Microsoft Lauds Scrum 299
under_score writes "According to eWeek.com Microsoft is adopting the agile methodology called Scrum to get software built faster. Is it working? They seem to be claiming that Scrum and Extreme Programming have helped them get recent releases such as SQLServer out the door faster with better quality. Many other large organizations are also adopting agile methods including Yahoo, and Google. Are agile methods the next big thing in software development?"
So let's get this straight (Score:5, Funny)
In certain languages, such as Romanian. (Score:2, Funny)
Please God let it be so!!
~D
PS - don't you love being well traveled, and multilingual? Makes the world shine in new colors. (Now I need to learn french since they have really hot women.)
Re: (Score:3, Funny)
Re:So let's get this straight (Score:5, Insightful)
I've noticed a tremendous correlation between organizations, groups, and individuals in trouble (late projects, lack of talent and capability, a feeling of being overwhelmed by the capabilities of competing groups) and an acceptance and evangelizing of silver-bullet methodologies. It's like the long-time alcoholic giving speeches on how great it is to sober, or the homeless guy talking about the importance of going to school: It's the wrong person to be talking about it. Maybe serving as a ominous warning, but not as a credible source of advice about the right course of action.
Personally I'd like to hear what "methodology" Apple uses - They seem to continually manage to release great software. They don't seem to be buzzword laden, or full of ridiculous concepts like pair programming, but seem to use "traditional" programming models on reasonable plans with involved, motivated employees.
That would make too much sense... (Score:2, Insightful)
You hit it on the head... "motivated and involved"... what buzzwords those would be.
Corporations need to sell stock though, not produce quality goods, and we all know quality takes time, and stocks sell better if you sell on buzzwo
Re:So let's get this straight (Score:2, Interesting)
Fear of Steve? (Score:4, Informative)
For one thing, they hire really talented people, and quite a lot of PhDs. And they use a far superior development environment than Visual Studio. and really well-designed APIs based on objective-c for most of their applications. Third, they build on top of a Unix-like kernel, and make excellent use of open source when they recognize something worthwhile (KHTML being a prime example).
You see, Steve's second coming brought all those brilliant folks over from NeXT, and it brought NextStep, Interface builder, and a huge mass of portable objective-c code along. And it brought Apple many years of lessons learned. Things like making sure you have a solid foundation before you start building on top of it. Steve and his NeXT entourage understood that you can often get a lot further by rebuilding the whole foundation from the ground up. The reason Copland failed was that frankly, it wasn't ambitious or courageous enough to start from scratch. They didn't have the experience and insight of NeXT. It was very smart of them to admit failure and get a hold of what NeXT had... (Apple's acquisition of NeXT is an event quite comparable to Apple's visit to Xerox PARC, and literally connected to that visit. Because what NeXT leveraged best was OOP, something Steve only after leaving Apple chose to revisit.
Microsoft has had many opportunities to go back to the foundation and start over, and to some degree NT was such an endeavor. But like Copland they didn't go far enough. Had Microsoft decided - as Apple did 7 years ago - to create a completely new Unix-based OS that would use the same interface paradigms, but run old applications in a sandbox, they might not have the mess of exploitable code that is Windows today.
Honestly, the difference between programming Apple's APIs versus Microsoft's is striking. And it's the same with the development tools. Apple's libraries are so much more elegantly designed than Microsoft's. And XCode blows away Visual Studio. If you ask me, I think the reason Apple's development goes so much more smoothly is that the programmers are just a lot happier, and waste a lot less time fighting with crappy technology.
To blithely label Apple as a big personality cult is kind of silly and outdated. The people who work at Apple are quite simply brilliant engineers who for the most part enjoy working with and building well-designed systems. They are not little children playing in Steve's pond just for the delight of being at Steve's feet. If that's what you believe, I think you've watched "Pirates of Silicon Valley" a few too many times, and forgotten that it refers to pretty ancient history at this point.
Re:So let's get this straight (Score:3, Interesting)
You've given us a rocking-horse analogy, and you've given us a purported example of a failed project that used it. But software projects go massively over budget all the time, and they get cancelled all the time. Given that people often learn the wrong lessons from failures, the negative opinions of the methodologies by GM executives may not be a compelling indictment of the methodologies themselves.
Or, to put it in a more Slashdot-friendly way: Who cares what a bunch of incompe
Ob. The Office Quote (Score:2, Funny)
A good example? (Score:5, Informative)
These are scrum successes? I'd hate to see the failures.
Could be.... (Score:3, Insightful)
But that's typical. (Score:5, Interesting)
Take a look at one of the Agile Poster Children and his proof [agilemodeling.com] that it works.
