Blender Conference Closes, Version 2.3 Released 166
Qbertino continues: "The cool stuff and cool people I've met are so numerous I get dizzy even trying to sum them up. Notable for all should be the conference release of Blender, Version 2.3. A major release with, among other improvements and updates, a serious redo on essential parts of the interface. At last: No more cliff-wall learning 'curve.' Blender n00bs rejoice! An interesting piece of conference buzz was the entire development team of Newtek/Lightwave defecting and founding their own company with a flagship 3D Subsurf modeler called 'modo'. It sports an interface arguably influenced by Blender and advertised as the hottest GUI-thing since sliced bread. Talk about ripping of the OSS community and not giving credit where credit due ... We were ranting about this, but Ton Roosendahl of Blender fame himself was pleased to see his baby inspiring the industry. We'll beat them all with 3.0 anyway. :-) Get the new original here. And go easy on those servers ... err ... forget it."
About these Suzanne awards... (Score:2)
Re:About these Suzanne awards... (Score:3, Informative)
Stuff by EnV [elysiun.com]
and
Mindfields by @ndy [elysiun.com]
Would have been real nice if the Blender guys had put links in the news page. Check out the forums at elysiun for the quality of work that some of the Blender artists are producing. Also check out what Landis [elysiun.com] is doing.
Cheers from a happy but untalented Blenderhead.
Zambuka
Finally. (Score:5, Interesting)
I tried Blender long ago, and was consistently frustrated by the unneccesarily obtuse and convoluted interface. Can't wait to see if they have made some real progress.
Now, since every Blender story had dozens of people who immediately said that "changing Blender's interface will make it useless!" whenever somebody brought up how difficult it was to use: are you sticking with your old version?
Re:Finally. (Score:5, Insightful)
Same thing when it came to blender. After understanding the keyboard shortcuts I was able to create objects, animate them, and add in particle effects.
UI design is wholy dependant on the programmers abilities and their knowledge of UI design. I don't think 3D manipulation and rendering of objects in realtime has any real "defined" widget set yet. Because there is no "Law" for designing UI for the 3D we usually end up with all these whacky interfaces. You just have to hope your userbase's minds can hum along with it.
Re:Finally. (Score:3, Interesting)
WADS. I believe that should be a standard widget in any 3D application is scene walkthrough using the WADS keys, which are standard walk keys in most FPS games.
Ok so there's 1 standard everyone should be using.
Re:Finally. (Score:2)
I wish there were some standardized config file that could be setup once that every fps would recognize, and only game specific actions would have to be changed.
Re:Finally. (Score:2)
I think i'll try remapping my keys, and going left for a few months. I'd like too see if using the right side of my brain would have an effect on my counterstrike scores.
Re:Finally. (Score:2)
Re:Finally. (Score:2)
I disagree. Give Mirai, Nendo, or Wings 3D [wings3d.com] (free) a try. I've never met anyone who couldn't figure out how to use it right away and they are very powerful modelers. It's all in the UI and the context sensitive nature of the menus makes it simple for anyone.
I've had people who've never done 3D modeling or ev
Re:Finally. (Score:1)
I'm a strong believer in open systems and software tho; I was one of the original contributors to the Blender Foundation when they had to buy their code base. So, I'm just thrilled that the OSS community was able to save this project, and now its taking off.
Definitely, I'll have to try the new version ASAP.
Re:Finally. (Score:2)
Re:Finally. (Score:2)
If every shitty text editor in the world has an undo, why doesn't a piece of software that NEEDS it have one?
Re:Finally. (Score:2)
http://www.blender.org/docs/2.30_release/UndoDoc/
Re:Finally. (Score:1)
Believe me when I say that spending an hour REALLY LEARNING Blender will reveal to you an amazingly efficient interface.
Re:Finally. (Score:1)
True, but blender does some really tasteless stuff... like dialog boxes where you must click on the left side to decrement the number and on the right side to increment it, all with zero graphical hints. Contrast with interfaces that clearly have an up/down spin button by the number and also allow you to edit it with the keyboard.
