How Kids Use the Web 183
An Anonymous Coward writes: "Jakob Nielsen's latest Alertbox usability column details how kids use the web. Even if you don't design sites for kids, some of the results are very interesting. As you might expect, kids like sound and animation more than adults. They're also much more likely to click on ads ... but mostly because they don't realize that's what they are. And although there are some differences, the testing shows kids really aren't that different than adults, preferring consistent, simple and clear interaction. (And they hate slow load times, too!)"
And today... (Score:3, Funny)
"duh."
Kids being filtered (Score:5, Insightful)
Maybe it's time that we give kids full access, and create dumbed down portals to adults.
Re:Kids being filtered (Score:1)
Wow! Nothing escapes these genuises!
Kids browsing habits are no secret... (Score:5, Funny)
Re:Kids browsing habits are no secret... (Score:2, Funny)
Kids Read Instructions (Score:3, Interesting)
I guess they are used to that from the school environment.
The report was odd in that they highlight what seem to be significant differences and then go on to say - but those differences really don't matter.
They do it a few times.
Is that to keep readers from getting overly anxious about who they want to target?
Just seemed funny to me.
.
Kids and Adds. (Score:2, Interesting)
Disney et al, already know this, why do you think that advertisements for toys are so prevalent in society. heck the toys are their own adds!
Adults plan and compare items before purchase(well usually) while kids are more impressed by pure visual and cultural stimulus.
Umm. . . (Score:1)
You think this might have something to do with the fact that kids aren't doing the buying? I would a lot more acquisitive if I didn't have to worry about my checking account balance.
Re:Umm. . . (Score:2)
When I was a lad (Score:5, Funny)
LOL (Score:1)
Re:LOL (Score:1)
You used your +1 bonus to reply with a "LOL" post?
That's even more pathetic than my page widening posts!
Now that's funny.
Re:When I was a lad (Score:2)
As A Parent... (Score:3, Informative)
The problem? On IE, there are sounds that play ("Caillou's talking to me, Daddy!"), but here on Konqueror, it doesn't play the sounds. So, bringing this back on topic, it's the sounds and flashy type stuff, that I personally find VERY annoying at times, that he loves.
Kids dig that stuff. Unfortunatly, if some add pulls it off right, he'd be clicking...
(P.S. He's not even 3 yet, so it's not much of an issue right now, but you see my point)
Re:As A Parent... (Score:1)
Lots of fun stuff for him there!
Re:As A Parent... (Score:1)
Re:As A Parent... (Score:1)
Rush Limbaugh is a Pokemon (Score:2, Funny)
Kids zone = content free zone (Score:5, Flamebait)
The lack of content is very intentional (Score:5, Interesting)
First, kids don't always mix well with other kids, especially when the ages vary. Open up a chat room (for example) intended for kids aged 8-10 and it quickly fills up with 11-12 year olds whose sole purpose is to disrupt the room, taunt and tease the younger kids, etc. Communities targeted at teens are even more messy, the majority of chat, forum postings or what have you will be nothing but vulgar debates about whether or not the East Coast PlAyAz have more guns than the West Coast RaPpAz. In a nutshell, intelligent kids aren't hanging out at kid sites (but
The second problem is the pervert issue. While I dare say it's not nearly the problem that everyone makes it out to be, it's a very real situation and it's something that needs to be either planned for or avoided as much as possible. Unfortunately, by opening up your "doors" to allow a "community" to grow, you have no real way of knowing who's who, what they're up to, or keeping the bad folks out. Again I'll assert that perverts are not lurking in every chat room, but you can't design a site for kids without addressing the issue somehow.
As most sites have learned, the easiest way to counter these problems is to make it impossible for them to occur. If you don't have a community (chat, forums) you don't get vulgar, hate-filled spewage between kids, there are no chatrooms to fill up with young Eminems practicing their four letter words. And if you don't have a community, there's no way for perverts to make contact with kids. Plus assuming you aren't collecting any info, just displaying cartoons, you don't have to worry about COPPA et al.
This is why a lot of "kid friendly" websites are nothing more than a bunch of big colors and goofy animations... Zero liability and much less effort to maintain.
Re:Kids zone = content free zone (Score:1)
That certainly dates you...
