Audacity 1.2.0 Released 329
mbrubeck writes "After almost two years of development, the free cross-platform sound editor Audacity has released a new stable version for Linux, Mac OS X, and Windows. Audacity 1.2 has major improvements including professional-quality dithering and resampling, and new pitch- and speed-changing effects. Our previous stable release was announced on Slashdot in June 2002. More recently, Audacity was presented at this year's CodeCon in San Francisco."
Fedora (Score:2)
Re:Fedora (Score:2, Troll)
Re:Fedora (Score:3, Insightful)
Re:Audacity Rocks (Score:5, Insightful)
and Peak and SoundEdit 16 don't support LADSPA plugins. Audacity does.
kudos, Dominic et al! along with Samba, LADSPA, and Ardour, your software has been critical in all the recording I've done recently.
Slashdot math... (Score:4, Funny)
Re:Slashdot math... (Score:5, Informative)
To clarify, it has been two years since we last released a stable version of Audacity, version 1.0.
Dominic
Audacity Lead Developer
Re:Slashdot math... (Score:4, Interesting)
I just wanted to let you know:
I was flipping through a PC Mag at Sydney airport while waiting for a plane and it had a section reviewing sound applications.
So there was SoundForge, CoolEdit, a wholy bunch of expensive proprietary Windows sound applications and... Audacity!
I had to blink to ensure I wasn't hallucinating. It got a good review, too. The reviewer was impressed.
Just thought you'd like to know that you're officially playing with the big boys.
Cheers
Stor
Re:Slashdot math... (Score:4, Funny)
Where I'm from, it's "10"
(j/k)
Finally (Score:5, Informative)
Re:Finally (Score:3, Interesting)
http://www.dolby.com/cassette/bcsnr/ctype.html
Looks like Audacity doesn't do it yet. Doesn't seem to be an easy way to do a complete Dolby B/C filter digitally - it's not static - the filtering depends on sound output levels. Can do a simplistic one I suppose.
Re:Finally (Score:3, Informative)
Maybe it's just me, but where's the frickin' download link?
The Audacity homepage is http://audacity.sourceforge.net [sourceforge.net]. There are nice, big, download links there.
The Audacity Wiki [audacityteam.org] is a community-maintained site for organizing information and resources relating to Audacity. It's publicly editable, so if you want to put download links there, you're welcome to do so!
Hopefully studio costs going down (Score:3, Interesting)
Re:Hopefully studio costs going down (Score:4, Interesting)
Re:Hopefully studio costs going down (Score:5, Insightful)
For example, you can get a top of the line recording package such as Logic Audio for around $1000. However, a decent vocal microphone such as a Neumann U87 will set you back around $3000.
Re:Hopefully studio costs going down (Score:5, Interesting)
Software is a trivial cost in the grand scheme of things
That really depends on what you are trying to acheive. If you want a respectable home setup, then software is likely a major part of the cost. Most amateur and semi-pro setups now consist largely of direct to disk recorders and editing suites. Effects, synths and samplers implemented in software are increasingly replacing standalone hardware.
a decent vocal microphone such as a Neumann U87 will set you back around $3000
That's not a "decent" vocal mic, it's an exceptional one. For most people recording popular music styles (be it rock or dance stuff) will not need anything more sophisticated than a Shure SM mic which will set them back $100.
Chris
Re:Hopefully studio costs going down (Score:3, Informative)
Re:Hopefully studio costs going down (Score:3, Informative)
Re:Hopefully studio costs going down (Score:3, Interesting)
Most rock music with any budget would be done with a decent mic such as a U87
Again, it depends on the budget. I have recorded on top flight digital stuff as well as two inch analogue tape, and the difference in quality was not noticable to the human ear. The overall quality of the recording is rarely down to the equipment used, more often it depends on the ability of the engineer / producer.
Chris
Re:Hopefully studio costs going down (Score:3, Informative)
Not only is the $90 SM57 the world standard for recording guitar cabinets, Michael Jackson used it for lead vocals on Thriller (spare the jokes its a kickass record). Of course a nice mic pre can be very pricey, but in a pinch use your mixer's pre and be done with it.
