bing.

Microsoft had in 2019 backed San Francisco-based artificial intelligence company OpenAI, offering $1 billion in funding. The two had formed a multi-year partnership to develop artificial intelligence supercomputing technologies on Microsoft's Azure cloud computing service.
Further reading: ChatGPT Is a 'Code Red' For Google's Search Business
X

X11 Server Development Pace Hits a Two Decade Low (phoronix.com) 108

Michael Larabel writes via Phoronix: While Mesa's development has been very vibrant this year, the X.Org Server development pace has continued pulling back greatly from its late 00's and early 10's highs. This year saw just 156 commits to the xserver Git master branch, down from 331 last year and well off the highs of 2,114 as the most ever back in 2008. This jives with the downward pace over the past decade of the number of new commits continuing to slide. But it's not just on a commit basis but in overall code churn, 2022 was another low for the X.Org Server. With the 156 commits this year, there were just 3,618 lines of new code added and 888 lines removed.... Compared to last year with its 331 commits seeing 31.4k new lines and 179k lines removed.

The X.Org Server development this year on a commit basis hasn't been as low since 2003 when there were just 125 commits under their old development model and even back then meant there was +865k lines /680k lines removed across that span of commits. There hasn't been so little code churn to the X Server since 2002. [...] This year saw commits from just 32 different email addresses, down from 48 in prior years and that number of different authors hasn't been so low since 2003 when there were just 10 recorded. Olivier Fourdan of Red Hat was the most prolific committer to the X.Org Server this year with nearly a quarter of the commits. Following Olivier was Jeremy Huddleston Sequoia, Peter Hutterer, Michel DÃnzer, Alan Coopersmith, and Sultan Alsawaf.
This year's X.Org Server development metrics can be found here.
Google

Google Wants RISC-V To Be a 'Tier-1' Android Architecture (arstechnica.com) 61

An anonymous reader quotes a report from Ars Technica: Google's keynote at the RISC-V Summit was all about bold proclamations [...]. Lars Bergstrom, Android's director of engineering, wants RISC-V to be seen as a "tier-1 platform" in Android, which would put it on par with Arm. That's a big change from just six months ago. Bergstrom says getting optimized Android builds on RISC-V will take "a lot of work" and outlined a roadmap that will take "a few years" to come to fruition, but AOSP started to land official RISC-V patches back in September. The build system is up and running, and anyone can grab the latest "riscv64" branch whenever they want -- and yes, in line with its recent Arm work, Google wants RISC-V on Android to be 64-bit only. For now, the most you can get is a command line, and Bergstrom's slide promised "initial emulator support by the start of 2023, with Android RunTime (ART) support for Java workloads following during Q1."

One of Bergstrom's slides featured the above "to-do" list, which included a ton of major Android components. Unlike Android's unpolished support for x86, Bergstrom promised a real push for quality with RISC-V, saying, "We need to do all of the work to move from a prototype and something that runs to something that's really singing -- that's showing off the best-in-class processors that [RISC-V International Chairman Krste Asanovic] was mentioning in the previous talk." Once Google does get Android up and running on RISC-V, then it will be up to manufacturers and the app ecosystem to back the platform. What's fun about the Android RunTime is that when ART supports RISC-V, a big chunk of the Android app ecosystem will come with it. Android apps ship as Java code, and the way that becomes an ARM app is when the Android Runtime compiles it into ARM code. Instead, it will soon compile into RISC-V code with no extra work from the developer. Native code that isn't written in Java, like games and component libraries, will need to be ported over, but starting with Java code is a big jump-start.

