Blender Gets Audio Sequencing 168
Qbertino writes "The universal GPLd 3D tool
Blender that was
bought free by the Blender community not so long ago, has gotten
audio sequencing added to its feature set. This has
been missing ever since the integrated Video NL (Non-Linear)
Editor/Sequencer was introduced. The only other 3D package
known for its integrated Video NLE is the proprietary
Houdini, which also
runs under Linux but comes at something like $3000 for its small featureset. This finally gives
the OSS community a lightweight alternative to
this and eases syncing 3D animation and audio a great deal. Audio sequencing will be integrated in the upcoming 2.28 release of Blender. Early
adopters can
download here."
But can it still (Score:5, Funny)
If you Download Blender 2.27 , read this. (Score:1)
Re:If you Download Blender 2.27 , read this. (Score:1)
Blender? (Score:3, Funny)
It doesn't make too much sense (Score:4, Insightful)
I'd much rather have separate best-of-breed software packages, than an integrated one that does everything OK, but not great.
It *does* make sense (Score:5, Insightful)
Re:It doesn't make too much sense (Score:2)
Point is, some things go well together. Scanners and printers use such different technology, no wonder one does well and the other doesn't. Same with these cell/pda's.
A phone has 12 buttons minimum, to dial a number and communicate via audio. The technology used are for converting audio to digital signal and back.
Re:It doesn't make too much sense (Score:2)
Re:It doesn't make too much sense (Score:1, Informative)
I wish you moderators would put down the crack-pipe long enough to make sure this guy doesn't keep worming his way back.
Bloated? (Score:5, Informative)
Re:It doesn't make too much sense (Score:1)
So, compromise is not an issue if you happen to have $2000 to blow.
Re:It doesn't make too much sense (Score:1, Interesting)
Isn't Mozilla an all-in-one program, it might big in size. IMHO Mozilla is the best all around internet application packs you can obtain.
Re:It doesn't make too much sense (Score:3, Informative)
I'd much rather have separate best-of-breed software packages, than an integrated one that does everything OK, but not great.
I disagree with the myth that addition of features necessarily compromises quality or causes bloat. If you're talking about a highly monolithic application, then yes, that *can* be an issue. However, proper modular design entirely dispenses of the drawbacks of feature 'bl
Counterparts to Photoshop, Maya (Score:5, Insightful)
Re:Counterparts to Photoshop, Maya (Score:4, Insightful)
AAAHAHAHHAHAHAHAAAAAHAHAHA!
I like blender but this is hilarious.
Have you ever even *glimpsed* at the things Maya can do?
Re:Counterparts to Photoshop, Maya (Score:2)
Re:There is a free version of Maya. (Score:2)
Re:There is a free version of Maya. (Score:2, Informative)
Re:Counterparts to Photoshop, Maya (Score:2)
I think Gimp / Photoshop >> than Blender / Maya (if you catch my drift).
And Gimp has much better chances of ever reaching Photoshop than Blender to reach Maya.
Re:Counterparts to Photoshop, Maya (Score:1)
m'thinks you misread.
Re:Counterparts to Photoshop, Maya (Score:1)
Re:Counterparts to Photoshop, Maya (Score:1)
huh? Photoshop catch up with Gimp? I've used several different paint programs and Gimp irritates me more than any other one except maybe Microsoft Paint.
I really don't know if it's just the interface or the features but at least for me, Photoshop blows the Gimp away.
Re:Counterparts to Photoshop, Maya (Score:2)
Re:Counterparts to Photoshop, Maya (Score:2, Informative)
Unless you're a graphics design professional (in which case, $500 is a business expense and can be written off on your taxes, and is a small price to pay to have the industry-standard tool), you probably don't need most of what Photoshop does. However, Photoshop's interface is one of its greatest assets, and you can get that and all the functionality most enthusiasts need in Adobe's Photoshop Elements [adobe.com] product.
Re:Counterparts to Photoshop, Maya (Score:1, Insightful)
I've gone looking for an analog to this in the Gimp interface and Gimp manual. It simply doesn't exist. The closest thing to it --"offset cloned layers"-- just doesn't WORK.
