Farb-Rausch Releases PC Demo Creation Software 203
RaD Man [ACiD] writes "Farb-Rausch, one of the best-known groups at the forefront of the PC demoscene, has just released Werkkzeug, a fully featured, freely downloadable PC demo creation tool used to make the visually stunning and award-winning demo The Popular Demo. Not only have they freely published the creation tools, but they've also released the original datafiles for The Popular Demo as well." We also recently featured a 96kb FPS demo from the same authors.
Leading the scene (Score:4, Insightful)
A case for 'anti-trust' action? (Score:1, Troll)
If you're in the lead and make others use your tools to build their demos with, then you're at the advantage in you being able to always use a 'newer' more feature rich tool that will only be released AFTER you release you next latest and greatest demo...
If there was serious money in demos, M$ would probably follow THAT p
Not really... (Score:5, Insightful)
There have always been the '1337 selfmade and the l4me demomaker demos, so I don't think we endanger the scene at all. But perhaps some "outsiders" fiddle around with the tool and get interested, that'd be a cool goal
kb^fr
WTF Mate! (Score:2, Funny)
Re:WTF Mate! (Score:2, Insightful)
Re:WTF Mate! (Score:2, Funny)
Err...
Never mind.
Re:WTF Mate! (Score:5, Insightful)
Maybe for simple reasons, maybe just as simple as the 'new' scene spirit of sharing as opposed to the original hacker culture. More of a 'hippy commune' (hi Statix, ehm
In fact, there are a few other demo-authoring tools out there already. (Demopaja, smouse,
What makes this one so unique is that it allows you to make REALLY small demos, as opposed to the multi deca-mega-byte demos. It allows you to create small demos called intros. (all fitting in 64k).
The big trick is to GENERATE your data from parameters as opposed to loading the data from a file. (jpg, tga, gif, xm, mod, mp3, 3ds, iwo,
As for the commercial value of this: The other mentioned demo creation tools are also commercialised (at least some) as VJ tools for a videowall or related devices. This is not the case for this tool. Maybe shortsighted of me, but I do not see the commercial value of this product besides the obvious one: get the competition to pay for reaching your level of competence, but even still, then this is only scene related.
And as everyone knows: it is not the tools that make you good (but it helps), so I fear that if it is the intention of Farbraush to level the competitionfield (because it is all too easy for them to win competitions
Gongo / Green ^ openUDS
Re:WTF Mate! (Score:1)
Ah, but is it better than the Red Sector International demo creator?!
My friend and I used to love playing with this back when I was a kiddie on his Amiga 500. Unfortunately, he used some funny hack to switch his df0: and df1: assignments, as his df0: was dodgy, and one day we ended up overwriting the beginning of the disk with one of our demos.
Oh the humanity!
Wrong one... (Score:5, Informative)
Re:Wrong one... (Score:1)
Re:Wrong one... (Score:5, Funny)
Probably a result of it being zip compressed.
Re:Wrong one... (Score:3, Interesting)
The one the author mentioned is a demo of the same crew.
Check out the legendary 64K demo @ The Product.de [theproduct.de]
Re:Wrong one... (Score:2)
http://theproduct.de/index.html
--Scroll down until you see [[
fr-08:
released 29-dec-2000
download (63.5 kbyte)
alternative download
]]
Re:Wrong one... (Score:2, Informative)
both 64k demos (with a lot of generation) and full fledged demos are possible with this tool.
Gongo/Green ^ openUDS
Re:Wrong one... (Score:1, Offtopic)
Go back there again and you will see Party and Demo, the Demo is the 64k ones.
Re:Wrong one... (Score:2, Insightful)
"Parties" are the events that demogroups use to show their newest productions and compete with other groups. It's like a LAN-party without the script kiddiez
Coooooool (Score:4, Interesting)
God I miss the demo scene, even if I did kind of 'miss' it to begin with - I noticed them just after the scene died...