Re:Finally. (Score:1)
Re:Finally. (Score:2)
My only complaint is that it still has the "subdivisions of one big window" interface that reeks for multi-monitor setups. I wish you could split the palette window from the view windows.
Of course, that might be one reason the download is only 2.9 megs for a mac
Re:Finally. (Score:1)
This book used to be sold, but I suspect with the new interface there will be a new book out for sale at some point. The differences between the old interface and the new interface are, of course, not in this version of the book but the basic interface and keyboard commands are pretty much the same. It's a good start anyhow.
Re:Finally. (Score:3, Funny)
The parent poster writes
At last: No more cliff-wall learning 'curve.'
I tried Blender long ago, and was consistently frustrated by the unneccesarily obtuse and convoluted interface. Can't wait to see if they have made some real progress.
Now, since every Blender story had dozens of people who immediately said that "changing Blender's interface will make it useless!" whenever somebody brought up how difficult it was to use: are you sticking with your old version?
Nope. In fact, I'm so inspired th
Re:Finally. (Score:1)
Re:Finally. (Score:1)
I've been toying with Blender since the first Linux releases and been an active user since 1.5 days.
And I will not be sticking to the old versions. I don't hold Blender's interface that "sacred". The interface had its great strengths, but it had its weaknesses as well.
The goa
Re:Finally. (Score:2)
Re:Finally. (Score:2)
F
Talk about ripping of the OSS community? (Score:1)
After all it's not like the OSS community ever copies others ideas!
</sigh>
Re:Talk about ripping of the OSS community? (Score:2)
I tell you what I need (Score:2, Interesting)
So why can't the 3d software development companies create something for a guy like me, who just needs basic features and simplicity? I use a Mac, so I expect simplicity from my software anyway...
Re:I tell you what I need (Score:2, Informative)
That said, the simplist 3D package I have found
Re:I tell you what I need (Score:1)
Learning 3d is on my list of things to do, though, and I will at some point in the future, for sure.
Re:I tell you what I need (Score:1)
Re:I tell you what I need (Score:4, Informative)
This was a great program (Score:2)
When I bought it many years ago it was only about $15 and it came with HEAPS of models already supplied.
Here [animationlibrary.com] is
Re:I tell you what I need (Score:1)
what you need is a little education (Score:2)
There is inherent complexity.
Just spend some time learning 3D, and you will find out what I mean, and in the process learn enough not to need 'simple'..
'tis a shame that... (Score:2)
Who was that made by, anyway? (I think Meta-Tools bought it at some point) Whatever became of it? That is a program that I wouldn't mind seeing resurface. It was soooo easy to use and you could pull off some pretty impressive and complex texture maps with minimal experience and effort.
IMHO and all that... :-)
Re:I tell you what I need (Score:2)
Re:I tell you what I need (Score:2)
Re:I tell you what I need (Score:1)
Re:I tell you what I need (Score:1)
Blender has a GForge installation.... (Score:2)
Seems like GForge [gforge.org] is all over the place... here [gforge.org] is a list of some known sites, and of course - shameless plug - RubyForge [rubyforge.org].
Nice Troll (Score:1)
Re:Nice Troll (Score:1)
Yup, Tim's done a great job with it.
> it only has 2 projects.
Yup, that's because gforge.org just hosts the GForge project itself - it doesn't host other folks' projects. Check out that "list of GForge sites" link in the parent post; lots of people and lots of projects are out there using GForge.
blender... (Score:1)
blender is open source at its best; highly polished, cross-platform.
Re:blender... (Score:4, Informative)
Yes, it is.
It's a pity that this slashdot news story was not properly verified by the editors as Blender 2.3 is not yet released. The submitter was really referring to the recently released preview of Blender 2.3 [blender.org] which people will be finding it slightly buggy whilst now expecting it to be a final release.
This would be a shame because since Blender was bought by the community and became open source, it's development has accelerated and moved in a direction that, as with all open source software, is highly influenced by the needs of it's community.
