Beyond Software Architecture 146
Beyond Software Architecture | |
author | Luke Hohmann |
pages | 314 |
publisher | Addison-Welsey |
rating | 5 out of 5 |
reviewer | Joe Kauzlarich |
ISBN | 0201775948 |
summary | A software architect's guide to designing software with the market and end-user in mind |
Overview
Beyond Software Architecture explains how to bridge the gap between the marketecture and tarchitecture- how to create a product that not only performs well, but which also appeals to the market. It is part of the Addison-Wesley Professional Series line of books (also containing notable titles like Design Patterns, Refactoring, and Patterns of Enterprise Architecture) but this latest installment in the series is (thankfully) paperback, so it comes at a paperback price ($39.99 USD).I am a software developer with no marketing background who works in small development teams, usually in an open-source development atmosphere. I was excited to find this book because it told me what I need to consider for my projects to help them reach the intended user. There is a lot of helpful information in this book, and at times it almost seems to suggest more work than I can handle, but I think it will ultimately pay off to be able to use the knowledge gained.
Table of Contents
Forwards by Martin Fowler and Guy Kawasaki1. Software Architecture
2. Product Development Primer
3. The Difference between Marketecture and Tarchitecture
4. Business and License Model Symbiosis
5. Technology In-Licensing
6. Portability
7. Deployment Architecture
8. Integration and Extension
9. Brand and Brand Elements
10. Usability
11. Installation
12. Upgrade
13. Configuration
14. Logs
15. Release Management
16. Security
Appendix A. Release Checklist
Appendix B. A Pattern Language for Strategic Product Management
Organization by chapter:
Chapters 1-3 set up the rest of the book, defining the scope of the book as well as concepts and key terms used throughout the book. They describe a product development cycle, the players involved, etc.The remaining chapters each focus on a particular aspect of a software product and how it relates to both the customer and the product's architecture. Catalogs of alternatives are available for each topic along with caveats for each alternative.
For example, in Chapter 6, "Portability," the advantages and disadvantages of creating a portable application are discussed. If most of your customers are using Windows and your code is written in C++, then the cost of supporting Solaris as well may be the difference between a product's financial success and failure. The chapter reminds us that guaranteeing support for 6 operating systems and 4 database backends and 3 browsers means that we have to support and provide quality assurance for 6x4x3=72 combinations of products. Then it describes a process of eliminating or prioritizing combinations of platform support. The chapter goes on to describe ways in which a product's architecture can affect its portability and how best to write software to be portable.
Related to this is a discussion of how supporting particular platforms ties your release cycles into the release cycles of products you support-- another problem that can financially doom a project. Another point from Chapter 6 that I found interesting was what it means to support a platform-- the customer expects you to take advantage of the platform's features. Many cross-platform products are written to be identical on each platform they support, which means they probably ignore platform dependent libraries or features that can enhance performance or usability. This creates a potential place where competitors can gain an edge.
So you see each chapter goes into great length and detail to cover the nuances of its topic, and it is extensive enough that it can be overwhelming and even discouraging.
Who should read this book
Anyone involved in software architecture or design, particularly project managers, whether in a very small group or a large corporate atmosphere. Open source developers are notoriously technically proficient, and often are not marketing-savvy. Oftentimes you have to be technically proficient to even install and use an open-source product. Ordinary developers who do not participate in architecture might benefit from reading this book in order to understand the decisions being made by the architects.
Why someone should read this book
Many software industry professionals are not marketing experts and may even view the marketing department as their enemy. This book helps bridge that gap between marketing and project management, helping the two parties work together to create more effective, usable, or profitable software. Similarly, open-source developers usually architect and market their own software. Tactics described in this book could help OS developers create software that lasts longer, is more extensible, and more usable.
What this book is and is not.
This is a general, and not technology-specific, guide to designing software and while doing so, keeping a marketing perspective in mind. It describes what things a software architect should remember when designing a product.It is not a guide to marketing software. It does not recommend particular solutions for particular problems. It does not tell you what you should do, only what the consequences of your choices may be.
What I would like to see
A similar book that concentrates on the open-source aspects of the topics included in this book and how and how not to use open source tools (like Freshmeat, Sourceforge, Bugzilla, CVS) for marketing and maintaining successful open-source projects.