Re:Coooooool (Score:2, Informative)
Re:Coooooool (Score:3, Informative)
Re:Coooooool (Score:2, Insightful)
I also miss the demo scene. But the the PC scene is kinda mixed up since there is no reference machine with certain specs. Yesterdays state-of-art demo can be done in Basic tomorrow...
C=64 demos still rules! I was blown away at The Party '94 (and '95) in Denmark when I saw all the clever tricks they managed to make those old machines do!
And where do OSX users get demos (Score:2)
Re:Coooooool (Score:2)
The scene didn't die -- it just died DOWN.
Re:Coooooool (Score:2)
The skills they have, that most coders do not.
mirrors (Score:3, Informative)
Re:mirrors (Score:1)
Re:mirrors (Score:1)
Re:mirrors (Score:2)
Seriously though, someone else managed to link them fine, so I'm not sure how you failed it, but I'm going to take a guess and say you're trying to make the link text be the same as the link url, as in:
<a href=http://foo.com>http://foo.com</a>
If so, FYI: the first "http://foo.com" is the link, and the 2nd one is the displayed text. So if the URL is long just do:
<a href=http://really.long.url.at.foo.com> link </a>
Replace "link" with anything; it
Re:mirrors (Score:5, Informative)
64KB INTRO! (Score:5, Informative)
Popular demo not a 64kb demo (Score:5, Informative)
Re:Popular demo not a 64kb demo (Score:1)
Farb-rausch has an impressive list of =64Kb demo's that are almost as cool, if not cooler than "Popular"...
Re:Popular demo not a 64kb demo (Score:2)
Back in the old days... (Score:5, Insightful)
It's still damn impressive (Score:5, Insightful)
Now I'm not oging to go on about bloat or any of that shit,I know full and well why UT is huge when the FR stuff isn't. However the FR demos are still cool in their own right. It isn't easy making shit that small. Their mathematical texture generation adn tiny sound engine are programming works of art.
That they have 3d hardware to make it possible doesn't diminish their acomplishments. Programming isn't just about making a bare CPU do cool things, it's about pushing a whole system, complete with advanced subprocessors to the maximum.
Now they are doing only once kind of maxing, diskspace. One might note that there are other areas that suffer, memory usage in particular, but it is still an impressive feat. They are showing what can be done by focusing on the on disk optimisation.
Also the artistic aspect is not to be discounted. It isn't easy to design pleasing visuals and synch them to music. FR is on par with FC when it comes to demos that appeal to the senses. Far too many demos from the FC era were just slideshows of algorithm implementation. The FR demons, by and large, are quite artistic. An accomplishment even given no space constraints, more so given their small size.
It's come a long way... (Score:2)
Re:It's come a long way... (Score:3, Informative)
Doing everything in Assembly is overkill most of the time, demos nowadays are pretty much GPU limited, the only exceptions are the things mentioned above.
kb^fr
DirectX 9 (Score:3, Informative)
Re:DirectX 9 (Score:2)
- The DirectX 9 drivers cannot be installed as they have not been certified for use with Windows XP Professional
Well, thank you, Mr Plug'n'Play operating system.
The technology is awesome (Score:5, Interesting)
I've just attended CommunicAsia 2004 in Singapore where Apple announced and demo'ed its answer to Adobe After Effects, called Motion [apple.com]. It is one incredible piece of software I tell you. Check out the Quicktime demos online at Apple's site. Anyway, my point here is that Far-brausch's tool has the exact same "real-time preview and update while everything is still running" technology that Apple was spending 90% of its time showing off of Motion. I'm also very impressed by the way Chaos solved the classic problem of layout problems in a graph-based media technology by using stacked operators. Everything snaps and stacks up nicely and you know how the data flows. I did something very similiar but far from the polished state that this tool has. It's called HyperNet [waterlogic.com.sg], and it's done in Java, making heavy use of its built-in reflection mechanism.
