Gmax, Editing Tool for 3D Games 11
Michael 'Buccaneer' Koch writes: "Earlier this week, Discreet, the makers of 3D Studio Max, released a new tool for making content for games like levels and models. Its name is gmax and can be downloaded freely. Developers can build support for their games by writing plugins for gmax and paying a fee to Discreet. It really sounds like a good idea for the mod-community."
Re:WooHoo (Score:1, Offtopic)
Oog the caveman is not a troll and has many valuable things to say.
gmax is heavy, too heavy (Score:2, Informative)
Of course, you have to take into consideration that you can do also models with gmax (you have to download a special package to make content for Quake 3) but still the application is not suitable for the works I normally do - basic and straight-forward mapping.
Not really useful, unless games support it (Score:1)
Open Source Applications (Score:1)
Windows Only (Score:1)
Considering that Blender [www.nan.nl] is free, *and* multiplatform, and lighter-weight, I'm not sure what advantage Gmax would give me.
But, then again, I'm a platform-bigot. So maybe that's coloring my opinion.
And what would that "fee" bee? (Score:2)