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Power

Nissan Finds a Second Use For Old LEAF Batteries (slashgear.com) 59

An anonymous reader quotes a report from SlashGear: Nissan has found a second-life for old LEAF batteries inside mobile machines that help workers at Nissan factories worldwide. The old batteries are being used in automated guided vehicles or AGVs used for various tasks inside the manufacturing facilities, including delivering parts to workers on the assembly line.

AGVs are used as robotic mail carriers operating on magnetic tracks taking mail and parts exactly where they're needed on the assembly line. The idea is to use the AGV to deliver parts so the worker doesn't waste time searching for a component and can stay focused on installing parts. Nissan and other automotive manufacturers have found that AGVs are indispensable when it comes to saving time and increasing productivity on the assembly line. Nissan currently operates more than 4000 AGVs around the world at its various manufacturing facilities. The factories have a system that includes 30-second automatic quick charging to keep battery packs on the electric vehicles topped off and working correctly. AGVs also have sensors that keep them operating on a set route and allow them to stop when needed. They also have wireless communications capabilities that enable them to communicate with each other to avoid collisions.

Nissan says that it has been exploring ways to reuse old LEAF batteries since 2010. The first-generation LEAF used a 24-kilowatt hour battery pack made by combining 48 modules. Nissan said eight years ago, its engineers discovered a way to take three of those modules and repackage them to fit inside the AGV. Last year, the engineers began to repurpose used battery modules instead of using new ones to power the AGVs. The team also found the repurposed LEAF batteries last a lot longer thanks to their lithium-ion design compared to the lead-acid batteries used previously.

The Almighty Buck

FCC Fines Two Texas Telemarketers Record $225 Million For Making 1 Billion Robocalls (engadget.com) 155

The FCC has slapped two Texas-based telemarketers for $225 million after making approximately 1 billion robocalls to people across the U.S. It marks the largest fine in its history. Engadget reports: They ran at least two businesses that illegally spoofed other companies to try and sell people on short-term insurance plans, claiming they were from well-known providers like Cigna. One of the people involved in the scheme admitted to making "millions" of robocalls per day, even going so far as to go out of his way to call numbers on the Do Not Call list because he believed it would be more profitable to do so. According to the FCC, "a large portion" of the more than 23.6 million health insurance robocalls that crossed US wireless networks in 2018 came from Rising Eagle, one of the companies the two telemarketers ran.
Communications

Next 5G Auction to Feature Large Tracts Sought by Carriers (bloomberg.com) 23

Regulators decided the next U.S. 5G airwaves auction will offer frequencies in portions covering millions of people, a plan backed by wireless giants thirsty for spectrum and opposed by cable providers leery of expensive bidding. From a report: The Federal Communications Commission with a 4-0 vote set rules for the sale that's to begin in October. It'll follow an airwaves auction that drew a record $81 billion in bids as companies race to establish next-generation ultrafast 5G wireless service. "We take action that will move us closer to 5G service that is fast, secure, reliable, and most importantly available everywhere in the country," FCC Acting Chairwoman Jessica Rosenworcel said as the agency voted at its monthly meeting in Washington.
XBox (Games)

Microsoft Reiterates 'VR For Console Is Not a Focus For Us' (theverge.com) 50

Microsoft has once again reiterated that VR support for Xbox was not a focus for the company, following reports earlier today that hinted it was working on a VR headset compatible with the Xbox Series X/S. The Verge reports: The rumor first surfaced after IGN Italy reported that some Italian Xbox users received messages, which translated to "[a]n update for the VR headset is available" and "[u]pdate VR headset," when connecting the recently released Xbox Wireless Headset to their Xbox Series X or Series S consoles. A Microsoft representative told The Verge that "the copy in this error message is inaccurate due to a localization bug," while again reiterating that "VR for console is not a focus for us at this time."

Microsoft has yet to explore the VR space for its Xbox consoles. In 2018, the company pulled back on plans to support virtual reality headsets for Xbox in 2018, explaining that it wanted to focus "primarily on experiences you would play on your TV." In late 2019, Xbox boss Phil Spencer tweeted out that although he played "some great VR games" such as Half-Life: Alyx, console VR was not Xbox's focus ahead of the Xbox Series X / S release.