Quote: "Because of the newness of agile methods there simply hasn't been sufficient time to prove that they work in a wide variety of situations."
Thats a wonderful way to dismiss anyone saying bad things, and it's rubbish, because the burden of proof for any claim is independent of its age.
Quote: "the question "where is the proof" is typically asked by organizations that fit the late majority or even laggard profiles ... Because agile techniques clearly aren't at that stage in their lifecycle yet I believe that this question simply isn't a fair one at this time."
So the act of asking for proof these things work means you're not ready? Ad hominem alert.
Quote: "Are they really interested in finding an effective process or are [they] merely looking for a reason to disparage an approach that they aren't comfortable with? Are they realistic enough to recognize that no software process is perfect, that there is no silver bullet to be found? Are they really interested in proof that something works, or simply an assurance of perceived safety?"
Ad hominem again.
Then you look at the project that started Agile, the Chrysler Comprehensive Compensation (C3) project. It was lauded as the first agile program and a success, however by February 2000 with the system was failing when paying 76,000 of the company's 86,000 employees. It was cancelled. Apparently this failure is now the new success [c2.com].
Every methodology has rapid followers who will hear not evil said of it, but when looking at these things you have to remember "He's NOT the Messiah ... he's just a very naughty boy."
Re:But that's typical. (Score:5, Interesting)
The Unified Process precursors were initially developed by consultants helping improve the code quality at Ericsson. The work was mostly in the area of voice switches and network management equipment. These consitute a specific field of software design which is quite different from the rest of the industry.
The most important difference is that there is an existing specification to which the software must comply. The specification already defines what the software is supposed to do for each allowed input, what are the error conditions, how to handle errors and this is usually defined as a set of simple and very strict rules. This type of task can be very easily expressed as a flow chart. The data objects are mostly defined in the protocol spec so there is no data design work to wrestle with. The spec rules are trivial to map to elementary state machines and are usually very small and well defined. They can be easily written with test cases and unit tested. And most importantly there is plenty of system resource to implement them.
While the methodology behind this type of work can be applicable to other fields there is no justification whatsoever to state that it is the only correct methodology.
It is not applicable to systems whose behaviour is mostly determined by a resource constraint.
In order to apply it to a system you have to define the specification first and express it in terms which are suspiciously similar to a Telecom switch spec - trivial actions with well defined input and output.
It is not applicable to systems where the conditions determining the change of execution are complex and cannot be expressed in terms of simple rules. Best example is possibly heavy duty math. It is nearly invincible to UML, UP and Agile attacks.
So on, so fourth.
Re:But that's typical. (Score:2)
A few examples suggested: The prototype is good enough. The project doesn't seem to be headed anywhere. We've learned enough that a different approach seems more promising.
In short, they're talking about knowing when you've reached the point where putting more resources into a project
Re:But that's typical. (Score:2)
Several of the facets of XP do however lend themselves to utilizing traits of human nature. Our current project mixes the two (old waterfall + XP), an analyst/architect making sure the big picture is covered doing a waterfall approach. A team of programmers working on t
agile isn't new anyway (Score:3, Insightful)
Do they work? For the right team and project. But those teams and projects tend to discover agile methods for themselves anyway. If you organize your team around textbook methods, agile is probably not for you anyway.
Re:A good example? (Score:3, Insightful)
Re:A good example? (Score:2)
Windows?
Re:A good example? (Score:3, Informative)
The sad thing is even with the moaning from some customers, they'll likely agree that VS2005 is still head and shoulders above VS.NET 2002/2003.
Re:A good example? (Score:3, Informative)
Go take a look:
http://minimsft.blogspot.com/ [blogspot.com]
http://blogs.msdn.com/scottwil/archive/2005/11/07/ 490007.aspx [msdn.com]
Doubtful about the speed (Score:5, Insightful)
Re:Doubtful about the speed (Score:4, Interesting)
However hopefully if they continue to use this flawed business plan, they'll continue to slowly lose customers. Well, I can dream, can't I?
Re: (Score:2)
Insightful?! (Score:5, Insightful)
The above is just a simple counting argument. But if you actually look into the nature of things, it's entirely likely that a better process can increase development speed and improve quality. For example, if you improve the specification process, you could end up with a clearer specification that wouldn't be adapted so often while implementation is already going on. This reduces the time it takes to implement the specification, and causes it to be implemented better.
So, no, I don't think the parent is right that you can't have an improvement in both time and quality, or that if you've improved one, it's probably because you sacrificed the other. I do think that a lot of these methods are worse than worthless, but that's a completely different story.
