XBox (Games)

Amazon Taps Xbox Co-Founder To Develop 'Breakthrough' Consumer Products (cnbc.com) 27

Amazon has launched a new innovation-focused team called ZeroOne, led by Xbox co-creator J Allard, to develop breakthrough consumer products across hardware and software. CNBC reports: The ZeroOne team is spread across Seattle, San Francisco and Sunnyvale, California, and is focused on both hardware and software projects, according to job postings from the past month. The name is a nod to its mission of developing emerging product ideas from conception to launch, or "zero to one." [...] The new group is being led by J Allard, who spent 19 years at Microsoft, most recently as technology chief of consumer products, a role he left in 2010, according to his LinkedIn profile. He was a key architect of the Xbox game console, as well as the Zune, a failed iPod competitor.

Allard joined Amazon in September, and the company confirmed at the time that he would be part of the devices and services team under Panos Panay, who left Microsoft for Amazon in 2023 to lead the group. An Amazon spokesperson confirmed Allard oversees ZeroOne but declined to comment further on the group's work. The job postings provide few specific details about what ZeroOne is building, though one listing references working on "conceiving, designing, and bringing to market computer vision techniques for a new smart-home product." Another post for a senior customer insights manager in San Francisco says the job entails owning "the methodology and execution of concept testing and early feedback for ZeroOne programs." "You'll be part of a team that embraces design thinking, rapid experimentation, and building to learn," the description says. "If you're excited about working in small, nimble teams to create entirely new product categories and thrive in the ambiguity of breakthrough innovation, we want to talk to you."

Amazon has pulled in staffers from other business units that have experience developing innovative technologies, including its Alexa voice assistant, Luna cloud gaming service and Halo sleep tracker, according to Linkedin profiles of ZeroOne employees. The head of a projection mapping startup called Lightform that Amazon acquired is helping lead the group. While Amazon is expanding this particular corner of its devices group, the company is scaling back other areas of the sprawling devices and services division.

First Person Shooters (Games)

New 'Doom: The Dark Ages' Already Adjusted to Add Even More Dangerous Demons (windowscentral.com) 23

Doom: The Dark Ages just launched on May 15. But it's already received "difficulty" balance changes "that have made the demons of Hell even more dangerous than ever," writes Windows Central: According to DOOM's official website Slayer's Club, these balance adjustments are focused on making the game harder, as players have been leaving feedback saying it felt too easy even on Nightmare Mode. As a result, enemies now hit harder, health and armor item pick-ups drop less often, and certain enemies punish you more severely for mistiming the parry mechanic.
It reached three million players in just five days, which was seven times faster than 2020's Doom: Eternal," reports Wccftech (though according to analytics firm Ampere Analysis (via The Game Business), more than two million of those three million launch players were playing on Xbox, while only 500K were playing on PS5.") "id Software proves it can still reinvent the wheel," according to one reviewer, "shaking up numerous aspects of gameplay, exchanging elaborate platforming for brutal on-the-ground action, as well as the ability to soar on a dragon's back or stomp around in a giant mech."

And the New York Times says the game "effectively reinvents the hellish shooter with a revamped movement system and deepened lore" in the medieval goth-themed game... Double jumping and dashing are ditched and replaced with an emphasis on raw power and slow, strategic melee combat. Doom Slayer's arsenal features a brand-new tool, the powerful Shield Saw, which Id Software made a point to showcase across its "Stand and Fight" trailers and advertisements. Used for absorbing damage at the expense of speed, the saw also allows players to bash enemies from afar and close the gap on chasms too wide to jump across. While previous titles allowed players to quickly worm their way through bullet hell, The Dark Ages expects you to meet foes head on. "If you were an F-22 fighter jet in Doom Eternal, this time around we wanted you to feel like an Abrams tank," Hugo Martin, the game's creative director, has told journalists.

And Doom Slayer's beefy durability and unstoppable nature does make the gameplay a refreshing experience. The badassery is somehow ratcheted to new heights with the inclusion of a fully controllable mech, which has only a handful of attacks at its disposal, and actual dragons. Flight in a Doom game is entirely surprising and fluid, and the dragons feel relatively easy to maneuver through tight spots. They can also engage in combat more deliberately with the use of dodges and mounted cannons...

