



PopCap Games Releases Open Source Framework 50
2d is the new 3d writes "PopCap Games has Open Sourced the framework used to make their hit downloadable web games. From the press release: 'The PopCap Games Framework provides developers a quick and easy way to get their projects off the ground, allowing more time to be spent on game design instead of compatibility bugs and multimedia programming issues. For the first time, casual game developers will have access to a refined, reliable framework that has been tested in dozens of games played by millions of customers. ...The PopCap Games Framework is available now at developer.popcap.com. It currently supports Windows 98, ME, 2000, and XP operating systems."
Cynical (Score:5, Informative)
Basically you can do whatever you want with their toolset and even charge money for the games you make, as long as you say it was made with their toolset. They're up front in saying that while they would encourage you to publish your game through them, it isn't necesary.
Hopefully we'll see some good independant games come from this.
Re:Cynical (Score:1)
Re:Cynical (Score:2, Funny)
Re:I Found the CATCH (Score:1, Informative)
Section 2 is referring to "end-user documentation" whereas section 3 refers to "promotional material"
Good deal (Score:1)
Re:Huzzah! (Score:5, Informative)
Yeah, there is an excuse.
Downloadable games are a business. There is no market for game on linux, or even the mac right now (this may change)
So if you are running a business, and need to make money to keep said business alive, there is no reason to develop on anything else but Windows, and waste money on linux or mac.
Sorry, the world would be better with more platforms, but in the PC game world, only one exists right now, the one the vast majority uses.
Re:Huzzah! (Score:5, Insightful)
I dont know about that, there is definitely a market for Linux games. Cedega survives through a subscription model ($5/mnth) selling a compatibility layer that enables some Windows games to run on Linux. It's a niche product, but there are obviously people who want to play games on linux, and are even willing to fight through all sorts of technical issues to do it.
The question isnt whether the market is there, but whether it's big enough to sustain a business. Could you develop a AAA title and survive only on Linux sales? No, not likely. Could you develop a cross-platform version (ie use OpenGL instead of DX) and have the Linux sales cover the porting costs and even turn a small profit? Quite possibly...
Linux and Mac have something Windows doesnt; a captive audience. When you release a Windows game, you are competing with hundreds of releases a year. With the dearth of high quality commercial linux and mac games, you arent fighting for the attention of your market. If you release a high quality game (like NWN, for example), then anyone using that platform who is interested in that type of game is much more likely to buy it.
Re:Huzzah! (Score:1)
Wine is killing any chance for (native or ported) Linux games.
Re:Huzzah! (Score:2)
Do you have evidence of a company considering a Linux port, but opting not to because of the existance of Wine?
Re:Huzzah! (Score:1)
Re:Huzzah! (Score:2)
Re:Huzzah! (Score:2)
Re:Huzzah! (Score:2)
In fact, it seems quite unlikely that Valve ever seriously considered porting to Linux, since the basis of their engine is DirectX 9. I'd say it's more likely that they saw the Linux market as too small to justify writing an OpenGL rendering option.
Wine may have added a small tidbit of justification in hindsight (Cedega wasn't a viable option until only very rec
Re:Huzzah! (Score:3, Interesting)
Bingo.
For supporting evidence, I invite you to compare the PC [download.com] and Mac [download.com] top 25 weekly downloads sections at Download.com.
Pay particular attention to the "Number of weeks on chart" statistic--nealy half of the titles for the Mac have been on the "top downloads" list for over two years, whereas nearly half of the titles for the PC have spent under three months on the list.
The Mac is gaining ground in the gaming department, but there are still
Re: charts (Score:1, Interesting)
An example:
Snood for PC (#2): 228 weeks, 20,729 this week, 2,575,891 total.
Snood for Mac (#1): 88 weeks, 2,584 this week, 292,788 total.
p.s. I have a Mac and a PC, so this is just an observation of facts.
Re:Huzzah! (Score:3, Insightful)
Wow! So if even if your games suck more than the top tier PC games, the Mac users will love it!
Sounds like an excellent benefit to being a Mac gamer. You get to be all excited about less than stellar games everyone ignored on the PC platform since the PC had better games to play!
Re:Huzzah! (Score:2, Informative)
Re:Huzzah! (Score:2)
I like Linux and the Mac as much as the next guy, but they're just developing to the biggest market, and the biggest market that will actually PAY for the games.
I'm not saying that some Linux users would pay, but I am saying that the number of Windows users in their market that will pay are significantly higher.
The thing is, if people think there's a big market for Linux games like Popcap makes, they should create a website like Popcaps and try it out. For all I know, someone's done it alr
Re:Huzzah! (Score:2, Interesting)
Re:Huzzah! (Score:2)
Re:Huzzah! (Score:1)
Good. (Score:1)
Shouldn't this work with OS X and/or Linux? (Score:3, Informative)
Re:Shouldn't this work with OS X and/or Linux? (Score:1)
Re:Shouldn't this work with OS X and/or Linux? (Score:3, Informative)
Virtual PC doesn't count, BTW.
Re:Shouldn't this work with OS X and/or Linux? (Score:2)
Well, that's unfortunate. I hadn't visited PopCap for a couple months, and all of the new games are ActiveX, instead of Java. A pity. I used to play Lucky Penny Poker alot, and I got Alchemy when I was a .Mac subscriber...
Blast it... another candidate for MacInTouch's "Mac Marginalization" page!
Re:Shouldn't this work with OS X and/or Linux? (Score:2)
But Bookworm still works with Mac OS X (even though the page says otherwise) so I'm ok.
Re:Shouldn't this work with OS X and/or Linux? (Score:1)
Re:Shouldn't this work with OS X and/or Linux? (Score:2)
Re:Shouldn't this work with OS X and/or Linux? (Score:1)
(And anyway, my Mac Mini just shipped. w00t! :)
Re:Shouldn't this work with OS X and/or Linux? (Score:2)
It would instantly give them a new audience.
Either way, no matter how much some people will undoubtedly bad-mouth the license, it's always more than not releasing it at all. The benefit of all those OSS licenses is; if you don't like it, ignore the release and you're no worse off than without the product.
What technology (Score:2)
Re:What technology (Score:1)
Re:What technology (Score:3, Informative)
Re:What technology (Score:2)
It's based on MS Visual C++ (Score:5, Informative)
Re:It's based on MS Visual C++ (Score:2)
Hmm... (Score:1)
So since it's not the framework, who is responsible for making popcap games do stupid shit like end your game right after you popped some huge cascade of gems or eggs or whatever it is you're blowing up, as the timer runs out in the middle of your action? They can't seem to make their games end as soon as the timer runs out, you have to wa
Where's the Java toolkit?!? (Score:3, Interesting)
Hats off to PopCap for giving something to the budding game developers out there. The industry is so cutthroat (especially the segment that PopCap's in) that you don't see things like this often enough.
Re:Where's the Java toolkit?!? (Score:2)
Having to open your system to ActiveX controls that can sneak in via the browser is a pretty high price to pay just to play games.
Popcap (Score:3, Informative)
Re:Popcap (Score:2)
Re:Popcap (Score:2)