This is a new thing? (Score:3, Insightful)
Well, yeah, we call that a daily team meeting. Been going on since, oh, forever.
As far as XP goes, don't think that's going to be a hot methodology for too much longer.
Re:This is a new thing? (Score:2)
First, Scrum is a lot more than daily meetings. That's one practice among half a dozen.
Second, a Scrum daily meeting is 1 to 2 minutes per developer. If they're meeting for 30 minutes, the teams are too big.
Re:This is a new thing? (Score:2)
Exactly. And another major advantage of SCRUM is that it enables companies to always have a product they can (theoretically) ship... that's very cool for the sales, marketing, etc people...
Re:This is a new thing? (Score:5, Insightful)
Characteristics of scrum
* A living backlog of prioritised work to be done;
An updated prioritized bug and feature list.
* Completion of a largely fixed set of backlog items in a series of short iterations or sprints;
Picking a set of items and fixing them quickly.
A brief daily meeting or scrum, at which progress is explained, upcoming work is described and impediments are raised.
Progress and issue review.
A brief planning session in which the backlog items for the sprint will be defined.
Planning.
A brief heartbeat retrospective, at which all team members reflect about the past sprint.
Post mortem review.
What's truly new here? I'm not asking to be a wiseass, I genuinely would like to know what this is apart from relabelled standard practices.
I went to the Control Chaos site on Scrum and the header states "It's about common sense". OK, so why give it a stupid label with overblown descriptions? The "what is scrum" section on that site reads like a Dilbert strip.
Re:This is a new thing? (Score:5, Insightful)
Ten years ago, and often still today, a mainstream software engineering textbook started with "design errors are expensive to fix while programming". Which is a slippery slope that inevitably leads to the Waterfall Model.
So most companies (not all!) took the Waterfall Model as an unquestionable law of nature. Monolithic upfront requirements specifications carved to stone, etc.
Agile methodologies _think_ about the "obvious to any hacker" process and _measure_ it. They take what looks like chaotic uncontrolled hacking and, by thoughtfully selecting the right parts of the chaos, make something that can be directed to achieve the desired result.
Sure there have always been programmers who used bits and pieces of Agile tricks. But rarely in a controlled, designed, documented, measurable way. Not in a way that is taught to every new employee, which is what you'd do with a systematically applied methodology.
If you have for decades systematically used a well-thought-out collection of Agile principles you should have written a well-argued book that proves how your methodology kicks Waterfall Model's butt. If you aren't a book-writing kind of guy you could have ghosted the book. It's too late now to say "I always used a provably better methodology than the Waterfall Model, I just never bothered to tell anyone"
Re:This is a new thing? (Score:3, Interesting)
Waterfall make work in theory.
In practice I've yet to work for a business willing to wait 2 years for their product. Where the business environment, aims, markets don't change for that period of time.
Pragmatically Waterfall doesn't work. It often almost works, and most developments muddle through. But my customers want new functionality next week, not next year. They'll wait until next month, but any longer and they start complaining.
Since I know of ways of successfully delivering next month, I'd be failin
Re:This is a new thing? (Score:5, Informative)
Scrum admonishes the manager to ask "What got completed today?" If the answer is "Nothing." then you don't really know if project completion is closer or not.
That is common sense, but it is uncommon in projects that have misapplied project management tools.
Re:This is a new thing? (Score:5, Funny)
Re:This is a new thing? (Score:5, Informative)
The daily stand-up is only a small component of Scrum. And the purpose of the meeting is strictly related to which tasks from the sprint backlog you were working yesterday, which ones you'll be working today, and whether or not you have any impediments. Only pigs are allowed to speak in the daily stand-up. This means that chickens (product owners, business folks, etc.) are only observers and can't butt in and introduce scope creep. How many times in a traditional waterfall methodology have you had someone add to your scope in a daily meeting? Every day they want to change a page, add a column to the database, change the way something works, etc. This goes on to the point where the product never gets delivered. Under scrum you deliver something every 30 days and at that point the product owner can decide if he really wants to change something- and he does this by adding it to the product backlog- not by grabbing someone in the hallway.
Re:This is a new thing? (Score:2)
Re:This is a new thing? (Score:3, Insightful)
Re:This is a new thing? (Score:4, Insightful)
I've been in the software biz for a long time, and I've come to believe that the salient point is not what the "next big new thing" is in software development methodologies, but that there always is a next big new thing, every few years. To me, this means they haven't found one yet, at least one that works. Oh sure, most of them have contributed some new ideas and some benefits, but all fall short of the elusive goal, and more importantly, of their own promises.