One of my favorite additions is the skullcrusher pulverizer. Equal parts heinous nutcracker and demonic woodchipper, the gun lodges skulls into a grinder and sends shards of bones flying at enemies. The animation is both goofy and satisfying.

Another special Times article notes that Doom's fans "resurrect the original game over and over again on progressively stranger pieces of hardware: a Mazda Miata, a NordicTrack treadmill, a French pharmacy sign." But what many hard-core tech hobbyists want to know is whether you can play it on a pregnancy test. The answer: positively yes. And for the first time, even New York Times readers can play Doom within The Times's site [after creating a free account]...

None of this happened by accident, of course. Ports were not incidental to Doom's development. They were a core consideration. "Doom was developed in a really unique way that lent a high degree of portability to its code base," said John Romero, who programmed the game with John Carmack. (In our interview, he then reminisced about operating systems for the next 14 minutes.) Id had developed Wolfenstein 3D, the Nazi-killing predecessor to Doom, on PCs. To build Doom, Carmack and Romero used NeXT, the hardware and software company founded by Steve Jobs after his ouster from Apple in 1985. NeXT computers were powerful, selling for about $25,000 apiece in today's dollars. And any game designed on that system would require porting to the more humdrum PCs encountered by consumers at computer labs or office jobs.

This turned out to be advantageous because Carmack had a special aptitude for ports. All of Id's founders met as colleagues at Softdisk, which had hired Carmack because of his ability to spin off multiple versions of a single game. The group decided to strike out on its own after Carmack created a near-perfect replica of the first level of Super Mario Bros. 3 — Nintendo's best-selling platformer — on a PC. It was a wonder of software engineering that compensated for limited processing power with clever workarounds. "This is the thing that everyone has," Romero said of PCs. "The fact that we could figure out how to make it become a game console was world changing...."

Romero founded a series of game studios after leaving Id in 1996 and is working on a new first-person shooter, the genre he and Carmack practically invented. He has no illusions about how it may stack up. "I absolutely accept that Doom is the best game I'll ever make that has that kind of a reach," he said. "At some point you make the best thing." Thirty years on, people are still making it.

And in related news, PC Gamer reports... As part of a new "FPS Fridays" series on Twitch, legendary shooter designer John Romero streamed New Blood's 2018 hit, Dusk, one of the first and most influential indie "boomer shooters" in the genre's recent revitalization. The short of it? Romero seems to have had a blast.
XBox (Games)

Microsoft Blames Apple for Xbox Mobile Store Delay (eurogamer.net) 19

Microsoft has officially cited Apple's App Store policies as the roadblock preventing its Xbox mobile store launch promised for July 2024. In an amicus brief supporting Epic Games filed this week, Microsoft alleged that Apple's "anti-steering policies" have "stymied" its mobile store ambitions despite a court injunction allowing developers to advertise alternative payment methods.

The brief challenges Apple's attempt to overturn this crucial ruling, which enabled Fortnite's App Store return with external payment links. Microsoft argues that launching its store under threat of Apple potentially winning a temporary stay creates significant business risk. The restrictions also impact Microsoft's Xbox mobile app functionality.
Microsoft

Microsoft Effectively Raises High-End Surface Prices By Discontinuing Base Models (arstechnica.com) 14

An anonymous reader shares a report: When Microsoft announced new Surface devices earlier this week, we noted that there wasn't a lot of daylight between the starting prices of the new but lower-end devices ($799 for the 12-inch Surface Pro, $899 for the 13-inch Surface Laptop) and the starting prices of the older-but-higher-end Surfaces from last spring ($999 for both). It appears Microsoft has quietly solved this problem by discontinuing the 256GB versions of the 13.8-inch Surface Laptop 7 and the 13-inch Surface Pro 11.

Microsoft's retail pages for both devices list only 512GB and 1TB configurations, with regular prices starting at $1,199. Though not technically a price hike -- the 512GB versions of both devices also cost $1,199 before -- it does amount to an effective price increase for last year's Surface hardware, especially given that both devices have user-replaceable storage that can easily be upgraded for less than the $200 that Microsoft charged for the 256GB-to-512GB upgrade.

