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Programming

Remember the Computer Science Past Or Be Condemned To Repeat It? 479

theodp writes "In the movie Groundhog Day, a weatherman finds himself living the same day over and over again. It's a tale to which software-designers-of-a-certain-age can relate. Like Philip Greenspun, who wrote in 1999, 'One of the most painful things in our culture is to watch other people repeat earlier mistakes. We're not fond of Bill Gates, but it still hurts to see Microsoft struggle with problems that IBM solved in the 1960s.' Or Dave Winer, who recently observed, 'We marvel that the runtime environment of the web browser can do things that we had working 25 years ago on the Mac.' And then there's Scott Locklin, who argues in a new essay that one of the problems with modern computer technology is that programmers don't learn from the great masters. 'There is such a thing as a Beethoven or Mozart of software design,' Locklin writes. 'Modern programmers seem more familiar with Lady Gaga. It's not just a matter of taste and an appreciation for genius. It's a matter of forgetting important things.' Hey, maybe it's hard to learn from computer history when people don't acknowledge the existence of someone old enough to have lived it, as panelists reportedly did at an event held by Mark Zuckerberg's FWD.us last Friday!"
Businesses

Sad Day In FarmVille: Facebook's New Game Developer Program 52

Nerval's Lobster writes "If struggling online-games developer Zynga thought things were bad before, they could be turning a whole lot worse: Facebook is rolling out a pilot program for small- and medium-sized game developers. 'Through the program, we will work with select game developers and provide promotional support for their games in placements across our mobile apps,' reads a note on the Facebook Developers Website. Facebook is promising those developers access to the social network's '800 million monthly mobile users,' a variety of analytics tools for measuring their games' impact, and a 'unique targeting ability' for finding the right audiences — all for a cut of the games' revenue. 'We will be collaborating deeply with developers in our program by helping them cultivate high-quality, long-term players for their games,' the note added. Zynga benefited mightily from its relationship with Facebook, but other developers have subsequently realized they can utilize many of Zynga's tricks — and the social network's enormous audience — for their own ends. King is now Facebook's top app developer, largely on the strength of its Candy Crush Saga game. If Facebook encourages more small- and medium-sized developers to jump into the social gaming, it could fill the arena with even more competitors, which could prove bad news for the already-reeling Zynga. But for Facebook, the benefits are obvious: if any of those tiny-for-the-moment developers create a hit game, the revenues will come flooding in. That would supplement the social network's ad revenue, all while ensuring it doesn't need to overly depend on a single large developer with a set portfolio of games. Zynga has already been suffering from gaming-studio closings, games being shut down, and a declining user-base."
Software

Ask Slashdot: Tags and Tagging, What Is the Best Way Forward? 142

siliconbits writes "The debate about tagging has been going for nearly a decade. Slashdot has covered it a number of times. But it seems that nobody has yet to come up with a foolproof solution to tagging. Even luminaries like Engadget, The Verge, Gizmodo and Slashdot all have different tagging schemes. Commontag, a venture launched in 2009 to tackle tagging, has proved to be all but a failure despite the backing of heavyweights like Freebase, Yahoo and Zemanta. Even Google gave up and purchased Freebase in July 2010. Somehow I remain convinced that a unified, semantically-based solution, using a mix of folksonomy and taxonomy, is the Graal of tagging. I'd like to hear from fellow Slashdotters as to how they tackle the issue of creating and maintaining a tagging solution, regardless of the platform and the technologies being used in the backend." A good time to note: there may be no pretty way to get at them, but finding stories with a particular tag on Slashdot is simple, at least one at a time: Just fill in a tag you'd like to explore after "slashdot.org/tag/", as in "slashdot.org/tag/bizarro."
GNU is Not Unix

German Court Finds Fantec Responsible For GPL Violation On Third-Party Code 228

ectoman writes "Are firms responsible for GPL violations on code they receive from third parties? A German court thinks so. The Regional Court of Hamburg recently ruled that Fantec, a European media player maker, failed to distribute 'complete corresponding source code' for firmware found in some of its products. Fantec claims its third-party firmware supplier provided the company with appropriate source code, which Fantext made available online. But a hackathon organized by the Free Software Foundation Europe discovered that this source code was incomplete, and programmer Harald Welte filed suit. He won. Mark Radcliffe, an IP expert and senior partner at DLA Piper who specializes in open source licensing issues, has analyzed the case—and argued that it underscores the need for companies to implement internal GPL compliance processes. 'Fantec is a reminder that companies should adopt a formal FOSS use policy which should be integrated into the software development process,' he writes. 'These standards should include an understanding of the FOSS management processes of such third-party suppliers. The development of a network of trusted third-party suppliers is critical part of any FOSS compliance strategy.'"
Programming

22nd International Obfuscated C Code Contest Starts Thursday 1 Aug 2013 48

achowe writes "The 22nd International Obfuscated C Code Contest opens 2013-Aug-01 03:14:15 UTC through to 2013-Oct-03 09:26:53 UTC. The rules have been updated, in particular Rule 2 (size rule) has changed. The draft rules and guidelines are available online. In addition there is now an IOCCC Size Rule Tool to aid with counting the secondary size rule. Questions and comments for the Judges can be emailed to q.2013@ioccc.org and must include 'IOCCC 2013' in the subject. Or contact them via Twitter @IOCCC." Anyone planning on entering?

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