Re:Hopefully studio costs going down (Score:5, Informative)
sound proofing is dirt cheap... you don't have to buy real sonex and citiscape ceiling tiles at $100.00 per 2foot X 2foot panel. a mixing console will cost very VERY little today. no you don't need a 200 channel automated mixing station. Most studios now get away with a single 24 channel mackie and have the software controlling the 24 track soundcard do most of the work... as well as 99% of all mixing is done in the computer now.
you can set up a good quality recording studio in your basement for less than $10,000.00 with open source tools.
I know, I recently hepled one artist build his.
Re:Hopefully studio costs going down (Score:5, Insightful)
And OK I'm not trolling here, but Audacity is just not that great. I tried using it to record a simple demo, and I just didn't find it useful. I'm glad its open source and it'll surely improve, but the simple free program that came with my Mac to record audio is better. Seriously. Ultimately maybe Audacity will kick Pro Tools' ass, but I just don't see it coming yet.
Re:Hopefully studio costs going down (Score:5, Informative)
There's a big difference: Audacity is free, and so there's no reason professional recording studios couldn't use Audacity in addition to everything else. If Audacity does just one thing better (or faster, or easier), then there's no reason not to keep it around.
And OK I'm not trolling here, but Audacity is just not that great. I tried using it to record a simple demo, and I just didn't find it useful. I'm glad its open source and it'll surely improve, but the simple free program that came with my Mac to record audio is better.
I don't think you've tried Audacity since version 1.0. Or maybe I forgot and the Mac sound recorder had support for 32-bit-float samples, on-the-fly resampling, and noise removal?
Dominic
Audacity Lead Developer
Re:Hopefully studio costs going down (Score:3, Informative)
By the way, my sister is in college and they're teaching audio recording 101 with....Audacity. Congratulations, I think that's very noteworthy. I didn't mean to put your efforts down in my post.
Re:Hopefully studio costs going down (Score:4, Insightful)
This software is used to record a voice, lay it in over a track from a CD, and then possibly, at the most technically advanced, compress the time on the voice a bit. In other words, make ads, which is what radio stations do all day. In many stations, even today, you then dump it to a cart... basically an eight-track. For the rest, you load it up into a system that stores all the ads.
This is perfect for that use, and as a result, this is a useful piece of software. I'd also say that it's good for throwing up while rehearsing or jamming to nab stuff in case you hear something really nice.
--
Evan
Re:Hopefully studio costs going down (Score:2, Funny)
Re:Hopefully studio costs going down (Score:3, Interesting)
I was skimming through some audio forums a while ago when considering getting a nice (well, by my standards) pair of headphones. I was surprised by what a lot of musicians were using for live performances -- relatively inexpensive microphones and headphones. Unless the standard for recording is *far* higher than for live performances, it just seems that musicians are getting overcharged.
Don't get me wrong, I'm sure a zillion dollar amp and
Re:Hopefully studio costs going down (Score:5, Informative)
Bingo.
Live performing requires rugged microphones. Workhorses like the Shures mentioned earlier are preferred.
A Neumann will explode if you blow on it. Send in for repair. Spend $2000.
But, there is no comparison in the sound.
Re:Hopefully studio costs going down (Score:5, Informative)
They are fundamentally different, SM58 is a dynamic mic, U87 is condenser. Dynamic mics tend to be less sensitive (a good thing on a loud stage), are very robust (it's live, stuff gets dropped & thrown around), have good feedback rejection, and a frequency response that gives them maximum cut through in a live mix. A u87 has none of these things. It is designed to be sensitive and sound beautiful. It is designed to be treated with kid gloves. Is $3000 a rip off? Maybe, maybe not. But if someone else comes up with a mic that sounds as good for less, I'm all ears.
Remember when you look around audio forums and look at what "most musicians" are using, remember that "most musicians" have little money and have either no ear or just never been exposed to high end gear to appreciate the real difference. Find a good shop and a helpful sales person, bring along a well mixed CD you know well, and listen to a few pairs of headphones - listen to the $50 ones and the $500 ones and make up your own mind. Personally, I have a set of Beyer DT770 headphones. Not the *best* sounding for the money, but good for studio work where isolation is also important. A good balance, around $220.
(Note: while I like it, the U87 isn't my favourite studio vocal mic. I prefer the TLM 170 - the warmth of a U87 but much clearer).