The upshot is that the new Surface PCs make more sense now than they did on Tuesday in relative terms, but it's only because you'll pay more to buy a Surface Pro 11 or Surface Laptop 7 than you would before. The 15-inch version of the Surface Laptop 7 still lists a 256GB configuration and a $1,299 starting price, but the 256GB models are currently out of stock.

Games

Budget Titles Dominate 2025's Top-Rated Games as AAA Prices Climb To $80 (bloomberg.com) 71

The highest-rated video games of 2025 are all budget-priced titles, with Metacritic top performers Clair Obscur: Expedition 33, Blue Prince, and Split Fiction costing just $50, $30, and $50 respectively. This comes as Microsoft announces certain Xbox titles will now cost $80, following Nintendo's similar price hike for Mario Kart on Switch 2.

Clair Obscur, developed by a small French studio, sold 1 million copies in its first week. Split Fiction, despite being published by EA, was created by a small Stockholm team and has reached 2 million sales. Blue Prince, a puzzle-roguelike largely created by a single developer in Los Angeles, is showing strong performance on Steam, Bloomberg reports.

All three games share key traits: they use commercially available engines, take creative risks that big-budget projects couldn't afford, and target specific player demographics rather than trying to appeal broadly. The contrast is striking -- Clair Obscur's developers celebrated reaching 1 million sales while EA declared Dragon Age: The Veilguard a failure with similar numbers, underscoring the economic realities of different development scales.
XBox (Games)

Microsoft Hikes Xbox Console Prices By Up To $100, Games To Hit $80 (videogameschronicle.com) 101

Microsoft is raising prices for Xbox consoles globally, with the flagship Series X jumping $100 to $599.99 in the US. The more affordable Series S will increase by $80 to $379.99, while game prices will reach $80 later this year.

The company cited "market conditions and the rising cost of development" in a statement, adding that it continues to focus on "offering more ways to play more games across any screen and ensuring value for Xbox players."
First Person Shooters (Games)

Limited Edition of Doom Includes Game Box That, Itself, Plays Doom (engadget.com) 30

Limited Run Games is releasing physical editions of Doom and Doom II, including a $666 "Will it Run Edition" that features a literal game box capable of playing Doom. Engadget reports: It costs $666, which is a nod to the devilish source material, and is being kept to a limited run of 666 copies. It comes with the aforementioned screen-enabled game box that runs Doom, but that's just the beginning. The combo pack ships with the soundtrack on cassette, a certificate of authenticity and a trading card park with five cards.

It comes with a couple of toys based on one of the franchise's most iconic enemies. There's a detailed three-inch Cacodemon that connects to a five-inch base, which looks pretty nifty. There's a smaller handheld Cacodemon that, you'll never guess, also runs Doom. This edition is available for Switch, PS5, Xbox Series X/S and PC. The PC version, however, ships with a download code and not physical copies of both games. Preorders start on April 18 and end on May 18, with a release sometime after that.

Programming

Figma Sent a Cease-and-Desist Letter To Lovable Over the Term 'Dev Mode' (techcrunch.com) 73

An anonymous reader quotes a report from TechCrunch: Figma has sent a cease-and-desist letter to popular no-code AI startup Lovable, Figma confirmed to TechCrunch. The letter tells Lovable to stop using the term "Dev Mode" for a new product feature. Figma, which also has a feature called Dev Mode, successfully trademarked that term last year, according to the U.S. Patent and Trademark office. What's wild is that "dev mode" is a common term used in many products that cater to software programmers. It's like an edit mode. Software products from giant companies like Apple's iOS, Google's Chrome, Microsoft's Xbox have features formally called "developer mode" that then get nicknamed "dev mode" in reference materials.