One of the main criticisms of Blender was that it's power was masked by an unintuitive interface that was very inconsistent. Most features were designed to be activated by the keyboard, as opposed to through the GUI, and that confused most people new to Blender who were unfamiliar with the keyboard shortcuts.
So the Blender community set about a rethink of the user interface. The proposal [blender.org] is well thought out, well planned, and well documented. And from what I have seen of the 2.3 preview release, the final 2.3 release will be a brilliant piece of software.
Really, the commercial 3d development studio vendors should start getting worried.
Re:blender... (Score:2)
Re:blender... (Score:2)
It simply does not have the featureset. The materials are downright laughable, the particles are crap... the interface isn't an issue actually as anyone that's used Houdini knows what a REALLY bad interface is about.
I don't doubt that in the due course of time Blender will reach a certain level of acceptance in movie houses such as
Speaking of Blenders for the flash enabled... (Score:1, Offtopic)
Check out the frog in the blender
Be nicer if it was Bill in a blender.. but frog works for now. *wink*
Luxology has been around for at least a year now.. (Score:3, Interesting)
Alan Hastings and Stuart Ferguson, the two people behind Lightwave (all the way back to when it was called Aegis Animator 3D and ran on the Amiga) founded Luxology in 2002. They've not been a part of NewTek for at least a year now.
Yes, Modo is a new program, but the "defection" you mention isn't anything new. Or, was the buzz at the conference about the people NewTek brought into keep Lightwave going also leaving to go work with Hastings and Ferguson?
So is this good or bad for Linux Lightwave? (Score:2)
But oddly, it's like Linux doesn't exist over at NewTek. I've never understood why they didn't port Lightwave over.
Any ideas on if we'll ever see this?
DG
Game Blender (Score:2)
Minor update (Score:3, Interesting)
Re:Minor update (Score:2)
The quality of the final output is directly dependant on the skill of the person working on it and the time they spend on it. That Blender has a renderer that produces images on par with Max and/or Maya is nice. But, is the toolset as robust? Does it allow the artist to create the same imagery in the same (or less) time than it would take to do it in Maya or Max?
Generally, right now, I'd say th
Blender is an incredible piece of software. (Score:2, Insightful)
I know I was initially over-whelmed by the interface when I first checked it out too. The trick that makes it all come together, and incredibly fast to work in to boot, is hotkeys. Keep one hand on the keyboard and one on the mouse.
If you haven't checked out Blender in a while, now is the time to do so. It has changed alot, and is advancing QUICKLY.
Wow. (Score:1)
This Can't Be Possible! (Score:2)
File Formats... (Score:1)
Re:File Formats... (Score:3, Interesting)
Re:File Formats... (Score:1)
I searched the w [google.com]
Re:File Formats... (Score:1)
Re:File Formats... (Score:1)
Silly me... (Score:1)
Verse finaly on slashdot (Score:5, Informative)
So what is verse?
Verse is a network protocol that is designed to let any apps talk to each other in real-time over a IP network. So if one app changes the data all other apps gets the changes sent to them in real-time. This means that multiple apps, people and developers can collaborate. its all Free BSD and portable.
Verse support can be given both existing and new applications.
It has been around for quite some time. I and i friend was hired to write verse a few years back. (at II [tii.se]) it is one of few apps written from the ground up as open source and the people who wrote it got funded to do it.
Verse used to be on source forge [sf.net] but is now living on at blender.org [blender.org]
Loq Airou, Nil salentinn, and connector are very recently added apps and you can find some screen shots here [quelsolaar.com] and here [quelsolaar.com]
Ton (head of the blender foundation) wants to base Blender 3 on verse technology.
E
Re:Verse finaly on slashdot (Score:1)
I Loved the Gimp plugin, is it still working?
Re:Verse finaly on slashdot (Score:2)
Re:Verse finaly on slashdot (Score:1)
For games and similar applications the requirements of low latency really change the hole way you are designing yo
Preview Only (Score:1)
Anyway, looks like the site's
Preview Only-Blurry GUI. (Score:1, Interesting)
Re:Preview Only-Blurry GUI. (Score:2)
That is, it places all of the characters on top of each other.