Re:Hopefully studio costs going down (Score:3, Interesting)
Re:Hopefully studio costs going down (Score:2)
Just from what I have seen, those apps have more to them. Am I missing something??
Re:Hopefully studio costs going down (Score:2)
Re:Hopefully studio costs going down (Score:3, Interesting)
Another thing that adds to the recording costs of major label artists is that they frequently go into the studio with no completed material. The label demands a new album when the band has just finished touring to support the last one. Enthusiasm and energy are at a low ebb, and the band spend ages knocking new material together. This often gets written off as "pre-production".
Chris
Linux On The Desktop (Score:3, Insightful)
Re:Linux On The Desktop (Score:4, Insightful)
Re:Linux On The Desktop (Score:3, Insightful)
It being cross-platform is even better for Linux, because it means people who begin using it on Windows (for example) could easily switch to Linux at a later date.
Also, your mom will not need to be able to install Linux (IMHO) -- rather, she'll have to be able to go to Best Buy (or wherever) and say...
Your mom: I need
Re:Linux On The Desktop (Score:3, Informative)
I think CoolEdit and its successor Adobe Audition are slicker, more mature products, but Audacity does
The world of Out Of Phase Stereo (Score:5, Interesting)
Many songs put the vocalist at the center so this is a useful way to remove vocals from a song.
1) Load your favorite
2) one click to split into two tracks (left & right)
3) click on either left or right track, select "Invert" from the Effects menu...this is the key step.
4) click-select both tracks and select "Quick Mix"
5) you are left with a mono recording that has the former "center channel" (usually the vocals) removed!
This won't work on "live" concert recordings and works best with "Pop/Rock" from the 1960s & 1970s
Thomas Dz.
Re:The world of Out Of Phase Stereo (Score:5, Funny)
Re:The world of Out Of Phase Stereo (Score:5, Funny)
Stop him! He's trying to make more songs available for Karaoke!
Re:The world of Out Of Phase Stereo (Score:2)
Re:The world of Out Of Phase Stereo (Score:4, Funny)
Re:The world of Out Of Phase Stereo (Score:5, Funny)
Then I could fake karaoke!
Doing the opposite ? (Score:3, Interesting)
What I'd like to know is how you can remove the instrumental background so you only have the vocals.
Would be damn useful for Bjork remixes.
Thomas Miconi
Re:The world of Out Of Phase Stereo (Score:5, Informative)
After step 2), but before step 3)
2a) you have to convert both channels to mono before you do the invert. You can do that with the little down-arrow icon next to each (left & right) waveform.
Thomas "fping" Dz.
still lack vital ui feature? (Score:4, Interesting)
Re:still lack vital ui feature? (Score:3, Informative)
Good point! (Score:2)
-fade in and out tools
-what you said
-and to be able to chose the soundcard, if you have more than 1 installed
Re:Good point! (Score:5, Informative)
-fade in and out tools
Either use fade in/out effects or plug-ins, or use the built-in amplitude envelope editor - just click on the tool that looks like two triangles surrounding a control point.
-what you said
Audacity 1.2 displays the line showing the current playback/recording position
-and to be able to chose the soundcard, if you have more than 1 installed
That's always been there, in the preferences dialog.
!Cool! (Score:4, Interesting)
Just took it for a spin and it looks good. It even have a noise reduction function...
Hey, just checked the undo feature and you can even undo the mp3 import.
The mp3 export function seems a bit lacking, but thats what programs like CDex is for (on windows).
Re:!Cool! (Score:4, Insightful)
This program looks like it's off to a good start, but it's not gonna replace cooledit for me. Namely, it lacks a lot of basic plugins (ADSR, amplification envelopes, fade ins/outs that don't suck, spectrum analysis, etc). Hopefully, the VST enabler project will take care of most of this.
Re:!Cool! (Score:3, Interesting)
Re:!Cool! (Score:3, Informative)
For spectrum analysis, go View->Plot Spectrum. There's also spectrum view mode, which you can select from any track's menu. Envelope editing is built in to the interface; just choose the envelope tool and start draggi
Re:!Cool! (Score:4, Insightful)
Say you resample someone's bassline, and you want to use this sample within another program such as reason or buzz as a machine. So you grab your sample from a file, isolate it, etc. After clipping the wav, you're good to go.