Here's the way I envisioned it: A software manager and a hardware manager are playing golf. The HW manager says, "Man, my shop just started using CAD/CAM/CAE, and our productivity went up by a factor of three, and our error rate went down by the same amount!" The SW manager says, "Man, I gotta get me some of that."
The first time I heard about it, it was called CASE, for Computer-Aided Software Engineering. It had some interesting ideas, but wasn't the silver bullet for software development that CAD/CAM was for hardware.
And with CASE, as with every other silver-bullet attempt they've made since then, a flock of entrepreneurs showed up with products to hawk, promising to fix all the software manager's woes. I can't remember all the products and methodologies that have been foisted onto me by eager but underinformed managers, but they have been legion. Logiscope, CMM, Six Sigma, XP ... I've tried to block them from my memory. This Scrum sounds interesting, though as you and others are pointing out, not shockingly novel. But by the time it gets filtered through my company's Bogosity Injector, it'll be an embarrassment.
So why is that? Why haven't software developers gotten the same sort of help from automation and rigorous methodology that hardware designers have gotten? Here's where I lose my score: Because software is hard. It is, in many important ways, more difficult than hardware design. I believe that software design and development is the single most complex and difficult human endeavor ever undertaken. (Of course, as a programmer, I would think that, now wouldn't I?)
Let the flames begin!
Re:This is a new thing? (Score:2)
Off the bat I can't think of any other methodology I've looked at that have been capable of causing such intense hatred from people
Deadlines (Score:5, Insightful)
Re:Deadlines (Score:2)
Re:I'm not asking you to migrate, I'm simply curio (Score:2)
But will our management buy it? (Score:3, Interesting)
Lucky You (Score:5, Insightful)
There is an unholy amount of crap being invented and hyped everywhere, and, in my experience, the things that are being hyped the most are never the best ones, or they aren't actually anything new.
A few examples:
- Java, when new, was being hyped up the wazoo. This was the herald of object oriented programming and write once, run everywhere. Never mind that object oriented programming languages had existed for a long time, as had write once, run everywhere, and that Java isn't actually a particularly nice programming language (I get modded down every time I say something negative about Java, but this time I assume at least you will read it). With the advent of Java 5.0, it got a lot better, with things like generics and "foreach loops"; the performance problems have mostly been worked out, and stable and mature frameworks have been developed. And now your company has adopted it. Makes sense to me.
- Ajax is the new hype of the website scene. All it is about is making websites more like regular applications through the use of existing technologies. I was doing this stuff in 1997, possibly earlier. It's still majorly broken in the exact same ways (you need to use a full HTTP request to get new data, and the server can't push data to you, except on some implementations). Maybe in five years these things will have been fixed (perhaps with the advent of XAML?) and your company will adopt them?
- RSS feeds are all the hype. Basically, you can get news headlines from sites you subscribe to. It works just like regular HTTP, except that people have standardized on a, no, two, no, four formats to distribute headlines in, so that they are sort of compatible between implementations. Maybe in five years, when your company adopts the technology, there will be a single standard format? And maybe they will have solved the problems caused by the fact that data is being pulled (by clients who don't know when updates are available), instead of pushed (by providers who do know when content is available)? We shall see.
I could go on, but I think you get the idea.
Thought this could help (Score:2, Informative)
What is Scrum? Scrum is an iterative, incremental process for developing any product or managing any work. It produces a potentially shippable set of functionality at the end of every iteration. It's attributes are:
* Scrum is an agile process to manage and control development work.
* Scrum is a wrapper for existing engineering practices.
* Scrum is a team-based approach to iteratively, incrementally develop systems and products when requirements are
I prefer this definition (Score:5, Funny)
Do that every time you need to make a decision. Clear all furniture out of the way first.
Tenuous link to facilitate a dig at the Aussies... (Score:2)
On yesterday's evidence [bbc.co.uk], we should hope that Microsoft have been modelling themselves on an English scrum rather than an Australian one.
Microsoft lauds Scum (Score:4, Funny)
Re:Microsoft lauds Scum (Score:2)
Re:Microsoft lauds Scum (Score:2)
"Scrum", eh? (Score:5, Funny)
New Big Thing (Score:3, Insightful)
Combatting OSS (Score:3, Informative)
And I'm not talking upgrading software, like VS
Oh for pete's sake... (Score:3, Insightful)
big things (Score:4, Insightful)
No, they are the current/i> big thing. No doubt the hype will pass, but I do hope and believe and they bring some things to the table that deserve to last.