In her opening remarks, RISC-V International (the nonprofit company that owns the architecture) CEO Calista Redmond argued that "RISC-V is inevitable" thanks to the open business model and wave of open chip design that it can create, and it's getting hard to argue against that. While the show was mostly about the advantages of RISC-V, I want to add that the biggest reason RISC-V seems inevitable is that current CPU front-runner Arm has become an unstable, volatile company, and it feels like any viable alternative would have a good shot at success right now. [...] The other reason to kick Arm to the curb is the US-China trade war, specifically that Chinese companies (and the Chinese government) would really like to distance themselves from Western technology. [...] RISC-V is seen as a way to be less reliant on the West. While the project started at UC Berkeley, RISC-V International says the open source architecture is not subject to US export law. In 2019, the RISC-V Foundation actually moved from the US to Switzerland and became "RISC-V International," all to try to avoid picking a side in the US-China trade war. The result is that Chinese tech companies are rallying around RISC-V as the future chip architecture. One Chinese company hit by US export restrictions, the e-commerce giant Alibaba, has been the leading force in bringing RISC-V support to Android, and with Chinese companies playing a huge part in the Android ecosystem, it makes sense that Google would throw open the doors for official support. Now we just need someone to build a phone.

The Internet

Internet Providers Warn Against EU Plans To Make Big Tech Cover Telcos Costs (reuters.com) 54

A group representing internet service providers across Europe said on Tuesday that a proposal to make Big Tech companies pay towards telecom operators' network costs could create systemic weakness in critical infrastructure. From a report: Telecom operators have been pushing the European Union to implement new laws that would see U.S. tech firms like Alphabet's Google, Meta's Facebook, and Netflix bear some of the costs of Europe's telecoms network, arguing that they drive much of the region's internet traffic.

In September, European Commission's industry chief Thierry Breton said he would launch a consultation on so-called "fair share" payments in early 2023, before proposing legislation. Now, the European Internet Exchange Association said the proposals risked reducing the quality of service for internet users across Europe, and could "accidentally create new systemic weaknesses" in critical infrastructure, in a letter addressed to the European Commission's industry chief Thierry Breton and the Executive Vice President Margrethe Vestager.

Google

Google Alleges India Antitrust Body Copied Parts of EU Order on Android Abuse (reuters.com) 36

Google has told a tribunal in India that the country's antitrust investigators copied parts of a European ruling against the U.S. firm for abusing the market dominance of its Android operating system, arguing the decision be quashed, legal papers show. From a report: The Competition Commission of India (CCI) in October fined Alphabet's Google $161 million for exploiting its dominant position in markets such as online search and the Android app store, and asked it to change restrictions imposed on smartphone makers related to pre-installing apps.

In its filing to an Indian appeals tribunal, Google argues the CCI's investigation unit "copy-pasted extensively from a European Commission decision, deploying evidence from Europe that was not examined in India." "There are more than 50 instances of copypasting," in some cases "word-for-word," and the watchdog erroneously dismissed the issue, Google said in its filing which is not public but has been reviewed by Reuters. "The Commission failed to conduct an impartial, balanced, and legally sound investigation ... Google's mobile app distribution practices are pro-competitive and not unfair/ exclusionary."

Google

Google Seeks To Stretch Farther in Northwest Omaha (nebraskaexaminer.com) 15

Google wants to expand its Nebraska footprint with an additional 187 acres that abuts its roughly 270-acre data center site already under construction in northwest Omaha. Nebraska Examiner reports: In all, the developer representing Google would control about 460 acres of once rolling agricultural hillside northwest of State Street and Blair High Road. City documents show that Westwood Solutions LLC, representing the California-based global tech giant, has asked the city to rezone the additional land to allow for more light industrial use. Operations are to be located within multiple buildings totaling more than 2.2 million gross square feet in floor area, with various equipment yards and parking areas throughout. A security entrance and Omaha Public Power District switchyard are to be on site. The data center would operate around the clock. Though the plan submitted to the city says skilled, technical full-time jobs would be created, it does not detail how many.
The Internet

Watching Porn Now Requires Age Verification in Louisiana Because of New Law 328

An anonymous reader shares a report: The porn industry has been around for a while and in today's digital age business is booming. When Laurie Schlegel isn't seeing her patients who struggle with sex addiction, she's at the Louisiana State Capitol. The Republican state representative from Metairie passed HB 142 earlier this year requiring age verification for any website that contains 33.3% or more pornographic material. "Pornography is destroying our children and they're getting unlimited access to it on the internet and so if the pornography companies aren't going to be responsible, I thought we need to go ahead and hold them accountable," said Schlegel. According to Schlegel, websites would verify someone's age in collaboration with LA Wallet. So, if you plan on using these sites in the future, you may want to download the app. "I would say so," said Sara Kelley, project manager with Envoc. "I mean, I think it's a must-have for anyone who has a Louisiana state ID or driver's license."