However, when you take this note into reason, you can't just go off and start programming notes into it... even though reason will happily make a melody for you, the notes that you program into the machine are only relative to the sample that you give it. That is, they do not actually reflect the sample you put in.
For instance, say the bass note you grab is an F#. However, when you feed this into another machine, it will assume it is tuned to a C. So when you tell it to play something like "C, C#, D", you would actually be hearing "F# G G#". So, everything is off-tune and sounds like ass.
In cooledit (I'm on a mac atm, so sadly, I cannot tell you specifically where to find this tool), you can whip out ce's analysis program, which will tell you the exact tuning of a given sound. So, you can figure out that the note is actually an F# rather than a C, and either work around it in buzz or reason, or you could change the pitch of the sample to adjust it to a C. In case you're curious, audacity's analysis doesn't support this. It'll run a freq analysis, but not actually tell you anything useful out of it.
I only bring this lengthy example up because it is one of the things that really pisses me off about the open source community. It's as if everyone is really excited about this program just because it's finally -somewhat- useable, and it's OSS. It's kind of like praising the retarded kid in elementary school when he spells "dog" correctly in the spelling bee. =) My point is, I'm optimistic for audacity, but it lacks a lot of -basic- functionality for composing or editing music.
Re:!Cool! (Score:5, Informative)
That's simply not true. Open View->Plot Spectrum. You will see the spectrum, and it should peak at the pitch of the fundamental note. Now move the cursor over that peak. Now you see a display of the form "Cursor: 3239 Hz (G#7) = -41 dB."
Of course Audacity doesn't have everything, and we would love to have time to develop more features. But at least give us credit for the features we do have.
Re:!Cool! (Score:3, Informative)
Audacity has built-in amplification envelopes with linear-dB interpolation - i.e. fades that don't suck. You can also use built-in or plug-in effects for other types of fades. It has lots of spectrum analysis, including
Rock on Linux!!! (Score:5, Informative)
GALAN - Graphical Audio Language [sourceforge.net]
and
Specimen, MIDI sampler for Linux [gazuga.net]
These two apps alone prove that Linux is as ready for Audio applications development as any other, and Audacity proves that its possible to do it in a way that caters to -all- platforms.
Gonna be an interesting year for Audio apps in Linux land this year, I think
Re:Rock on Linux!!! (Score:5, Informative)
Another "killer app" is Rosegarden [all-day-breakfast.com], which is rapidly becoming a suitable replacement for Steinberg Cubase. The Hydrogen [sf.net] sample based drum machine is also worth a mention. The exciting thing is that JACK [sourceforge.net] allows easy multiplexing of things like Rosegarden and Hydrogen, and has kickstarted a whole load of audio and MIDI projects.
My only regret is that my preferred operating system lacks an ALSA compatability layer, so things like JACK and Rosegarden are Linux only at the moment.
Chris
The state of Linux content production software (Score:5, Informative)
Smurf, the Linux soundfont editor/creator, seems to have fallen behind the times, and hasn't been updated to GTK2.
XMMS, the Linux WinAMP clone, seems to be primarily static -- I don't see a lot of development on it these days.
Sound servers are still par for the course -- current sound driver systems like OSS and ALSA cannot fall back to software mixing when all hardware channels have been exhausted. Frequently, general audio use is through asound or aRts, which add latency and make it easier for audio to stutter.
On the up side, the 2.6 kernel brings everyone the low-latency and preempt patches, nice for pro audio work. ALSA (Advanced Linux Sound Architecture, a new set of sound drivers) is standard in 2.6, and the aging OSS/Free is finally deprecated as the official Linux sound API. Hardware mixing, wavetable sample loading, and other things not in OSS/Free are now generally available. JACK, the Linux pro audio server, is mature and being used in a ton of projects.
PlanetCCRMA [stanford.edu], an *excellent* source of packaged software for anyone using a Red Hat distro and interested in audio work, has been maintained and has become a good resource.
The Rosegarden [all-day-breakfast.com] MIDI sequencer is now a complete, pro-class set of composition software.
The main content creation areas:
* Page Layout - Scribus is supposed to fill this gap. I really have no idea how it compares to current pro-class page layout software.