Re:Counterparts to Photoshop, Maya (Score:1)
Of course you will, because you don't have a choice. You also can't use Photoshop. That's not the point. The original parent brought up Photoshop pricing as a reason to use the GIMP, which means that he must be using (or willing to use) an operating system which Photoshop supports. Therefore, if Photoshop Elements satisfies his needs and fits within his budget ($99
Re:Oh please. (Score:2)
I am glad that there are viable alternatives these days for most tools.
Houdini != small feature set (Score:2, Informative)
http://www.sidefx.com/
Re:Houdini != small feature set (Score:2)
Re:Houdini != small feature set (Score:2)
Missunderstood (Re:Houdini != small feature set) (Score:2)
Houdini is a kick ass product if you pay the price which is something like 9000$ for the full featureset version (renderman and mental ray included!).
The smaller featureset versions cost aprox. 3000$.
That's what I ment.
Having used both I must say Houdini is OK, but it's interface builds up slow as hell whenever it's redrawn which gives the impression of a somewhat clunky piece of software. I'll still have a look at the new version though, al
How in the ... ?! (Score:3, Insightful)
Seriously... Anyone out there know how to use Blender? Wanna send me some links to documentation, particularly tutorials? Even better would be tutorials that are up-to-date!
Re:How in the ... ?! (Score:5, Informative)
Re:How in the ... ?! (Score:2)
I checked out your page, but didn't find anything particularly helpful. :( I've been working with blender for awhile and already got past the basic stuff.
That said, considering that tutorials and crap are pretty hard to come by, and it's great that you're doing this. But I'll tell you what, 4 months ago that page would've been a godsend to me. :) (the stock blender tutorial was broke when I was working through it)
I realize you're doing stuff on animations right now, but is there a chance you might know
Re:How in the ... ?! (Score:5, Informative)
elySiun.com (Score:3, Informative)
Re:How in the ... ?! (Score:1)
Re:How in the ... ?! (Score:2)
Hey dude, the script didn't work! I suppose this isn't the place for me to send bugs, is it? :) Um, where should I send bugs? I don't know any python (or anything about programming blender), but I'll see if I can find something with it...
Re:How in the ... ?! (Score:1)
Re:How in the ... ?! (Score:2)
Blender's learning curve at first sight isn't just steep, it seems like a wall.
For instance there is no way for a Blender-newbie to suspect the interface to be manipulatable with the same functions you manage the viewport. Try zooming (ctrl&Keypad+/-) on the viewport and on the button windows for starts to see what I mean...
The fist 3 weeks I started with blender my head was spinning and I couldn't get a grasp of doing stuff that was remotely usefull in a reasonable amount of ti
missing functionality, but adding new toys? (Score:5, Interesting)
Maybe it's just me, but they seem to be rather confused between the "About Blender" pages, the Changelog, etc...2.2.7 specifically says cartoon shading doesn't work. "About Blender" says it does. Which is it, guys?
Then, note that a lot of file formats don't work on Linux- only Win + MacOS X. None of the plugins work in OS X yet...so on. It's beta quality stuff, like walking into a house and the owners keep telling you "no, don't open that door, it's not on the hinges!" or "watch your step" when you pass by the 3-foot hole in the floor. Oh, but look at the MARVELOUS sun porch they just finished!
See this all the time- developers working on the bright+shiny things, while leaving behind major, glaring problems. Guys, fix it up so existing stuff works, THEN add new toys. What good is a car that has a really sweet stereo setup, but only 3 wheels?
I get the distinct impression Blender developers have bitten off more than they can chew, but are back in the kitchen for dessert regardless...
Re:missing functionality, but adding new toys? (Score:5, Informative)
One of the new volunteers, Cessen, has been working on an updated shading system which adds on an Oren-nayar blinn shading and a toon shading method to the current phong shading. Cessen's new work is a much easier and more accurate way of toon shading (works based on light sources, specularity etc), not to mention the obvious improvements in adding blinn shading too. Unfortuately there wasn't enough time to integrate Cessen's changes for the 2.27 release, but it should be in the next.