Recommendation
Buy this book if you have benefited from Design Patterns, Refactoring or Patterns of Enterprise Architecture. This book is a welcome addition to a line of books that has consistently contributed to the standard knowledge base of the software architecture discipline.
You can purchase Beyond Software Architecture from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
Marketing for Developers (Score:3, Insightful)
If you don't have that well.. how much quality will you have anyway whether you get this book or not?
Re:Marketing for Developers (Score:5, Insightful)
Re:Marketing for Developers (Score:2)
Those are the people that should provide input into the project as the key source for market direction.
Re:Marketing for Developers (Score:2, Interesting)
My point is that the "key source" is just a part of a project goal. Depending on the market you are dealing with you will try to adapt something of your coding habits (eventually based on analysts directions).
Re:Marketing for Developers (Score:3, Insightful)
- Market requirements
- General Technical Product Requirements
- Feature Requirements
I wouldn't expect a developer to get involve at all in the first, a little in the second, and key on the third to say if it is doable or not in the time frame for the project. And of course the product manager (who understands the market) is a required reviewer of all three.
Re:Marketing for Developers (Score:3, Insightful)
Successful developers have the market modified to fit its products. Think Cisco.
Re:Marketing for Developers (Score:4, Interesting)
If you dominate the market or have a monopoly, you can pretty much cram whatever you want down the throat of your customers.
Back in the 80s, AT&T decided what phone features you got, they were the market so they could do whatever they want. Today Cisco has some leeway in that area, but there are still other vendors who have some nice innovations that Cisco will then adopt as well. Or Cisco will drive the market and other vendors will reproduce their features, or improve upon them. Such is the glory of competition.
Re:Marketing for Developers (Score:3, Interesting)
Strangely enough this also applies to Microsoft.
Re:Marketing for Developers (Score:3, Interesting)
Re:Marketing for Developers (Score:5, Insightful)
Developers should care very much about the market, for a variety of reasons. Not the least of which is the fact that the people who's job it is to do that may not have enough knowledge breadth to also understand the technical aspects, and how they are affected by market-based descisions. If you want your voice to be heard in these discussions you have to make certain you are talking in a language they understand.
Of course if you are content to let marketeers and product managers design your product and build your feature list, and then set your schedule without reference to the technical realities, you might think differently. You might also be working for Microsoft...
Re:Marketing for Developers (Score:3, Insightful)
The person who actually sits down and writes the code for X and Y doesn't really need to know a lot about A, or be an expert in the market for A, as
Re:Marketing for Developers (Score:2, Insightful)
The product manager's role to is manage the overall strategy and provide the overall interface between all stakeholders of the product.
In my company only people who know about X and Y, but not A are usually individual test engineers, who genuinely don't have to. And even then
Re:Marketing for Developers (Score:2, Insightful)
That is why developers that understand the target use-case and market are so valuable. They can fill in the gaps to make sure of product quality and fitness for purpose. No, its not the ideal situation, but it is reality.
I've never seen product man
Re:Marketing for Developers (Score:5, Interesting)
If your developers are detacthed from the end result of the "want" or "need" their work is trying to satisfy then they are incapable of making good business decisions. They become "code monkeys".
I prefer my staff of developers to think of themselves as entrepreneurial craftsmen. The combination of shrewed businessmen and artfull solutions providers.
Re:Marketing for Developers (Score:2)
It's not make things happen - it's make the right things happen.
If the product of you work is useless or of little use to the end-users it all ends up being some sort self-masturbatory task.
Half the fun in doing software is when the result of your work is actually used by someone and solves their problems (or improves their business processes, or entertain them or whatever).
For those that don't quite share my type of "fun in doing software" concept just remember one thing - a company that p
Re:Marketing for Developers (Score:2, Interesting)
If you have too many leaders in one room trying to design a software product you're bound to never get anythign done.
I'd like to take an Ayn Rand position on it. I'd say that most developers do NOT need to know much about marketing except for the lead developers and architects who should be interacting WITH the marketing fellows to create a product that's both sound in architecture and marketing.
All the other developers that work underneath this technical leads don't need to be any wis
Re:Marketing for Developers (Score:2)
That was a low blow. I've never been more insulted in my entire life.
Developers MUST know the market (Score:3, Insightful)
Developers MUST know the marketplace because capturing all of the market knowledge into a requirements slows down business mobility too much to make it a worthwhile process.