Apple

Huawei To Start Demanding 5G Royalties From Apple, Samsung (bloomberg.com) 75

Huawei will begin charging mobile giants like Apple a "reasonable" fee for access to its trove of wireless 5G patents, potentially creating a lucrative revenue source by showcasing its global lead in next-generation networking. From a report: The owner of the world's largest portfolio of 5G patents will negotiate rates and potential cross-licensing with the iPhone maker and Samsung Electronics, Chief Legal Officer Song Liuping said. It aims to get paid despite U.S. efforts to block its network gear and shut it out of the supply chain, but promised to charge lower rates than rivals like Qualcomm, Ericsson AB and Nokia Oyj. Huawei should rake in about $1.2 billion to $1.3 billion in patent and licensing fees between 2019 and 2021, executives said without specifying which of those stemmed from 5G. It's capping per-phone royalties at $2.50, according to Jason Ding, head of Huawei's intellectual property department. China's largest technology company by revenue wants a seat at the table with tech giants vying to define the rapidly evolving field of connected cars, smart homes and robotic surgery. Battles are unfolding over who profits from 5G that may dwarf the size and scope of the tech industry's first worldwide patent war -- the one over smartphones. But having only just become a major player in 5G standards boards, Huawei is now grappling with U.S. sanctions that have all but crippled its smartphone business and threaten to hamstring its networking division abroad.
Communications

T-Mobile Promises Faster 5G This Year (axios.com) 31

T-Mobile this week pledged that 200 million people in the U.S. will have access to a fast version of 5G wireless service by the end of the year, a far larger number than can be expected from AT&T or Verizon. From a report: Long the upstart challenger, T-Mobile has a strong network story when it comes to 5G, thanks to its possession of a key swath of mid-band spectrum -- which offers a good balance of faster speed and decent coverage compared to other chunks of airwaves. Each of the major carriers is making fresh 5G commitments this week, increasing the number of people they hope to reach with different flavors of the high-speed wireless technology.

Verizon detailed its 5G plans on Wednesday, including how it plans to use the $53 billion in spectrum it bought in a recent government auction as the airwaves become available. It plans to offer midband service in 46 markets this year, per CNET. AT&T holds its investor event Friday. It has been faster than Verizon at rolling out broad 5G coverage, but not as fast as T-Mobile. Also, like Verizon, it is relying on just-acquired midband spectrum to build out its network.

News

Smartphone Lobby Wants Conference for 50,000 People in June (bloomberg.com) 42

The global wireless industry is planning to allow tens of thousands of international visitors to congregate for its flagship event in Barcelona in June, more than a year after it was axed due to the pandemic. From a report: The GSMA trade body said everyone present will have to show a negative Covid-19 result to access the Fira Gran Via venue and repeat the test every 72 hours. Rapid testing centers will be made available on site and organizers are considering using hotels for more. Additional measures being put in place for one of Europe's most important business gatherings include a new contact tracing mobile app, real-time occupancy monitoring, improved air conditioning at the venue, and an increased number of on-site medical staff. "We believe that we can have around 45,000 to 50,000 attendees, as of today," Stephanie Lynch-Habib, the GSMA's chief marketing officer, said in an interview on Monday, adding that visitor interest is expected to be strong.
Businesses

SpaceX Starlink Factory In Texas Will Speed Up Production of Dishy McFlatface (arstechnica.com) 88

An anonymous reader quotes a report from Ars Technica: SpaceX says it is building a factory in Austin, Texas, to design systems that will help make satellite dishes, Wi-Fi routers, and other equipment for its Starlink satellite broadband network. The news comes from a job posting for an automation and controls engineer position flagged in a story Tuesday by local news channel KXAN. "To keep up with global demand, SpaceX is breaking ground on a new, state of the art manufacturing facility in Austin, TX," the job posting said. "The Automation & Controls Engineer will play a key role as we strive to manufacture millions of consumer facing devices that we ship directly to customers (Starlink dishes, Wi-Fi routers, mounting hardware, etc)."