Even "dev mode" itself is commonly used. For instance Atlassian used it in products that pre-date Figma's copyright by years. And it's a common feature name in countless open source software projects. Figma tells TechCrunch that its trademark refers only to the shortcut "Dev Mode" -- not the full term "developer mode." Still, it's a bit like trademarking the term "bug" to refer to "debugging." Since Figma wants to own the term, it has little choice but send cease-and-desist letters. (The letter, as many on X pointed out, was very polite, too.) If Figma doesn't defend the term, it could be absorbed as a generic term and the trademarked becomes unenforceable.

AI

Microsoft's New AI-Generated Version of 'Quake 2' Now Playable Online (microsoft.com) 31

Microsoft has created a real-time AI-generated rendition of Quake II gameplay (playable on the web).

Friday Xbox's general manager of gaming AI posted the startling link to "an AI-generated gaming experience" at Copilot.Microsoft.com "Move, shoot, explore — and every frame is created on the fly by an AI world model, responding to player inputs in real-time. Try it here."

They started with their "Muse" videogame world models, adding "a real-time playable extension" that players can interact with through keyboard/controller actions, "essentially allowing you to play inside the model," according to a Microsoft blog post. A concerted effort by the team resulted in both planning out what data to collect (what game, how should the testers play said game, what kind of behaviours might we need to train a world model, etc), and the actual collection, preparation, and cleaning of the data required for model training. Much to our initial delight we were able to play inside the world that the model was simulating. We could wander around, move the camera, jump, crouch, shoot, and even blow-up barrels similar to the original game. Additionally, since it features in our data, we can also discover some of the secrets hidden in this level of Quake II. We can also insert images into the models' context and have those modifications persist in the scene...

We do not intend for this to fully replicate the actual experience of playing the original Quake II game. This is intended to be a research exploration of what we are able to build using current ML approaches. Think of this as playing the model as opposed to playing the game... The interactions with enemy characters is a big area for improvement in our current WHAMM model. Often, they will appear fuzzy in the images and combat with them (damage being dealt to both the enemy/player) can be incorrect.

They warn that the model "can and will forget about objects that go out of view" for longer than 0.9 seconds. "This can also be a source of fun, whereby you can defeat or spawn enemies by looking at the floor for a second and then looking back up. Or it can let you teleport around the map by looking up at the sky and then back down. These are some examples of playing the model."

This generative AI model was trained on Quake II "with just over a week of data," reports Tom's Hardware — a dramatic reduction from the seven years required for the original model launched in February.

Some context from The Verge: "You could imagine a world where from gameplay data and video that a model could learn old games and really make them portable to any platform where these models could run," said Microsoft Gaming CEO Phil Spencer in February. "We've talked about game preservation as an activity for us, and these models and their ability to learn completely how a game plays without the necessity of the original engine running on the original hardware opens up a ton of opportunity."
"Is porting a game like Gameday 98 more feasible through AI or a small team?" asks the blog Windows Central. "What costs less or even takes less time? These are questions we'll be asking and answering over the coming decade as AI continues to grow. We're in year two of the AI boom; I'm terrified of what we'll see in year 10."

"It's clear that Microsoft is now training Muse on more games than just Bleeding Edge," notes The Verge, "and it's likely we'll see more short interactive AI game experiences in Copilot Labs soon." Microsoft is also working on turning Copilot into a coach for games, allowing the AI assistant to see what you're playing and help with tips and guides. Part of that experience will be available to Windows Insiders through Copilot Vision soon.
Microsoft

Bill Gates Celebrates Microsoft's 50th By Releasing Altair BASIC Source Code (thurrott.com) 97

To mark Microsoft's 50th anniversary, Bill Gates has released the original Altair BASIC source code he co-wrote with Paul Allen, calling it the "coolest code" he's ever written and a symbol of the company's humble beginnings. Thurrott reports: "Before there was Office or Windows 95 or Xbox or AI, there was Altair BASIC," Bill Gates writes on his Gates Notes website. "In 1975, Paul Allen and I created Microsoft because we believed in our vision of a computer on every desk and in every home. Five decades later, Microsoft continues to innovate new ways to make life easier and work more productive. Making it 50 years is a huge accomplishment, and we couldn't have done it without incredible leaders like Steve Ballmer and Satya Nadella, along with the many people who have worked at Microsoft over the years."