MOD PARENT UP! (Score:1, Offtopic)
Just pointing out... (Score:5, Funny)
Re:Just pointing out... (Score:1, Informative)
Re:Just pointing out... (Score:2)
Re:Just pointing out... (Score:2)
It's the best way to learn assembler, and I think it would be a great class at a university. I have a 57 byte static-like snowy screen thing I created that will even exit when you press a key. I sacrificed a lot of speed for size, and it isn't that cool, but I just wanted to see how small it could be done in. If anyone wants the fully documented assembler code, it's definately short enough to post. It's fun to tell people that their monitor cable came un-don
The real 64k intro (Score:2, Informative)
Actually the first 64k intro (as the small ones were/are usually called) created using this tool was The product (das produkt) [pouet.net] released at The Party [theparty.dk] and ranked 1st in the intro competition.
A really mind-blowing piece of work considering it was made four years ago and fit into 64k, be sure to check it out.
Demos.... (Score:1)
Re:Demos.... (Score:5, Funny)
LAN parties? Surely you mean _copy_ parties. There were no LANs in the _real_ good old days. Hard disks were scarce, too. And bandwidth was measured by how many floppies would fit in a envelope.
Oh yeah, and we had to walk uphill both ways.
Demopaja was still the first (Score:1)
Re:Demopaja was still the first (Score:5, Informative)
So you can't even compare both tools, as they've got radically different uses within the same context.
Oh, and in fact the only thing that we claim that hasn't done before is the completely nondestructive modular texture and model editing. We know we haven't invented texture generation itself or demomakers, don't worry. Damn, I used those tools back on the C64 when I was 14, so...
kb / farbrausch
What happened to the demo scene anyway? (Score:5, Interesting)
Have any of you seen a demo that supports hardware acceleration? Maybe something that uses openGL? That would be sweet, a modern demo. I mean, a normal video games graphics beat the heck out of any of the old demos now. But the way I see it, at this point it wouldn't be too tough to make hardware accelerated demos that rivaled or surpassed movie graphics. That is, if anybody bothered making them.
If anybody's got links to show me I'm wrong and there are modern demos, PLEASE POST THEM NOW!!!
Re:What happened to the demo scene anyway? (Score:3, Funny)
Yeah, I think I saw something called Quake in a computer magazine or something.
Re:What happened to the demo scene anyway? (Score:2, Funny)
It was replaced by the release candidate act. I can't wait until the final release play.
KFG
Re:What happened to the demo scene anyway? (Score:2, Informative)
Re:What happened to the demo scene anyway? (Score:1, Informative)
Re:What happened to the demo scene anyway? (Score:2, Informative)
opengl, directx, even demos that have versions for linux and windows (since wired'98 'Hard Rox' by skall)
try http://scene.org
Gongo / Green ^ openUDs
Re:What happened to the demo scene anyway? (Score:2, Insightful)
'Course, even today I have problems taking demos that access hardware through an API (DirectX, OGL) seriously...
Re:What happened to the demo scene anyway? (Score:2)
Well, I remember seeing quite a lot of Amigausers jaws dropping when seeing the demo "Second Reality II" for the first time on Assembly 94.
Correction (Score:2)
Re:What happened to the demo scene anyway? (Score:2)
notice the email.. (Score:3, Funny)
one day i'll get my THEDRAW skills up to par, i swear it. 708/312 repruhzent.
3d engine, texture+music, and even a speech synth! (Score:5, Informative)
It contains a 3d engine, procedural texture creation, realtime music synthesizer AND also a speech synthesizer! The music in some of their demos is actually accompanied by a (robotic) singer! You can even make out the words...
Farb-rausch rule, IMHO
for more info on demos and the demoscene: (Score:5, Informative)
orange juice (news site): http://www.ojuice.net"> [ojuice.net]
pouet (demo archive with discussion): http://www.pouet.net [pouet.net]
scene.org (pretty much all demos since 1993
those three have plenty of links to other sites too. nearly all platforms still have strong demo scenes active, from the Oric (no really! [defence-force.org]) through to the Atari Falcon (and ST/e) [www.dhs.nu]
you don't have to be a programmer to take part either, if you can pixel or weild a graphics tablet, knock up a catch chip choon or an entire mp3 album you'll fit right in.