Re:Kids zone = content free zone (Score:1)
You weren't weird (Score:2)
Re:Kids zone = content free zone (Score:1)
Re:Kids zone = content free zone (Score:2)
Hey, how old are you kid? Isn't Slashdot a bit mature for you? Heck, if you were browsing the web at 12, the oldest you could possibly be is... erm... uh.. oh. 20.
I feel so very old...
Click Rates (Score:2)
Re:Click Rates (Score:3, Funny)
"Pull my finger".
Kids and advertisements (Score:2, Insightful)
Even if they can be educated to distinguish advertising from content, there are many flashy (and annoying) advertisements that most of us ignore promising rewards like:
"If this banner is flashing, You've won $50!"
"You have new mail."
etc. A completely seperate issue to advertising vs. content is false/misleading advertising. People (hopefully) evenutally learn to distinguish this, however much of this catches adults off guard as well.
Garth/Darkstar
"How Kids Use the Web" (Score:1)
Fear the future (Score:3, Interesting)
From the article:
So the answer, then, for more succesful advertising is even further blurring of content and advertisement.Aww, for fucks sake.
I quit. You win, Mr. Nielsen.
Sign me up to have the word Sony lased into my retina. Can I please check the weather without monkeys talking to me and cartoon cars driving across the page now?
Re:Fear the future (Score:4, Interesting)
Sadly, yes. The most effective advertising on our site FoxKids.com [foxkids.com] [caution- Flash heavy and loud] are our sponsored games, where the advertising messages are so deeply intertwined with the gameplay that you can't avoid the product shots and ad messages.
The funny thing is, it can backfire-- when access to a game level is blocked if the kid hasn't purchased a product or received a code, we get tons of negative feedback along the lines of "cut the cheap tricks, assholes!" (except with much filthier language).
Re:Fear the future (Score:2)
Sounds just like the movies, come to think of it.
Eat the right candy, and you too can get a friendly alien to live in your closet! (Personally, I was holding out for an alien that preferred M&Ms.)
Re:Fear the future (Score:1)
Read the book [amazon.com]. It's M&Ms in there.
Re:Fear the future (Score:2)
-l
Re:Fear the future (Score:2)
Re:Fear the future (Score:2)
Marketdriods... (Score:3, Funny)
-
Re:Kids are *used* to fast load times... (Score:2)
When I was your age, I had to type in BASIC commands, and muck around with programs stored on AUDIO CASSETTES!!!
hehehehe When I got a Commodore 64 it was to replace my Vic-20
The audio cassette load times sucked, but the part that always irritated me was when you had several programs on one tape and you had to fastforward/rewind to try and find the beginning of the program you wanted.
-
statistical methods? (Score:4, Insightful)
That's a real big sample space they've got there. I mean, they talk about how web designers sometimes observe how their own kids use the web and how that is not really representative of how the average american kid will do the same.
But they claim to have accurate results when they've tested 55 kids to represent how tens of millions of kids globally will use the web? This is balderdash, I say! They did not take enough samples. They should go test several THOUSAND children and them come back with results.
I mean, would you trust a study that calims to provide the innermost secrets of online behaviour of the average american adult when they have observed only 55 people in the whole country? I doubt it.
Re:statistical methods? (Score:1, Interesting)
Well if you want to statistically measure something with mean "mu" and standard deviation "sigma":
averaging the results from 55 kids will get you down to 1/sqrt(55) = 0.13 sigma
averaging the results from 1000 kids will get you down to 1/sqrt(1000) = 0.03 sigma
So I guess you should argue *why* you need that much precision in this particular case.
Re:statistical methods? (Score:1)
I think you're confusing things here. There are a few major components to the equation, which fully is:
SD"sigma" = SQRT(Variance)
where Variance = sum(deviations^2)/N
where deviations are the individual differences from the mean for each observation, and N is the number of observations.
By saying that the sigma is 1/SQRT(N), you are trivializing the deviations, and I think that's why Jucius Maximus has a point.
Also, the deviations can be more carefully selected when there is a smaller group.
Re:statistical methods? (Score:1)
You got the variance wrong:
The reason that it's taken over N-1 instead of N is because N is a biased indicator.
Re:statistical methods? (Score:1)
MadCow.
Re:statistical methods? (Score:1)
Yeah, but this wasn't a statistical study. If it had been, then you would expect there to be an actual discussion of the statistical methodology used.