Also keep in mind that Blender has only been open source for a relatively short time, and want' originally developed in an open source context (a la netscape->mozilla). It will take some time for developers to properly familiarise themselves with the huge amount of code in there, and start to re-organise it into something that facilitates an open-source model rather than the previous.
Re:missing functionality, but adding new toys? (Score:2)
Excellent clarification- thank you.
It will take some time for developers to properly familiarise themselves with the huge amount of code in there, and start to re-organise it into s
Re:missing functionality, but adding new toys? (Score:2)
Blender is stable. There are certain things that some want it to have... hence, they are being added. In the mean time, other specific parts are being re-written/optimized.
Just because you say their priorities are 'out of whack' doesn't really mean anything, with all due respect.
Re:missing functionality, but adding new toys? (Score:2)
If they already have working plugins, why shouldn't they work on new features? If there are Mac users who want the plugins to work, they can look at the source code and start making it happen.
I think a common misconception with Open Source software is
missing functionality? (Score:2, Interesting)
Every single blender developer (of which there are many now, thanks to Ton's hard work and the fundraiser resulting in the code being opened) shouldn't have to concentrate on one new feature at a time. So naturally there will be several things being added at a time, at various stages of completion.
By the way, toon shading does work, we
Kudos to the Blender community! (Score:5, Insightful)
Bloated? (Score:2, Interesting)
Re:Bloated? (Score:1)
bah! (Score:4, Funny)
Now, rewriting it in Java, That would be a REALLY good use of development time!!
Using Blender (Score:1, Informative)
I also use Windows (please dont kill me), and seem to experience some annoying problems with blender (like the window not resizing correctly to my resolution, and just annoying GUI bugs)
Unless I need something complex, I'll stick with milkshape.
user interface blues (Score:2, Interesting)
Re:user interface blues (Score:4, Informative)
The focus of the mouse pointer determines what each key sequence does. This can be confusing at first but makes it easier later. In other words, if your pointer is in the modeling window then keys will have a different effect than if you're in the controls pane. The alternative may have been to assing a modifier sequence, but you could argue that this forces you to put two hands on the keyboard. As it is, you keep one hand always on the mouse and the other always on the keyboard.
Re:user interface blues (Score:1)
Re:user interface blues (Score:1)
Bad info on Houdini (Score:1)
http://www.sidefx.com/sales/pricing/index
Re:Bad info on Houdini (Score:1)
Bender? (Score:2)
Oh, wait, remembering my own drunken ramblings, this makes a lot of sense.
Now that that's taken care of (Score:3, Insightful)
I'm super happy that we can now sync music to animation in blender. It's just too damned bad we don't have an app to actually make that music in linux.
Re:Now that that's taken care of (Score:4, Informative)
Ever heard of audour?
Or audacity?
You want an audio sequencer? Check out soundtracker.
Or if you like to mess with oscillators and stuff, spiralsynthmodular.
don't you DARE tell me we have no sound apps in linux.
if you're STILL unconvinced, check out http://linux-sound.org/
Hmm. (Score:2)
Woah there, brother. Taking this a bit personally?
Yes, I will dare tell you that there aren't any sound apps in linux or, rather, no decent ones. I've used most of the apps you mentioned above (and then some) and have found them all lacking. Name one artist who says "Oh man, I could never give up my linux box for audio."
Give me something with the feature set and usability of apps like Reason, Cubase, etc. and only then will I tell you that Linux has
Re:Hmm. (Score:2)
Name one artist who says "Oh man, I could never give up my linux box for audio."
fucksl4shd0t
:)
But then again, I found the audio world of Linux to be a rich and colorful world.
Re:Hmm. (Score:2)
None of your songs are there (404)
There's a good reason for that, actually, but irrelevant. I know that none of them are there because I deleted them off the server they were on, they were taking up too much space. My personal website won't take them, because I can only have 10MB on it, so I haven't yet found a home. I also haven't had time to remove the links.
Re:Hmm. (Score:1)
Re:Hmm. (Score:1)
Re:Hmm. (Score:1)
Re:Hmm. (Score:1)
Re:Hmm. (Score:1)
Really.