Two Headed Squirrel (Score:2)
Natural progression for demos (Score:3, Insightful)
Farbrausch's tool is just another step in this evolution. Kudos to them - it just means more good 64ks
629k (Score:2, Funny)
Re:629k (Score:3, Informative)
The trick is not to include tons of megabytes of external libs when you can eg. load a JPG file with two WinAPI calls instead of using libjpg. The only libraries used are for deconding the sound files, and that's libvorbis, mimifmod and my softsynth/midiplayer, the latter two optimized for size like hell.
kb^fr
Heaven 7: another amazing 64KB demo (Score:2, Troll)
Re:Heaven 7: another amazing 64KB demo (Score:2)
wow (Score:2)
the style reminds me of Bullfrog for some reason
Re:Heaven 7: another amazing 64KB demo (Score:3, Informative)
That is 64KB -- octets 0 to 65535 inclusive
Re:Heaven 7: another amazing 64KB demo (Score:2)
Re:Heaven 7: another amazing 64KB demo (Score:2)
You must run into the dreaded off-by-one error in your loops a lot, chuckle.
-
LAME tool for LAMERS! (Score:2, Interesting)
I've lost the count of all "Demos" I swapped in the old days thay just turned out to be another variant of the Pre-sets in TRSI DemoMaker. Even worse, I found an old VHS-copy of a movie where *I* had made an intro before the film, with a self drawn logo, crappy scrollertext and everything, all done on C64 with a crap
64kb demo 8 meg dload ? (Score:2, Interesting)
The old 8 bit systems like the spectrum really showed what could be done in 64k I tried disassembling one once first thing it did was copy code to the old specky print buffer delete this loader code move everything down a bit and then proceeded to unfold itself up the memory incredible. pretty good to watch too as the primitive hardware started doing things which just seemed impossible.
It was demo's like that which got me hooked. Wish I could remember who did
Old demo coders become new virus coders? (Score:2)
I wonder how many of the demo and other assembly programmers from the old 65xx scene ended up in the virus authoring scene of the 90s? It's pretty clear from the badly-coded worms that few real pr
Slashdot-resistant~! (Score:2, Funny)
(you'll note I did not say Slashdot proof. Nothing is
That aside, I felt sad the day I ran the dynamic lighting/shadows 96k demo. Destroyed the GeForce 5200's in the lab...
Re:Slashdot-resistant~! (Score:2, Insightful)
That's actually the best thing that can happen to a GeForceFX 5200. If you buy your next card, try to go for something that's NOT slower than a 4 years old GeForce2
Role of demos has changed over the years. (Score:5, Insightful)
For example, no one knew that Amiga could do 60-FPS sprite scaling, until demos did it (and the chance of having a good conversion of Outrun was totally missed).
But what is the reason for a demo today ? a demo is limited by the O/S architecture (no direct hardware access) and by what the local graphics/multimedia API offers. Demos are no longer a demonstration of the programming abilities of their creators; at their best, demos show off the abilities of the video card they run under (of the lack of abilities).
Demos are an indication that we have reached an age that technology in no longer important, and creativity is more important.
Pushing the limits (Score:2)
Of course, if you're looking for sheer amazement, try Smash Designs' Second Reality 64 [pouet.net], a recreation of Second Reality for the Commodore 64. Complete with fake PC bootup sequence.