I'm certainly not the person to talk to about the different between statistical studies and usability studies, but it does seem to me that the article does give valuable recommendations to designers who are targeting younger age segments.
Re:statistical methods? (Score:2)
I mean, would you trust a study that calims to provide the innermost secrets of online behaviour of the average american adult when they have observed only 55 people in the whole country? I doubt it.
It's actually worse than what you suggest since the respondents probably weren't randomly selected. With random selection, you only need a handful of respondents to get a good picture of the population (for example, just a couple of thousand randomly selected respondents will give you a great description of the U.S.). But they probably just used people that they knew or were available (i.e. an after-school group or some such) - no better than an online poll ("45% of kids couldn't figure out how to use CowboyNeal to navigate the web.")
I know that Nielsen goes on and on about how you only need 5 or 10 respondents to identify usability patterns. And to a certain extent I think he's right. But there he's talking about adults who have already been socialized in the "computer culture" (for lack of a better term). But these are kids! They're still learning how to use the computer and surf the web. Adults (for better or for worse) have already learned how to use the web - kids are still learning. That completely changes the rules. What may be completely unintuitive to some may be (pun intended) child's play to others.
Re:statistical methods? (Score:2, Insightful)
Re:statistical methods? (Score:1)
=Brian
Sample sizes (Score:1)
Re:Sample sizes (Score:1)
Hm, it does appear that I have jumped the gun on this somewhat and I do agree with your comments about degrees of certainty and degrees of precision. I should slap myself now because my STAT 212 final exam is in four days (heh, I've been studying for CS.) If you are taking numerical measurements and you want 99.95% accuracy then you'll be taking samples till the cows come home.
But in terms of this specific analysis, I would have liked to see some more information about the randomness (if any) in their sample. I mean if kids in the American or Israeli group all went to the same school or came from the same neighborhood then something is wrong, even considering the fact that it is a qualatative analysis.
As to new drugs and that, you'd be doing a t-distribution analysis which is specifically designed for less than 30 samples.
But overall it seems that you have clearly been more logical than me and that you've found a flaw in my logic.
Only 5 users needed per site (Score:5, Informative)
http://www.useit.com/alertbox/20000319.html
So maybe they don't have 100% of the answers with this study, but it's still a valid study. (Unless you can assault the assertions made in the article about how many users are needed.)
Re:Only 5 users needed per site (Score:1)
http://www.si.umich.edu/~furnas/Papers/vocab.pa
What words one person might think of are not necessarily the same as another persons'. Or another, etc... From your link, I'm not sure for what kinds of interfaces Nielsen claims are based upon "web design"? Raise your hand if you have ever been frustrated by the search feature of a website.
Re:statistical methods? (Score:2)
That's *why* five people are good enough; the point is to uncover usability problems, not wax poetic on exactly (to the %) how many people hit those problems. (That's another study, which the author has indeed done, but that has different goals, so it has a different methodology.)
The redundency of testing thousands of people is truly staggering. Translate "redundency" to "money" and you understand why its downright stupid to run a test like this with thousands; indeed, 55 was possibly excessive! 55 was probably chosen because this is a groundbreaking study, and they want to decrease the odds of statistical flukes. To do an actual usability study on a specific site, I'd probably go with 3 girls, 3 boys (in keeping with the gender selection). That'd be plenty!
Re:statistical methods? (Score:2)
You apparently know jack shit about real statistical methods. It was solidly proven ages ago that you can generate conclusions about a city/region/nation/planet with 95+% confidence from appropriate samples (random) of only a few hundred people.
70ish children is entirely sufficient to draw general observations if you picked them properly.
Re:statistical methods? (Score:2)
the topic is too vague (Score:5, Insightful)
Sites for kids. That's about as vague as "sites for adults" (as opposed to "adult sites," of course).
There are several problems with categorizing the design of kids' sites too generically, though I do believe they did a reasonable attempt judging from the summary.
It's important to note that these were elementary school children. A first grader at 6 years old will still be learning how to sit still in his seat, while a fifth grader will begin thinking about his first date. They only studied 55 children, which is not a huge amount.
The only thing we know about those 55 kids is that 2/3 were in the US and 1/3 were in Israel (how about Finland? Brazil? Korea? Why Israel?) Kids in lower socioeconomic strata often can't even read basic words until third grade.