Kelley added there are other ways websites could ask you to verify your age if you cannot access LA Wallet. She added that although some personal information will be required, companies must not retain personal data after complete verification. "It doesn't identify your date of birth, it doesn't identify who you are, where you live, what part of the state you're in, or any information from your device or from your actual ID. It just returns that age to say that yes, this person is old enough to be allowed to go in," explained Kelley. It will be the website's responsibility to ensure age verification is required when accessing their site in Louisiana. Schlegel said there will be consequences for those who fail to follow the law.
Software

Southwest Meltdown Shows Airlines Need Tighter Software Integration (wsj.com) 59

The Southwest Airlines meltdown that stranded thousands of passengers during one of the busiest travel weeks of the year exposed a major industry shortcoming: crew-scheduling technology that was largely built for a bygone era and is due for a major overhaul. From a report: Southwest relies on crew-assignment software called SkySolver, an off-the-shelf application that it has customized and updated, but is nearing the end of its life, according to the airline. The program was developed decades ago and is now owned by General Electric. During the winter storm, amid a huge volume of changes to crew schedules to work through, SkySolver couldn't handle the task of matching crew members and which flights they should work, executives of the Dallas-based carrier said.

Southwest's software wasn't designed to solve problems of that scale, Chief Operating Officer Andrew Watterson said Thursday, forcing the airline to revert to manual scheduling. Unlike some large rivals with hub-and-spoke networks, Southwest planes hopscotch from city to city, which may have been another complicating factor. Many carriers still rely on homegrown solutions, which largely were built on legacy mainframe computers, analysts say. Analysts and industry insiders say the airline industry is overdue for a massive technology overhaul that would take advantage of highly scalable cloud technologies and fully connect disparate sources of real-time data to better coordinate crews with aircraft. The airline sector has been among the slowest to adopt cloud-based and analytics technologies that could help solve complicated transportation network problems, those analysts say.

Google

Google Develops Free Terrorism-Moderation Tool For Smaller Websites (arstechnica.com) 21

Google is developing a free moderation tool that smaller websites can use to identify and remove terrorist material, as new legislation in the UK and the EU compels Internet companies to do more to tackle illegal content. From a report: The software is being developed in partnership with the search giant's research and development unit Jigsaw and Tech Against Terrorism, a UN-backed initiative that helps tech companies police online terrorism. "There are a lot of websites that just don't have any people to do the enforcement. It is a really labor-intensive thing to even build the algorithms [and] then you need all those human reviewers," said Yasmin Green, chief executive of Jigsaw. "[Smaller websites] do not want Isis content there, but there is a ton of it all over [them]," she added.

The move comes as Internet companies will be forced to remove extremist content from their platforms or face fines and other penalties under laws such as the Digital Services Act in the EU, which came into force in November, and the UK's Online Safety bill, which is expected to become law this year. The legislation has been pushed by politicians and regulators across Europe who argue that Big Tech groups have not gone far enough to police content online. But the new regulatory regime has led to concerns that smaller start-ups are not equipped to comply and that a lack of resources will limit their ability to compete with larger technology companies.

Windows

'Debloating Windows 10 With One Command and No Scripts' (gabrielsieben.tech) 101

An anonymous reader writes: Recently, I had to set up a Windows 10 computer for one specific application in a semi-embedded use case. Anything else that Windows does or comes with is unnecessary for this. While there are plenty of internet scripts and apps for de-bloating Windows, I have found the easiest (and little known) way to debloat Windows without running any internet scripts is as follows:

1. Open Powershell.
2. Type Get-AppxPackage | Remove-AppxPackage.
3. Ignore any error messages about packages that can't be removed, it's fine.