Re:Role of demos has changed over the years. (Score:2)
The 1200 meant the same thing it does today - with better hardware programmers, music and graphics people can focus far more on de
OpenGL? (Score:2)
Re:OpenGL? (Score:3, Informative)
Honestly, OSS also exists under Windows, and since MS are giving out their compiler suite for free (as in beer) [microsoft.com] everyone can get the project and even work at it. So you want an OpenGL version? It's up to you then. Apart from the pixel shader stuff that should be quite easy to do actually.
kb^farbrausch
Re:OpenGL? (Score:2)
Re:OpenGL? (Score:3, Informative)
Why use free as in beer when there is free as in freedom [mingw.org] ?
What about releasing the source ? That would help a lot. It would also be easier to port if you were using SDL [libsdl.org] and OpenGL instead of DirectX.
Releasing the tool is nice but if you want people to get involved [slashdot.org], releasing the tool's source is better.
Old demos on new systems (Score:3, Interesting)
If you have winamp 5 and a reasonable broadband connection, pop open the media library window, go to the internet TV section, and look for any of the Demoscene channels, or Yodel TV - basically, for anyone who's not seen Winamp TV yet, it's pretty much shoutcast-for-video.. and the demoscene channels, well, as you might guess, stream video of demos. Good stuff.
Re:Old demos on new systems (Score:3, Informative)
One thought (Score:3, Insightful)
This is really just "Scream Tracker for Graphics" (or "Shockwave for Demos" for the n00bs). Makes sense to me since most 3d engines use virtually the same pipeline; this just pushes the creativity away from the bits that are the same from demo to demo.
Re:One thought (Score:2)
I'm a bit unsure what you mean by "most 3D engines use virtually the same pipeline" -- I've seen lots of different ways to do object/effect management, at least, and I keep on seeing new ways to wring weird stuff out of the existing OpenGL/Direct3D APIs. It sounds to me as though you're meaning "there's only 14 different effects anyhow, so let's just standardize this", which definitely isn't true ;-) (OK, if you watch some demos, you might come to believe it in the end, though... :-P)
/* Steinar */
Re:One thought (Score:2)
Re:Nostalgia (Score:2, Interesting)
Re:Nostalgia (Score:2)
Re:As lame as you can get (Score:3, Insightful)
I used to think that too... technology keeps rushing by, and you slowly lose your contact. Some people then give up and start whining how much the past was better, and other people don't. And catch up.
Just for the record, the sound system used in the Farbrausch 64k demos is done in 95% hand-optimized assembler, is only 4.5K in size in its newest incarnation and needs less than 10% CPU on a recent PC for synthesizing a complete song in realtime.
And honestly, that FELT right when I did it.
kb^fr
Re:As lame as you can get (Score:3, Insightful)
I think it more or less comes down to jealousy. The current FR demos are just impressive, any way you cut it. You can go on and on about the sacrafices they made to make it happen, it is still a huge feat
Re:As lame as you can get (Score:2)
Just for the record, the sound system used in the Farbrausch 64k demos is done in 95% hand-optimized assembler, is only 4.5K in size in its newest incarnation and needs less than 10% CPU on a recent PC for synthesizing a complete song in realtime.
How do you compose your songs? MIDI?
I haven't found yet a song composing tool that gives me the same feeling that Scream Tracker and Impulse Tracker did. I know about Modplug Tracker, but it seems kind of kludgy.
Re:As lame as you can get (Score:2)
If you want to know more, have a look at the articles section of my home page [kebby.org], where I've written a b
Re:As lame as you can get (Score:2)
If you want to know more, have a look at the articles section of my home page, where I've written a bit about the inner workings.
Interesting stuff. I don't quite agree with your criticisms of modules, but you're far more knowledgeable than me, so I won't insist ;-).
Hey KB (Score:2)
Is there a VSTi version of your softsynth? and if so, where can I get my grubby mitts on a copy
Re:As lame as it can get (Score:2)
Hell, ever read the proceedings of any SIGGRAPH conference ?
Thomas Miconi
Re:OS X Demo Scene? (Score:4, Informative)
http://mac.scene.org/ [scene.org]
kb^fr
Re:.werkkzeug1 wasn't written by Farb-Rausch (Score:3, Informative)