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PS2 Linux Kit Roundup 7

An anonymous reader submits: "Codingstyle.com has posted a PS2 Linux Kit Roundup, with links to several programming guides, tutorials, and development tools. This is timely material, what with the release of the kit in Japan last month, and the pending release this May 22nd in North America."
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PS2 Linux Kit Roundup

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  • I just want to give a nod of thanks to everyone involved in bringing this product to market. Thank you, Sony. Thank you, Linux.

    I type this from a Playstation 2, one of the later models with the 16MB cache upgrade and ROM revision 3A.2, and it runs great. KDE 3 compiles without a hitch, Quake 3 gives me 130 fps, and even my Palm synched on the first shot! Great work, all involved!

    One dark note is that the kernel is still not updated for proper SMP on the PS2. Most of you probably know that the PS2 is a highly parallel machine, and the Linux SMP algorithms still aren't up to par. A few quick benchmarks showed a 50% speed advantage of the built-in SonyOS over Linux without optimization. But I think we can expect competitive performance in that area fairly soon.

    If you haven't tried it, I recommend it. It is available from the usual sources and well worth the extravagant price tag.

  • It's a shame that this kit can't make self running CDs. Only others with the kit can see the work done by the PS2-Linux community, and that's a shame, because the demo scene for this could have been huge.

    I doubt anything homegrown would have *impared* sales of commercial games, but the control over the distribution of works created with Linux (of all things) is draconian.

    (Apparently with a mod chip you can boot, but that's even fuzzier legal waters...)

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