The factory apparently won't make the dishes and routers on site but will instead design systems that improve the manufacturing process. "Specifically, they will design and develop control systems and software for production line machinery -- ultimately tackling the toughest mechanical, software, and electrical challenges that come with high-volume manufacturing, all while maintaining a focus on flexibility, reliability, maintainability, and ease of use," the job posting said. Starlink is in beta and is serving over 10,000 customers, and it has asked the Federal Communications Commission for permission to deploy up to 5 million user terminals in the US. SpaceX calls this piece of hardware "Dishy McFlatface," and it receives transmissions from SpaceX's low-Earth orbit satellites. Starlink has been charging $99 per month plus a one-time fee of $499 for the user terminal, mounting tripod, and router. Starlink recently began taking preorders for service that would become available in the second half of 2021.

Transportation

Volvo To Go All Electric By 2030 (reuters.com) 176

An anonymous reader quotes a report from Reuters: Volvo's entire car lineup will be fully electric by 2030, the Chinese-owned company said on Tuesday, joining a growing number of automakers planning to phase out fossil-fuel engines by the end of this decade. "I am totally convinced there will be no customers who really want to stay with a petrol engine," Volvo Chief Executive Hakan Samuelsson told reporters when asked about future demand for electric vehicles. "We are convinced that an electric car is more attractive for customers." The Swedish-based carmaker said 50% of its global sales should be fully-electric cars by 2025 and the other half hybrid models.

Owned by Hangzhou-based Zhejiang Geely Holding Group, Volvo will launch a new family of electric cars in the next few years, all of which will be sold online only. On Tuesday it unveiled the first of those models, the C40, a fully electric SUV, which will have an initial battery range of around 420 kilometers (261 miles). Volvo will include wireless upgrades and fixes for its new electric models -- an approach originally pioneered by electric carmaker Tesla Inc. This means the C40's range will be extended over time with software upgrades, Chief Technology Officer Henrik Green said. Volvo said it will "radically reduce" the complexity of its model line-up and provide customers with transparent pricing. The carmaker's global network of 2,400 traditional bricks-and-mortar dealers will remain open to service vehicles and to help customers make online orders.

Television

Altice USA CEO Says Cable TV Will Die and Broadband and Wireless Companies Should Merge (cnbc.com) 35

An anonymous reader shares a report: When French telecommunications company Altice acquired U.S. cable companies Cablevision and Suddenlink, Chairman Patrick Drahi made a bold statement: Altice USA would rival Comcast and Charter in size, becoming one of the three dominant U.S. cable operators. Fast forward nearly six years, and Altice USA has about 5 million customer relationships, compared with about 31 million each for Comcast and Charter. (Altice USA did announce a $310 million acquisition of Morris Broadband on Monday, which will give it about 36,000 more customers.) CEO Dexter Goei explained to CNBC what prevented Altice USA's rapid expansion, why he thinks cable and wireless will eventually merge in the U.S., and why it's only a matter of time before cable TV becomes extinct.

CNBC: So let me ask that question in a slightly different way. Do you envision a day where cable TV, as we know it, simply no longer exists?
Goei: Yes. For sure. Everything is going to be IP-based, and then the question is because everything is IP based, and you have so many different choices...what the cable bundle is doing today is putting together everything that's available in the OTT world and providing it to you in a good format for you to be able to guide yourself through lots of different options in the way you watch television. As technology and integration technology continues to get better and better, you're going to be able to aggregate that on your OTT platforms, your smart TV. Your Samsung TV today already has, say, 20 apps, 30, 40 apps already there. The pain of it is you're always clicking between the apps, all the time. Once you can get the whole aggregation together and make it look very similar to what you do in a cable environment, then that interactivity becomes second nature and doesn't really matter who's doing the bundle. It could just be your set-box provider, your smart TV provider.

CNBC:: So this idea that some media executives have that there's going to be a floor at 50 million subscribers, that's ultimately fantasy?
Goei: I think so, because name me one person under 30 years old who has a cable video connection. I can't. So it's just a question of time. People grow up in a certain way. I tell my kids all day long, how could you spend 10 hours a day on your iPhone? And they're like, "Daddy, that's our life. We didn't go out in the woods and build bricks and castles and stuff like you. That stuff is boring. My whole life is on my phone." So, there's an evolution of technology and habits and the way people consume content that's changed dramatically over the last ten years, and it's going to continue to change.