* 3D Modeling - I'm personally not a huge Blender fan (not really comfortable with the interface), but it apparently does a good job. I was always kind of sad that front ends for POVRay never really took off, as that's a renderer with a lot of hours put into it. Not sure what the state of CAD is.
* Vector graphics: Sodipodi is slowly getting there, but there's nothing that I can currently think of that's really on par with Illustrator. For the special case of diagrams, Dia does a pretty good job -- as a matter of fact, I find it to be much faster to enter data into Dia than Visio.
* Natural media raster graphics -- Like Painter, software for producing natural-looking artwork on a computer. Essentially nonexistent in the OSS world -- apparently nobody wants to do a thesis on modelling natural media effects mathematically.
* Video Editing -- not sure what the best of breed is here. I'd be interested in hearing from people about what there is.
* Spreadsheet -- from what I've heard, unless perfect Office compatibility is a primary goal, Gnumeric can pretty much handle anything that Excel can.
* Presentation -- Not sure about how current software adds up. Last time I tried OO.org's presentation module, it was too buggy for day-to-day use and inverted a number of elements of an imported Powerpoint presentation.
* Word Processor -- unless Office compatibility is a primary issue, Open Office seems to be acceptable. I used to run into a number of cosmetic bugs, but it seems to have been cleaned up a lot, even if it is still a bit slow and has a widget set that works differently from native sets.
There are a lot of projects out there, and even a lot of promising ones, but there are few areas that open source content creation apps are on par with their commercial counterparts today, unfortunately (well, as I see it).
Re:Videoediting (Score:3, Interesting)
Re:Videoediting (Score:3, Interesting)
After I got used to the interface and the specific methods of inserting transitions and whatnot, I found it pretty simple to add in voice-over tracks and sound/video effects. I was also using it on a Duron 933 w/ 512 MB RAM - not at all a powerhouse video-editing workstation by an
Re:Rock on Linux!!! (Score:3, Informative)
Sweet!!! (Score:3, Interesting)
Congrats guys and gals!!!
maybe... (Score:5, Funny)
Most important questions... (Score:2, Interesting)
Re:Most important questions... (Score:3, Informative)
No, it doesn't have an automatic declick function - and declicking manually is no fun.
this is good for OSS (Score:5, Informative)
SODIPODI - vector 2D maturing nicely http://www.sodipodi.com/
Blender 2.32- 3D models already quite powerful http://www.blender3d.com/
Audacity 1.2.0 - very nice http://audacity.sourceforge.net/
Now all we need is some developers to get into gear helping out with Jahshaka so that it can compete on that "entry level" ticket that will allow it to really take off. But until that time, it hasn't got what it takes. Linux needs a non-linear editor pretty bad these days, so come help out.
http://www.jahshaka.com/
And then maybe an OSS game engine that can keep improving. Many games these days come from the brains of a few mod creators (counter-strike, day of defeat, natural selection) and as proven by counter-strike it isn't graphics, but gameplay (and in the case of single-player, storyline) which matter most. So a good engine that accepts and interfaces well with blender would make OSS quite simply rule.
We have won (there is never total victory) the server market, and the corporate desktop (mozilla+openoffice) is about to crumble - now onto the home desktop! Freesoftware and beyond!
Re:this is good for OSS (Score:2, Insightful)
Anyway, Audacity is an interesting project. I will keep suggesting it to people wanting a simple and quite powerful audio editor on Linux. But the time we get something like Protools or Adube Audition seems quite
Re:this is good for OSS (Score:3, Informative)
This is available with the Equalizer effect. I agree, it's a little confusing. These effects will be merged in a future version.
Please add your other ideas to the Audacity Feature Requests [audacityteam.org] page!
Dominic
Audacit
Re:this is good for OSS (Score:4, Insightful)
Hyperbole like this only helps to underscore either a)the closed mindedness of OSS developers or b)the ignorance of the person who said it.
Software development is not a war or a contest. A rival piece of software rarely (EXTREMELY RARELY) ever obliterates the market for its competitors. Most of the time, though, the decline/loss of a viable program is due to the developer being lost in a merger or acquisition or by the advertising money spent by a rival to achieve massive market penetration. Mergers, buyouts, and marketing blitzes aren't something for which most OSS projects have the $, time, or inclination.