The focus on the way people actually work, on optimising that in a realistic way, on work satisfaction, on recognising and handling uncertainty in stead of ignoring it, and on pulling the curtain on a lot of practices that everyone knows don't really work but kept pretending anyway. All long overdue lessons for a methodology-field too long too dominated by good-on-paper theory and wishful thinking for managers rather than real experience with what works.
Re:big things (Score:3, Interesting)
My guess is that XP is working only because it banished the "good on paper" metodologies and because of the refactoring formalism. All the other points you cite are a description of "good management", and as so, don't change just because the company adopted another metodology. But getting ride of a lot of useless paper (by letting the programers decide what is usefull) is the way to go.
That's what people sayd about O/O in the eighties. (Score:3, Insightful)
Re:That's what people sayd about O/O in the eighti (Score:4, Insightful)
Pardon the slight topic drift, but this is crap. Having tried something improves somebody's credibility, but insightful analysis of an activity is possible without engaging in that activity. A criticism of, say, XP doesn't become invalid because the person making it hasn't tried XP. If it's valid, it's valid on its own merit.
In other words, when evaluating ideas, don't weight the speaker too much. Don't weight them too little either, but there's little danger of that, while there's lots of danger of only weighting the speaker and not at all weighting what they're actually saying (which can lead to a "cult of personality".)
Re:big things (Score:2)
Debian? (Score:3, Funny)
Why XP works when it works. (Score:5, Insightful)
I also think there is something to the transparancy of the work environment. It's a lot harder to read slashdot when you are "pair-programming" or all of your peers are sitting in the center of a large room. It might just be that you get more done because it is harder to slack.
Re:Why XP works when it works. (Score:2)
When XP works, at least in some cases, it works not because it's the best methodology, but because it is the one that people will do.
and I even used preview, damn it!
Re:Why XP works when it works. (Score:3, Funny)
An XP Book Review... (Score:4, Informative)
Here is my review of Ron Jeffries, Extreme Programming Installed from April 25, 2001:
People are starting to take XP very seriously simply because it delivers quality code instead of just documents about code. The core philosophy can be summed up: "A feature does not exist unless there is a test for it." (P.83) This means that coders (pairs of programmers in XP) first construct unit tests of product features before the attempt to code the features. What this means in practice, is that the code that XP delivers (continuously in 3 week long iterations) can never be broken! I'll say that again just to make sure you read it: XP code can never be broken! I really think XP's adaptive, test-first philosophy is the best thing that has happened to software engineering since Dijkstra told us that the "Goto Statement is Considered Harmful" in 1968.
This book is the best of the XP series if you've actually made the decision to use XP. If you're not sure about what XP is or what it's limitations are, go to google and do your homework. When you're ready to actually install an XP project, get this book.
So how do you write tests for .. (Score:3, Interesting)
- applications that are a constantly moving target "this would be cool to have"
- applications where the moving-targetness lies in the presentation, while at the same time some customers bitch about any change in presentation
- applications with changing data sets - you can run your tests fine on the standardized data set, but then when it hits the real-world data, all you can say is "Sorry my application is perfect, it just doesn't work with with that data.".
Re:So how do you write tests for .. (Score:2)
The tests are feature based. Write one for the new feature.
- applications where the moving-targetness lies in the presentation, while at the same time some customers bitch about any change in presentation
XP doesn't work here. The only thing that does is application of extreme violence to the customer.
- applications with changing data sets - you can run your tests fine on the standardized data set, but then when it hits the real-wo
Re:So how do you write tests for .. (Score:2)
- you can always add a column
- you have a "nil" value to stand in place of any missing data, and
- all your calculations know that nil + 1 = nil, then
Your existing program can still do all the computations that are defined on whatever data they give you.
Then report the data change as a bug and write code for it, too.
--dave
Re:So how do you write tests for .. (Score:2)
You file it as a bug, use the data that caused the failure in a new test.
The problem we face is that the failure is in the arena of performance, and it occurs on a Sun E15K with a 20 TB database on an EMC box at a customers site. And we don't have anything remotely close to that level of hardware available internally, nor will we ever. And everytime we propose infrastructure improvements in the software they don't make the development schedule because they are bumped in favor of features that the sales for
Re:So how do you write tests for .. (Score:3, Insightful)
How can you write any code for an application if you don't know what it's supposed to do? When you have a functional specification, you can write tests that test the specified features. When the spec changes you change the tests accordingly to help you make sure that you don't introduce new bugs when changing your code.