Today, Gates says that the 50th anniversary of Microsoft is "bittersweet," and that it feels like yesterday when he and Allen "hunched over the PDP-10 in Harvard's computer lab, writing the code that would become the first product of our new company." That code, he says, remains "the coolest code I've ever written to this day ... I still get a kick out of seeing it, even all these years later."

United States

FTC Removes Posts Critical of Amazon, Microsoft, and AI Companies (wired.com) 71

The Federal Trade Commission has removed over 300 business guidance blogs published during former President Biden's term, including consumer protection information on AI and privacy lawsuits against Amazon and Microsoft, WIRED reported Tuesday, citing current and former FTC employees.

Deleted posts included guidance about Amazon's alleged use of Ring camera data to train algorithms, Microsoft's $20 million settlement over Xbox children's data collection, and compliance standards for AI chatbots. New FTC Chair Andrew Ferguson has pledged to pursue tech companies but with focus on alleged conservative censorship rather than data collection practices.
XBox (Games)

Xbox 360 Consoles Can Now Be Hacked With Just a USB Key (theverge.com) 20

An anonymous reader shares a report: Xbox 360 modders have discovered a new way to get homebrew apps and games running on the console. A new software-only exploit known as BadUpdate allows you to use a USB key to hack past Microsoft's Hypervisor protections and run unsigned code and games.

Modern Vintage Gamer has tested BadUpdate and found that you don't even have to open up your Xbox 360 console to get it running. Unlike the RGH or JTAG exploits for the Xbox 360, this BadUpdate method just requires a USB key. If you have the time and patience to get this running successfully, you'll be able to run the Xbox 360 homebrew store which includes games, apps, emulators, utilities, and even custom dashboards.

AI

Microsoft's Xbox Copilot Will Act As an AI Gaming Coach (theverge.com) 32

Microsoft is preparing to launch an AI-powered Copilot for Gaming soon that will guide Xbox players through games and act as an assistant to download and launch games. From a report: Copilot for Gaming, as Microsoft is branding it, will be available through the Xbox mobile app initially and is designed to work on a second screen as a companion or assistant.

Microsoft is positioning Copilot for Gaming as a sidekick of sorts, one that will accompany you through games, offering up tips and guides and useful information about a game world. During a press briefing, Sonali Yadav, product manager for gaming AI, demonstrated several scenarios for what Copilot for Gaming could be used for. One involved a concept demo of Copilot assisting an Overwatch 2 player by coaching them on the mistakes they made when trying to push without teammates.

Microsoft

Microsoft To Launch Xbox Handheld in 2025, Next-Gen Consoles in 2027 (windowscentral.com) 33

Microsoft plans to launch an Xbox-branded gaming handheld later in 2025 through partnership with a PC gaming manufacturer, followed by next-generation Xbox consoles targeting 2027, according to WindowsCentral. The handheld device, codenamed "Keenan," will run full Windows with Microsoft Store and PC Game Pass integration, featuring distinct Xbox design elements including an official guide button.

Microsoft is expected to use the device to test new Windows 11 "device aware" capabilities while reducing typical OEM bloatware. The next-generation Xbox console plans include a premium successor to Xbox Series X alongside Microsoft's own gaming handheld and new controller options with direct-to-cloud connectivity, the report said. These consoles will reportedly operate closer to Windows architecture, reducing developer porting workloads while maintaining backwards compatibility with legacy Xbox games.
AI

Game Developers Revolt Against Microsoft's New AI Gaming Tool (wired.com) 109

Microsoft's newly announced Muse AI model for game development has triggered immediate backlash from industry professionals. "Fuck this shit," responded David Goldfarb, founder of The Outsiders, arguing that such AI tools primarily serve to "reduce capital expenditure" while devaluing developers' collective artistic contributions.

Multiple developers told Wired that the tool is aimed at shareholders rather than actual developers. "Nobody will want this. They don't CARE that nobody will want this," one AAA developer said, noting that internal criticism remains muted due to job security concerns amid industry-wide layoffs.