The GIMP is not going to "topple" PaintShop Pro. Most people aren't OSS savvy but they can buy PSPro off of the shelf at BestBuy--so they'll get what they can acquire. If GIMP shows any detectable difference to Photoshop it will probably only be in the lessening of Photoshop piracy since there is an adequate free tool some people to use. Even then, though, the warez-monkeys will still download Photoshop because it's available to them.
Not even close (Score:3, Insightful)
Sodipodi might come out being usable someday, but our GFX artists probably never will try Blender or GIMP agai
Re:this is good for OSS (Score:4, Insightful)
Now, in most cases, OSS projects aren't conciously attempting to re-create an existing product - but they're attempting to solve a certain set of problems, and where theres a particular app or set of apps that dominate that space they will inevitably be compared to that product. Photoshop is successfull because it accurately addresses the needs of graphics professionals. Anything else that accurately addresses those needs will neccesarily be very similiar to Photoshop, and anything that doesn't will be derided as "not suitable for professionals", and rightly so.
Re:this is good for OSS (Score:4, Informative)
None of the programs you describe are trying to do something new and imaginative, their aim is simply to clone someone else as efficently as possible.
That's not entirely true. OpenOffice is a good example of this; it clones Microsoft Office way too much in my opinion. Yes, there are differences, and some more substantial ones in 1.1, but it's still very much a clone. Then again, that's probably the only way to get lots of people to switch away from Microsoft Office.
The Gimp is not a clone of Photoshop. Obviously it's not as powerful, but for non-professional users, it's just different. Does certain things in a different way. Sometimes easier - for example I think it's easier to work with transparency in the Gimp.
Audacity is not a clone of any audio editor. It has some superficial similarities to some other programs, but that's only because they have some similar capabilities. Audacity was designed from the beginning to be as intuitive and easy-to-use as possible, while making as many professional capabilities available as possible.
We need more OSS apps which aim to be good in their own right, not simply because they are "a free replacement for X".
That sounds good in theory, but it seems like more than half of the posts in this article are saying "Audacity is good, but it will never replace audio editor X until it has feature Y". And in half of the cases, Audacity already does have feature Y - it just implements it in a different way.
Dominic
Audacity Lead Developer
Mandrake package available (Score:5, Informative)
If you have Mandrake 9.2, it should be possible to install it there as well.
Plugins (Score:2)
Re:Plugins are working fine in Linux, with LAPSDA (Score:5, Informative)
http://rpm.nyvalls.se/sound9.2.html
A question for Audacity users.. (Score:4, Interesting)
How might I record from the line in port of my sound card? I generally record vinyls that I own to a digital format to listen to more conveniently, and audacity's GUI option dialog only allows me to record from
I tried changing it to
This is annoying, if I'm recording and GAIM happens to make a noise, or something else does. I know I could just kill every other sound-producing process, but I'd rather work out how to record directly from line-in.
Any clues? Thank you, knowledgeable
Before you ask, I have STFW somewhat on this..
Re:A question for Audacity users.. (Score:2)
If straight from the turntable, how are you correcting the sound? Does Audacity have that option? (I have it installed but haven't look for that feature.) That'd be cool if it did.
--RJ
Re:A question for Audacity users.. (Score:4, Informative)
Debian Woody packages? (Score:4, Interesting)
I tried replacing "potato" with "woody" in the apt source URL, but to no avail.
-bill!
(yes, yes, I know about apt-pinning
Re:Debian Woody packages? (Score:2, Informative)
Praise the Audacity team! (Score:2)
Audio Editors don't get much attention. But when you need one it's so important to have one that does the basic stuff without a hinch and doesn't suck like the usual non-mainstream experimental OSS stuff that to often doesn't/didn't work as their teams like(d) to advertise.
Audacity was the first one to work as advertised for me. It's one I gladly take to replace the usual suspects like cool edit. It was the first usable audio editor under Linux aswell.
Thanks to the Audaci
incredibly useful (Score:2, Informative)
Good, but not good enough (Score:5, Insightful)
I do have to admit that it is a great piece of software with loads of features but when I do some multitrack recording with my full duplex, 24-bit, DMX 6Fire soundcard: I expect good results. I don't expect a latency of about half a second. That's the bottom line - until that problem is addressed I can't swap Audacity for CoolEdit Pro, or Cakewalk. As a user and supporter of GPL stuff, that's what I really want to do.