Besides, if developers know the market they are in, then, they have an automatic value add over requirements only shops tha
Re:Developers MUST know the market (Score:3, Informative)
- Market Requirements document authored by the business team, outlines what exactly the market demands to satisfy the customers
- Technical Product Requirements authored by a systems engineer or lead developer who knows all aspects of the entire product, and specifies the feature areas and general product information to satisfy the market requirements
- Software or Feature requirements/arc
what you really need to know. (Score:2)
I don't have much use for this book. When I want to write a program, I know what I want it to do. If other people can use it, great! There are plenty of projects, like Gnome and KDE, that are doing a gre
Re:Marketing for Developers (Score:2)
That depends on whether you;'re talking about a big corporation or a small one-man business. Obviously, if you have to do more than the programming part, you have to worry about more than the programming part too.
That said, the best programmers shouldn't care about the market anyhow, because they create a market where none existed.
Regards,
--
*Art
Re:Marketing for Developers (Score:2)
Re:Marketing for Developers (Score:5, Insightful)
That's a big if ! But you know, we're not talking about developers, we're talking about software architects. They're not usually interchangeable. Architects need to know a little bit of everything. In particular, seemingly minor points like supporting platform-specific features are often overlooked at the strategic level.
Re:Lets all be ostriches.. not! (Score:1)
Why not? Nobody is suggesting developers do the marketing, just that it is beneficial if they understand about that aspect of the business. The wider their view of the whole process, the better decisions they will make, which will result in a product that is more marketable. No matter what your process or how high quality it is, no product specification from marketing will ever be so detailed that the developers never have to make any decisions during design a
If you've ever used the words... (Score:5, Funny)
I'm off to the suicide booth to pay for my sins.
Re:If you've ever used the words... (Score:2)
Alternative definitions (Score:1)
Nice verbing (Score:2)
Re:Nice verbing (Score:5, Funny)
Now if you'll excuse me, my toilet is leaking so I have to do some plumbering and a light bulb burned out and it needs electricianing.
Re:Nice verbing (Score:2)
Hate to be nit-picky, but shouldn't that be "screwering"?
Re:Nice verbing (Score:1)
Every noun isn't a verb. If you're an architect, you design things. A plumber is one who plumbs, since the word 'plumber' indicates profession. Architecture, however, is the study and practice of structural design.
No
Re:Nice verbing (Score:2)
"Since when is "architecting" a word?"
Ever since we were tasked with leveraging mission-critical neologisms and jargoning, in order to grow units and upsize language weirding across all territories.
Re:Nice verbing (Score:1)
It gets over 74000 hits on google.
Don't ya' just love the flexibility of English?
Re:Nice verbing (Score:1)
"Anyone who uses the word 'architecting' who isn't even remotely connected with designing buildings is a twat".
(Original was 'workshop'...'light engineering').
graspee
Re:pile on... (Score:1, Offtopic)
since we're making up words... (Score:5, Funny)
Architecting? (Score:3, Funny)
Really, now. (Score:5, Funny)
They forgot bamboozlecture (or the bamboozle architecture). It's how authors bamboozle you into buying books about made up words.
Then there's karmarchitecture (or the karma architecture). It's the method by which karma whores read as little of the article as possible and come up with a comment that seems to have something to do with the post but really is just a cheap shot at gathering as much karma as possible.
Re:Really, now. (Score:4, Funny)
for example... (Score:3, Funny)
fartchitecture : (noun) an architecture that stinks. Example: [insert most hated OS here...]
Re:Really, now. (Score:3, Funny)
...*gag*
Re:Really, now. (Score:1)
Dunno about you but.. (Score:1, Flamebait)
"architecting" != English (Score:1, Funny)
Re:"architecting" != English (Score:3, Funny)
Unfortunately according to http://www.m-w.com [m-w.com] "twinkie" is also not a word. I'm gonna go out on a limb and guess that rat-bastard isn't either.
Re:"architecting" != English (Score:1, Funny)
Re:"architecting" != English (Score:2)
Re:"architecting" != English (Score:1)
Ok, so where do new words come from? m-w putting the word in their dictionary and then people start using it?
People see the need for a new word (in this case a verb describing the process of building software architecture) and they start using it. There's nothing wrong with that. Then other people start using it too and eventually it ends up in m-w. Or people stop using it and it doesn't end up in m-w.