XP level of testing leads to brittle code (Score:2, Insightful)
Re:XP level of testing leads to brittle code (Score:2)
eXtremeProgramming.org last updt'd Feb 2004 (Score:2)
They must be doing something right - ie,
if they can leave eXtremeProgramming.org
untouched (& feel it's just fine) since
early 2004, eh?
duke4 (Score:3, Funny)
Developer's opinion of scrum (Score:3, Interesting)
Previously management just did whatever felt right.
Sometimes this was very good, sometimes it was very bad. Sometimes it was just inconsistent.
Now management has a defined methodology that they follow. There are some rules. The rules need not be particularly great ones (although I don't mean to suggest scrum isn't good), just so long as management is thinking about them and makes a concious decision to be consistent and let develoeprs know what to expect.
Specifically, scrum has helped us overcome the "holy shit, its a big customer bug!" panic that happened occasionally. We still panic, but its not the entire organization jumping onto one bug, its just a single scrum team.
Posting as AC, as my coworkers AND management read slashdot and will recognize me.
Remote pair programming is the "next big thing" (Score:3, Insightful)
In the meanwhile globalisation has advanced, there is a more efficient way to build software than to pile people up in cubicles. It's pretty much like an open source project:
- Get the best experts from all over the world for the theme where they are good at.
- Let them work from home.
- Let the team work in remote pairs, using VNC and Skype and change pairs frequently.
In this setup half-hour meetings every day do not work, because of the different timezones. A weekly meeting is good enough, Asterisk works fine for VoIP conferences, CVS email notifications about all checked-in work keeps everyone up-to-date.
This is how our company works. We are very happy with the cost and the quality of the work we get and with the lifestyle to work at home when you want and how you want.
scrum experience (Score:3, Interesting)
Meetings went something like this:
Go around the room, and say #1 - what am i going to do today, #2 - whats in my way of getting #1 done. One two people were allowed to talk, the person who's turn it was, and the manager in charge of the meeting. If another person in the meeting was the cause of someone's #2, the manager would turn to them, give them (and only them) them the chance to respond. Lather rinse repeat.
There was no "I did this yesterday" because a) we supposedly heard about that the day before, b) the assumption was that you got it done.
Even with at least three different projects going on, and maybe 15-20 people in the room, we were out of there in 30-45 minutes. Any major issues were taken offline so that the rest of us could get back to work.
We usually had only one meeting a day, sometimes two. I found it worked extremely well with a minimal amount of thrashing. We might have been using a modified version of scrum; can't remember - those were dotcom days, everything's still a blur.
Bah. That's nothing new (Score:2, Funny)
Agile & Scrum work for us (Score:5, Interesting)
We don't, however, do that much pair programming. And the whole completely open office space works for some, and definitely not for others. For myself, I'm way too easily distracted -- so I need a nice quiet and private cubicle in order to achieve the state of "flow" where I can write code. In my experience, pair programming works for debugging and integrating code -- and not so well for creating it. YMMV.
Sketchbook has come in on time and on budget, and with extremely high quality. Agile and Scrum had something to do with it. I think the fact that we had a clear vision, a small and very experienced team, a really good working relationship with our usability team and research team, great QA, and excellent management had at least as much to do with it.
As a process, its the only one I've seen in 20 years of doing this that actually makes the life of a programmer better, not worse.
Re:Agile & Scrum work for us (Score:4, Interesting)
No, I would submit that those qualities had everything to do with it, and probably a lot more than anything that implementing Scrum could ever do. Consider yourself very fortunate to work with such people, in such an environment. I know I do.
Scrum and other such overarching methodologies are simply ways to enforce standardized positive behaviors upon otherwise mundane workers, or good workers lorded over by second-rate managers who themselves need some kind of framework to tell them how to handle their particular herd of cats. Managed-incompetence, you might say.
On the other hand, compact, tight-knit development groups (like the one you mentioned) have usually already worked out highly efficient methods of getting their jobs done, methods that directly apply to the type of products under development. That happens almost naturally when you have intelligent, motivated people with good communication skills who truly want to cooperate with each other. The group I work in is one such: after working together for years we all know each others strengths and weaknesses, and when given a directive we automatically assign the best person to the job, and if it requires more than one of us, the person best suited to take the lead just assumes the role. And that happens because our manager trusts our judgment and doesn't treat us like children, as some do. Granted, most of my coworkers have at least twenty years in software development. A team composed of fresh-out-of-school programmers would be a different matter entirely.