And I know other people who feel the same way.
Re:Now that that's taken care of (Score:3, Informative)
Undo? (Score:5, Insightful)
Re:Undo? (Score:2)
And my wallet can't take a graphics package with a $1000 price tag seriously. In fact it's cracking up, laughing at the thought.
Really people, coders are busting their ass working on this.
Re:Undo? (Score:1)
Re:Undo? (Score:2)
Re:Undo? (Score:1)
Even one step of undo could involve thousands of points, but still they have it. So extending that to muliple steps may mean more storage, or writing to files or whatever.
Re:Undo? (Score:2)
Re:Undo? (Score:2)
Learn how to use save then.
Re:Undo? (Score:1)
Re:Undo? (Score:1)
Press U to undo changes made in edit mode
pretty simple really
(not saying it's a terribly GOOD undo, but it DOES HAVE a Undo)
Blender progress (Score:1)
Re:Blender progress (Score:1)
SWF:
http://www.blender.org/modules.php?op=modload&name =phpBB2&file=viewtopic&t=754 [blender.org]
SVG:
http://www.blender.org/modules.php?op=modload&name =phpBB2&file=viewtopic&t=992 [blender.org]
Use AnimationMaster from Hash (Score:3, Interesting)
If you want a 3d package but do not have $3000, but want something easy to use than any other, check out www.hash.com.
Re:Use AnimationMaster from Hash (Score:2)
Since it doesn't look like that (which is a shame, imho) Blender will do just very(!!!) fine and often even better.
Re:Use AnimationMaster from Hash (Score:1)
Of course their is never an excuse not to have a network renderer that works on Linux even if the main application does not...
Re:OSS is feature obsessed (Score:3, Interesting)
Good example of featuritis is the GIMP and their script-fu menus. Who else but a geek would write a library framework for plugins that often crash and take the program out with them.
The easier the interface, the less features, the better. All of the software I love to use (except Photoshop) fits this mould. Not that Photoshop is bad; it's the best. The problem with Photoshop is too many features to get to the work I need to do.
Re:OSS is feature obsessed (Score:2)
First, if you're seeing crashes, something is wrong with your installation or you're using a really old version. Second, script-fu, while ultimately not necessary, is very useful for automating certain image processing tasks, and is actually one of Gimp's strengths.
Re:OSS is feature obsessed (Score:2)
Re:OSS is feature obsessed (Score:1)
Re:OSS is feature obsessed (Score:1)
Re:OSS is feature obsessed (Score:5, Insightful)
So new features are added first because they are fun and increase product visibility. Bugs often take a back seat due to the drudgery associated with them.
Re:OSS is feature obsessed (Score:2)
If we accept as given that most people code open source to "scratch an itch" not "replace something that works" (and that does seem to be true. Most "replacements" are replacements that do something more/different), then I don't think that this is true. Well, it is and it isn't. Hear me out.
A programmer working on a package to get it to do something that he needs done will work on it to the point that it does what he wants. A bug that blocks him from doing what he wants means that he's not done yet, hence
Closed source is feature obsessed (Score:4, Insightful)
do yourselves a favour and make the original application perfect ie: bug free , before adding more features/bloat?
MS word gets more and more features every release, and most users don't even use a lot of those features. photoshop gets more and more features every release, while most non-professionals and home users don't even need everything photoshop can do.
*sigh*
Now back to reality. Why do you blame OSS? Closed source is no different. If anything, it's *closed source products* that add more and more features without looking back. Compare the latest version of Opera with Opera 3. On the other hand, compare GNOME 2 with GNOME 1: they actually cleaned up the GUI and *removed* a lot of config options and replaced them with sane defaults and autodetection, sped up Nautilus many times, and fixed numberous of bugs.
As for your Mozilla comment: Mozilla is meant to turn out this way. The Mozilla browser suite as we know it is just a "technical demo": it was never meant to be the final product. Mozilla was destined to split off in seperate products that use the same browser engine.
Re:release time? (Score:2)
Re:release time? (Score:2)
Re:All very nice, but... (Score:1)
RTFM.