Re:"architecting" != English (Score:2)
How this concept REALLY works (Score:5, Insightful)
2) Sales/marketing sign up clients for the beta.
3) Sales/marketing finally gets around to communicating to the dev team what they have promised the clients.
4) Sales/marketing blames the developers when they can't deliver what the client was promised.
This is actually not a joke. On one of that last projects I worked on, I was handed the "specification", which was basically a collection of photoshop mockups, and told that clients were going to be beta testing in 30 days....wheee!
Re:How this concept REALLY works (Score:1)
Re:How this concept REALLY works (Score:5, Insightful)
2) Developer talks to clients, determines what they need
3) Developer talks to Sales/marketing, tells them what the client needs
4) Sales/marketing talks to clients, sells them on what they need
5) Developer builds what client needs
6) Everybody Profits!
If you are caught in the parent posts situation, insert:
3.5) Developers firmly tell sales/marketing no and why not, cc owner
Re:How this concept REALLY works (Score:1)
Alas, when the COO wants it, and the beta clients are his buddies, no amount of firm disagreement from the developers makes a difference...
Re:How this concept REALLY works (Score:2)
In my experience, once they've been made too look the fool by your being proven right once or twice, they'll be more receptive to listening to your expert advice.
Re:How this concept REALLY works (Score:1)
From what I've seen, the economic climate is one where programmers have much less a voice in these matters and if they aren't willing to kill themselves to make these deadlines then they might need to be looking for a new job.
It's also often the case that it's "your word against theirs" and no COO/CEO/big kahuna likes to throw away business. That's the business world. Just get what you can get done..even hack it, as long as we can give somet
Re:How this concept REALLY works (Score:2)
Re:How this concept REALLY works (Score:1)
Why not make it 4)? I am serious. Sometimes, the client does not even know what (s)he wants and/or (s)he wants something which is either impractical or utter nonsense. It is the job of the consultant to correct these problems.
Okay I know, consultant != coding, but I (coder) know something about user-interface design, which is a definite advantage.
der Joachim.
Welcome to the real world (Score:5, Insightful)
Try it in a US corporate structure and your career will be stuck in mud forever. You will be penalised for lacking a "can do" attitude. Meanwhile some other twinkie will claim that everything is fine and promise delivery. Then they fail miserably. Now comes the weird part: The collosal failure of the twinkie will be immediately forgotten and he will be promoted, but your negative attitude will be remembered. Nobody is less popular than the guy who correctly anticipates failure. When it turns out you were right, somehow the PHBs will figure failure is your fault even if you are not involved at all.
In terms of what will help you climb the corporate ladder, these are your options in declining order:
1. Predict success and succeed
2. Predict success and fail
3. Predict failure and succeed
4. Predict failure and fail [or don't try]
Option 4 is a LONG way below option 2.
I am not recommending [2], just pointing out how things work. A better option is to get the hell out of that kind of environment.
Re:How this concept REALLY works (Score:3, Insightful)
I think you mean bad developers roll over.
Salespeople are all about saying yes. They are motivated by their contracts to say anything so they can get a signature and a commission. Once the job is signed, it's not their problem anymore.
Developers, assuming they are interested in completing the project successfully and not dragging it out to keep the paychecks coming, will be motivated to make their requirements clear and
Re:How this concept REALLY works (Score:1)
In fact, the IT department I work in spent
considerable time implementing new features into
our LAUNCHED product that sales "sold" to new
customers!!
grrrr....
Nope.... (Score:1)
Step 3 is wrong. It should read:
3.Sales/marketing can't be arsed to tell the dev team what they have promised the clients. Or when. Or even the name of the clients. Specifications are then drawn up that look like horoscopes, by the IT Manager (Ex-Army, ex-mechanical engineering, ex-three day programming course c. 1960) which are unimplementable.
Re:How this concept REALLY works (Score:3, Funny)
1) Microsoft saleman visits the medical company.
2) CEO tells engineers to use Windows XP for our hard realtime embedded system controlling an intracardiac catheter.
This is actually not a joke. I'm as serious as a cardiac infarction.
Re:How this concept REALLY works (Score:2)
Remember "Ovation?" (Score:2)
Follow-up to book (Score:4, Insightful)
Then there's the wrecking ball of tarchitecture (Score:1)
I'd often made the remark that I was going to bring my department into the 21st century, kicking and screaming - little did I know that I would be kicking and screaming when Microsoft's !tarchitecture made my job more difficult and sometimes pure hell.