I guess what I'm saying is that if a company is fortunate enough to have a development group that is already fast, efficient, produces quality work and has that certain esprit de corps that is the hallmark of a good team, don't mess with it. That kind of team is a corporate Golden Goose, and it is surprisingly easy to kill. I'm not saying that there isn't always room for improvement
We don't, however, do that much pair programming. And the whole completely open office space works for some, and definitely not for others. For myself, I'm way too easily distracted -- so I need a nice quiet and private cubicle in order to achieve the state of "flow" where I can write code. In my experience, pair programming works for debugging and integrating code -- and not so well for creating it. YMMV.
If I had mod points I'd give you a +5 Right on the Money for that one. Actual programming is a solitary effort, and a work environment should reflect that.
Death by Buzzword (Score:5, Funny)
Lots of buzzwords, little information. So let's Learn more [controlchaos.com]:
At this point, my head exploded. This note is a post-mortem plea to press murder charges against the person who wrote that crap.
vapor style (Score:4, Funny)
Wow, genius.
(from what little I know) Extreme programming is testing constantly and having people work side by side? Well I Am Not A Professional but I figured this out after my first project got too big. Am I missing something here?
I've got a new methodology: It's called: "Inning". Your programming team works for an 8 - 14 hour period and then takes a break when they sleep. I like to combine it with "Lunch" where the team, either together or seperately, eats food periodically during the day. My book is available to preorder.
So you've obviously tried it then... (Score:2)
.
It depends.. (Score:2)
a) There are unnecessary participants
b) The (necessary) particpants don't listen to the progress of others and add their input where it would be useful
In all, it's like pretty much any other methodology - it's only as useful as the particpants are able/willing to follow it. It is no silver bullet that will magically make your code better.
Shorter release cycle? (Score:3, Interesting)
No. No one wants such a short release cycle but you and your shareholders. If I may borrow one of your favorite words, there is not enough "innovation" in most of the technologies you purvey to justify an 18 month release cycle. You managed to pull it off for Windows XP and did nothing but piss off those of us who bought your line about Windows 2000. To us, it was clear that XP was nothing more than the finished version of Windows 2000. We had just spent a fortune on upgrading to the future only to be told 18 months later that we weren't worthy of free utilities, functionality upgrades, or even comprehensive service packs since we weren't on the latest release. As far as I'm concerned, you can keep your interim versions to yourself. Anything shorter than 3-4 years for operating systems and server products is lunacy.
Re:Shorter release cycle? (Score:2)
Now, I'm generally predisposed to like these agile practices (even though they can get buzzwordy at times). But what if the main selling point for Microsoft was, "Have a new product to ship every two years?" For them, a "new product" is "anything we can sell for money, instead of releasing as a service pack."
It's friggin' brilliant!
why a new buzzword. (Score:2)
A second problem with code is avoiding the exponential growth of relatioships between data and the proliferation of rules that must be painstakingly reconciled. The is discussed in another grandaddy, Composite Structured Design
During the 90's many people, including MS did much work and wrote many books to explore sol
We use scrum, and it's working for us (Score:3, Interesting)
But like any process, scrum won't work unless you have buy-in from every level. I think it took us almost a year before we really got into a groove with scrum and started getting really big benefits out of it.
Developers now work without meddling from management for at least the duration of a sprint (a month). We can focus and get lots of work done.
Transparency has built trust between the developers and the other stakeholders, like testers, usage experts, and management. There's far, far less tension between these groups. And whatever tension that does exist is kept off the shoulders of the developers.
We were a small company, bought out by a very large one, and now our group and our process is starting to be viewed as a model for other groups in the company to emulate, because we're (apparently) far more efficient, and we're getting a lot more work done.
We don't use XP (although we do have a lightweight code review process). The benefits of XP weren't quite as evident to us, so it's not something we mandate - developers can do it sometimes at their discretion.
Sounds like more religion (Score:2)
My major objection to these "methodologies" is that they tend to be applied like fundamentalist religion: Rigidly, absolutely, and with great fervor. Blindly following any ideology requires turning off one's brain — which seems a tad unproductive when doing something intellectual, like computer programming.
Agile development presents some compelling ideas, but it needs to be applied judiciously and wisely.
Schedule, Quality and Scope in Agile (Score:4, Informative)
How well does it really work? (Score:2)
Isn't there a huge loss in testing efforts to avoid regressions?
Or is automated testing mandatory for this?
