OGRE 1.0 Released 35
Amit Mathew writes "The OGRE (Object-oriented Graphics Rendering Engine) team released version 1.0 (Azathoth). OGRE is currently the premiere open source graphics engine and is used in several commercial projects and hundreds of academic and hobbyist projects. OGRE has an active user community and features advanced shader support, multiple shadow techniques, and much more!"
Interesting.... (Score:5, Interesting)
Re:Interesting.... (Score:4, Informative)
Re:Interesting.... (Score:4, Informative)
List of projects that use Ogre, including quite a few games, some being OSS, some being commericial.
Re:Interesting.... (Score:2)
Any takers?
There are also Python bindings for Ogre (Score:5, Interesting)
Dedicated Ogre User (Score:5, Insightful)
Great work Sinbad, temas, wumpus, _mental_, and every-one else in the community.
PeterNewman
Re:Dedicated Ogre User (Score:2, Interesting)
As along with Peter, good job Sinbad, temas, wumpus, and finally _mental_. Also those that work on other projects using ogre3d and are publishing them.
Well anyways theres my 5 words or how many words there is.
Torque (2D) (Score:2, Informative)
(Torque is the engine used for Tribes 1/2)
It makes making cheap little (or large!) 2D games a snap.
Re:Torque (2D) (Score:3, Informative)
Re:Torque (2D) (Score:2)
Cheap, easy. Also, they have a LOT of support.
-WS
Re:Torque (2D) (Score:2)
Oh man, I thought this was going to... (Score:2, Funny)
http://www.sjgames.com/ogre/
Later,
-Slashdot Junky
Re:Oh man, I thought this was going to... (Score:2)
It's decent engine. It was not quite dynamic enough for what I was looking for at the time, but looked good as a game engine.
And of course the following is a good resource for people interested in 3D engines:
DevMaster [devmaster.net]
and no one should forget the great (but long dead; bring it back!) 3D engine list [tu-berlin.de].
Re: 3D Engine List (Score:2)
I agree that it would be great if someone picked up the reins on this.
Re:Oh man, I thought this was going to... (Score:2)
Still waiting for a computer adaptation of Car Wars and Iranian Hostage Rescue.
Re:Oh man, I thought this was going to... (Score:1)
-Slashdot Junky
Re:Oh man, I thought this was going to... (Score:2)
What I would really like to see is a modern Interstate '76 game with an even more Car Wars-like feel. I would like more detail concerning the car design and game types than I76 had. Armor and weapons placement and all that. And I would like to see Cars Wars style game modes (arena fighting, racing, etc.).
Interstate '76 was an awesome game (not to be confused with Interstate '82 which was a piece of crap).
High quality middleware is the best hope (Score:5, Insightful)
My opinion is that it is ultra-high-quality middleware like OGRE where I find OSS's best chance at making penetration into the games industry. Fully OSS games simply have a profit-model problem, but there are very obvious benefits for a company electing to use OSS middleware. Just look at OpenAL for an example: it is used in many high profile games (Unreal Tournament 2004 anyone?).
The benefits are just too numerous. Cost is either saved developing an engine internally or licensing a high-priced engine from ID/Valve/Epic. The real benefit will come after one company takes the step and a high-profile game is released using OGRE. My reasoning is that any developement studio that uses it is likely to make some patches and improvements, that will peak the interest of another company, who will do the same. As more comapanies start using it as their middleware, more patches and improvements are added, causing more developers to take interested, causing more improvements. It is a snowball effect.
There is no reason it OGRE could not be ported to run on console systems as well. Once that snowball gets rolling this is the next logical step, and the snowball will keep rolling. Result? Open source produces the next Renderware, and this time it can't be purchased by EA.
THAT is the greatest strength of OSS, to be middleware. At least in my humble opinion..
Re:High quality middleware is the best hope (Score:1, Informative)
"pique".
Ogre has competition (Score:3, Interesting)
Note that OpenSceneGraph is very different from OpenSG, which is not a gaming 3D SG at all.
Jeez, I got all excited... (Score:2)
Re:Jeez, I got all excited... (Score:2)
Re:Jeez, I got all excited... (Score:1)
Interesting acronym (Score:5, Funny)
Re:Interesting acronym (Score:4, Funny)
Grab.
Re:Interesting acronym (Score:2)
Re:Interesting acronym (Score:1)
which just rolls off the tongue
diff OGRE vtk? (Score:2)
Can someone who knows say how OGRE compares and contrasts with vtk [kitware.com] as a 3D engine?
They don't understand licensing though (Score:3, Informative)
So as long as you don't mind shipping all the object code to your commercial program, you can use the library. Sure they tell you to read the full license, but only after failing to neglect the most onerous part.
Re:They don't understand licensing though (Score:2)
Re:They don't understand licensing though (Score:2)
Re:They don't understand licensing though (Score:2, Informative)
Re:They don't understand licensing though (Score:1)