The resistance comes as developers increasingly view AI initiatives as threats to job security rather than helpful tools. One anonymous developer called it "gross" that they needed to remain unnamed while criticizing Muse, as their studio still depends on potential Game Pass deals with Microsoft. Even in prototyping, where Microsoft sees AI potential, Creative Assembly's Marc Burrage warns that automated shortcuts could undermine crucial learning experiences in game development.
Games

Football Manager 25 Canceled In a Refreshing Show of Concern For Quality (arstechnica.com) 22

An anonymous reader quotes a report from Ars Technica written by Kevin Purdy: There are only two licensed professional sports games included in Wikipedia's "List of video games notable for negative reception." Do not be fooled, however: WWE 2K20 and eFootball 2022 are just the outliers, arriving so poorly crafted as to cause notable outcry and an actual change to development plans. Most licensed professional sports games come out yearly, whether fully baked, notably improved, or not, and fans who have few other options to play with their favorite intellectual property learn to make do with them.

Not so with fans of Football Manager, a series that can be traced back in some form to 1992 that has released a game almost every year, minus one ownership shift in the early 2000s. Sports Interactive, the company behind the franchise, released a statement on Thursday (in British time) that says that "following extensive internal discussions and careful consideration," Football Manager 25 is canceled. The game was "too far away from the standards you deserve," so they are focusing on the 2026 version. [...]

The developer's statement notes that preorder customers are getting refunds. Answering a question that has always been obvious to fans but never publishers, the company notes that, no, Football Manager 2024 will not get an update with the new season's players and data. The company says it is looking to extend the 2024 version's presence on subscription platforms, like Xbox's Game Pass, and will "provide an update on this in due course." Fans eager to build out their dynasty team and end up with Bukayo Saka may be disappointed to miss out this year. But a developer with big ambitions to meaningfully improve and rethink a long-running franchise deserves some consideration amid the consternation.

XBox (Games)

Russia Admits Its Homegrown Consoles Can't Match the PS5 or Xbox Series (techspot.com) 52

Earlier this year, Russia President Vladimir Putin called on the government to develop its own domestically produced gaming consoles with proprietary operating systems and cloud-based platforms. "With Russia heavily sanctioned and looking to promote its own products, one of its in-development consoles is powered by the Elbrus processor," notes TechSpot. However, the processor is "designed primarily for domestic applications in critical infrastructure, defense, and other sensitive areas" and "can't match high-end CPUs from Intel, AMD, and Arm." From the report: The Russian government admits that this device isn't going to be on the same level as current-gen machines. "I hope my colleagues will approach this task with full responsibility and come up with something truly groundbreaking," said Anton Gorelkin, Deputy Chairman of the State Duma Committee on Information Policy. "It is obvious to everyone: Elbrus processors are not yet at the level required to compete equally with the PS5 and Xbox, which means the solution must be unconventional." Gorelkin said that Russian consoles aren't being designed only to play ports of hundreds of old, less-demanding games. He added that they should primarily serve the purpose of promoting and popularizing domestic video game products.

Another organization following Putin's instructions is Russian telecommunications firm MTS. Its console (above) will use the company's cloud-based gaming platform, called Fog Play. It allows owners of high-end PCs to rent out their computing power to those with less-powerful equipment, charging an hourly price. Those with more powerful PCs can access games on the service and use their own hardware to play them. MTS' device is expected to cost no more than $45 and come with an Xbox-like controller, suggesting it's unlikely to appeal to those who enjoy current-gen console games.

XBox (Games)

Microsoft Abandons Xbox Exclusivity in Risky Gaming Strategy Shift 48

Microsoft is significantly shifting its Xbox strategy, moving away from console exclusives in a bid to reach gamers across all platforms, Windows Central reports. The company's "Project Latitude" initiative will make previously Xbox-exclusive titles available on PlayStation and other platforms, with even flagship franchises like Halo no longer guaranteed exclusivity.