This is true for buttons, captions, balloon help ("tool tips"), etc.
Also, if I type text into a text box, it doesn't appear at all.
This is on MS-Windows 95; I also downloaded the Linux version, but haven't tested it yet.
Wow (Score:2)
Re:Wow (Score:2)
Cheers
Blender is a crown jewel (Score:2)
I'll be glad to see the game engine back into the platform. I know of several indie gaming companies that could save a lot of time and money by using bl
Re:Blender is a crown jewel (Score:1)
Pov-ray is also a crown jewel of OSS. It's not GPL, but it's still free (more restrictive than GPL though). www.povray.org
Re:Blender is a crown jewel (Score:2)
Please share...
Re:Blender is a crown jewel (Score:1)
hundrends of people have made "include files" and "macros" for doing things like creating grass and fur, or placing such objects
The verse link is wrong (Score:2, Informative)
Re:The verse link is wrong (Score:2)
3D Design applications UIs and 'immersion' (Score:2)
A quick glance at the current array of 3D applications and one thing tends to strike you: hardly any of the interfaces of the major applications work all that much like the environment in which the application is being run.
(That is, Lightwave is quite unlike Truespace is quite unlike Maya is quite unlike Blender. Ok, this may be an exaggeration, but you get the picture.)
Is this goo
Re:3D Design applications UIs and 'immersion' (Score:2)
Lightwave began life on the relatively low powered Amiga. It was split into two different parts in order to conserve memory and processor usage. It remains split for those same reasons. The UI has simply grown from the old Amiga days, and can actually be quite nice if you put in the effort to learn it.
Softimage was designed around high-end SGI workstations and as a result looks and feels more like an Irix app because, well, it IS. Softimage|XSI is a bit dif
Re:3D Design applications UIs and 'immersion' (Score:2)
You got to be kidding... (Score:3, Insightful)
Influenced by Blender?? Influenced by blender??(Love , apperntly, really DO make people blind
Seriously, You got to be kidding me. The layouts on those screenshots are ALL ligtwave inspired baby(with different icons to mimic lightwave, Max and Maya looks if im not mistaken). The fact that blender TRIES to be ligthwave'ish in its design might have been the point of confusion here. But even though Blender tries to mimic LW, its still not 10^-3 the 3D app lightwave is.
Main differences? Lightwave have allways been created to be as simple/intuitive as possible, because they target artist. Not techtypes.
I think the blender teams definition of a artist is pretty is pretty clear if you look over the the Blender confrence schedule, especially this one stands out:
15:00-17:30
Python scripting for artists
I know a few professional artists, primarily from a job i had at Denmarks national TV channel DR(Who had a bunch of hardcore Pixelwizards, to make special effect etc). I think its safe to say that none of them have scriptet a darn thing in their life, heck.. the most talented FX guy there had his SGI workstation start Softimage automatically because he is so afraid of the desktop. To us geeks this is hard to understand, but the guy was a artist. Not a computer buff, he saw the computer as a tool to assist him in producing art. And there was'nt really anything he could'nt draw/model/create with a computer (or with a simple pencil for that matter), but belive me, he wound'nt be able(nor interested) to script ANYTHING.
I've tried lobbying Blender to a few of these guys and lets just say, i haven't gotten all that positive feedback. One described it as "a dated lightwave with a post-apocalypse interface". I actually found that pretty funny
Re:You got to be kidding... (Score:2)
Re:You got to be kidding... (Score:5, Interesting)
In starwars Episode I, all the grass on the hills were animated. Sure there were some basic "motions" defined, but then the coders came along and wrote a mathatical model so that the computer could calculate each indivdual blade's movment.
I worked as a systems admin at a local architechture/Graphics design firm and they actually hired a civil engineer that had his BS in Physics along with a newly gradute in mathatics & computer science who wrote some nice AI programs for an undergrad to program scripts for modelling buidling and anaylize stress patterns. They actually chose Blender 2.23 because Python was pretty damn easy to use.