Were the kids told to look for information? Were they asked how "fun" the sites were? Why were they on line in the first place? Doing any design study without clearly identifying motivations basically produces useless results. For information, I recall several years ago being fairly impressed with Encarta's UI, and many of the early electronic "books" on CD-ROM (back in 1993-4, before Microsoft co-opted the term). And for entertainment, I have observed little kids really enjoying the "minesweeping" style of interface.
Can sweeping conclusions be drawn from such a study? Probably. But designers should be very wary if anyone ever asks them to make a product for any age group without a hell of a lot deeper segmentation as well.
Re:the topic is too vague (Score:1, Insightful)
actually... (Score:1)
'They're also much more likely to click on ads
What a heap of fucking shit. I've known about ads on the internet since I was about 10 when I had
my (god bless it) Mitsubishi Apricot.
bah this just annoys me it labels kids as (I'm paraphrasing here) 'twats who like flashy lights colours sound and can't be fucked waiting for it' Bitches.
Re:actually... (Score:2)
Re:actually... (Score:1)
Though it does point out another problem with saying anything is "for kids": Some people naturally think of "kids" as elementary school age, and others naturally think of "kids" as early-mid teens.
As for clicking on ads: I fully believe that kids in the age group, on average (remember, 55 kids spread across 6 years of age!), were unable to tell the difference between ad links and in-site links. Furthermore, I would wager that the ads often were much more attractive to click on (more animation and colors).
I wouldn't take it all personally if I were you. Unless you were one of the kids in the study...
Grow up and read the article (Score:2)
Annoyed (Score:3, Funny)
If I had Jakob Nielsen (most likely shouting "Micropayments are the answer! Micropayments are the answer!") hovering over me as I tried to navigate the web, I'd complain too!
who's complaining? (Score:2)
Before I believe this statistic, I'd like to know what qualifies as complaining. I would also like a study done on whether males just naturally complain about everything 40% of the time, which is likely (which brings us to Slashdot.)
if I were 5.. (Score:1)
As for as slashdot goes, I'd probably go here [slashdot.org]. What a cute penguin!
And here I thought that ... (Score:2)
jakob nielsen's face on a t-shirt (Score:1)
Interesting news for Disney (Score:4, Informative)
Warner Bros. (AOL) is is much closer to the mark, but they still suffer from the "consumers will find what they want if our site mirrors the structure of our corporation" disease.
HarryPotter.com is interesting and perhaps even mildly entertaining for kids (though inferior to many of the fan sites they squashed), but what the hell is "Try AOL Free!" doing in the nav with Diagon Alley and Platform 9 3/4? What kid is going to click on that and sign up for AOL? They also offer links to six stores where the Harry Potter DVD will be sold, including their own. You and I know that each of those retailers paid for that placement, but it's confusing nonsense to consumers.
Re:Interesting news for Disney (Score:2)
When we redesigned FoxKids.com in 2000, we did a competitive review of Disney, Nick and Cartoon.
It was simply incredible to me that Disney seeemed to be consciously making decisions that hid and obscured all its content, while Nick and Cartoon adopted designs that "churned" their available content to the top.
What's more incredible is that they haven't addressed that in the two years since!
We structured our site based on two things- what kids wanted to see, and what we wanted them to see. To that end, the two main sections of our site are Games and TV Shows (we exist to promote the network, after all). Can't get more direct than that!
I stubbornly resisted all efforts to create an area named "Fun Zone" on our site-- as in, if that's the zone that's fun, what does that make everything else?- so we ended up with a "Hangout" section for all the miscellaneous content that either defied classification or didn't deserve top placement.
Re:Interesting news for Disney (Score:3, Funny)
I was of the five web designers at Sun Microsystems who did the first site for disneyland.com, back in 1996. The site hasn't changed much since then - very little text, cluttered menus, silly clickable Java animations. This is what they wanted. The artwork we received from Disney was crap. We'd actually go to other Disney fan sites on the web and steal their gifs! (Technically, we were just stealing them back since it's all (c) Disney).
It was still a lot of fun though - when the site was finished, they flew us all down for a VIP tour. We met Michael Eisner, he showed us Walt Disney's appartment, we rode Disney's private car on the train. Fun stuff...
Oh, and we had a quad-processor Sparc server just for vi.