Will this work for everyone? No, of course not, but it's a great one-line, easily memorable tool for cleaning up a PC quickly for an industrial use case without any security risks.

Hardware

Nvidia RTX 4070 Ti Leak Reveals Specs From 'Unlaunched' RTX 4080 (theverge.com) 40

A new leak could confirm rumors that Nvidia's planning on releasing the "unlaunched" 12GB RTX 4080 graphics card as the RTX 4070 Ti. From a report: The company briefly posted the specs for its upcoming RTX 4070 Ti GPU on its website, but Twitter user @momomo_us managed to snag a screenshot before Nvidia pulled the page down. So far, the leaked specs look identical to that of the 12GB RTX 4080, with the chip sporting 7,680 CUDA cores, a 2.61 GHz boost clock, and 12GB of memory. It also says the GPU could run 4K at up to 240Hz or 8K at 60Hz with DSC and HDR, while an included chart indicates that the RTX 4070 Ti could outperform the RTX 3080 by about 3.5 times when playing Cyberpunk 2077 with its new Ray-Tracing: Overdrive mode. In October, Nvidia faced criticism over its decision to launch the 12GB RTX 4080 GPU under the RTX 4080 moniker because of how much it differs from its much more powerful 16GB counterpart.
Transportation

Electric Car Sales in Norway Near 80% in 2022, Tesla Top-Selling Brand Again (reuters.com) 177

Almost four out of five new cars sold in Norway last year were battery-powered, with Tesla the top-selling brand for the second year in a row, registration data showed on Monday. From a report: Seeking to become the first nation to end the sale of petrol and diesel cars by 2025, oil-producing Norway has until now exempted battery-powered fully electric vehicles (BEV) from taxes imposed on rivals using internal combustion engines (ICE). The share of new electric vehicles rose to 79.3% in 2022 from 65% in 2021 and from a mere 2.9% a decade ago, the Norwegian Road Federation said. Tesla had a 12.2% share of the overall car market in Norway, making it the number one brand for a second consecutive year, ahead of Volkswagen with 11.6%.
China

Companies Can 'Hire' a Virtual Person For About $14k a Year in China (cnbc.com) 18

From customer service to the entertainment industry, businesses in China are paying big bucks for virtual employees. From a report: Tech company Baidu said the number of virtual people projects it's worked on for clients has doubled since last year, with a wide price range of as little as $2,800 to a whopping $14,300 per year. Virtual people are a combination of animation, sound tech and machine learning that create digitized human beings who can sing and even interact on a livestream. While these digital beings have appeared on the fringes of the U.S. internet, they've been popping up more and more in China's cyberspace.

Some buyers of virtual people include financial services companies, local tourism boards and state media, said Li Shiyan, who heads Baidu's virtual people and robotics business. As the tech improves, costs have dropped by about 80% since last year, he said. It costs about 100,000 yuan ($14,300) a year for a three-dimensional virtual person, and 20,000 yuan for a two-dimensional one. Li expects the virtual person industry overall will keep growing by 50% annually through 2025.

China is pushing hard into the development of virtual people. Beijing city announced in August a plan to build up the municipal virtual people industry into one valued at more than 50 billion yuan by 2025. The municipal authorities also called for the development of one or two "leading virtual people businesses" with operating revenue of more than 5 billion yuan each. This fall, central government ministries released a detailed plan for incorporating more virtual reality -- especially in broadcasting, manufacturing and other areas. The country's latest five-year plan revealed last year included a call for more digitalization of the economy, including in virtual and augmented reality.

Social Networks

India Set an 'Incredibly Important Precedent' By Banning TikTok, FCC Commissioner Says (techcrunch.com) 67

India set an "incredibly important precedent" by banning TikTok two and a half years ago, FCC Commissioner said, as he projected a similar fate for the Chinese giant Bytedance app in the U.S. From a report: Brendan Carr, Commissioner of the FCC, warned that TikTok "operates as a sophisticated surveillance tool," and told the Indian daily Economic Times that banning the social app is a "natural next step in our efforts to secure communication network."