I guess sometimes there really is a reason why software *can* rightly cost hundreds of thousands of $$$s.
Re:Good, but not good enough (Score:3, Interesting)
Re:Good, but not good enough (Score:4, Informative)
(I did a lot of the real-time audio work)
Windows, too (Score:5, Insightful)
Minor nit - stops audio when launched in OS X (Score:3, Interesting)
Rezound (Score:3, Interesting)
I think this is better...
For Windows Users Only (Score:3, Interesting)
Nightmare for equipment brokers, wet dream for us (Score:3, Interesting)
Audacity is a case in point -- a small workstation with a few SoundBlaster cards can handle as many tracks as you like and produce sound at least as good as was used to make all that old vinyl, and costs under $1,000. Ultimately, that means anyone who can afford an instrument can probably afford to play at being a sound engineer, with really good postprocessing equipment.
I've been using Audacity for about a year and a half to work my way through my record collection, mp3ifying it. It's great -- I record the records with a SoundBlaster card, depop the recording with some shareware, and noise-gate, adjust levels, and chop up the tracks with Audacity. The results sound better than the original vinyl, since the noise gating gets rid of the surface noise.
My rip of "Layla" off the original Derek and the Dominos vinyl is clear enough that you can hear the master's tape hiss change as each of those famously many mixing tracks gets switched in and out by the recording engineer. I never noticed that when I used to just play the record -- but once the the vinyl surface noise is gated out, it's obvious.
Audacity is good enough that I was able to digitize a friend's old clay '45 of the Clouds singing "Wyatt Earp" in the late 1950s -- even after the record had broken in half! I superglued it back together and played it at 33rpm. Of course, there were two loud "pops" for each revolution of the record, since there's no way I could line the grooves up perfectly. In fact, it wouldn't play at 45 -- the bumps would throw the needle out of the groove. But I was able to go in with Audacity and clip out all the pops, then resample to get a full-speed recording. The resulting MP3 accurately reproduces the sound-and-feel of a 1960s era jukebox :-)
Audacity uses the wxWidgets toolkit (Score:3, Informative)
wxWidgets is released under the LGPL-license, making it suitable for both open- and closed-source application development.
Audacity is such a cool and useful tool. Linux NEEDS more quality applications like this. Excellent work, Audacity developers! Keep up the good work!
comparing the wrong things (Score:5, Interesting)
Re:comparing the wrong things (Score:4, Informative)
For that, though, you've got tons of options in Linux. Specimen [gazuga.net], for example, is a great sampler for Linux. JACK-friendly too, which means you can run it alongside Ardour or Audacity or whatever, and away you go
I think we agree (Score:2)
That being said, thank you for the link. Another up-and-coming project to watch is the Linux Sampler Project [linuxsampler.org]. They don't seem to have any major releases yet, but it looks promising (also built on Jack).
Re:I think we agree (Score:2, Informative)
But it just sounded like the way you were framing it, it was an answer to the problem of Audacity not being a sampler, nor a DAW.
Regardless though, the division between DAW and Audio Sample Editor is a good one - I think its good to have smaller, lighter tools for things like editing
Linux Audio apps may not have the ProTools, or the Cub
Re:Whats this? Freshmeat? (Score:2)
Bzzzzzzzzt... wrong answer. Slashdot does not announce KDE software kos apparently it's krap. Viva la Free Software!
Re:Whats this? Freshmeat? (Score:3, Interesting)
To be honest, if Linux video editing becomes significantly more feasible suddenly, where one can swap out a Windows or Mac box and u
Re:Whats this? Freshmeat? (Score:5, Funny)
Re:Mass converters? (Score:4, Informative)
This'll come up as more and more people switch from mp3 to Ogg. The plain fact is, mp3 and ogg use different compression algorithms, both of which are lossy. If you've converted a file to mp3, then you've lost some information. Transcoding it over to Ogg will cause loss of even more information. It will always sound worse.
Unfortunately, the only real solution is to reconvert from the original source material.
Re:Is Audacity JACK-aware? Will it be? (Score:4, Informative)