Re:Interesting news for Disney (Score:1, Funny)
*You* take an 8 year old and a 11 year old 340 miles to Disneyland in the back seat of a station wagon, and then you tell me if that classifies as "Family Fun".
Disney.com serves multiple purposes (Score:2)
After all, are kids going to be doing online shopping or vacation planning?
For this "general info" Disney site, does it really matter where kids go off the homepage? They're probably not going to be looking for shopping or vacations... and every other section has a plethora of games and "minesweeping" worthy content. I don't really think kids care what sections are called as long as the destination is fun.
Maybe its new vs. old users... (Score:2, Interesting)
At my job, I often find myself assisting adults while they're browsing the internet (we have a lot of free time where I work). I have found much of what was said in the article to be true of adults with little or no Internet experience. I have even found them to click on ad banners without realizing what they were doing (especially those that resemble Windows dialog boxes).
My point is, I think a lot of a child's reactions to web sites is due to their lack of experience (they simply haven't been alive that long yet) with the Internet and computers in general. And that the same can be said of adults in many cases.
Kid Site Designers (Score:1)
Our own focus groups disagree... (Score:4, Insightful)
In my "real life" job as Creative Director for FoxKids.com, we ran test groups on our target demo (boys 6-11). Specifically, we had them run through pages with varying amounts of text vs. imagery.
We found that kids systematically ignored any text more than two sentences long, or not specifically associated with content they were interested in.
In the case of games, since they were interested in playing they would reluctantly read a paragraph- but it was much more effective to have pictures with one word legends, like "Collect" and "Avoid."
It may sound depressing- "Kid's don't read!" - but you can turn it around-- maybe most of these kids have already learned that most of the text on the Internet is useless filler copy written by marketing droids, and they're just going straight for the interactivity.
Re:Our own focus groups disagree... (Score:2)
Hell, I think most adults have learned that too. Probably everyone except anyone in marketing...
Flash + Right Mouse Button + Kid = Frustrated Kid (Score:4, Interesting)
Some of the good toddler games have both left and right mouse buttons perform the same "click option". Kids learn that clicking does things, and click away. This is a good start.
But once they move to web sites (i.e. pbskids.org or nickjr.com), sites that rely on flash, the whole left right mouse button thing can be confusing. Especially on a flash, right clicking on it stops the flash.
Solution to this? I downloaded Intellipoint, which gives you some options on how the mouse gets used. It actually lets you turn OFF the right mouse button, which will teach kids (in a wonderfully Pavlovian way) that right clicking doesn't do anything. Good enough for kids younger than 4 browsing on IE. Once they stop doing it, you can turn it back on, and they don't right click on everything.
Re:Flash + Right Mouse Button + Kid = Frustrated K (Score:1)
--Paul
Findings (Score:1)
How kids really use the web (Score:1)
I've seen this before... (Score:2)
Take a look at the TI-10 [ti.com] calculator. I got a first-hand view of this thing at the conference. This thing is targeted for 10 year olds. Personally, the calculator was congested with buttons, too many in my opinion for a third or fourth grader. There are buttons for graphing, charting, powers of ten, and even a random number problem generator. Plus, the display was awful on the eyes (each number was displayed in a 5x7 pixel grid). I tried to ask the representative from TI if she really thought that kids would have no problems working with this calculator. Her response: "I know of kids who are surfing the web. Of course they'll be able to learn how to use that calculator."
I then talked with a calculator distributor, and she said that the teachers hated the calculator, because there were always a certain number of kids that needed help finding their way around. The teachers hated having to give complex instructions such as "Now click on the button that has the square-ish spiral located in the top-center of your calculator." Most teachers were instead just buying the simple 10-key, simple operation calculator from TI that was $5 cheaper (the TI-10 runs at $15, while simpler calculators are about $9-$10). So now, TI is raising the prices of their other calculators to match the price of the TI-15.
Anyway, the point of the story is still the same as in the article:
KISS
Keep it Simple, Stupid!
What do they think we are.. (Score:2)
Re:What do they think we are.. (Score:2)
Good for you. I'll put a gold star on your forehead. Of course, if you had read the article instead of watching DBZ mpegs, you would know that Nielsen was studying 6 to 12 year olds.
According to Nielsen, adults are less likely to read the instructions than kids are. Guess you're growing up, Veggie boy.