This strategic pivot comes as Microsoft faces both opportunities and challenges in the gaming industry. While Xbox is seeing record users, according to company statements, the broader gaming market faces stagnant growth and rising development costs. Microsoft CEO Satya Nadella frames this as "redefining what it means to be an Xbox fan," emphasizing accessibility across devices rather than hardware loyalty.
Microsoft

Thanks to Microsoft Collaboration, iFixit Now Sells Genuine Xbox Repair Parts (theverge.com) 20

"We're excited to be working with Microsoft to keep Xboxes running longer and out of the waste heap," iFixit's director of sustainability told The Verge. iFixit now sells genuine Xbox parts you can use to repair your Xbox Series X or S and offers official guides to help with fixes [including both the all-digital and disk drive editions]...

iFixit's Microsoft Repair Hub also features iFixit's parts for repairing Microsoft Surface devices, which it started selling in 2023. "Since we launched our Surface parts collaboration with Microsoft last year, we've been helping our customers repair their own Microsoft laptops and tablets — and it's awesome to be able to offer Xbox owners the same opportunity," says Elizabeth Chamberlain, iFixit's director of sustainability.

The article points out that iFixit also sells "nearly every part of the Steam Deck" and "a bunch of repair guides for Valve's handheld PC, too," along with genuine repair parts for Google's Pixel phones and the Pixel Tablet.

"With Microsoft, we've created a one-stop place for guides, tools, and spare parts to make self-service repair accessible to anyone," says iFixit's new web page. "Imagine how different the world would be if repairing every device could be this easy."
Games

Is Valve Letting Third Parties Create SteamOS Hardware? (theverge.com) 48

The Verge thinks Valve "could make a play to dethrone the Sony PlayStation and Microsoft." And it's not just because there's lots of new SteamOS hardware on the way (including a wireless VR headset and a pair of trackable wands, a Steam Controller 2 gamepad, and a living room console.

"Valve has also now seemingly revealed plans for partners to create third-party SteamOS hardware too." It won't be easy to take on Sony, Microsoft, or Meta. Those companies have a lot to lose, and they're deeply entrenched. But the Steam Deck has revealed a massive weakness in each of their businesses that may take them years to correct — the desire to play a huge library of games anytime, anywhere. And while they figure that out, Valve may be building an entire new ecosystem of SteamOS hardware, one that could finally let PC and peripheral makers tap into the huge and growing library of Windows games on all sorts of different hardware without relying on Microsoft or subjecting their customers to the many annoyances of Windows...

Valve has long said it will open up SteamOS to other manufacturers, even recently committing to some direct support for rival handhelds like the Asus ROG Ally — and the other week, Valve quietly updated a document that may reveal its larger overarching strategy. It won't just leave SteamOS sitting around and hope manufacturers build something — it'll hold their hand. Valve now has an explicit label for third parties to create "Powered by SteamOS" devices, which it explicitly defines as "hardware running the SteamOS operating system, implemented in close collaboration with Valve." It additionally lets companies create "Steam Compatible" hardware that ships with "Valve approved controller inputs," as well as SteamVR hardware and Steam Link hardware that lets you stream games from one device to another...

When Valve asked PC manufacturers to sign onto its Steam Machines initiative over a decade ago, with the idea of building living room PC consoles, it asked for a leap of faith with very little to show and a tiny chance of success. It took years for Valve to even build the oddball living room controller for its Steam Machines, and it didn't get far in convincing Windows game developers to port their games to Linux. But by the time it announced the Steam Deck, Valve had hammered out a Proton software compatibility layer so good that many Windows games now run better on Linux, and created the most customizable yet familiar set of controls ever made. If manufacturers could build their own Steam Machines rather than equivalent Windows machines, they could offer better gaming products than they do today. Maybe they'd even want to release a VR headset that isn't tied to Microsoft or Meta if it doubled as a Steam Deck, portably playing decades of flatscreen games.

It's not clear any of this will pan out; Valve is an exceedingly small company that tries not to chase too many things at a time. When I speak to PC industry executives about why they pick Windows over SteamOS, some say they're concerned about whether Valve would truly be able to support them. But it's just as intriguing an idea as it was 12 years ago when Gabe Newell explained the initial vision to us, and this time, there's a far better chance it'll work.

"Today, every major PC company is building one or more Steam Deck rivals," the article points out. "But without Valve's blessing and support, they're saddled with a Windows OS that doesn't start, pause, and resume games quickly and seamlessly enough to feel portable and easy..."

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