Maybe change is good, but I have seen very few good changes in the past 2 years - at least nothing worth ripping every com
Got as far as the book title (Score:2, Redundant)
Hmmmmm...
Ok, architects design.
"architect" is a noun not a verb.
There is no such word as "architecting".
The title does, however, remind me of some of the stuff you see on this page [dack.com]. It also reminds me of a person I did work experience with during school. Incidentally, I never want to work with said person again, because he was full of crap.
"Architecting" is a word! (Score:1)
What *I'D* like to see (Score:2, Funny)
IMHO
Marketecture... (Score:4, Interesting)
But if my boss ever uses the words "marketecture" or "tarchitecture" straight-facedly, I'm quitting.
Software Contest (Score:3, Funny)
Marketecture? What market? (Score:5, Interesting)
Organizations still buy software, but they generally contact the vendor directly, and secure site licenses. An example would be software development tools used by a government agency. In this case, there's very little marketing involved; a vendor submits a bid, competes with other vendors, and if successful, gets a contract. Any marketing that is done is done in a trade show, and the vendor generally understands the target market fairly well. Often, the vendor has a long relationship with their clients.
Then, there's highly specialized niche tools, like maybe high-end animation software, or music software. But those markets are tiny, sometimes maybe only a few hundred clients in total.
It seems to me that software is one of the few things with no mass market left. There are only specialized niches that still want to pay for software, and business categories where software has always been paid for in the same way. This is a book whose point I cannot fathom.
THIS IS NOT A TROLL. I'm serious. What's the point of programmers and techies getting all worked up over some marketing blather? It's just not central to the business anymore.
Re:Marketecture? What market? (Score:2)
Re:Marketecture? What market? (Score:2)
It's true, games are a huge market, and there's a lot of money to be made in producing them. Granted. However, games are developed in a completely different way from applications software, and the marketing and distribution work differently too.
My understanding of game development is:
1) A game development team selects a graphics engine and probably a sound engine. Then they learn the API.
2) While they're lear
Re:Marketecture? What market? (Score:2)
Re:Marketecture? What market? (Score:2)
Re:Marketecture? What market? (Score:2)
In the best games, design comes first. You write the technology to support the design, you don't design the GAME mechanics within the constraints of technology. Sounds like some kind of karma-whoring aphorism, but it's true in all the literature that I've read about game design in the real world. The visionary type (Sid Meier, Warren Spector) comes up with a Big Idea and takes it to his tech director to see if it's feasible. The tech director figures out how much of it can
Re:Marketecture? What market? (Score:2)
Re:Marketecture? What market? (Score:1)
Re:Marketecture? What market? (Score:2)
Re:Marketecture? What market? (Score:2)
Yeah, everything has been invented already. Oh, wait.... haven't I heard that before somewhere.
The reason software market seems dead at the moment, is we stopped making new applications. The small proportion of developers with an ounce of genuine inventiveness have spent last few years on server side. This doesnt mean that there are no new killer apps out the
Re:Marketecture? What market? (Score:2)
You're barking up the wrong tree. I'm not saying there won't be any new apps, or that everything has been invented already. I'm saying that all new truly innovative things tend to be created by interested individuals, who tend to release them open-source or freeware.
Corporate development is ponderous, slow, and expensive. Individual programmers are fast on their feet, completely free (they're only spending their time), and able to tu
Re:Marketecture? What market? (Score:2)
> truly innovative things tend to be created by interested individuals
- agreed
> tend to release them open-source or freeware
I am not convinced of that. Only about thirty major applications have been invented so far.
[Word processor, Spreadsheet, webbrowser, RDBMS, music editor, pixel manipulators[photoshop], vector manipulator[corel]...] The last major new application I
Re:Marketecture? What market? (Score:2)
Also, why do you say that there are only thirty major application types that have been developed? There are thousands of projects on Sourceforge. Go take a look. And, tons of new stuff comes out all the time.
Just because you're not aware of it doesn't mean it isn't there.
Re:Marketecture? What market? (Score:1)
If marketing isn't central to your business, prepare to hav
Re:Marketecture? What market? (Score:2)
Re:Marketecture? What market? (Score:2)
God is watching.