Re:What do they think we are.. (Score:2)
Actually, I haven't watched or even seen anything remotely DBZ related since, well, 1999.
Jakob scares me... as do cows (Score:1)
he might know all about usability - but he makes some ugly-ass pages.
Kids are not a lower life-form (Score:2)
Actually... (Score:2)
Actually, I believe that statement would be more accurate as "the testing shows adults aren't that different than kids".
How many times do we hear that the average adult reads at a 5th grade level? (In a strange bout of irony, this post is written at a 5th grade level.) It makes perfect sense that the web is applied at the same level. Obviously, the study of how kids use the web is good insight into how adults use the web.
Its all about simple things. Shapes, colors, happy faces. Look at XP! The UI is all about bright colors and interesting fake 3 dimensional shapes that look like they were designed by a bunch of 5th graders with little tykes toys.
Regardless, the study's findings are interesting and should be looked at closely by web designers for insight about developing an effective web UI. After all, the important thing is to get your message across. May as well aim the message where it can be best understood.
Pretty Simplistic Teaser Article (Score:1)
My kids love Neopets [neopets.com] and Lego [lego.com]. These are great sites for kids and have great navigation -- the never get hung up at these sites. Don't get me started on Disney -- I have to practically navigate for them when they go to Disney.
One thing that kids do a lot (my sample is about 15 kids -- my 2, nephews and nieces and the kids friends) is click all over the webpage if the computer "gets slow" (this kills windows 95 :-).
They also tend to get extremely frustrated if they can't figure out how something works. Really bad or complicated user interfaces at web sites that are important to them (Pokemon, Digimon, etc.) can start them crying. If they leave a web site for this reason they may never go back.
Teaching my 6 and 8 year olds about banner ads only took a couple of minutes. The 6 year old once asked if an ad for "increasing your internet speed" was something I wanted him to look into :-)
Of course my wife or I are almost always in the room with them when their surfing so they can ask for help if they get into trouble.
The 6 year old prefers Mac X, then Linux and then Windows 98. The 8 year old likes Windows and Mac X but doesn't like Linux. There's no accounting for taste I guess.
(kids != "masters of technology") (Score:1)
... and sure, they may not be masters of technology, but at least when an error occurs while they are browsing or it takes a long time they dont run around panicing and saying that they somehow 'deleted the internet'
Well duh... (Score:1)
europien kids have some common sense and havent microwaved their brains to mush in front of a tv...
(as did their a-dolt counterparts)
But of course! (Score:2)
I was worried that I have so low adclick-per-visitor ratio on my websites lately, but now I see that I just have to slightly modify my main welcome pages to: "If you are below 18 years old, click ENTER, otherwise click EXIT." Because I have lots of high quality animations there! Kids will love it!
Ads. (Score:1)
I found this out, when teaching a web camp for kids aged 7-13, when a camper clicked on the ad, and spent the rest of the day trying to claim his prize. He called the number, and found it to be a jewelry store, not the free trip he'd been promised.
Imaging having to explain corrupt marketing to a 7 year old. It's not just annoying, it's irresponsible.
Get real! (Score:1, Insightful)
It doesn't matter whether this content is about sports, video games, advanced nuclear physics, or
I participate in several online discussion communities about a variety of topics. However, I don't usually note the fact I'm 14 when I post. It's sad that just the fact of this can make people take what you say less seriously, rather then considering it for what it is.
Umm... (Score:2)
dude.... (Score:1, Funny)
Re:I'll tell you what kids like... (Score:1)
I'm down with the lesbian shit. No men allowed.
and ironically.... (Score:2)
Re:heh (Score:4, Interesting)
I think that for the purposes of this article, you may as well *define* "kids" as "those people too young to have an interest in pr0n".
That whole "J00 will be haxx0red" phase kicks in, in my experience, around age 12 or 13 (and usually ends around age 16 or 17). This article is really about what 8 year olds do on the internet.
And even though I've never run into an 8 year old on IRC or a MUD or anything, the fact that both "Dragonball" and "Digimon" are always in Lycos' top 10 searches is telling. In fact, I believe Dragonball consistently beats even Britney these days.
Re:heh (Score:2)
This is mathematically equivalent to the empty set, correct?
Re:Children love wide pages (Score:1)
Re:well.... (Score:1, Offtopic)
To be quite honest, no.
I don't care either.
Re:Test Anon (Score:2)