FreeRails, Sister Project of FreeCiv 11
lukel writes: "Recently development on the freerails project - an open source Railroad Tycoon like game - has been making good progress. Clients are being written in C++ (SDL/Qt) and Java. There are screenshots,
notes on design, and a
wish list on the homepage We're still in the early stages of development - slashdotter's insight please!"
Re:Two things: (Score:2, Insightful)
2) Why not try to come up with an original game? If I wanted to play Railroad tycoon, I'd have played it on Windows 98 5 years ago.
If I thought I could come up with an original game idea better than Railroad Tycoon, I wouldn't be working on a game based on RRT. While RRT 5 years ago on win98 was a good game, it was spoilt by several annoying bugs and limitations. You were only allowed to build 32 stations and 32 trains, and there was a limit on how much track you could build. Worse, if your cash went beyond $32,000,000, bad things happened.
RRT II added a few nice features and more up to date graphics, but IMO lacked the playability of the original.
You're right that we should be doing something original rather than just copying an old game: we intend to do so. That's why I submitted this to slashdot and it's why there is a wish list [sourceforge.net]. If you have some original ideas, we'd like to hear them!
Aerobiz (Score:2)
Re:Aerobiz (Score:2)
I loved that game.
Nifty (Score:3, Insightful)
Re:Nifty (Score:2, Informative)
Something I was thinking about some time ago was using a 3D package to build models of trains and buildings and then use them (pre rendered) instead of hand-drawn graphics. This might make them look a bit better, but on the other hand, rendered graphics often seem to lack character.
Are there any similar games (i.e. tile based) that stand out as having good (but relatively simple) graphics? I haven't been following releases recently.
Re:Nifty (Score:1)
open-source artists (Score:1)
Choosing the right scope for the game (Score:1)
A central problem was choosing the right scope of the game. Sid's early game was a model railroading game. Bruce's proposal posed the player as the president and guiding force of a railroad...
Something I've noticed is that when people make suggestions, they're are usually something like this: X is unrealistic, you should do Y (something more complicated) instead. While more realism, all else constant, makes for a better game; all else usually isn't constant: more realism usually means more complexity, and too much complexity spoils game play. I've tried a few flight-sims that went for all out realism, and they weren't much fun.
The questions is: what should the scope for freerails be?