The senior Republican on the Federal Communications Commission said he is worried that China could use sensitive and non-public data gleaned from TikTok to "blackmail, espionage, foreign influence campaigns and surveillance." He said: "We need to follow India's lead more broadly to weed out other nefarious apps as well," he said. Carr's remarks further illustrates a growing push among U.S. states and lawmakers that are increasingly growing cautious of TikTok, which has amassed over 100 million users in the nation.

Cellphones

Verizon Warns Its Last 3G Customers to Upgrade Before Losing Service (fiercewireless.com) 101

Fierce Wireless reports: Verizon is telling customers that if they're still using a 3G CDMA or 4G (non-VoLTE) phone that does not support its newer network technologies, "your line will be suspended without billing and will lose the ability to call, text, or use data."

Verizon is the last of the Big 3 wireless carriers in the U.S. to shut down a 3G network and repurpose the spectrum for newer technology. AT&T was first, shutting its 3G network down in February. T-Mobile's shuttered its 3G network over the summer.... Verizon has been working with customers — both consumers and businesses — since 2016 to ensure customers have "every opportunity" to get a device that uses either 4G or 5G, including direct outreach to customers and even sending some customers updated devices proactively, according to Karen Schulz of Verizon's Global Network & Technology Communications team.

Indeed, the company initially said it was closing its 3G network in 2019. Then they extended it to the end of 2020 and finally, to the end of 2022. In March 2021, Verizon made it clear they were sticking with the 2022 end date and advised customers still accessing the 3G network that they may experience a degradation or complete loss of service.

"Even after that, until the day before their February billing cycle, they'll still be able to use the phones for two things: calling 911 and Verizon customer service," reports the Verge: While 3G will still exist in other countries for quite a few more years, Verizon's deadline is pretty much the end of the line for it here in the US. The tech hasn't gone gentle into that good night; carriers delayed their shutdowns several times, there were tiffs between Dish and T-Mobile, and you can't just turn a network that had been around for years off without things starting to break. (Some notable examples: some connected cars and trucks have been pushed offline, as have parking meters and older Kindles. AT&T's shutdown was even blamed for delays in reporting voting results in Michigan this year.)

Part of the reason carriers are decommissioning their networks is to help build their new ones. As we saw earlier this month, T-Mobile's latest and greatest 5G tech makes use of spectrum that was once part of its 3G network.

The Verge's conclusion? "Spare a thought for the tech that helped build the mobile-first world we live in; even if this ends up being the last time you ever think about it."
Facebook

One Problem for Meta's Anti-China Stance? 'Made in China' Hardware (msn.com) 45

Companies like Apple have moved hardware production to places like India and Vietnam, reports the Washington Post. But Facebook "has hit walls, say three people familiar with the discussions, who spoke on the condition of anonymity to describe internal conversations." Until recently, the people said, Meta executives viewed the company's reliance on China to make Oculus virtual reality headsets as a relatively minor concern because the company's core focus was its social media and messaging apps. All that has changed now that Meta has rebranded itself as a hardware company, the people said. Beyond last year's name change from Facebook to Meta, the company has undertaken a broad internal reorganization, launched augmented-reality smart glasses, and is building a connected device that could be worn on a person's wrist. In October, the company introduced Meta Quest Pro, the first in a new line of headsets built for collaboration.

Internal concerns about the hardware push intensified last year, when some executives worried that the anti-China strategy...would hurt its business ambitions and be viewed by the public and regulators as hypocritical, given the company's growing reliance on China for its plans....

Executives also looked, unsuccessfully, for ways to move manufacturing of Oculus to Taiwan. "Meta is building a complicated hardware product. You can't just turn on a dime and make it elsewhere," said one of the executives.... While the original smartwatch plan was abandoned, the company continues to work on a wearable device for the wrist, according to two people familiar with the company's plans. "At present, Meta's consumer electronics hardware is manufactured in China but we are constantly reviewing and exploring supply chain opportunities around the world," spokeswoman Ha Thai said....