Quality is mandatory... (Score:3, Insightful)
The thing about scrum is that scrum is the process control part. It shapes the team's interface with the customer, and with the workload. XP provides several practices that work well within the team itself. Things like test-driven-development and continuous integration and other such things are practices that can be used at the team's discretion to maximize their productivity. Scrum isolates t
The real question is... (Score:3, Interesting)
From my experience in corporate culture I suspect the latter. What often happens is a group with in a company adopts a methodology which works for them. They then become the poster children for 'organizational change'. The processes are then rammed down the throats of other departments who may be resistant to change, or for whom the processes are inappropriate.
Managers will go to be trained in the new metods and learn the form but not the true spirit of the reform. 1/2 hour scrums will begin to creep up to 2-3 hour daily meetings. In order to take advantage of the accelerated release cycle, products will be scheduled for release sooner, and testing/QA will suffer. Quick fixes will be prefered over true fixes and, inevitably, release will slip. That is my prediction.
Truly changing an organizaqtion takes years. Everyone originally working under the old system essentially has to be fired, quit, transferred, retire or die (one article I read, though I cannot find the reference, said it takes about 20 years for a large company to change).
This might be interesting to watch, in a morbid sort of way. MS is looking for a magic bullet, and we all know how well that works.
Extreme programming is not agile. (Score:3, Insightful)
Agile development is about working with the customer, giving them something to see and test and provide feedback on as quickly as possible. Instead of giving them crap they don't want in a week like XP, give them a basic test in 2 days, and then refine it to be what they want over the rest of the week.
Re:agile doesn't do iterations? (Score:3, Insightful)
This will be useful... (Score:3, Funny)
arrRRR. scrum.
Scrum worked well for us, but not a cure-all (Score:3, Interesting)
For us the weakest part of the scrum process ended up being the time tracking (which is really cool in theory and draws pretty pictures for sr mgmt on progress). This isn't due to a fault in the concept, but the nature of our workload. Many of the groups were still heavily into the 'R' side of R&D at this stage, and its very hard to predict what you'll turn up and how much that will cost you when you're still in research and design work. From a mgmt point of view this looked like us slipping daily on the charts, which caused some bad feelings.
Once things moved to implementation and testing in a given group the scrum stuff worked brilliantly. As one of the team leads I generally dislike excessive meeting time (preferring instead more informal 1:1 or 1:n in the hallway or on IRC), but these got short enough and had enough value they were worthwhile.
It really does help to force everyone to think about what they've accomplished in the past day and 'promise' what they expect to accomplish in the next day to their team. We didn't have any real slackers, but just spending the couple of minutes planning out your day enough to tell everyone else what you'd be up to was very beneficial.
Generally the 'what help do I need' part of the meeting was the least useful, as most people would IRC or email around directly (perhaps at the cost of some NMI style distraction) and not really ever come to a meeting needing anything. It was still IMO worthwhile.
Scrum only worked when we could break down implementation into bite sized chunks (no more than 2 days I think is the guideline in the book); at the risk of repeating myself it really didn't work well going into a big problem and trying to work out a plan and design.
My experiences with Agile (Score:4, Insightful)
Aaargh!
If they're using real Agile, and not just picking and choosing the parts they like, then I can only conclude that Agile sucks. For years I have been bitching about the stupid waterfall model I've had to use, but Agile seems to be the exact opposite, with opposite but just as existant disadvantages.
First, where's the fricking specifications!?!? How the hell am I supposed to write code if I don't know what I am supposed to write? For a small team this informality may work, but for the fifty person team I'm on, it's maddening. "Just do it!" they tell me. So I do. And then throw it away because it isn't what they wanted.
Second, it's claimed that there are specifications, only that they're called "user stories". That's all well and good if you're writing a user interface, but most software is not a user interface. As a systems software developer, "user stories" don't do me much good because the user doesn't interact with the software I write. Heck, according to the user stories, my code doesn't even exist!
From what I can see of it, Agile is merely a reactionary response to old fashioned gated/waterfall processes. It's not better, it's not worse, it's just another damned unworkable process.
Re:Wrong question! (Score:2)
Long answer: Hell, yes.
Start trying one of the recent linux distros, they're very good. I'm using Ubuntu, if that helps.
Re:Of course... (Score:5, Insightful)
Re:Of course... (Score:2)
Personally I find it amusing that management places so much emphasis on buzzwords like RAD, Scrum, and Extreme Programming. All most of these methodologies really do is emphasize what was known back in the sixties: a few skilled developers can code rings around a large team bogged down by communications and paperwork.
Except that agile methods were developed... (Score:4, Insightful)
Mostly what's pissing me off about this slashdot crap is that people who have never tried it are weighing in with opinions on how it can't possibly work, or how it's obviously just a fad. Sheesh.
Re:Agile can help (Score:2)
Fixed that up for ya.