Cellphones

Verizon Support Recommends Turning Off 5G to Conserve Battery Life (theverge.com) 94

"Are you noticing your battery life is draining faster than normal?" tweeted Verizon Wireless customer support on Sunday, the Verge reports: Despite its relentless promotion of 5G phones and the fact that it spent more than $45 billion bidding on a new faster spectrum, Verizon support now is advising people on Twitter to turn off their phones' 5G access to preserve battery life.

In a Sunday morning tweet, Verizon support helpfully suggested that "one way to help conserve battery life is to turn on LTE" if users found their batteries were "draining faster than normal." That step would, of course, turn off 5G in a phone that has it available. It's also worth pointing out that you don't actually "turn on LTE" when doing this step — LTE is always enabled as a fallback for the 5G network. But Verizon is obviously being cautious so as not to actually tell its customers to "turn off 5G".

Verizon's tweet is now "unavailable," having apparently been since deleted.

The Verge also points out that Verizon's nationwide 5G network "uses a technology called DSS, which in many instances is actually slower than the LTE network it's trying to replace."
Linux

Kali Linux 2021.1 Released: Tweaked DEs and Terminals, New Tools, Silicon Macs 10

Slashdot reader Finuz writes: Offensive Security has released Kali Linux 2021.1, the latest version of its popular open source penetration testing platform. You can download it or upgrade to it. Kali NetHunter, the distro's mobile pentesting platform, now has an upgraded BusyBox engine and tools updated to the latest version (or, in some cases, completely rewritten). There are two new Kali ARM images: one that can be used with VMs on Apple Silicon Macs (Apple M1) and the other for the Raspberry Pi 400's wireless card.
Verizon

Verizon Leads 5G Airwave Bidding With Record $45 Billion Splurge (bloomberg.com) 25

Verizon Communications committed $45 billion for 5G wireless airwaves in a government auction that attracted record bidding as the largest U.S. mobile carriers race to build faster networks. From a report: At $23 billion, AT&T was the second-highest bidder, according to the Federal Communications Commission, which ran the auction. Participants also included T-Mobile US Inc. and pay-TV providers such as Dish Network, Comcast and Charter Communications. Some have already tapped the debt market to help pay the tab. The auction started in December, and within days the tally exceeded analysts' estimates of $47 billion before settling at $81.2 billion. The budget-stretching bidding underscores how crucial these so-called midband frequencies are to companies trying to seize global leadership in emerging 5G technology. The airwaves are prized for their combined ability to travel far and carry lots of data. They are expected to drive years of growth when deployed for next-generation mobile devices, autonomous vehicles, health-care equipment and manufacturing facilities.
Sony

PlayStation CEO Says PS5 Will Get Its Own VR Headset (washingtonpost.com) 38

The PlayStation 5 will have its own virtual reality headset, however, consumers may face ongoing difficulties obtaining a PS5 console given a supply chain shortfall. From a report: Ryan revealed both developments in a Monday interview with The Washington Post. Ryan said developments kits for the PS5-specific VR headset will be sent out soon, though the company isn't ready to talk about the device's horsepower or specs. He did say the next headset will be considerably less cumbersome, as opposed to the current PSVR setup that requires wires running through a PlayStation 4, the TV and a separate black box called the PSVR processor. "Generational leaps allows you to sweep up the advances in technology that have taken place," Ryan said. "Given this was our first foray into virtual reality, it gives us a chance to apply lessons learned. One of the very vivid illustrations of that is that we will be moving to a very easy single-cord setup."

The next version of PlayStation VR will also borrow from its groundbreaking DualSense controllers, which debuted with the PS5 and provide super specific haptic feedback from the game to the palms of a player's hands. "One of the innovations we're excited about is our new VR controller, which will incorporate some of the key features found in the DualSense wireless controller, along with a focus on great ergonomics," Senior Vice President, Platform Planning & Management Hideaki Nishino wrote in a post on PlayStation's website Tuesday. There's no set launch date for the new VR device, according to Ryan. In an October 2020 interview with The Post, Ryan said while Sony was still very much interested in VR, any more news about the company's VR investments may not come in 2021.