Re:Marketecture? What market? (Score:2)
NO, you CAN'T just drive over to a state forest and steal dirt. That dirt belongs to the state, to whatever environmental agency runs the park system. If they catch you digging up their topsoil, the least that'll happen to you is that you'll get slapped with a misdemeanor and a fine, and probably banned for life from the park system. If you want to know WHY this is illegal, consider what would happen if everyone got the same idea and started digging up dirt. So, this is a r
Re:Marketecture? What market? (Score:2)
Don't give me that dot-com babble-speak "you just don't get it" bullshit because I don't agree with your lame, sad, poorly-thought-through ideas. It's insulting and presumptious, and makes YOU look like a horse's ass. You're as weak as a kitten and as dumb as a sack of hammers; I'm thoroughly unimpressed.
I'm not wasting any m
Re:Marketecture? What market? (Score:2)
On the one hand, it'll be really amazing. We'll have some really, really cool software. But on the other hand,
Re:Marketecture? What market? (Score:2)
As Indigo Montoya might say (Score:1, Funny)
Translation for Hireabiltiy (Score:4, Insightful)
Too often I've been telling my friends in the software industry that when hiring into a software company, the primary thing a prospective employer should ask for is domain knowledge. ie, if you're looking to join Cisco's IOS team, you better have a pretty fundamental understanding of networking and routing. If you're joining an CRM software company, knowledge of CRM (at least a specialty like sales force automation) is the primary thing they will want. Even better is direct knowledge of the product/architecture itself. Programming experience is, of course, neccessary, but runs secondary to the actual domain knowledge.
C++, Java, etc.. don't matter as much these days because everyone knows them ... including those offshore programmers who are probably better and/or cheaper than you. Understanding and becoming an expert in a domain gives you a value add that a non-knowledgeable person can't match.
Re:Translation for Hireabiltiy (Score:2)
In addition, there is value in having a few people around with many years of programming experience regardless of the domain. They can help avoid some of the software pitfalls that are domain-independent.
Having said that, your point was abou
marketecture and tarchitecture (Score:2, Insightful)
For example, Microsoft's "marketecture" is actually a lying-through-the-teeth-marketing department coupled with an unscrupulous aquire-and-crush department coupled with leadership that has a psychological deformity that makes them believe in world domination. Their "tarchitecture" are too-smart-for-their-own-good college graduates and a counter-intuitive culture of cut-n-paste and stock options.
In the "real world", which Microsoft is not a part of, there is no distinction b
Baloney (Score:3, Interesting)
I believe very strongly that portable coding is possible and practical. The fact that Visual Basic is so alluring to the lazy should be no excuse. There are such things as Java, POSIX, ANSI SQL, ANSI C, etc.. Most frequently, deviations from these standards are small and add functionality, such as BLOBS in SQL, that aren't consistently implemented, yet. These deviations can be supported by isolating them in the software and providing abstractions that make them invisible to the rest of the application. This is called good architecture. I'm sorry that there are so many people out there who are too stubborn, lazy, and/or stupid to recognize the benefits of good architecture and portability.
The cost analyses that "prove" that non-portable software are better most likely include false assumptions about the cost of supporting additional platforms. They usually leave out the costs saved by organizing the software well, which makes support cheaper through fast problem resolution, fast support for new requirements, etc. Addionally, what are the costs of rewriting from scratch when the chosen platform becomes obselete or the vendor tanks? I'd say those costs are so great that creating portable software should be the rule rather than the exception.
For example, how many companies would simply go bankrupt if Microsoft went they way of Enron? I'd say that our economy is much more fragile than most people will admit.
Architecting? (Score:1)
I know this is slashdot, where grammar and spelling are somewhat, shall we say, arbitrary, but damnit dont use nouns as verbs!
Hooptie
Architect this (Score:2)
Not to be like Spike Lee [eonline.com] or anything, but I'm mildly annoyed by the use of the term "architecture" in regards to software design. For the most part, I can let it go, but damn, using it as a verb? With marketecture and tarchitecture?
I spent 5 years of my life to get an architecture degree, worked 3 years for firms, and yet I can't put my name anywhere near the word "architecture" until I get my license or I get popped for a section 5536 [ca.gov] (Practice Without License or Holding Self Out as Architect).
I don't m
Re:Tarchitecture? (Score:1)
Re:Ideas mesh well with eXtreme programming (Score:2)