In LOTR: TTT, the battle scence was constructed by using a "learning" computer program that calculated the battle. There were indivudal actions model, then they used a mathmatical script/program to have the computer AI simulate the battle. Each time they ran it, the elven arcahers got more accurate, etc. The one scene where it looks like they used just "store actions" was if you look closely, the last two riders when aragon and Theadon are riding down the path, they are swinging at nothing and doing the same actions as the two in front of them.
Scripting and the use of Computer AI in animation is becomming a large part of the CGI industry. The artist just make things look good for close ups with modelling and texturing. Most of the actual animating is being done with scripts.
The money in CGI is also on the math end. Starting out, our guy with a BS in math & comp sci was making more than the senior GA that had been there 10 years. I learned how to use some of the 3D applications (two were special software they had created that ran on Alpha's). They also had some Lightwave and several 3D studio stations to take their Autocad specs from the architects and have the GA's make cool 3D virtual walk throughs.
When I left to take a job at a consulting company, they were taking a serious look at blender for replacing their Lightwave system. Why? Yes, Blender lacks a raytracing engine, however you go use third party applications if you need to, but modelling buildings and its intergated game engine (on older version) and at least the python scripting language ment that mathmatical programs can quickly be written to simulate various aspects.
And then there is Blender's ablity to read and write .dxf and the fact that blender does do a damn good job for rendering buidlings if you have a good GA with some talent.
Blender was hurt by that year of non development with NAN was in bankruptcy. However, Blender is worth a good look.
Re:You got to be kidding... (Score:2)
To answer your post, I dont really get what it is you are trying to tell me... I argued that scripting was not for A-R-T-I-S-T-S.. and you start telling me about various CS/Math types and how important their scripting can be.. Yes, im aware that scripting is widely used in the industry. But the people making the scripts, are not artist. They're science types, not artis
Re:You got to be kidding... (Score:2)
Really? So how did he make things move?
Re:You got to be kidding... (Score:2)
If the wanted animation was really complicated and scripting was required, he would probertly include the department programmer(who's job bacially is to write shaders and scripts for the artists) in the project.
As an amature blender head... (Score:2)
Needs Yafray (Score:2)
There are some other good python projects that should be considered for incorporation - makehuman (Poser clone) comes to mind.
I wish they would break the window panes an
2.3 (Score:1)
A long way from easy (Score:1)
Blender was influenced by 3D apps.. (Score:1)
Oh another thing (Score:1)
Go ask Alias/Wavefront if you can obtain a copy of Wavefront TAV 4.5 with Kinemation. This is the application I trained myself on for 3 years, A/W no longer offers it.. How do they enforce this? License servers.. You don't buy an applicat
Blender rules! (Score:1)
No, I'm New Here (Score:1, Funny)
Re:Hi, I'm sort of new here (Score:3, Informative)
Did you bother to check out the quickstart part [blender3d.org] of the blender3d.org? You don't like the tutorials [blender3d.org] there? Checking out the oldsite tutorials won't harm you either.. I remember learning tons of stuff from the community written ones, this was something like 1.6 version at that time.
By the way, your post sounds a bit too much like troll.. There's no way you couldn't see that bar in the top of the window where you've got "File" etc.
Re:Hi, I'm sort of new here (Score:1)
Some people are just really good at picking up these interfaces. Some people actually code in vi!
For what it's worth, I agree (Score:2)
All these products were reasonably easy to figure out, and Lightwave just kicked ass. My productivity in Lightwave was just off the charts.
I've tried Blender a couple of times, but have never made any signifigant headway with it - the interface is just too obscure.
Lightwave for Linux - or Blender adoping a Lightwave-ish interface - would rock my world.
DG
Re:Typical (Score:2)
Oh, that and when MSN posts front page links to Linux news!
one more thing...THIS IS SLASHDOT SILLY RABBIT!
Re:"arguably influenced"? No way. (Score:1)
Re:Too bad the UI is still buggy... (Score:1)