Communications

Apple Hiring Engineers To Develop 6G Wireless (bloomberg.com) 58

Apple launched its first iPhones with 5G wireless speeds a few months ago. Now it's looking to start work on sixth-generation cellular connectivity, or 6G, indicating it wants to be a leader in the technology rather than relying on other companies. From a report: The Cupertino, California-based company this week posted job ads seeking wireless system research engineers for current and next-generation networks. The listings are for positions at Apple's offices in Silicon Valley and San Diego, where the company works on wireless technology development and chip design. "You will have the unique and rewarding opportunity to craft next generation wireless technology that will have deep impact on future Apple products," according to the job announcement. "In this role you will be at the center of a cutting-edge research group responsible for creating next generation disruptive radio access technologies over the next decade." People hired for the positions will "research and design next generation (6G) wireless communication systems for radio access networks" and "participate in industry/academic forums passionate about 6G technology." Industry watchers don't expect 6G to roll out until about 2030, but the job listings indicate Apple wants to be involved at the earliest stages in the development of the new technology.
Television

Why Does the Apple TV Still Exist? (sixcolors.com) 189

Apple commentator Jason Snell writes: Why does this product still exist, and is there anywhere for it to go next? Gruber and Thompson [two other columnists] suggest that perhaps the way forward is to lean into an identity as a low-end gaming console. Maybe amp up the processor power, bundle a controller, and try to use Apple Arcade to emphasize that this is a box that is for more than watching video. The thing is, that's really been the story of the Apple TV for the last few years, and so far as I can tell, it's basically gone nowhere. Apple isn't Nintendo or Sony or Microsoft when it comes to gaming. Apple's track record with gaming products isn't solid, to say the least. It's hard for me to see this succeeding -- but it doesn't mean Apple won't try. The other possibility that I've come up with is to merge the Apple TV with some other technologies in order to make something more than just a simple TV streamer. Gaming can be a part of that, yes, but there needs to be more.

Broader HomeKit support, perhaps with support for other wireless home standards, would help, as would a much more sophisticated set of home automations. And if Apple really wants to continue to play in the home-theater space, I've been saying for years that there's room for an Apple SoundBar, that could integrate the big sound of HomePod with the Apple TV software to create a solid music and video experience. Then there's the final possibility: No more Apple TV. Removing it simplifies Apple's product naming scheme (Apple TV is a hardware box, an app, and a streaming service, but not yet a dessert topping), and allows the company to focus on other things -- perhaps including other home-themed products that might be more up its alley. I don't think Apple is going to kill the Apple TV, even though I might recommend that it do so. If I had to predict a next step, I'd go with Gruber and Thompson: Apple TV Arcade, an updated, premium-priced box that will lean into games and other features that competing TV boxes don't offer. I'm not optimistic that it'll be successful, but it does seem like something Apple would try.

Businesses

The Korean Cinemas Now Hiring Out Their Screens To Gamers (bbc.com) 25

An anonymous reader shares a report: Eui Jeong Lee and three of her friends sit in an otherwise empty 200-seat cinema auditorium and play a video game on the giant screen. As Ms Lee blasts her gaming opponents with her wireless controller, the sound whips loudly around the dark room from the numerous cinema speakers. "The sound quality is particularly amazing," says the 25-year-old student. "The sound of the gunshots is just so vivid, and when something flew directly at me from the screen I even screamed." Ms Lee and her mates had hired the screen for two hours at a branch of South Korea's largest cinema chain, CGV. With many cinemas across the country closed due to coronavirus restrictions meaning that they can only open with 50% capacity, and far fewer movies being released to tempt cinemagoers, CGV came up with the idea of renting out its auditoriums to gamers to bring in a new revenue stream.

Before 6pm up to four people can hire a screen for two hours for around $90. This then rises to $135 in the evening. Users have to bring their consoles, games and controllers with them. The auditoriums being hired out have between 100 and 200 seats, and by comparison CGV movie tickets cost around $12 each. So a 100-seat screen half filled for a film would bring in revenues of $600, rising to $1,200 for a 200-seat one at 50% capacity. And that is before the filmgoers buy their drinks and popcorn. Yet while CGV isn't making anywhere as much money from the gamers, it is bringing in some additional income. The scheme is called Azit-X after "azit", the Korean word for hideout. CGV employee Seung Woo Han came up with the idea after he realised that films and video games share many similarities.