Executives are still hoping the hardware-focused rebranding will shift the conversation away from criticism of its social media business, said two of the people. But they are well aware that relying on China for a growing suite of virtual reality headsets, smartwatches and other hardware will invite a new set of political challenges. Companies dependent on China for manufacturing have faced criticism over shipping jobs overseas as well as environmental and labor rights issues, and have had their businesses impacted by trade wars and other political escalations.

"You trade in one set of problems for another," said one of the people.

The article also notes that Meta has quietly funded the nonprofit "American Edge" that "runs online advertising and other campaigns that are critical of China and of TikTok, the Chinese-owned social media app.

"[S]ome Chinese analysts have argued that Meta was resorting to desperate measures because it feared TikTok owner ByteDance's growing dominance in short video."
Graphics

Will Gaming Become More Open in 2023? (venturebeat.com) 42

VentureBeat's lead gaming writer made 10 predictions for 2023. Prediction #8? "Gaming will become more open in 2023." There are many forces at play that will make gaming more open. The web browser is poised for a comeback. Companies are working on ways to get around the restrictions of the app stores by turning to the open web. In the past, this meant bad graphics and limited interactivity. But new standards like glTF and proprietary technologies could enable speedier delivery.

The open web could be succeeded one day by the open metaverse. That won't happen real soon, but enough people are talking about this that the conversation is top of mind at some of the biggest and most important companies in the industry....

Gatekeepers who create platforms still take a 30% cut of royalties. Matthew Ball, author of the bestselling book The Metaverse, has argued that this stands in the way of progress as it weakens the developers who are in the best position to push forward ideas like the metaverse. While the industry isn't going to change overnight, the added awareness to the costs of closed platforms is a catalyst for change.

Epic isn't fighting for this all by itself. The Open Metaverse Standards group has formed to push for better open standards, and USD is making progress as an interoperable 3D file format. Forte and Lamina1 have raised a lot of money and they believe that blockchain technology infrastructure can also improve the openness of sectors such as gaming, enabling players to finally own their stuff.

Overall, more business models and technologies — like Web3 or cloud gaming or subscriptions — will yield more choice for both developers and consumers.

Technology

What Will Technology Do in 2023? (nytimes.com) 58

Looking back at 2022's technology, the lead technology writer for the New York Times criticized Meta's $1,500 VR headset and the iPhone's "mostly unnoticeable improvements."

But then he also predicted which new tech could affect you in 2023. Some highlights: - It's very likely that next year you could have a chatbot that acts as a research assistant. Imagine that you are writing a research paper and want to add some historical facts about World War II. You could share a 100-page document with the bot and ask it to sum up the highlights related to a certain aspect of the war. The bot will then read the document and generate a summary for you....

That doesn't mean that we'll see a flood of stand-alone A.I. apps in 2023. It may be more the case that many tools we already use for work will begin building automatic language generation into their apps. Rowan Curran, a technology analyst at the research firm Forrester, said apps like Microsoft Word and Google Sheets could soon embed A.I. tools to streamline people's work flows. - In 2023, the V.R. drumbeat will go on. Apple, which has publicly said it will never use the word "metaverse," is widely expected to release its first headset. Though the company has yet to share details about the product, Apple's chief executive, Tim Cook, has laid out clues, expressing his excitement about using augmented reality to take advantage of digital data in the physical world. "You'll wonder how you lived your life without augmented reality, just like today you wonder: How did people like me grow up without the internet?" Mr. Cook said in September to students in Naples.

He added, however, that the technology was not something that would become profound overnight. Wireless headsets remain bulky and used indoors, which means that the first iteration of Apple's headgear will, similar to many others that preceded it, most likely be used for games. In other words, there will continue to be lots of chatter about the metaverse and virtual (augmented, mixed, whatever-you-want-to-call-dorky-looking) goggles in 2023, but it most likely still won't be the year that these headsets become widely popular, said Carolina Milanesi, a consumer tech analyst for the research firm Creative Strategies. "From a consumer perspective, it's still very uncertain what you're spending your thousand bucks on when you're buying a headset," she said. "Do I have to do a meeting with V.R.? With or without legs, it's not a necessity."

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