EU

EU Weighs Deal With TSMC, Samsung for Semiconductor Foundry (bloomberg.com) 51

The European Union is considering building an advanced semiconductor factory in Europe in an attempt to avoid relying on the U.S. and Asia for technology at the heart of some of its major industries. From a report: The EU is exploring how to produce semiconductors with features smaller than 10 nanometers, and eventually down to 2 nanometer chips, according to people familiar with the project. The aim is to curtail dependence on countries such as Taiwan for chips to power 5G wireless systems, connected cars, high-performance computing, and more. Taiwan Semiconductor Manufacturing Co. and Samsung Electronics Co. of South Korea, the two leaders making the most innovative processors in the sector, could be involved in the EU project, but nothing has been decided, a French Finance Ministry official said in a press briefing on Thursday, following the report from Bloomberg.
United States

Ban on Wireless Modems In Voting Machines Should be Optional, Suggests US Election Agency (apnews.com) 147

The U.S. agency overseeing elections has "quietly weakened a key element of proposed security standards..." reports the Associated Press, "raising concern among voting-integrity experts that many such systems will remain vulnerable to hacking." The Election Assistance Commission (EAC) is poised to approve its first new security standards in 15 years after an arduous process involving multiple technical and elections community bodies and open hearings. But ahead of a scheduled February 10 ratification vote by commissioners, the EAC leadership tweaked the draft standards to remove language that stakeholders interpreted as banning wireless modems and chips from voting machines as a condition for federal certification. The mere presence of such wireless hardware poses unnecessary risks for tampering that could alter data or programs on election systems, say computer security specialists and activists, some of whom have long complained than the EAC bends too easily to industry pressure.

Agency leaders argue that overall, the revised guidelines represent a major security improvement. They stress that the rules require manufacturers to disable wireless functions present in any machines, although the wireless hardware can remain.

In a February 3 letter to the agency, computer scientists and voting integrity activists say the change "profoundly weakens voting system security and will introduce very real opportunities to remotely attack election systems." They demand the wireless hardware ban be restored...

The ban on wireless hardware in voting machines would force vendors who currently build systems with off-the-shelf components to rely on more expensive custom-built hardware, said EAC Chair Benjamin Hovland, which could hurt competition in an industry already dominated by a trio of companies. He also argued that the guidelines are voluntary, although many state laws are predicated on them... Hovland stressed that the amended guidelines say all wireless capability must be disabled in voting equipment. But computer experts say that if the hardware is present, the software that activates it can be introduced. And the threat is not just from malign actors but also from the vendors and their clients, who could enable the wireless capability for maintenance purposes then forget to turn it off, leaving machines vulnerable...

Experts are pushing for universal use of hand-marked paper ballots and better audits to bolster confidence in election results.

Open Source

The Open-Source Magma Project Will Become 5G's Linux (zdnet.com) 28

An anonymous reader quotes a report from ZDNet: Magma was developed by Facebook to help telecom operators deploy mobile networks quickly and easily. The project, which Facebook open-sourced in 2019, does this by providing a software-centric distributed mobile packet core and tools for automating network management. This containerized network function integrates with the existing back end of a mobile network and makes it easy to launch new services at the network edge. Magma operators can build and augment modern and efficient mobile networks at scale. It integrates with existing LTE and newly minted 5G networks. Several Magma community members are also collaborating in the Telecom Infra Project (TIP)'s Open Core Network project group. The plan is to define, build, test, and deploy core network products that integrate Magma with TIP Open Core disaggregated hardware and software solutions.

The Linux Foundation will help oversee this new stage in Magma's organizational future. Magma will be managed under a neutral governance framework at the Linux Foundation. Arm, Deutsche Telekom, Facebook, FreedomFi, Qualcomm, the Institute of Wireless Internet of Things at Northeastern University, the OpenAirInterface(OAI) Software Alliance, and the Open Infrastructure Foundation (OIF). You may ask, since Magma is already working with OIF, which is something of a Linux Foundation rival, why Magma will be working with both? Arpit Joshipura, the Linux Foundation's general manager of Networking, Edge, and IoT, explained, "Magma has gotten great community support from several ecosystem players and foundations including OIF, OAI etc. What we are announcing today is the next evolution of the project where the actual hosting of the project is being set up under the Linux Foundation with neutral governance that has been accepted by the community for a long time. OIF, OAI, and LF will work with their communities of Software Developers to contribute to Magma's core project."

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